The latest stable build 0.09 has just been released!
This update introduces the new raft building system! You’re no longer stuck with just your yellow life raft or a small wood square! You can now create your own unique rafts from the existing materials and new scrap materials added in this update. The new rafts significantly increase your ability to explore and even scavenge more parts to add to your floating creation. Motors are also back with the introduction of a new vehicle system. All “vehicles” like sails, motors and even the life raft use this new mechanic. See the patch notes for more specifics on how to use all these new systems.
There is one small issue with the ocean in this build that we’re aware of. Now that you can freely traverse open waters it has highlighted a visual artefact with the ocean - While you’re sailing you may see some “wobbles” in the ocean. We’re aware of this and working on getting it sorted asap.
Have fun on the high seas :)
Stay Alive! Beam Team --
BUG FIXES
- Fixed no height limit on foundation building pieces. - Fixed a bug preventing you from exiting the options menu in the map editor. - Fixed a bug with lanterns activating other lanterns materials. - Fixed a bug affecting lanterns when destroyed. - Fixed a bug affecting sharks when destroyed. - Fixed incorrect ocean tide level. - Fixed shipwreck loot containers being spawned 100% time. - Fixed problems with sharks having difficulty locating player.
CHANGES
- Improved error testing and reporting for invalid or corrupt world and map folder structures. - Improved speed of save file validation significantly. - Changed life raft functionality to incorporate new vehicle system mechanics. - Changed plant harvesting to no longer display real time growth as too confusing for players. - Added preview images for new pieces to crafting menu. - Added more complete descriptions for building pieces to crafting menu. - Reversed combination’s materials required and available order in crafting menu. - Added new Decal system. - Added new Yucca plant model. - Added individual driftwood log pieces to terrain generation.
NEW CONTENT
- Added new Raft Building system! This update introduces the first iteration of the new raft building system. The new rafts are constructed from three components - a Raft Base, a Raft Floor and a Vehicle. You first need to construct a floating Raft Base with the various buoyant scrap you can find. A Raft Floor can then be added on top of the Raft Base, from which any Vehicle can be attached to. The raft system functions in a very similar way to the normal building system - snapping the different components together. There is no limit on raft size at the moment, but be aware that the buoyancy is only calculated for a certain number of points across the raft’s dimensions for performance considerations, so very large rafts may lose some accuracy. As the system’s development continues, we’ll be adding more extensions like canopies and storage containers to carry items more reliably on your raft.
- Added new Vehicle system! Vehicles are objects that you can interact with (like you would to open a container for eg) to begin operating them. In general, vehicles are controlled with the WASD keys. There can be slight variations depending on the type of vehicle. Vehicles with a rudder or sail are controlled normally with the WASD keys, however the life raft in particular is controlled by moving forward with the W key and looking in the direction you want to paddle. We will be fine tuning the different vehicle characteristics and benefits as development continues
It’s worth mentioning that the life raft is also missing the paddling animation, but this will come back when the player model is incorporated soon.
- Added new building category – Raft Bases! - Added Wood Bundle Raft Base building part. - Added Tyres Raft Base building part. - Added Barrels Raft Base building part. - Added Buoy Balls Raft Base building part.
- Added new building category – Raft Floors! - Added Driftwood Raft Floor building part. - Added Wood Raft Floor building part. - Added Plank Raft Floor building part. - Added Corrugated Raft Floor building part. - Added Steel Raft Floor building part.
- Added new building category – Vehicles! - Added Tarp Sail vehicle. - Added Boat Motor vehicle.
- Added Tyre building material. - Added Tyre Pile salvageable scrap. - Added Barrel building material. - Added Barrel Pile salvageable scrap. - Added Buoy Ball building material. - Added Buoy Ball Pile salvageable scrap.
The latest stable build 0.09 has just been released!
This update introduces the new raft building system! You’re no longer stuck with just your yellow life raft or a small wood square! You can now create your own unique rafts from the existing materials and new scrap materials added in this update. The new rafts significantly increase your ability to explore and even scavenge more parts to add to your floating creation. Motors are also back with the introduction of a new vehicle system. All “vehicles” like sails, motors and even the life raft use this new mechanic. See the patch notes for more specifics on how to use all these new systems.
There is one small issue with the ocean in this build that we’re aware of. Now that you can freely traverse open waters it has highlighted a visual artefact with the ocean - While you’re sailing you may see some “wobbles” in the ocean. We’re aware of this and working on getting it sorted asap.
Have fun on the high seas :)
Stay Alive! Beam Team --
BUG FIXES
- Fixed no height limit on foundation building pieces. - Fixed a bug preventing you from exiting the options menu in the map editor. - Fixed a bug with lanterns activating other lanterns materials. - Fixed a bug affecting lanterns when destroyed. - Fixed a bug affecting sharks when destroyed. - Fixed incorrect ocean tide level. - Fixed shipwreck loot containers being spawned 100% time. - Fixed problems with sharks having difficulty locating player.
CHANGES
- Improved error testing and reporting for invalid or corrupt world and map folder structures. - Improved speed of save file validation significantly. - Changed life raft functionality to incorporate new vehicle system mechanics. - Changed plant harvesting to no longer display real time growth as too confusing for players. - Added preview images for new pieces to crafting menu. - Added more complete descriptions for building pieces to crafting menu. - Reversed combination’s materials required and available order in crafting menu. - Added new Decal system. - Added new Yucca plant model. - Added individual driftwood log pieces to terrain generation.
NEW CONTENT
- Added new Raft Building system! This update introduces the first iteration of the new raft building system. The new rafts are constructed from three components - a Raft Base, a Raft Floor and a Vehicle. You first need to construct a floating Raft Base with the various buoyant scrap you can find. A Raft Floor can then be added on top of the Raft Base, from which any Vehicle can be attached to. The raft system functions in a very similar way to the normal building system - snapping the different components together. There is no limit on raft size at the moment, but be aware that the buoyancy is only calculated for a certain number of points across the raft’s dimensions for performance considerations, so very large rafts may lose some accuracy. As the system’s development continues, we’ll be adding more extensions like canopies and storage containers to carry items more reliably on your raft.
- Added new Vehicle system! Vehicles are objects that you can interact with (like you would to open a container for eg) to begin operating them. In general, vehicles are controlled with the WASD keys. There can be slight variations depending on the type of vehicle. Vehicles with a rudder or sail are controlled normally with the WASD keys, however the life raft in particular is controlled by moving forward with the W key and looking in the direction you want to paddle. We will be fine tuning the different vehicle characteristics and benefits as development continues
It’s worth mentioning that the life raft is also missing the paddling animation, but this will come back when the player model is incorporated soon.
- Added new building category – Raft Bases! - Added Wood Bundle Raft Base building part. - Added Tyres Raft Base building part. - Added Barrels Raft Base building part. - Added Buoy Balls Raft Base building part.
- Added new building category – Raft Floors! - Added Driftwood Raft Floor building part. - Added Wood Raft Floor building part. - Added Plank Raft Floor building part. - Added Corrugated Raft Floor building part. - Added Steel Raft Floor building part.
- Added new building category – Vehicles! - Added Tarp Sail vehicle. - Added Boat Motor vehicle.
- Added Tyre building material. - Added Tyre Pile salvageable scrap. - Added Barrel building material. - Added Barrel Pile salvageable scrap. - Added Buoy Ball building material. - Added Buoy Ball Pile salvageable scrap.
A hotfix for version 0.08 (0.08.H1) is now live with some building fixes.
One of the bugs allowed you to place pieces with a slightly incorrect rotation which would get exponentially worse with the more pieces you placed and would eventually interfere with the collision detection for placing. Unfortunately, these pieces will be saved in their incorrect position, but all newly placed pieces will work fine.
There's also a possibility that your saved structures will have saved their positions incorrectly and now that they're being saved and loaded correctly they may appear in mid-air, but again the main problem has been fixed and all newly placed pieces will work fine.
Stay Alive! :: Beam Team ---
BUG FIXES
- Fixed multiple causes of incorrect “too close to structure” notifications. - Fixed building pieces placing with incorrect rotation if camera turning quickly. - Fixed building pieces un-parenting from structure on save causing all kinds of issues. - Fixed building pieces being parented to structures with minute scale differences. - Fixed an incomplete game option causing problems with crafting menu.
A hotfix for version 0.08 (0.08.H1) is now live with some building fixes.
One of the bugs allowed you to place pieces with a slightly incorrect rotation which would get exponentially worse with the more pieces you placed and would eventually interfere with the collision detection for placing. Unfortunately, these pieces will be saved in their incorrect position, but all newly placed pieces will work fine.
There's also a possibility that your saved structures will have saved their positions incorrectly and now that they're being saved and loaded correctly they may appear in mid-air, but again the main problem has been fixed and all newly placed pieces will work fine.
Stay Alive! :: Beam Team ---
BUG FIXES
- Fixed multiple causes of incorrect “too close to structure” notifications. - Fixed building pieces placing with incorrect rotation if camera turning quickly. - Fixed building pieces un-parenting from structure on save causing all kinds of issues. - Fixed building pieces being parented to structures with minute scale differences. - Fixed an incomplete game option causing problems with crafting menu.
This build features more extensions to the building system with new doors, arches, windows and half-walls! There's new pieces for each building tier, totalling 20 new pieces. It's worth mentioning that there's been some refactoring of our building system's connector code to allow it to be completely universal to support the new raft system coming soon, so there's a possibility that your existing saved structures might load back inccorectly. Please try replicating any bugs on a new structure before posting them. There's also been some performance tweaks that should improve performance for systems with lower-end CPUs.
Have fun!
Stay Alive! :: Beam Team ---
BUG FIXES
- Fixed visual artefacts with distant objects appearing in ocean refractions. - Fixed adaptive tone mapping buffer increasing triangle count by ~100k. - Fixed visual artefacts in building placing shader. - Fixed lighting artefacts on ocean when using a torch. - Fixed building wall rotation being flipped 180 degrees.
CHANGES
- Increased performance by significantly decreasing draw calls. - Reduced terrain mesh popping from over-aggressive tessellation. - Optimized ocean overlays for non-islands biomes. - Improved entire Corrugated building tier appearance. - Improved Wood tier's wall caps appearance. - Removed ability to place walls as roof panels for now (use floors instead).
NEW CONTENT
- Added Driftwood Steps building part! - Added new building category – Half Walls! - Added Driftwood Half Wall building part. - Added Wood Half Wall building part. - Added Plank Half Wall building part. - Added Corrugated Half Wall building part. - Added Steel Half Wall building part.
- Added new building category – Arches! - Added Driftwood Arch building part. - Added Wood Arch building part. - Added Plank Arch building part. - Added Corrugated Arch building part. - Added Steel Arch building part.
- Added new building category – Doors! - Added Driftwood Door building part. - Added Wood Door building part. - Added Plank Door building part. - Added Corrugated Door building part. - Added Steel Door building part.
- Added new building category – Windows! - Added Driftwood Window building part. - Added Wood Window building part. - Added Plank Window building part. - Added Corrugated Window building part. - Added Steel Window building part.
DEV NOTES
- Upgraded to latest Steam SDK 1.35. - Upgraded Steam API for Steam SDK 1.35.
This build features more extensions to the building system with new doors, arches, windows and half-walls! There's new pieces for each building tier, totalling 20 new pieces. It's worth mentioning that there's been some refactoring of our building system's connector code to allow it to be completely universal to support the new raft system coming soon, so there's a possibility that your existing saved structures might load back inccorectly. Please try replicating any bugs on a new structure before posting them. There's also been some performance tweaks that should improve performance for systems with lower-end CPUs.
Have fun!
Stay Alive! :: Beam Team ---
BUG FIXES
- Fixed visual artefacts with distant objects appearing in ocean refractions. - Fixed adaptive tone mapping buffer increasing triangle count by ~100k. - Fixed visual artefacts in building placing shader. - Fixed lighting artefacts on ocean when using a torch. - Fixed building wall rotation being flipped 180 degrees.
CHANGES
- Increased performance by significantly decreasing draw calls. - Reduced terrain mesh popping from over-aggressive tessellation. - Optimized ocean overlays for non-islands biomes. - Improved entire Corrugated building tier appearance. - Improved Wood tier's wall caps appearance. - Removed ability to place walls as roof panels for now (use floors instead).
NEW CONTENT
- Added Driftwood Steps building part! - Added new building category – Half Walls! - Added Driftwood Half Wall building part. - Added Wood Half Wall building part. - Added Plank Half Wall building part. - Added Corrugated Half Wall building part. - Added Steel Half Wall building part.
- Added new building category – Arches! - Added Driftwood Arch building part. - Added Wood Arch building part. - Added Plank Arch building part. - Added Corrugated Arch building part. - Added Steel Arch building part.
- Added new building category – Doors! - Added Driftwood Door building part. - Added Wood Door building part. - Added Plank Door building part. - Added Corrugated Door building part. - Added Steel Door building part.
- Added new building category – Windows! - Added Driftwood Window building part. - Added Wood Window building part. - Added Plank Window building part. - Added Corrugated Window building part. - Added Steel Window building part.
DEV NOTES
- Upgraded to latest Steam SDK 1.35. - Upgraded Steam API for Steam SDK 1.35.
A hotfix for version 0.07 (0.07.H1) is now live with a fix for some bugs related to the bucket and crabs. Buckets from previous saves will have saved in their "broken" state, however new buckets will work as intended from now on.
We've also restored the weather and added a temporary wooden raft that you can craft through the foundation panel for now until the new raft system is completed.
Happy holidays!
Stay Alive! :: Beam Team ---
BUG FIXES
- Fixed not being able to refill water bottle from a bucket of fresh water after reloading. - Fixed water mesh in buckets being on an incorrect rendering layer. - Fixed crabs respawning when re-entering zones. - Fixed translucency quality option not updating when opening options menu.
CHANGES
- Restored weather. - Added a temporary wooden raft until the new raft system is completed. - Changed foundations to no longer collide with terrain rocks, etc. - Adjusted default ocean wave intensity from 10 to 8. - Adjusted default ocean rotation effect from 1.0 to 0.25
A hotfix for version 0.07 (0.07.H1) is now live with a fix for some bugs related to the bucket and crabs. Buckets from previous saves will have saved in their "broken" state, however new buckets will work as intended from now on.
We've also restored the weather and added a temporary wooden raft that you can craft through the foundation panel for now until the new raft system is completed.
Happy holidays!
Stay Alive! :: Beam Team ---
BUG FIXES
- Fixed not being able to refill water bottle from a bucket of fresh water after reloading. - Fixed water mesh in buckets being on an incorrect rendering layer. - Fixed crabs respawning when re-entering zones. - Fixed translucency quality option not updating when opening options menu.
CHANGES
- Restored weather. - Added a temporary wooden raft until the new raft system is completed. - Changed foundations to no longer collide with terrain rocks, etc. - Adjusted default ocean wave intensity from 10 to 8. - Adjusted default ocean rotation effect from 1.0 to 0.25