Firstly, we would like to say a big thank you to everyone who took the time to fill out and submit the SD Feedback Form from our previous post - as well as an extra thanks to those who shared it with friends, SD fans, on their social channels and beyond.
The feedback form is now closed and we’ll soon begin sorting through, compiling and taking into consideration all of the information and feedback you have shared with us.
Lastly, to those who’ve shared such wonderful comments and stories about what SD has meant to you as part of your feedback you have our heartfelt gratitude. We look forward to reading all of your messages, but know that the glimpse we’ve had at some of the submissions already has reminded us why we’re doing what we’re doing and how wonderful the SD Community is.
Stay tuned and keep an eye on our various socials as we’ll be sharing more info towards the end of the year, and letting you know what you can look forward to in 2025.
We wanted to take a moment to check in with you regarding Stranded Deep 2.
We’re progressing through early development stages and enjoying the exploration and conceptualization of SD2. We’re in that amazing game development space where everything is possible, and there are many potential exciting directions we can take.
We’ve been reading the forums, checking out the posts on Reddit and other social channels and it’s fantastic to see you’re excited for the game. We love reading your theories about where SD2 will take you, or what you are hoping for in the game. The support the Stranded Deep community has shown us over the years has been phenomenal. We wouldn’t be here, working on SD2, if it wasn't for you.
The feedback of the SD community is important to us, we want to make sure we’re staying true to the parts of SD that made it so enjoyable for you to play and to learn what we can improve on in SD2. Our plan is, over the course of development, to check in and ask for your feedback. To start, we’ve created a short feedback form to ask you some baseline questions about your experience playing SD, what you’re looking forward to in SD2 and some questions that’ll help us as our community for SD2 grows.
We’d greatly appreciate you taking the time to answer these questions via the link below and feel free to share the link with other SD fans too!
We are not collecting email addresses and the form is submitted anonymously. However, there is an option to include a forum name or content creator name we may know you by in the last question, if you so wish.
As we're using Google Forms at this time, and in an effort to ensure a good pool of data (no spam bots), a Google account is required to complete the form.
The form will be open for submissions for just over 2 weeks, closing on the 18th of November. This is to allow us time to compile and review all submissions before the end of the year.
Fixed multiplayer desync causing ‘Water Still’ servings to be out-of-sync for host and client.
Fixed multiplayer desync causing bird flocks to not replicate on client correctly.
Fixed multiplayer desync causing time-of-day to appear out of sync for a short moment for player B after player A sleeps.
Fixed multiplayer desyncs caused by client construction positions being slightly different to host. This also fixes client interaction with meat at a campfire.
Fixed multiplayer desync causing the weather to be out-of-sync when the client joins a host’s game with weather already assigned for the day and the following day is also a weather day and the 1st day of the month.
Fixed weather not reloading state correctly between sessions resulting in long periods without rain.
Fixed some animals not being affected by gravity when the player left their proximity.
Fixed tool-belt and trophy combos not appearing in the quick-craft menu.
Fixed ‘No community content’ text not localized in cartographer.
Fixed ‘Broken Bones’ cause of death not showing on game-over screen.
Fixed player colliding with raft attachments while holding a ‘Bed’.
Fixed player able to interact with objects while using the ‘Spyglass’.
Fixed ‘Water Still’ refunding a full ‘Coconut Flask’ if the water still was empty.
Fixed ‘Boat Motor’ not using fuel when traveling in reverse direction.
Fixed ‘Gyrocopter’ SFX continuing to play after it stopped operating.
Fixed client character’s head enabled in intro sequence.
Fixed raft base crafting ghosts not snapping to water level in open ocean.
Fixed players able to initiate the escape sequence while apart.
Fixed carrier map displaying a mission icon in the cartographer after creating a new world.
Fixed mission map descriptions not localized.
Fixed drowning SFX not stopping when killed.
Fixed day-based achievements unlocking in the intro scene.
Fixed ‘Call Me Ahab’ not unlocking in some scenarios.
Fixed ‘Night Snake’ and ‘Giant Crab’ spawner display names in map editor.
Fixed medical items partially highlighting.
Fixed raft bases and floors not highlighting when selected.
Fixed ‘Potato’ and ‘Rations’ not highlighting.
Fixed starting crate display name.
Fixed ‘Fish Trap’ appearing deployed when loaded by custom islands.
Fixed projectiles attached to an object being destroyed when the object was split by physics forces.
Fixed player able to destroy farming plots while plants are growing.
Fixed redundant prompts to clear or water showing when a farming plot is empty.
Fixed player able to rotate ‘Boat Motor’ when placing.
Fixed male voice SFX playing for female character when waking in intro scene.
Fixed watch ‘UV’ display not updating for rainy weather.
Fixed ‘Spit’ and ‘Fish Trap’ not refunding materials.
Fixed ‘Ultra’ graphics preset not changing water quality to ultra.
Fixed ‘Caustics’ graphics settings not working.
Fixed player stats not decreasing while loading a zone.
Fixed missing achievement icon for ‘This Sparks Joy’ achievement.
Fixed projectiles attaching to player ragdolls.
Fixed physical skill points increasing while floating.
Fixed ‘Compass’ position when crouched.
Fixed scenario where it could be difficult to retrieve a trapped bird from a ‘Bird Snare’.
Fixed SFX playing in the host’s game during the multiplayer join-in-progress loading screen.
Fixed character continuing to auto-walk after interacting.
Fixed shark ragdolls behaving erratically after being skinned.
Fixed localization errors.
Fixed combination label text overflow in French.
Fixed crafting menu category label text overflow in German.
Fixed able to refill campfire when full.
Fixed able to change multiplayer lobby settings after canceling dialog.
Fixed third-person camera boom avoiding gyrocopter mast.
Fixed player able to use inventory while operating vehicles.
Fixed ‘Sleeping Bag’ not refunding materials.
Fixed end-game stations and VFX state after completing end game and reloading.
Fixed multiplayer lobby menu not changing back to original region after failing to join a session by code.
Fixed large sea creatures not dying from a melee hit while attacking the player at the same time.
Fixed player able to skin animals while in water.
Fixed game crashing on Alt+F4 instead of graceful exit.
Fixed storage menus remaining open when the player is knocked out.
Fixed players unable to interact with storage after being knocked out while storage was opened.
Fixed player able to destroy container shelves with crates attached.
Fixed parts of the player model appearing transparent while inside a life raft.
Fixed no bubble particles when using ‘Airtank’.
Fixed furniture missing damage FX.
Fixed crosshair overlapping watch.
Fixed ‘Lantern’ not casting a shadow.
Fixed voice SFX not playing when jumping.
Fixed birds clipping through construction walls.
Fixed players being able to invoke sleep at same time using different beds.
Changes
Enabled intro scene for local co-op mode.
Changed to allow interacting with ‘Sails’ and ‘Anchors’ while operating a ‘Boat Motor’ or ‘Rudder’.
Changed container shelf to show notification on damage.
Changed ‘Paddle’ to function as a crude weapon dealing 1 damage to objects.
Changed farming plots to retain water when clearing.
- Fixed game room appearing '[Busy]' when host is standing near a Boss. - Local co-op: Fixed both players not showing Boss UI when other player initiates the fight alone. - Local co-op: Fixed game failing to take input from P1 after P2 uses a Shelter/Bed while P1 is using a Label Maker. - Fixed unable to remove meat from campfire when fuel depleted. - Fixed player falling from Palm Tree when climbing to the very top. - Fixed a desync issue when rapidly removing items from piles. - Fixed multiplayer session not joinable after using a Bed to save. - Fixed multiplayer session not joinable after failed sleep. - Fixed multiplayer session joinable during sleeping sequence. - Changed multiplayer region to reset to 'Best' when opening create session menu. Fixes issues if player fails to connect to a specific region. - Fixed item pile display name not updating when first item pushed. - Fixed item pile display name not updating when empty. - Fixed item pile display name sentence structure for foreign languages.
Known Issues
- Can’t craft items using materials from multiple Item Piles. m Team
- Fixed players unable to host games in the “USA, East” region. - Fixed no feedback when client disconnects during join-in-progress during ‘Sync World’. - Fixed Map Editor save menu not localizing for French language. - Fixed UI navigation becoming partially unresponsive after attempting to create an online session with no internet connection in Host Game menu. - Cartographer: Fixed game hanging when the player clicks on 'Yes' button multiple times on confirmation prompt for ‘Generate Perlin’. - Fixed a repro for players getting stuck on ‘Cleaning Up’ screen. - Fixed local co-op games getting stuck if P2 opens pause menu and unassigns their controller. - Fixed player able to change settings of existing save game after creating a new game with different settings on the same save slot. - Fixed ‘Apply’ button position in Join Game lobby menu. - Fixed game not displaying confirmation notification when saving a game. - Fixed host and client being able to drag the same 'Palm Tree' simultaneously. - Fixed changing ‘World’ mode in New Game menu affecting mode in multiplayer Host Game menu. - Replaced internet connectivity check with more reliable method. - Changed localization to load immediately from system language.
Known Issues
- Can’t craft items using materials from multiple Item Piles.
The release of 1.0 represents that Stranded Deep is feature complete. We’ve achieved our high-level goals and are now focusing on stability and quality-of-life fixes. We have some remaining multiplayer issues to fix and we have a dedicated team working on fixing these.
We’d like to take a moment to thank everyone who has supported us. The game and community has grown far beyond anything we ever could have expected. Ben and I originally started this project out of our back rooms. We had no previous industry experience, we were just two kids with a cool idea who wanted to make their first game. I remember the Steam Greenlight concept with the little raft on the ocean… we never could have guessed the community would get behind it the way they did. It has grown beyond our wildest dreams.
We’ve met some amazing people along the way. We’ve made friends with the teams at Funlabs and Abstraction who worked hard to bring the game to consoles. It’s also been a great experience working with the big first parties and the people behind them. Everyone at Steam, Epic, Sony, Microsoft and Nintendo has been great to work with and they’ve given us opportunities that we never would have dreamed of. And of course, our publishing brothers at North Beach Games who have been with us since 2015 and supported us every step of the way. All of you have helped grow Stranded Deep into something bigger than the two of us ever could have expected. You’ve enabled us to secure our future as a studio and we’re looking forward to taking everything we’ve learned from this experience and using it to grow bigger and better. We’re forever grateful.
Thanks so much again to everyone who has been a part of the journey.
Stay Alive! — Beam Team
Bug Fixes
- Fixed host and/or client crashing when returning to the main menu after completing the endgame scene. - Fixed Creative and Passive game modes resetting when loading saved game. - Fixed the Watch not showing correctly on Apple M1 silicon. - Fixed 'Steam not initialized' errors when launching macOS app outside Steam. - Fixed ‘null’ session id displaying for client. - Fixed some German and Russian localizations. - Fixed missing localization terms.
Changes
- Added native Apple M1 silicon builds. - Added Metal graphics API support for macOS builds. - Changed Crafting Menu required crafting level label color to red to make it clearer that it is a missing requirement.
New Features
- Localized the Map Editor.
Dev Notes
- Upgraded to Unity 2021.2.7f1 - Upgraded to Steam SDK 1.52
- Changed ‘Bandage’ description to make revive usage clearer.
Bug Fixes
- Fixed inventory being wiped when a desynced object is stored inside. - Fixed desync issues caused by ‘Hog’ duplicating when killed. - Fixed client toolbelt not unlocking when reloading. - Fixed clients griefing with the dev console. - Fixed host and client able to overlap craftable items when placing. - Fixed host and client stuck on loading screen after accepting an invite while operating a ‘Boat Motor’. - Fixed raft failing to load for client when joining an in-progress game where the host is operating a ‘Boat Motor’. - Fixed P1’s held item not updating for P2 when auto-equipping end-game aircraft parts. - Fixed end game aircraft ‘Interact’ text not localized. - Fixed lobby texts not localized. - Fixed various options settings not localized in Italian and German. - Fixed ‘Copyright’ and ‘Credits’ texts not localized in French, Italian and German. - Fixed Inventory ‘None’ title and description not localized.
Known Issues
- Fixed inventory from being wiped: Fixed a single broken item preventing inventory storage from saving. We’re still investigating a solid repro for this, but from now on the offending item will be removed and the rest of the inventory will save correctly. If you notice a specific item disappearing, please report it, along with as much information as possible about the events leading up to experiencing the issue.
Thanks so much to everyone who has been a part of Stranded Deep’s online co-op launch. We’ve really enjoyed watching the new content from creators and the community feedback on the forums has been invaluable.
The big focus for this patch has been fixing connectivity issues and issues reported by the community. Several important issues have been fixed which will significantly reduce the number of desyncs and disconnects and improve overall stability. We have a few known issues, mostly related to the ‘join-in-progress' feature. If you experience desyncs, we recommend quitting and re-joining in the lobby for now while we work to fix the remaining issues.
– Beam Team
Bug Fixes
- Fixed game crash caused by player destroying a 'Raft Base' while standing on it. - Fixed disconnects caused by client joining games with mismatching game version. - Fixed disconnects caused by client joining an in-progress game and receiving expired session messages. - Fixed disconnects caused by stored items being visible for clients to pick up after joining an in-progress game. Picking up these items could cause a disconnect. - Fixed game time desync while sleeping. - Fixed new day event not being raised caused by floating precision error in sleeping sequence. - Fixed desyncs caused by client owning skinned meat and leather. - Fixed desyncs caused by players being able to pick up objects while being skinned. - Fixed desyncs caused by host and client able to operate 'Gyrocopter' simultaneously. - Fixed clients getting stuck at ‘Joining Session’ prompt while connecting to host's session after reconnecting the internet at 'Join Game' screen. - Fixed active session failing to be visible to client in ‘Join Game’ window when the client force quits the game before host accepts the joining request. - Fixed client unable to see host's session when reconnecting the internet after disconnecting it on loading screen while proceeding into the gameplay. - Fixed clients able to spam the host by sending multiple ‘Connection Request’ when host declines the request in the gameplay. - Fixed spelling error in ‘Connection Request’ prompt. - Fixed ‘Enter Code’ input field deselecting. - Fixed '-NL' text showing after 'Enter Code' in the ‘Join Game’ sub-menu. - Fixed 'Creative' difficulty mode failing to apply for client. - Fixed client saves failing to load in 'Creative' mode on re-joining sessions. - Fixed host and client able to use single set of resources to craft the same item. - Fixed client’s dropped items being duplicated into the backpack on re-joining the same session again after exiting. - Fixed host unable to access ‘Starting Crate’ or ‘Wooden Crate’ when client disconnects from the network while accessing the crate. - Fixed ‘Not enough room in Inventory!’ notification and audio sfx when highlighting an item when backpack storage is full. - Fixed player able to level up 'Cooking' statistic while knocked out near a ‘Camp Fire’ when the other player is cooking meat. - Fixed ‘Smoker’ logic running twice resulting in faster smoking. - Fixed attached meat not following ‘Camp Fire’ as fuel depletes. - Fixed SFX when adding ‘Palm Fronds’ to ‘Camp Fire’. - Fixed ‘Fire Pit’ showing as available resource while being used for a different crafting recipe. - Fixed player unable to craft placeable items from item ‘Piles’. - Fixed ‘Fire Torch’ missing crafting silhouette when placing. - Fixed ‘Light Hook’ not refunding materials when destroyed. - Fixed 'Life Raft' continuing to move when player gets knocked out while operating it. - Fixed player sprint bar depleting when operating a 'Life Raft' while sprinting. - Fixed player able to operate ‘Life Raft’ on its side/vertical. - Fixed prompt to ride along in ‘Life Raft’ showing when player in water. - Fixed ‘Container Shelves’ not attaching to rafts. - Fixed being able to place raft ‘Rudder’ in opposite orientation. - Fixed player unable to interact with environmental objects when dragging the crude spear after impaling a coconut with it. - Fixed client seeing host clipping into the ground when host returns to the island after spending at least 1 minute underwater in 'Creative' mode. - Fixed player clipping with ‘Loom’ and ‘Gyrocopter’ models. - Fixed item disappearing when player drops an item while climbing a tree. - Fixed 'The Meg' boss failing to attack when player keeps moving in any direction during the boss fight. - Fixed player failing to kill the boss while character is stuck in bleeding animation. - Fixed incorrect description of caught fish displayed when fishing. - Fixed redundant notification appearing when player catches a fish on a large island. - Fixed player unable to kill ‘Grouper’ fishes. - Fixed host or client getting stuck in an inaccessible area when host stands close to the escape island's shipwreck wall. - Fixed player able to store spoiled meat in aircraft station. - Fixed aircraft water station taking all servings from vessels when objective complete. - Fixed player’s head missing after initiating escape cut-scene and changing camera mode to 'Third Person' during plane crash. - Fixed player able to access gameplay in the background of the 'Go Home' prompt when Player loads into the saved game using the 'Go Home' prompt. - Fixed missing SFX for hitting ‘Barrel/Buoy’ ball. - Fixed increased mouse sensitivity and other issues when player loses network connection while crafting placing mode. - Fixed player character moving at quick speed when 'Move Vertical Axis' and 'Move Horizontal Axis' functionality assigned to mouse controls. - Fixed control mapping of 'Move Vertical Axis' and 'Move Horizontal Axis' changing automatically when player proceeds into gameplay after applying the settings. - Fixed 'Torch' and 'Switch Item' key bindings overlapping. - Fixed ‘Boars’ not being included in Wildlife settings. - Fixed ‘Crabs’ not being included in Wildlife settings. - Fixed ‘Sea Urchin’ not being included in Wildlife settings. - Fixed long dialogue title texts overflowing/wrapping. - Fixed player able to save custom island with whitespace as name.
Known Issues
- The order of items stored in storage can be replicated out-of-sync when the client joins an in-progress game. For e.g.: it’s possible for the client to see a Rock in their inventory and drop it, but a different item will be seen and dropped for the host. If you experience this issue, we recommend quitting and re-joining in the lobby for now. - Depending on the regional server load, sometimes joining an older session by code will not work.