The Masterplan - contact@rockpapershotgun.com (Jem Alexander)

Back in December Marsh said that heist ‘em up The Masterplan [official site] was “fun, fulsome and stable enough to deserve my 11″, which is fairly high praise for an Early Access title. That value for money looks to skyrocket come June 4th, when the game is unleashed from Early Access and becomes an Actual Game, with a bunch of new features, including a new story mode written by Tom Jubert.

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The Masterplan - Celeve
The Masterplan will be released 4th of June, in just a few weeks!


Release version
After working on The Masterplan for 9 months in the Early Access mode, we are now ready to take the next step. The official release will include lots of improvements over the latest Early Access version, for example massive new levels, and a full story written by Tom Jubert (FTL, The Talos Principle.)

We're confident that the last pre-launch additions will bring the game to a completion, and that the previous players will also find the release version to be a new experience to them.

Fan support
We also want to take this moment to thank the support from our Early Access adopters who've provided us with great feedback, brilliant suggestions, and dedicated game testing reports. Most importantly, their enthusiasm has carried over to the studio and has provided us the energy to push our limits in creating The Masterplan.

So:
Thank you, thank you, thank you!

Here's a little teaser - See you on 4th of June!
The Masterplan - Celeve
The Masterplan will be released 4th of June, in just a few weeks!


Release version
After working on The Masterplan for 9 months in the Early Access mode, we are now ready to take the next step. The official release will include lots of improvements over the latest Early Access version, for example massive new levels, and a full story written by Tom Jubert (FTL, The Talos Principle.)

We're confident that the last pre-launch additions will bring the game to a completion, and that the previous players will also find the release version to be a new experience to them.

Fan support
We also want to take this moment to thank the support from our Early Access adopters who've provided us with great feedback, brilliant suggestions, and dedicated game testing reports. Most importantly, their enthusiasm has carried over to the studio and has provided us the energy to push our limits in creating The Masterplan.

So:
Thank you, thank you, thank you!

Here's a little teaser - See you on 4th of June!
The Masterplan - ThatSamu
Early Access Update 12 - New Animation System!

See that smooth action.. in action!

With the new system in place, we want your feedback:

New features
  • Completely new graphics system.
  • Weapon unlock system is upgraded, you'll now find coupons for great offers for weaponry. Bring these to your hideout to unlock the weapons in the shop menu.
  • The bombs are now available in the shop (after unlocking them.)
  • Sniper rifle is now available in the shop (after unlocking it.)
  • Smoke/steam effects added to some sewers.

Bug fixes
  • Added tons of missing animations
  • Fixed tons of animations
  • Removed tons of unused and obsolete animations
  • Sniper unlock not reachable in police station
  • During the spriter implementation, we encountered the following, thankfully a now fixed bug:
    Mice are nude men in-game


Check out the arsenal, now with graphics!

Additional information
We've spent a lot of time tracking down crashes recently, and have found and eliminated several causes already. However, due to us having but a few variations of computers to test on, and not enough resources to do an exhaustive testing, we're asking for your help:

Thus, if you experience crashes or other performance issues with The Masterplan, please fill in our survey to give us a hand in fixing them. We are dying to fix the crashes and freezes, but need your help to locate them.
The Masterplan - Celeve
Early Access Update 12 - New Animation System!

See that smooth action.. in action!

With the new system in place, we want your feedback:

New features
  • Completely new graphics system.
  • Weapon unlock system is upgraded, you'll now find coupons for great offers for weaponry. Bring these to your hideout to unlock the weapons in the shop menu.
  • The bombs are now available in the shop (after unlocking them.)
  • Sniper rifle is now available in the shop (after unlocking it.)
  • Smoke/steam effects added to some sewers.

Bug fixes
  • Added tons of missing animations
  • Fixed tons of animations
  • Removed tons of unused and obsolete animations
  • Sniper unlock not reachable in police station
  • During the spriter implementation, we encountered the following, thankfully a now fixed bug:
    Mice are nude men in-game


Check out the arsenal, now with graphics!

Additional information
We've spent a lot of time tracking down crashes recently, and have found and eliminated several causes already. However, due to us having but a few variations of computers to test on, and not enough resources to do an exhaustive testing, we're asking for your help:

Thus, if you experience crashes or other performance issues with The Masterplan, please fill in our survey to give us a hand in fixing them. We are dying to fix the crashes and freezes, but need your help to locate them.
The Masterplan - huzba
Enjoy the new update with less bugs and more fun!
Here's a few of the things fixed:
  • Fixed a bug where actions would not work anymore
  • Fixed friendly fire so you can have customers beat other customers
  • Fixed multiple crash issues
Big thanks to our players who have been reporting the issues.

Also here's another teaser image:
The Masterplan - MekaSkull
Enjoy the new update with less bugs and more fun!
Here's a few of the things fixed:
  • Fixed a bug where actions would not work anymore
  • Fixed friendly fire so you can have customers beat other customers
  • Fixed multiple crash issues
Big thanks to our players who have been reporting the issues.

Also here's another teaser image:
The Masterplan - huzba

Better pathfinding, talking characters, lots of bug fixes and one very hard to find sniper rifle!

New content and features
  • Characters speak up with speech bubbles
  • Very witty comic narrative added to some levels. Expect more wittyness in the future!
  • NPCs wake up after being knocked out. Be sure to lock them up!
  • Sniper rifle
  • New music for hideout, map and more!

Minor features and bugfixes
  • Melee attacks no longer damage your own goons
  • Goons try to move in formation
  • You must use violence on cash registers and safes to open them
  • Pathfinding optimises for shorter paths

Teaser time!!!:

So the new animation system is coming along steadily so we can finally display different guns when you equip them.
The Masterplan - MekaSkull

Better pathfinding, talking characters, lots of bug fixes and one very hard to find sniper rifle!

New content and features
  • Characters speak up with speech bubbles
  • Very witty comic narrative added to some levels. Expect more wittyness in the future!
  • NPCs wake up after being knocked out. Be sure to lock them up!
  • Sniper rifle
  • New music for hideout, map and more!

Minor features and bugfixes
  • Melee attacks no longer damage your own goons
  • Goons try to move in formation
  • You must use violence on cash registers and safes to open them
  • Pathfinding optimises for shorter paths

Teaser time!!!:

So the new animation system is coming along steadily so we can finally display different guns when you equip them.
The Masterplan - Celeve
We were already planning to go to the GDC to discuss our other project, Playfield, but our trip grew larger when The Masterplan got a chance to participate in the famed Indie Megabooth at PAX East! Thus, we present:

The Masterplan at the Indie Megabooth!



This means we'll be at the two conventions in San Francisco and Boston with most of our staff during next week, and as such there won't be an update coming. Instead we hope to show the game to tons of players, and to get valuable feedback from them. If you're in or headed to Boston, make sure to visit us at the Indie Megabooth stand from 6th to 8th of March - you'll also get to see Huzba and ThatSamu there! :)

For those who can't join us at the event, we've got a little teaser about things to come:

Concept image of chat bubbles


Chat bubbles in-game (development build)



We hope this helps you go through the next week without a new update, and that we get to see many of The Masterplan fans at PAX East! :)

-Shark Punch crew
...