1) Added UI auto-scaling for screen resolutions less than 1920 width. 2) Added high-resolution textures for all modifications of the Pz-III tank for all camouflage patterns. 3) Changed operations in Kalinovka 18 (DLC Final Offensive). 4) Minor changes and fixes.
Forces of the Southwestern Front, May 12 in the morning, went on the offensive in the Kharkov area after air and artillery barrage. The strike was carried out simultaneously 28A and 38A from Belgorod-Volchansk direction in the north and 6A from the north face of Barvenkovskiy bulge in the south. 28A, the main strike group, breaks through the enemy defenses at the line Varvarovka - ht.198.3. 38A went on the offensive with the right flank in the area Nepokrytaya - Peschanoe, and holds defensive positions on the left flank. 36TBde units together with 226RD at 3:00 overrun the enemy combat outposts and captured a bridgehead on the west bank of Babka river near Fedorovka. Plan of the attack of the right flank of 38A consisted of the following, at 7:30, 226RD with 36TBde attack 199.0 and then Nepokrytaya. At the same time, 124RD with 133TBde attack on Peschanoe, grove south-west of Peschanoe and further to Rogan. Kharkov area is defended by units of the German 6A that provides stubborn resistance with fire and counterattacks for the advancing units, bringing up the reserves from Kharkov on vehicles.
Four operations of 7-12 turns for each of the parties in May, 1942.
Precisely recreated area of over 100 sq. km: hilly plains with harsh terrain and large settlements.
Historical organizational structure of units at the time of the offensive.
0) Redesigned the UI appearance in all parts of the game, added scaling and background options for the UI panels. The player can choose one of three UI display themes: dark, neutral or light, as well as change the contrast and the color scheme of the selected elements. As a bonus, the overall performance of the game in tactical combat has been increased.
Additional changes: 1) Added indication of the total number of troops in the global statistics. 2) The score (in the new system) is correctly displayed in the global statistics. 3) Management of the unit behavior has been moved to the central order panel. 4) Changed the display of some parameters of the selected units (added ranges of values to the tips). 5) Improved the Stepanovka battlefield.
1) The hierarchy of command in the squads of the Wehrmacht heavy infantry companies has been changed. 2) The orientation of the shells' scratches on the armor was made in the direction of the shell hit. 3) Added assessment of armor penetration, taking into account the energy of the projectile in the encyclopedia diagrams. 4) Added a button to move the camera to the bird's-eye view [Ctrl+Num0]. 5) Added a button to hide all interface marks on the screen [Ctrl + Del]. 6) Added the ability to change the magnification of binoculars (with the mouse wheel) during activation. 7) The composition of the squads is being updated so that command units and units with more valuable weapons are preserved between battles.
In September 1941, the operations group of General Ermakov has been formed consisting of 21 and 52CD, 283RD, 121 and 150TBde. This group closed the 50km gap between Bryanskiy and South-West Fronts. In mid-September, Gr.Ermakov together with Colonel Akimenko Group: 2 gds RD (ex.127RD) and 160RD, reinforced with gds MTR, AT AR, 113tbn and destroyer units, received a combat mission to advance on Glukhov, which closed paths of the German movement from the direction of Shostka, Konotop, Putivl. Thus, capture of Glukhov would allow to block the path of the enemy movement from the west, and to close the gap between South-West Front and Bryanskiy Front. By September 25, units of the German 24TAC, 2TA (3, 4TD and 10MID) began arriving in Glukhov area, preparing to advance on Moscow as part of Operation "Typhoon". In the morning of September 29, Gr.Ermakov received another order to resume the attack on Glukhov at 12:10, September 30. 150TBde attacked with its main forces at the junction of 856 and 858RR from the area of Levshin - Gorelyy on Bereza and further from the north-west on Glukhov. But at 7:30 September 30, after a 30 minute artillery barrage the German 24TAC main forces went on the offensive against the units of Gr.Ermakov, thus preempting the beginning of the Soviet attack.
Two operations of 11 turns for each of the sides (Chervonnoe, September 30 - October 1, 1941) covering the beginning of the Operation Typhoon.
Precisely recreated area of over 80 sq. km: plains with harsh terrain and extended settlements.
Historical organizational structure of units at the time of the offensive.
1) Soldiers bypass burning vehicles and fires. 2) A simulation of fire spread has been added. 3) Soldiers caught in the fire can catch fire. 4) Fixed a bug with a blinking order menu. 5) Changed the algorithm for playing music in the main menu. 6) Changed the algorithm of the action of the stops when the towed cannons are fired. 7) For the B-4 cannon, the HE projectile has been replaced with a concrete-piercing projectile. 8) Changed the algorithm for MLRS indirect fire. 9) Changed the action of maneuver modifier in conjunction with the order cancellation modifier (user manual, page 33). 10) Added sniper rifles to command squads of German infantry and motorized infantry platoons. 11) Added the ability to select the unit with which the event is associated, when clicking on the event while holding down Ctrl. 12) Behavior modifier “Stay concealed” has been expanded to “Act with caution”. 13) User manual will be updated. 14) Added high resolution textures for KV-1/KV-8 tanks. 15) Added high resolution textures and winter camo for SU-152 SPG. 16) Corrections of minor bugs in the UI. 17) Added separate battle group icons for NATO and Wehrmacht symbols. 18) Added a model of the T-50 tank. 19) Added a model of the Flak-36 anti-aircraft gun on carts.
The 21st FAPLA MRBde was moving from Cuito-Cuanavale to the south-east towards r.Lomba. Reaching the north bank of the river, Bde had to cross it. And then continue the offensive together with the 47th Bde in the direction of Mavinga town, where a runway was located, which would allow the Angolan air force to support further attack on Jamba, the UNITA headquarters. The 21st MRBde approached r.Lomba from the north. The engineering units of the brigade made a pontoon bridge across the river, which allowed them to transfer heavy vehicles and weapons to the south bank and continue the offensive to Mavinga. But the Angolan forces clashed with the SADF, which began combat operations in support of UNITA, in the area of the crossing. This was the first major battle of Operation Moduler!
Two operations for the Angolan FAPLA and SADF (SWATF, UNITA).
Precisely recreated area at the middle reaches of the Lomba river, 60 sq. km wide.
Historical organizational structure of units at the time of the operations Saludando a Octubre and Moduler.
1) The execution of the order cancellation modifier has been changed (see User Manual page 33). 2) Added the Vektor R4 assault rifle. 3) Added ATGM Ratel ZT3. 4) Added APC Casspir. 5) Fixed issues with a delay in updating the state of the movement orders, depending on the selected modifiers. 6) Fixed a bug with the penetration of armor-piercing bullets through the turret box of the Churchill II tank. 7) Changed the algorithm for the destruction of objects with a strong impact of a shock wave (for example, from bombs), now objects can immediately be destroyed to the last stage. 8) Added alternative options for the platoon placement buttons (by right-clicking). 9) In arrival mode, platoons are placed near the road if it is close to the location of the platoon’s units. 10) For tactical combat with the battle groups, the color separation of the platoon buttons in the UI is along the border of the battle groups, instead of company borders. 11) Fixed a bug with non-active of the movement map for units that cannot shoot at the ground. 12) Added color differentiation for indication lines of various types of targets. 13) Changed the algorithm for avoiding terrain obstacles (trenches, holes, etc.) for vehicles with a large turning radius. 14) Removed the victory/defeat inscription for tactical battles in an operation.