Feb 15, 2021
Graviteam Tactics: Mius-Front - andrey12345 v2.0
1) Added counter of battles in which participated platoons. Units from platoons with more battles have less fluctuations in the level of combat sustainability at the beginning of the battle.
2) Added indication of changes in the level of the operational score for individual parameters.
3) Changed user manual.
4) The modifier of vehicle movement on the road is no longer blocked for any amount of vehicles, if a sparse formation is selected.
5) Updated operations in the DLC Operation Moduler (added a new method for calculating the results of the operation).
Feb 1, 2021
Graviteam Tactics: Mius-Front - andrey12345 v2.0
Against the Tide DLC: added order of battle.
Jan 30, 2021
Graviteam Tactics: Mius-Front - andrey12345 v2.0
Dark Forest DLC: added order of battle.
Jan 27, 2021
Graviteam Tactics: Mius-Front - andrey12345 v2.0
1) The algorithm for overcoming water obstacles through ice for soldiers and vehicles has been changed.
2) On the operational map, adjacent empty squares next to the squares of occupied troops are captured automatically.
3) Added a new method for calculating the results of the operation (will be used in some operations).
4) Updated winter operations in the Strong Point DLC (added a new method for calculating the results of the operation).
Jan 14, 2021
Graviteam Tactics: Mius-Front - andrey12345 v2.0
Updated DLC Strong Point:
1) The battlefield has been changed.
2) Added the winter battlefield.
3) Added order of battle in the autumn 1942 operations.
4) Added two operations in the winter 1943 and their order of battle.
Jan 12, 2021
Graviteam Tactics: Mius-Front - andrey12345 v2.0
1) Added PzGr.40/1 ammunition for 5cm guns.
2) Added Panzerkampfwagen T-60 743(r) tank.
3) Game cursor now uses the OS Windows cursor.
4) Added the effect of the terrain surface conditions (snow, mud) on the BG/platoons movement speed on the operational map (will be used in some operations).
5) Added the probability of no explosion for shells when hitting soft ground.
6) Updated user manual.
7) For platoons, trophies can be used within the battalion (for encircled - within the platoon).
Dec 29, 2020
Graviteam Tactics: Mius-Front - andrey12345 v2.0
1) Added separate indication of weapons and ammunition for vehicles and crew/troops.
2) Added information about the order of battle in operations in the Tielieketi Incident DLC.
Dec 25, 2020
Graviteam Tactics: Mius-Front - andrey12345 v2.0
1) Added information about the order of battle to the Grim of Death DLC operations.
Dec 22, 2020
Graviteam Tactics: Mius-Front - andrey12345 v2.0
1) Adjusted ammunition load for some guns, mortars and hand weapons.
2) The appearance of some SFX for hits and explosions has been corrected.
3) Added setting to disable the hardware cursor in the section SPECIAL SETTINGS (enabled by default). If you are having problems using the hardware cursor (game slowdown, cursor flickering), it is recommended to disable this setting.
Dec 18, 2020
Graviteam Tactics: Mius-Front - andrey12345 v2.0
1) Changed the algorithm for calculating losses after battle. Some of the heavy wounded who remained in uncontrolled territory after the battle are recorded as missing. Some of the heavy wounded who remained on their own territory are transferred to the category of the wounded.
2) Added indication of the Zone of control.
3) Added indication of the local encirclement for the unit.
4) The algorithm of retreat and surrender has been changed, an indication of the unit's Combat sustainability has been added.
5) Added clearing sectors in front of vehicle trenches from grass.
6) Fixed a bug with using the wrong type of ammunition when picking up weapons.
7) Fixed a bug with incorrect display of a smoke trail if the shell leaving this trail ricocheted from an obstacle.
8) Changed the name of the order at the deployment phase from “Make ambush” to “Take positions”.
9) Captured soldiers do not move under heavy fire.
10) Platoon leaders retreat if all neighboring squads under their command have started retreating.
11) Changed the logic of the function of checking the field of visibility at the stage of placement, it began to take into account the actual ability to dig a trench by a unit and does not take into account the grass cover for units that will be in the trenches.
12) Changed the algorithm for lighting wet surfaces.
13) Fire on the landscape removes grass in a certain radius.
14) The algorithm for throwing grenades has been changed.
15) Reduced the error when indirectly firing mortars.
16) Updated user manual.
17) The algorithm for launching signal flares has been changed.
18) Changed ammo layouts for some weapons of German soldiers.
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