Graviteam Tactics: Mius-Front - Goblin949
1) Fixed a bug with wrong name of the German command tanks.
2) Quick battle settings are reset to default when creating new profile.
3) German spotters on APC divided into 2 groups.
4) Fixed a bug with choosing smoke shells when doing observed fire.
5) Fixed a bug with the armor level indication on the tactical diagram in the game.
6) Added indication of rearming to captures in operation, changed the output format of the platoons composition list.
7) Fixed a bug that caused the appearance of battles without the attack direction arrow on the operational map.
8) Removed the possibility of designating a reinforced company.
9) Changed the algorithm of collecting captures after a battle.
10) Fixed a bug with termination of observed fire when reaching the maximum level of adjustment.
11) Changed the user manual, added a section on the use of captures.
12) Fixed a bug with movement of 50 mm mortar (and other heavy infantry weapons) crews over short distances.
Graviteam Tactics: Mius-Front - Goblin949A
1) Fixed a bug with wrong name of the German command tanks.
2) Quick battle settings are reset to default when creating new profile.
3) German spotters on APC divided into 2 groups.
4) Fixed a bug with choosing smoke shells when doing observed fire.
5) Fixed a bug with the armor level indication on the tactical diagram in the game.
6) Added indication of rearming to captures in operation, changed the output format of the platoons composition list.
7) Fixed a bug that caused the appearance of battles without the attack direction arrow on the operational map.
8) Removed the possibility of designating a reinforced company.
9) Changed the algorithm of collecting captures after a battle.
10) Fixed a bug with termination of observed fire when reaching the maximum level of adjustment.
11) Changed the user manual, added a section on the use of captures.
12) Fixed a bug with movement of 50 mm mortar (and other heavy infantry weapons) crews over short distances.
Graviteam Tactics: Mius-Front - Goblin949
1) Added indication of observation devices and sights quality and observability.
Graviteam Tactics: Mius-Front - Goblin949A
1) Added indication of observation devices and sights quality and observability.
Graviteam Tactics: Mius-Front - Goblin949
1) Changed the algorithm of dividing into separate formations for large dispersed groups having the same order.
2) Changed the algorithm of personnel reinforcement, defeated squads (except commanders and spotters) and squads without vehicles are transferred into the draft units class and reinforce other units.
3) Changed the default color of selected units (to green).
4) Fixed bugs in Drive on Voronezh addon: German spotter without attached battery, commander of the 7 company 21 IR without ammo (changes will take effect after restarting the operation).
Graviteam Tactics: Mius-Front - Goblin949A
1) Changed the algorithm of dividing into separate formations for large dispersed groups having the same order.
2) Changed the algorithm of personnel reinforcement, defeated squads (except commanders and spotters) and squads without vehicles are transferred into the draft units class and reinforce other units.
3) Changed the default color of selected units (to green).
4) Fixed bugs in Drive on Voronezh addon: German spotter without attached battery, commander of the 7 company 21 IR without ammo (changes will take effect after restarting the operation).
Graviteam Tactics: Mius-Front - Goblin949
On the morning of July 4, 1942, forward units of the German 24 TD reached the Don river in Yunyevka area, overrunning forward covering forces of the Soviet 232 RD. By 10.00 motorized infantry with forces of up to two battalions, having smashed 498 RR defenses, rushed towards the south-western outskirts of Voronezh. 498 RR was assigned a combat mission: restore defensive lines and throw the enemy back to Malyshevo village. 110 TBde took initial position in the south-western outskirts of Voronezh with a mission to destroy the enemy in Malyshevo area.
  • Two operations of 13 turns for each of the parties (Shilovo, July 4-6, 1942).
  • Precisely recreated area of over 80 sq. km south-west of Voronezh, Shilovo village.
  • Historical organizational structure of units at the time of the offensive.

http://store.steampowered.com/app/540820
Graviteam Tactics: Mius-Front - Goblin949A
On the morning of July 4, 1942, forward units of the German 24 TD reached the Don river in Yunyevka area, overrunning forward covering forces of the Soviet 232 RD. By 10.00 motorized infantry with forces of up to two battalions, having smashed 498 RR defenses, rushed towards the south-western outskirts of Voronezh. 498 RR was assigned a combat mission: restore defensive lines and throw the enemy back to Malyshevo village. 110 TBde took initial position in the south-western outskirts of Voronezh with a mission to destroy the enemy in Malyshevo area.
  • Two operations of 13 turns for each of the parties (Shilovo, July 4-6, 1942).
  • Precisely recreated area of over 80 sq. km south-west of Voronezh, Shilovo village.
  • Historical organizational structure of units at the time of the offensive.

http://store.steampowered.com/app/540820
Graviteam Tactics: Mius-Front - Goblin949
1) Improved models of KV-1 tanks of various modifications (added an opening driver’s observation device, inner sides of hatches, new rollers and tracks, working support arms).
2) Changed the user guide (description of operational phase, orders system and communication system).
3) Added an ability to select different kinds of observation devices on vehicles (used in KV-1 tank for gunner’s devices).
4) Fixed a bug with a non-turning off automatic strategy selection button when a battalion had at least one encircled platoon.
5) Changed the principle of the response of units to a loss of control (with AI control enabled, they return to commander ignoring the command level).
6) Added icons indicating a returning to commander.
7) Adjusted indication of availability of commander control.
Graviteam Tactics: Mius-Front - Goblin949A
1) Improved models of KV-1 tanks of various modifications (added an opening driver’s observation device, inner sides of hatches, new rollers and tracks, working support arms).
2) Changed the user guide (description of operational phase, orders system and communication system).
3) Added an ability to select different kinds of observation devices on vehicles (used in KV-1 tank for gunner’s devices).
4) Fixed a bug with a non-turning off automatic strategy selection button when a battalion had at least one encircled platoon.
5) Changed the principle of the response of units to a loss of control (with AI control enabled, they return to commander ignoring the command level).
6) Added icons indicating a returning to commander.
7) Adjusted indication of availability of commander control.
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