Graviteam Tactics: Mius-Front - Goblin949
1) Right-clicking on the map and searching a unit reduce the distance by 2 times in the 3D mode.
2) Fixed a bug which caused the game to crash with installed DLC after changing the game language.
3) Fixed a bug with incorrect shielding of a fragmentation field for visible crews and gun and vehicle crews.
4) Fixed a bug with the game ending after loading a save, if AI proposed a cease-fire before saving.
5) Fixed a bug with pauses of 10+ seconds when individual units execute a sequence of orders.
Graviteam Tactics: Mius-Front - Goblin949A
1) Right-clicking on the map and searching a unit reduce the distance by 2 times in the 3D mode.
2) Fixed a bug which caused the game to crash with installed DLC after changing the game language.
3) Fixed a bug with incorrect shielding of a fragmentation field for visible crews and gun and vehicle crews.
4) Fixed a bug with the game ending after loading a save, if AI proposed a cease-fire before saving.
5) Fixed a bug with pauses of 10+ seconds when individual units execute a sequence of orders.
Graviteam Tactics: Mius-Front - Goblin949
1) Changed name of the attack company of the forward detachment of 336 ID in Dawn of Blau.
2) Changed composition of vehicles in AT battalions of 336 ID in Dawn of Blau.
3) Protection from removing DLC when verifying Steam cache.
Graviteam Tactics: Mius-Front - Goblin949A
1) Changed name of the attack company of the forward detachment of 336 ID in Dawn of Blau.
2) Changed composition of vehicles in AT battalions of 336 ID in Dawn of Blau.
3) Protection from removing DLC when verifying Steam cache.
Graviteam Tactics: Mius-Front - Goblin949
1) Fixed displaying of contacts sprites on the map.
2) Changed the rate of vertical camera rotation in the map mode.
3) Adjusted camera operation in the map mode and the switching of camera from the map to 3D mode and vice versa.
Graviteam Tactics: Mius-Front - Goblin949A
1) Fixed displaying of contacts sprites on the map.
2) Changed the rate of vertical camera rotation in the map mode.
3) Adjusted camera operation in the map mode and the switching of camera from the map to 3D mode and vice versa.
Graviteam Tactics: Mius-Front - Goblin949
First days of the German operation "Blau" in the summer of 1942 in ​​the Oskol river area. The Wehrmacht 6 Army dealt a crushing blow at the boundary of the 28 and 21 RKKA Armies, forcing them to retreat in disorder to the Oskol river. To prevent the units of the Wehrmacht 6 Army from reaching the west bank of the river, the RKKA command redeployed the 91 TBde to Verhnyaya Lubyanka - the last point before the crossings near Volokonovka - with the objective to impede the enemy advance, and thus, gain time for the retreat of the battered RKKA units.
Graviteam Tactics: Mius-Front - Goblin949A
First days of the German operation "Blau" in the summer of 1942 in ​​the Oskol river area. The Wehrmacht 6 Army dealt a crushing blow at the boundary of the 28 and 21 RKKA Armies, forcing them to retreat in disorder to the Oskol river. To prevent the units of the Wehrmacht 6 Army from reaching the west bank of the river, the RKKA command redeployed the 91 TBde to Verhnyaya Lubyanka - the last point before the crossings near Volokonovka - with the objective to impede the enemy advance, and thus, gain time for the retreat of the battered RKKA units.
Graviteam Tactics: Mius-Front - Goblin949
Added
1) AI units arrived and located in the reserve cells can displace player units, if they have an advantage in forces.
2) Added ML-20 152 mm guns spotter in quick battle.
3) Added MG-34 heavy machine gun.
4) Added VPGS-41 rifle grenade.
5) Added artillery battery with LefH-18 guns to quick battle organizational structure.
6) Added units armed with MG-34 heavy machine gun in quick battle.
7) Added Pak 97/38 gun.
8) Added units with Pak 97/38 gun in quick battle and operations.
9) Sounds of shots for lePak-41, Pak-97/38, Kwk-38/39 guns.
10) Specifying the order type for quick battle scripts.
Changed
11) The Stepanovka operation, taking into account the displacement new possibilities.
12) Weapons and ammunition amounts indication for infantry.
13) Selection algorithm of the weapon shown in the tactical diagram for infantry units.
14) Do not give a message when crew abandons unarmed vehicle.
15) Changed the algorithm of weapons and ammunition picking during a battle.
16) Number and location of defense places in buildings.
17) Territory calculation when calculating the results.
Bugs
18) Fixed a bug with missing speech of unbuttoned vehicle crews.
19) Fixed a bug with broken hot keys for finding unit and attaching the camera in the deployment phase.
20) Fixed a bug with incorrect ammunition %% indication for a squad.
21) Fixed a bug with long pauses between consecutive orders.
22) Fixed a bug with second crew members of heavy weapons, which were out of trenches in some cases.
23) Fixed nonoperability of user scripts in quick battle.
24) Fixed a bug with gun gunlayer’s wrong selection of sight after its transportation.
25) Fixed bugs related to transportation of guns in various combinations of order sequences.
26) Fixed a bug with incorrect positioning of soldiers in multistory buildings in the initial orders phase.
27) Fixed a bug with the map cut-off when short distances to the horizon are selected in the settings.
Graviteam Tactics: Mius-Front - Goblin949A
Added
1) AI units arrived and located in the reserve cells can displace player units, if they have an advantage in forces.
2) Added ML-20 152 mm guns spotter in quick battle.
3) Added MG-34 heavy machine gun.
4) Added VPGS-41 rifle grenade.
5) Added artillery battery with LefH-18 guns to quick battle organizational structure.
6) Added units armed with MG-34 heavy machine gun in quick battle.
7) Added Pak 97/38 gun.
8) Added units with Pak 97/38 gun in quick battle and operations.
9) Sounds of shots for lePak-41, Pak-97/38, Kwk-38/39 guns.
10) Specifying the order type for quick battle scripts.
Changed
11) The Stepanovka operation, taking into account the displacement new possibilities.
12) Weapons and ammunition amounts indication for infantry.
13) Selection algorithm of the weapon shown in the tactical diagram for infantry units.
14) Do not give a message when crew abandons unarmed vehicle.
15) Changed the algorithm of weapons and ammunition picking during a battle.
16) Number and location of defense places in buildings.
17) Territory calculation when calculating the results.
Bugs
18) Fixed a bug with missing speech of unbuttoned vehicle crews.
19) Fixed a bug with broken hot keys for finding unit and attaching the camera in the deployment phase.
20) Fixed a bug with incorrect ammunition %% indication for a squad.
21) Fixed a bug with long pauses between consecutive orders.
22) Fixed a bug with second crew members of heavy weapons, which were out of trenches in some cases.
23) Fixed nonoperability of user scripts in quick battle.
24) Fixed a bug with gun gunlayer’s wrong selection of sight after its transportation.
25) Fixed bugs related to transportation of guns in various combinations of order sequences.
26) Fixed a bug with incorrect positioning of soldiers in multistory buildings in the initial orders phase.
27) Fixed a bug with the map cut-off when short distances to the horizon are selected in the settings.
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