1) Added indication of replenishing (under repair) platoons for selected depot/headquarters (repair platoon) - blue circle 2) Added the organizational structure of tank companies for the Red Army tank units in quick battle editor 3) Added detailed breakdown of the battle evaluation principles (after battle end) 4) Added automatic report creation after a critical error
Changed
5) Added calculation of the blood amount in a human, in order to remove excessive bleeding after multiple hits 6) Adjusted damage model for aviation 7) Adjusted the algorithm of personnel reallocation within platoon 8) Increased the camera max height 9) Removed indication of direction arrows for aviation 10) Adjusted the algorithm of behavior of the suppressed and panicking soldiers 11) Adjusted suspension settings for all Marder modifications 12) Platoon reinforcement strategies which cannot be achieved are skipped in QB editor 13) Slightly changed the format of the game audio files (audio mods require repacking) 14) Observed fire does not start before the correction value reaches 25% 15) If the concealed mode is on, observed fire and fire on external target designation is done with smoke shells 16) When the cancel order modifier is set without the fast move modifier, the order is cancelled when enemy is spotted 17) Updated the user guide
Bugs
18) Fixed observed fire for 50 mm/5 cm mortars 19) Removed the swastika appearing in the encyclopedia in the Russian version of the game 20) Fixed a bug with fire line selection for which the adjustment is being made 21) Fixed a bug with the gun ammo indication in the unit management table in the operational phase 22) Fixed incorrect displaying of the message about the type of artillery fire (flare or smoke shells) 23) Fixed a bug with tanks and other armored vehicles turning at enemy aircraft 24) Fixed a bug with incorrect exiting from houses of heavy infantry weapon crew assistants 25) Fixed a bug with wrong commander names of units which reinforce platoons in quick battle 26) Fixed a bug with incorrect positioning of propellers and mounted weapons for shot down aircraft 27) Fixed a bug with the fragmentation effect of smoke hand grenades 28) Fixed a bug with incorrect saving of path and command hierarchy settings after entering the statistics mode 29) Fixed a bug with FPS falling when enabling AI control for a lot of vehicles 30) Fixed non-working canceling of AI control via right-clicking 31) Fixed a bug with drawing of numbers on Tiger tank 32) Fixed a bug with strange behavior of gun crews after unhooking from vehicle
1) Added indication of replenishing (under repair) platoons for selected depot/headquarters (repair platoon) - blue circle 2) Added the organizational structure of tank companies for the Red Army tank units in quick battle editor 3) Added detailed breakdown of the battle evaluation principles (after battle end) 4) Added automatic report creation after a critical error
Changed
5) Added calculation of the blood amount in a human, in order to remove excessive bleeding after multiple hits 6) Adjusted damage model for aviation 7) Adjusted the algorithm of personnel reallocation within platoon 8) Increased the camera max height 9) Removed indication of direction arrows for aviation 10) Adjusted the algorithm of behavior of the suppressed and panicking soldiers 11) Adjusted suspension settings for all Marder modifications 12) Platoon reinforcement strategies which cannot be achieved are skipped in QB editor 13) Slightly changed the format of the game audio files (audio mods require repacking) 14) Observed fire does not start before the correction value reaches 25% 15) If the concealed mode is on, observed fire and fire on external target designation is done with smoke shells 16) When the cancel order modifier is set without the fast move modifier, the order is cancelled when enemy is spotted 17) Updated the user guide
Bugs
18) Fixed observed fire for 50 mm/5 cm mortars 19) Removed the swastika appearing in the encyclopedia in the Russian version of the game 20) Fixed a bug with fire line selection for which the adjustment is being made 21) Fixed a bug with the gun ammo indication in the unit management table in the operational phase 22) Fixed incorrect displaying of the message about the type of artillery fire (flare or smoke shells) 23) Fixed a bug with tanks and other armored vehicles turning at enemy aircraft 24) Fixed a bug with incorrect exiting from houses of heavy infantry weapon crew assistants 25) Fixed a bug with wrong commander names of units which reinforce platoons in quick battle 26) Fixed a bug with incorrect positioning of propellers and mounted weapons for shot down aircraft 27) Fixed a bug with the fragmentation effect of smoke hand grenades 28) Fixed a bug with incorrect saving of path and command hierarchy settings after entering the statistics mode 29) Fixed a bug with FPS falling when enabling AI control for a lot of vehicles 30) Fixed non-working canceling of AI control via right-clicking 31) Fixed a bug with drawing of numbers on Tiger tank 32) Fixed a bug with strange behavior of gun crews after unhooking from vehicle
1) Added indication of aircraft time of arrival in a tooltip to the event in operations
Changed
2) Infantry trenches are digged for crews that entered combat without vehicles and heavy weapons 3) Adjusted the behavior of soldiers moving with the covertly modifier and without the fast move modifier (distance of crawl movement increased to 250 m) 4) Adjusted the algorithm of calling air support for AI 5) Changed the threshold of visibility and recognition of enemy units when displaying a 3D model 6) Vehicles do not leave trenches on their own (if target is outside fire sector), if AI control is not set
Bugs
7) Fixed a bug with non-selection of squad with trucks in the deployment when selecting another platoon 8) Fixed a bug with excessive effect of flamethrowers on T-34 tank driver 9) Adjusted (decreased) the structural integrity of guns and vehicles 10) Fixed display of APC M3A1 Scout platoons for non-default icons 11) Fixed a bug with non-shooting soldiers in some units 12) Fixed a crash bug when moving gun ammo 13) Reduced the probability of AI enemy forces deployment in player squares (only recon units without vehicles can infiltrate player squares) 14) Fixed posture of Pz-IV tank driver with open hatch 15) Fixed saving of the orders cost indication setting 16) Fixed the position of 50mm/5cm mortars when stopping and firing
1) Added indication of aircraft time of arrival in a tooltip to the event in operations
Changed
2) Infantry trenches are digged for crews that entered combat without vehicles and heavy weapons 3) Adjusted the behavior of soldiers moving with the covertly modifier and without the fast move modifier (distance of crawl movement increased to 250 m) 4) Adjusted the algorithm of calling air support for AI 5) Changed the threshold of visibility and recognition of enemy units when displaying a 3D model 6) Vehicles do not leave trenches on their own (if target is outside fire sector), if AI control is not set
Bugs
7) Fixed a bug with non-selection of squad with trucks in the deployment when selecting another platoon 8) Fixed a bug with excessive effect of flamethrowers on T-34 tank driver 9) Adjusted (decreased) the structural integrity of guns and vehicles 10) Fixed display of APC M3A1 Scout platoons for non-default icons 11) Fixed a bug with non-shooting soldiers in some units 12) Fixed a crash bug when moving gun ammo 13) Reduced the probability of AI enemy forces deployment in player squares (only recon units without vehicles can infiltrate player squares) 14) Fixed posture of Pz-IV tank driver with open hatch 15) Fixed saving of the orders cost indication setting 16) Fixed the position of 50mm/5cm mortars when stopping and firing
1) Added a setting for color of selected units and squad markers 2) Added a setting for vertical label layout in squad markers and enlargement of markers 3) Added 50 mm mortar to Mk3 “Valentine” tank 4) Added display of build version in the main menu 5) Added organizational structure of tank battalion on American tanks (Red Army) 6) Added organizational structure of light artillery regiment (Red Army)
Changed
7) Changed the rotating direction of the camera attached to unit 8) Adjusted the behavior of soldiers in trenches
Bugs
9) Fixed several bugs with animations and behavior of infantry in trenches 10) Fixed a bug with repeating achievements in the end of battle 11) Fixed a bug with the take defense order leading to erroneous choice of direction of points for the defense
1) Added a setting for color of selected units and squad markers 2) Added a setting for vertical label layout in squad markers and enlargement of markers 3) Added 50 mm mortar to Mk3 “Valentine” tank 4) Added display of build version in the main menu 5) Added organizational structure of tank battalion on American tanks (Red Army) 6) Added organizational structure of light artillery regiment (Red Army)
Changed
7) Changed the rotating direction of the camera attached to unit 8) Adjusted the behavior of soldiers in trenches
Bugs
9) Fixed several bugs with animations and behavior of infantry in trenches 10) Fixed a bug with repeating achievements in the end of battle 11) Fixed a bug with the take defense order leading to erroneous choice of direction of points for the defense
1) Expanded the organizational structure of tank battalion on British tanks in quick battle (added Mk3 tanks and T-60/70) 2) Added an interactive preview of the expected platoon composition in quick battle, in platoon properties (Ctrl+left click) 3) Modified parameters of the algorithm of squad and vehicle selection depending on the reinforcement strategy 4) Expanded the infantry and rifle unit reserves in quick battle
Changed
5) Updated the user guide 6) Adjusted the default order modifiers 7) Changed designation of solid and subcaliber projectiles in the statistics 8) Changed the algorithm of vehicle movement in case of getting stuck 9) Adjusted the rules of indicating incompatible movement and formation modifiers in the radial menu 10) Changed sounds of burning grass 11) Changed icons and tactical purpose of some squads
Bugs
12) Fixed several bugs that led to game crash during operation 13) Fixed bug in formation of the line formation, which led to vehicles and soldiers bunching-up 14) Fixed several bugs in soldier behavior and animations 15) Fixed a bug with machine gun of KV-8 tank 16) Fixed bug which caused blocking of operation tutorial with enabled control of Allied forces setting 17) Fixed bug which caused miscalculation of squares occupied after battle (always in favor of the player) 18) Fixed damage indication in the statistics 19) Fixed the drawing of the division symbol on PzIV F/2 turret 20) Fixed bug which caused the bogging down of some tanks (e.g. Mk2) 21) Reduced rain intensity in the deployment and initial orders modes 22) Fixed several bugs that led to corrupted saves in tactical battle 23) Fixed bug which caused soldiers to run out of trenches 24) Fixed bug that blocked the drawing of tactical diagrams for some vehicles 25) Fixed bug which caused an incorrect detonation delay in the shell fuses 26) Fixed a bug with hooking guns to SU-152 and KV-1S and mounting of their crews 27) Fixed locations of some destroyed vehicle hulks remaining on the battlefield in operation (Pz-IV, Marder, etc.) 28) Fixed incorrect postures of gun crews on the deployment stage 29) Fixed incorrect splitting into sections for motorized infantry on M3A1 APC 30) Fixed a bug with heavy weapon crew assistants running out of formation 31) Fixed displaying of user missions in the list
1) Expanded the organizational structure of tank battalion on British tanks in quick battle (added Mk3 tanks and T-60/70) 2) Added an interactive preview of the expected platoon composition in quick battle, in platoon properties (Ctrl+left click) 3) Modified parameters of the algorithm of squad and vehicle selection depending on the reinforcement strategy 4) Expanded the infantry and rifle unit reserves in quick battle
Changed
5) Updated the user guide 6) Adjusted the default order modifiers 7) Changed designation of solid and subcaliber projectiles in the statistics 8) Changed the algorithm of vehicle movement in case of getting stuck 9) Adjusted the rules of indicating incompatible movement and formation modifiers in the radial menu 10) Changed sounds of burning grass 11) Changed icons and tactical purpose of some squads
Bugs
12) Fixed several bugs that led to game crash during operation 13) Fixed bug in formation of the line formation, which led to vehicles and soldiers bunching-up 14) Fixed several bugs in soldier behavior and animations 15) Fixed a bug with machine gun of KV-8 tank 16) Fixed bug which caused blocking of operation tutorial with enabled control of Allied forces setting 17) Fixed bug which caused miscalculation of squares occupied after battle (always in favor of the player) 18) Fixed damage indication in the statistics 19) Fixed the drawing of the division symbol on PzIV F/2 turret 20) Fixed bug which caused the bogging down of some tanks (e.g. Mk2) 21) Reduced rain intensity in the deployment and initial orders modes 22) Fixed several bugs that led to corrupted saves in tactical battle 23) Fixed bug which caused soldiers to run out of trenches 24) Fixed bug that blocked the drawing of tactical diagrams for some vehicles 25) Fixed bug which caused an incorrect detonation delay in the shell fuses 26) Fixed a bug with hooking guns to SU-152 and KV-1S and mounting of their crews 27) Fixed locations of some destroyed vehicle hulks remaining on the battlefield in operation (Pz-IV, Marder, etc.) 28) Fixed incorrect postures of gun crews on the deployment stage 29) Fixed incorrect splitting into sections for motorized infantry on M3A1 APC 30) Fixed a bug with heavy weapon crew assistants running out of formation 31) Fixed displaying of user missions in the list
As you may have seen there is a stream of small updates for Mius-Front. Fixes are too small to mention individually, but they will be included in the changelog for the first update, which you can expect this week.
Thank you to everyone who bought the game and left positive feedback! And negative, too! :) And special thanks to all bug reporters, we are working hard to fix these!
As you may have seen there is a stream of small updates for Mius-Front. Fixes are too small to mention individually, but they will be included in the changelog for the first update, which you can expect this week.
Thank you to everyone who bought the game and left positive feedback! And negative, too! :) And special thanks to all bug reporters, we are working hard to fix these!