Rain World - [AG] Joseph
Hello Slugcats!

If you saw the announcement during the Videocult Stream for Rain World’s 5 year anniversary, you would have seen that Rain World is getting a new expansion called Rain World: Downpour.

Downpour adds five new slugcats each with their own story and unique abilities. Use those abilities to traverse through over 1000 new rooms and investigate the mysterious world around you while learning how to survive with the new threatening creatures of the world.

Check out the Downpour trailer!

Wishlist the DLC!
https://store.steampowered.com/app/1933390/Rain_World_Downpour/

Akupara Games is now the publisher of Rain World and will be working on Downpour!
We plan on releasing Downpour on Steam later this year!
Rain World - Normal Primate


Hey Slugcats! Happy Holidays!

As you may have seen, there's been a flurry of new Rain World activity the past couple of weeks:

Rain World Switch

After many many many emails, DMs, requests, demands, phone calls (???) and online petitions, we teamed up with Adult Swim Games and Akupara Games to bring slugcats to the Nintendo Switch! It has been a loooooong process to make it all work and we are quite enthusiastic to finally have it in the hands of players. (Yes, even that guy who called me!)

Rain World Switch is out now in North American regions and will be launching soon in Europe and Japan. So if you like your slugcats portable, please go check it out!: https://www.nintendo.com/games/detail/rain-world-switch


Rain World PS4

As part of this new arrangement, Akupara Games has also taken over managing the PS4 port code as well, and we have been able to FINALLY bring current content updates to our Rain World players on PlayStation 4. It's absurd that its taken this long, it was factors totally out of our hands, but we never forgot about you. We hope you enjoy the Monk and the Hunter!


Rain World v1.7

Further, over the past year and a half of porting work, there have been plenty of minor bugfixes and such, and we were even able to sneak in a *small* (but important!) content update for these new launches: v1.7.

We're currently working through patches for issues on the Switch and PS4 versions, but when we're certain everything is fixed up and it wont corrupt everybody's save files (or make modders throw their PCs out the window), we'll be launching v1.7 for PC as well! Can't wait for you to see it.

Happy Holidays and best wishes from the Videocult team! Hope you all have a great 2019 :)






Dec 11, 2017
Rain World - NormalPrimate
Hello friends and slugcats! After many months, we present to you: Rain World v1.5



Main new features include:

2 new playable characters, corresponding to different playstyles and difficulty:



THE MONK - “Weak of body but strong of spirit. In tune with the mysteries of the world and empathetic to its creatures, your journey will be a significantly more peaceful one.”



THE HUNTER - “Strong and quick, with a fierce metabolism requiring a steady diet of meat. But the stomach won’t be your only concern, as the path of the hunter is one of extreme peril.”


New Multiplayer arena modes:



COMPETITIVE - Up to 4 player competitive mode. Catch bats and spear creatures (and each other!) for points. Players can choose from rooms that have been unlocked from finding yellow level tokens in the single player campaigns. Increasingly diverse wildlife will populate these rooms as you discover more blue tokens.

SANDBOX - Up to 4 players, put together custom scenarios using rooms, items and creatures unlocked from the single player campaign. Creatures and items can be placed in a room as desired and then played through with a various point values, etc, attached. This mode is to experiment and learn about the behaviour of creatures players encounter in the world.

Over 30 new multiplayer levels to be unlocked!


Updated bestiary, with a host of new creatures and items available to every character. Escape from new and dangerous predators! Feast on delicious new prey! Or perhaps... bond with new friends?


Plus of course a host of new secrets to be found, new strangeness to experience, and hopefully generally a much smoother Rain World experience!


(Happy hunting!} ʕ●.●ʔ
Dec 11, 2017
Rain World - Normal Primate
Hello friends and slugcats! After many months, we present to you: Rain World v1.5



Main new features include:

2 new playable characters, corresponding to different playstyles and difficulty:



THE MONK - “Weak of body but strong of spirit. In tune with the mysteries of the world and empathetic to its creatures, your journey will be a significantly more peaceful one.”



THE HUNTER - “Strong and quick, with a fierce metabolism requiring a steady diet of meat. But the stomach won’t be your only concern, as the path of the hunter is one of extreme peril.”


New Multiplayer arena modes:



COMPETITIVE - Up to 4 player competitive mode. Catch bats and spear creatures (and each other!) for points. Players can choose from rooms that have been unlocked from finding yellow level tokens in the single player campaigns. Increasingly diverse wildlife will populate these rooms as you discover more blue tokens.

SANDBOX - Up to 4 players, put together custom scenarios using rooms, items and creatures unlocked from the single player campaign. Creatures and items can be placed in a room as desired and then played through with a various point values, etc, attached. This mode is to experiment and learn about the behaviour of creatures players encounter in the world.

Over 30 new multiplayer levels to be unlocked!


Updated bestiary, with a host of new creatures and items available to every character. Escape from new and dangerous predators! Feast on delicious new prey! Or perhaps... bond with new friends?


Plus of course a host of new secrets to be found, new strangeness to experience, and hopefully generally a much smoother Rain World experience!


(Happy hunting!} ʕ●.●ʔ
Rain World - Normal Primate
Hello friends and slugcats! We present to you patch #1: Rain World v1.01

This quick patch is intended to accommodate some early player feedback and polish assorted rough edges on the various game systems, etc. These were all low-hanging fruit that we think improves the player experience without taking anything away from the concept of the game. Rain World should be an existential experience: unforgiving and even occasionally unfair. But it should be the jaws of a Lizard that gets you or the Rain, not some ragdoll physics wonk or design oversight!

Gameplay improvements:
* “stuck in holes” fix - disconnected exits will no longer snag you
* subtle backlit slugcat in low visibility swimming situations
* quicker turning around in tunnels
* larger lung capacity while swimming
* nerfed the more intense waterfalls in Shoreline to prevent repeated drownings
* more pearls near Scav tolls in Garbage Wastes
* more food in central Garbage Wastes
* more food in central Shaded Citadel
* more karma flowers in world
* karma gate requirements on the Shaded Citadel, Drainage System and Underhang side were lowered to prevent players becoming stuck in challenging regions
* food / karma flowers regeneration now ticks forward on deaths (helps eliminate stuck / starvation situations at low karma)
* players will now keep map progress between deaths (Id say 99.5% of people asked for this)
* map now features gate karma symbols and shelter icons when locations are discovered
* karma depletion on game exit removed if done within 30 seconds of sleep cycle
* full karma drop on exit bug fixed (that was a brutal one, sheesh!)
* intro cinematic is now skippable by holding start / esc
* for players having issues with Grey Screen of Death and starting the game from sav files, you can now entirely skip loading the intro by holding "s" when pressing "New Game." hopefully this helps until we have a real fix!
* many many minor room fixes

Stability improvements:
* map loading bug fixed (was causing the corrupted savs, ugh)
* gate crashing bug fixed
* assorted stability improvements

etc.

Next steps: More patches and content is on the way, of course! We would like to see how this current round of bugfixes land before digging into further issues, as we have a feeling that these might solve a lot of the problems we've seen. But of course if you could keep sending in those bug reports and sav files that would be fantastic and hugely beneficial.

Thanks to all for feedback and please keep it coming! Let's all get through this tedious fixing and tweaking so we can get rolling on the fun stuff: new content!

<3
--Rain World team
Rain World - NormalPrimate
Hello friends and slugcats! We present to you patch #1: Rain World v1.01

This quick patch is intended to accommodate some early player feedback and polish assorted rough edges on the various game systems, etc. These were all low-hanging fruit that we think improves the player experience without taking anything away from the concept of the game. Rain World should be an existential experience: unforgiving and even occasionally unfair. But it should be the jaws of a Lizard that gets you or the Rain, not some ragdoll physics wonk or design oversight!

Gameplay improvements:
* “stuck in holes” fix - disconnected exits will no longer snag you
* subtle backlit slugcat in low visibility swimming situations
* quicker turning around in tunnels
* larger lung capacity while swimming
* nerfed the more intense waterfalls in Shoreline to prevent repeated drownings
* more pearls near Scav tolls in Garbage Wastes
* more food in central Garbage Wastes
* more food in central Shaded Citadel
* more karma flowers in world
* karma gate requirements on the Shaded Citadel, Drainage System and Underhang side were lowered to prevent players becoming stuck in challenging regions
* food / karma flowers regeneration now ticks forward on deaths (helps eliminate stuck / starvation situations at low karma)
* players will now keep map progress between deaths (Id say 99.5% of people asked for this)
* map now features gate karma symbols and shelter icons when locations are discovered
* karma depletion on game exit removed if done within 30 seconds of sleep cycle
* full karma drop on exit bug fixed (that was a brutal one, sheesh!)
* intro cinematic is now skippable by holding start / esc
* for players having issues with Grey Screen of Death and starting the game from sav files, you can now entirely skip loading the intro by holding "s" when pressing "New Game." hopefully this helps until we have a real fix!
* many many minor room fixes

Stability improvements:
* map loading bug fixed (was causing the corrupted savs, ugh)
* gate crashing bug fixed
* assorted stability improvements

etc.

Next steps: More patches and content is on the way, of course! We would like to see how this current round of bugfixes land before digging into further issues, as we have a feeling that these might solve a lot of the problems we've seen. But of course if you could keep sending in those bug reports and sav files that would be fantastic and hugely beneficial.

Thanks to all for feedback and please keep it coming! Let's all get through this tedious fixing and tweaking so we can get rolling on the fun stuff: new content!

<3
--Rain World team
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