Historical Situation: On August 8th, 1942, Mahatma Gandhi stirred up his a civil disobedience movement with a call to Do or Die, launching mass protests demanding an immediate and orderly withdrawal of Britain from India. As the protests turned violent, and with Britain embroiled in the middle of the war, the response to the uprising is swift and ruthless. The resulting arrests of over 100,000 people, including all the leaders of the Quit India movement, solidified British control over India until the war's end.
Preamble: When I was originally researching the Burma/India theatre of World War II, I came across this fascinating historical event. I knew right away I wanted such a unique piece of history to be a part of this DLC. Of course such events are fraught with controversy, but like the Warsaw Uprising of Panzer Corps Grand Campaign 1944 East, I was confident I could make a historically accurate scenario that did not devolve into mindless civilian slaughter. Thankfully for me, the historical British response to the Quit India uprising was coloured by mass arrests and not mass killings, but this also created its own problems. How to craft such an usual scenario in a game that typically revolves around killing every enemy unit on sight? Thanks to the powerful Order of Battle script and trigger systems, some unique new units and with the help of The Artistocrats, we were able to come up with something very special.
Historical Situation: On August 8th, 1942, Mahatma Gandhi stirred up his a civil disobedience movement with a call to Do or Die, launching mass protests demanding an immediate and orderly withdrawal of Britain from India. As the protests turned violent, and with Britain embroiled in the middle of the war, the response to the uprising is swift and ruthless. The resulting arrests of over 100,000 people, including all the leaders of the Quit India movement, solidified British control over India until the war's end.
Preamble: When I was originally researching the Burma/India theatre of World War II, I came across this fascinating historical event. I knew right away I wanted such a unique piece of history to be a part of this DLC. Of course such events are fraught with controversy, but like the Warsaw Uprising of Panzer Corps Grand Campaign 1944 East, I was confident I could make a historically accurate scenario that did not devolve into mindless civilian slaughter. Thankfully for me, the historical British response to the Quit India uprising was coloured by mass arrests and not mass killings, but this also created its own problems. How to craft such an usual scenario in a game that typically revolves around killing every enemy unit on sight? Thanks to the powerful Order of Battle script and trigger systems, some unique new units and with the help of The Artistocrats, we were able to come up with something very special.
With the upcoming release of Burma Road DLC for Order of Battle, we wanted to take a moment to fill you in on what's been developed by The Artistocrats in association with Demon Wings Interactive.
Order of Battle is returning to the war against Japan in the region of Southeast Asia. Many battles were across the Malaya Peninsula, India, and of course Burma as the Japanese sought to acquire war materiel such as oil and rubber while the British and Allied forces stood against them.
Unlike the island hopping campaign of the United States across the Pacific, the Southeast Asian conflict was coloured primarily by ground warfare. Such warfare was markedly different from the land war of Europe and Afrika as dense jungles were ever present and presented a major obstacle for both sides. That's not to say the entire campaign consists of skulking through the jungles of Burma, battles such as the action at Imphal in 1944 were sizeable affairs fought with many armoured units engaged in major fighting.
One very important campaign tenant is the concept of presenting degrees of success in almost every battle. Because of the nature of a game like this, where a Pyrrhic victory is as good as a defeat since it effective ends your ability to continue a campaign, we've taken extra measures to help lessen the seriousness of such a situation.
These degrees of success are very important and very prominent throughout the campaign, and to explain them succinctly, they are bonus objectives that reward special units, commanders, resources, and specialization points are very challenging to acquire, especially for a player trying to acquire every single one of them, while primary mission objectives that continue the campaign progression are more accessible to complete. It's up to the player to find the difficulty level that suits them best, and then within that difficulty level, they can still experience many degrees of success ranging from simple scenario finishing or true scenario domination with all bonus objectives fulfilled. On the other hand, if the player is struggling they might want to hold their forces back from full committal for a scenario or two, focusing only on the minimum objectives required and not over-extending their forces in an attempt to grab all the glory. Then once they are back to strength, they can start hunting for those extra difficult bonus objectives once more in the remaining scenarios!
So with that in mind, we have some content diaries to share with you regarding the history and gameplay of a few of the scenarios this DLC will have in store.
With the upcoming release of Burma Road DLC for Order of Battle, we wanted to take a moment to fill you in on what's been developed by The Artistocrats in association with Demon Wings Interactive.
Order of Battle is returning to the war against Japan in the region of Southeast Asia. Many battles were across the Malaya Peninsula, India, and of course Burma as the Japanese sought to acquire war materiel such as oil and rubber while the British and Allied forces stood against them.
Unlike the island hopping campaign of the United States across the Pacific, the Southeast Asian conflict was coloured primarily by ground warfare. Such warfare was markedly different from the land war of Europe and Afrika as dense jungles were ever present and presented a major obstacle for both sides. That's not to say the entire campaign consists of skulking through the jungles of Burma, battles such as the action at Imphal in 1944 were sizeable affairs fought with many armoured units engaged in major fighting.
One very important campaign tenant is the concept of presenting degrees of success in almost every battle. Because of the nature of a game like this, where a Pyrrhic victory is as good as a defeat since it effective ends your ability to continue a campaign, we've taken extra measures to help lessen the seriousness of such a situation.
These degrees of success are very important and very prominent throughout the campaign, and to explain them succinctly, they are bonus objectives that reward special units, commanders, resources, and specialization points are very challenging to acquire, especially for a player trying to acquire every single one of them, while primary mission objectives that continue the campaign progression are more accessible to complete. It's up to the player to find the difficulty level that suits them best, and then within that difficulty level, they can still experience many degrees of success ranging from simple scenario finishing or true scenario domination with all bonus objectives fulfilled. On the other hand, if the player is struggling they might want to hold their forces back from full committal for a scenario or two, focusing only on the minimum objectives required and not over-extending their forces in an attempt to grab all the glory. Then once they are back to strength, they can start hunting for those extra difficult bonus objectives once more in the remaining scenarios!
So with that in mind, we have some content diaries to share with you regarding the history and gameplay of a few of the scenarios this DLC will have in store.
The Asian theater is back! This summer, lead the British defense of Burma against the Japanese invasion – Order of Battle: Burma Road is coming!
In this original and unique DLC, you will fight for the first time in the jungles of Burma, and organize a deep defense to stop the invading Japanese army. You guard the gateway to India, and they can’t be allowed through! Lead forces of both British and Indian conscripts, including the fearsome Chindit infantry, in a 13-scenario campaign! Fight in the sky, on the sea and on land, and command many new units, from 1942 to 1945, reliving the fall of Burma and its reconquest! Remember, Commando operations will be essential!
Encounter special Commanders including William Slim, leader of Britain's so-called "Forgotten Army". Fight alongside Brigadier Orde Wingate, mastermind behind the infamous Chindit operations, as you fight deep behind enemy Japanese lines to disrupt their command structure and supply lines. Re-take control of the skies over Burma with pilots such as Ace Elsdon.
The campaign also comes with a set of new Specializations, to reflect the theater and the strategies employed in those years.
We will tell you more of Burma Road in the weeks to come! Stay tuned!
Last but not least: if you'd like to give us a hand in polishing the game, feel free to join the beta. That would be really appreciated!
The Asian theater is back! This summer, lead the British defense of Burma against the Japanese invasion – Order of Battle: Burma Road is coming!
In this original and unique DLC, you will fight for the first time in the jungles of Burma, and organize a deep defense to stop the invading Japanese army. You guard the gateway to India, and they can’t be allowed through! Lead forces of both British and Indian conscripts, including the fearsome Chindit infantry, in a 13-scenario campaign! Fight in the sky, on the sea and on land, and command many new units, from 1942 to 1945, reliving the fall of Burma and its reconquest! Remember, Commando operations will be essential!
Encounter special Commanders including William Slim, leader of Britain's so-called "Forgotten Army". Fight alongside Brigadier Orde Wingate, mastermind behind the infamous Chindit operations, as you fight deep behind enemy Japanese lines to disrupt their command structure and supply lines. Re-take control of the skies over Burma with pilots such as Ace Elsdon.
The campaign also comes with a set of new Specializations, to reflect the theater and the strategies employed in those years.
We will tell you more of Burma Road in the weeks to come! Stay tuned!
Last but not least: if you'd like to give us a hand in polishing the game, feel free to join the beta. That would be really appreciated!
Hi all, we are releasing a new patch for Order of Battle, bringing the game to 3.4.2. It contains several tweaks and fixes, further polishing the game.
Changelog:
• Bug fixed that prevented loading certain PBEM games • Bug fixed that prevented rendering import/export core buttons in the campaign • Bug fixes in [1v1] Two Bridges scenario • Fixed a number missing unit textures and icons • PBEM multiplayer replay fixes • Fixed bug in MAC version of the auto patching system • Airstrip construction bug fixed • When a commander is detached from a unit, it now displays the correct name (Note: this does not fix previous logs) • Empty hangars are correctly removed if the only aircraft inside is disbanded • When a unit runs into unspotted mines it will now always suffer 1+ damage, even when the mines or the victim are on lower strength • Damage taken from clearing mines by moving into them • German Uboats stat tweaks • Fixed bug preventing seaplanes from drawing air supply from airfields if no carrier is present • Fixed bug in purchase screen that prevented displaying certain transportation types • Fixed bug that prevented restarting a scenario from the defeat event popup • Editor: Fixed bugs related to deleting a nation • Editor: Fixed bug that prevented saving a multiplayer map twice without reloading • Editor: Cloning an Event Popup trigger effect now also copies the original's text and title • Editor: Trigger controls now display legacy duplicate nations such as "US Army" if they are present in the scenario • Potential AI freeze in Danzig Bay scenario fixed • Fixes/tweaks to scenarios Danzig Bay, Narvik and Torch • Fixed bug that prevented deploying naval core units in certain scenarios • Fixed rare bug that could freeze attack animations on Mac • Japanese carrier-based fighters deployement/supply bug fixed • Campaign resources carry-over fixed • Hotseat: Missing texts fixed • Online News close button fixed • Cursor movement boundaries fixed
Hi all, we are releasing a new patch for Order of Battle, bringing the game to 3.4.2. It contains several tweaks and fixes, further polishing the game.
Changelog:
• Bug fixed that prevented loading certain PBEM games • Bug fixed that prevented rendering import/export core buttons in the campaign • Bug fixes in [1v1] Two Bridges scenario • Fixed a number missing unit textures and icons • PBEM multiplayer replay fixes • Fixed bug in MAC version of the auto patching system • Airstrip construction bug fixed • When a commander is detached from a unit, it now displays the correct name (Note: this does not fix previous logs) • Empty hangars are correctly removed if the only aircraft inside is disbanded • When a unit runs into unspotted mines it will now always suffer 1+ damage, even when the mines or the victim are on lower strength • Damage taken from clearing mines by moving into them • German Uboats stat tweaks • Fixed bug preventing seaplanes from drawing air supply from airfields if no carrier is present • Fixed bug in purchase screen that prevented displaying certain transportation types • Fixed bug that prevented restarting a scenario from the defeat event popup • Editor: Fixed bugs related to deleting a nation • Editor: Fixed bug that prevented saving a multiplayer map twice without reloading • Editor: Cloning an Event Popup trigger effect now also copies the original's text and title • Editor: Trigger controls now display legacy duplicate nations such as "US Army" if they are present in the scenario • Potential AI freeze in Danzig Bay scenario fixed • Fixes/tweaks to scenarios Danzig Bay, Narvik and Torch • Fixed bug that prevented deploying naval core units in certain scenarios • Fixed rare bug that could freeze attack animations on Mac • Japanese carrier-based fighters deployement/supply bug fixed • Campaign resources carry-over fixed • Hotseat: Missing texts fixed • Online News close button fixed • Cursor movement boundaries fixed
In Order of Battle: Kriegsmarine you'll brave heavy enemy fire while at the lead of powerful battleships and cruisers - true beasts of steel! You will command silent predators, marvels of German engineering, the U-Boots, in their lethal hunt for Allied convoys. You will build and employ massive new Carriers, platforms from where to launch your newest aircraft, and gain a devastating edge over your enemies.
Kriegsmarine is all of this, and more. Your efforts will decide the fate of the war. Are you up to the task?
Kriegsmarine is accompanied by several new features which have an effect on naval gameplay in general: new mechanics such as fire efficiency and hit avoidance, new submarine rules, primary and secondary guns for ships, new unit types, a first look at the Skirmish mode, and more! It is truly a massive update.
And if you’re still unconvinced, we’ll stream the game tomorrow on our Twitch channel!
So what are you waiting for? Get Kriegsmarine now, and give us your feedback on the forum!
In Order of Battle: Kriegsmarine you'll brave heavy enemy fire while at the lead of powerful battleships and cruisers - true beasts of steel! You will command silent predators, marvels of German engineering, the U-Boots, in their lethal hunt for Allied convoys. You will build and employ massive new Carriers, platforms from where to launch your newest aircraft, and gain a devastating edge over your enemies.
Kriegsmarine is all of this, and more. Your efforts will decide the fate of the war. Are you up to the task?
Kriegsmarine is accompanied by several new features which have an effect on naval gameplay in general: new mechanics such as fire efficiency and hit avoidance, new submarine rules, primary and secondary guns for ships, new unit types, a first look at the Skirmish mode, and more! It is truly a massive update.
And if you’re still unconvinced, we’ll stream the game tomorrow on our Twitch channel!
So what are you waiting for? Get Kriegsmarine now, and give us your feedback on the forum!