Order of Battle: World War II - Alberto
Hello everyone! With the release of Order of Battle: Blitzkrieg drawing near (tomorrow!) we decided to ask a few questions to the developers from the Artistocrats.

We hope youi'll find it interesting.


With Blitzkrieg, Order of Battle visits the main European theatre for the first time. Germany in 1939-1941 was waging a type of warfare which was completely different from the one fought in the Pacific or in Finland during the Winter War. How is it represented in game? How is this campaign different strategy wise?



Blitzkrieg is the first purely offensive campaign of the game - at least as far as overal scenario objectives are concerned. And while armoured warfare played a smaller role in the Pacific theatre, the harsh terrain of Finland and the Sino-Japanese conflicts, the Germans practically invented it.

This is immediately visible by the large variety of different tank types and Ausführungen that are available in the 1.5 years of war covered by this campaign. Besides the Panzer I, II, III and IV series the Germans have access to Czech 38(t) tanks and even captured French equipment through the Beutepanzer specialization.

On a tactical level, many scenarios are designed entirely with armoured pincer attacks in mind. Players will find that using historical large scale encirclements - using Panzer units to spearhead the attacks - will provide the best way to assure victory. This is largely achieved by the simple-yet-effective supply system of the Order of Battle series, but is further emphasized by primary and secondary objectives. In particular during the invasion of the Soviet Union players will have a hard time grinding through the massive Soviet armies frontally. By instead pushing aggressively around the flanks of these forces and eventually closing the encirclement, huge amounts of units will be trapped and easily wiped out.


Blitzkrieg adds a multitude of new units (over 200!). Many vehicles – do you think that Blitzkrieg expands on the concept of combined arms and mechanized warfare in Order of Battle? How?

While the German Panzers take much of the glory, the only way to assure that their advance does not grind to a halt is by providing selective and effective artillery and air support. Stuka dive bombers and motorized artillery are essential to preserve the strength of the Panzer arm by breaking enemy strong points and AT positions.

Equally important is the follow up of infantry forces to mob up any remaining resistance and securing the supply lines of the armoured spearhead. The AI is particularly effective at cutting through the player's supply lines, so careless play will quickly cripple the potential firepower and mobility of an isolated Panzer division.


Blitzkrieg doesn’t add only Germany, but many other countries as well. Could you tell us something of their army rosters?

As Order of Battle grows and visits new theatres of war, many units and nations are being added. France and Poland now have a respectable and varied amount of unit types available while the British - already present since the Pacific campaigns - have received further additions to their arsenal.

Besides these, players will encounter many new units when facing the minor Allied nations of World War 2 such as Belgium, Norway, Greece and Yugoslavia.


What about the AI: has it been improved and adapted to the new type of Blitzkrieg warfare?

Besides various general fixes and optimizations of the AI code, specific attention went to retreat mechanics.

Besides strategic retreats in specific scenarios such as the evacuation of Dunkirk and the breakout attempts of encircled Soviet forces during Barbarossa, the AI will now retreat badly damaged units from the front lines. Rather then sticking around indecisively until the player delivers the final blow, these units will now retreat to the rear or attempt to leave the map entirely. This behaviour can even be consciously used by the player to meet the strict time-table of the German offensives: Destroying every single enemy unit is time consuming, and while secondary objective encourage the destruction of enough enemy forces, some can be "allowed" to escape to assure a quicker conclusion of the current battle.


What’s next in the future of Order of Battle? What can you tell us?

Blitzkrieg ends in 1941 with the Battle of Moscow. Needless to say we are not yet done with the Germans! A total of at least 4 more German-oriented campaigns is planned for 2017, including some rather unique content.

Equally important, the long announced - and requested - Skirmish Mode is now the focus of our attention. Without any other major theatre changes coming in the near future we hope to finally find the time to finish this exciting feature in the coming months.

http://store.steampowered.com/app/528620/
Order of Battle: World War II - Alberto
Hello everyone! With the release of Order of Battle: Blitzkrieg drawing near (tomorrow!) we decided to ask a few questions to the developers from the Artistocrats.

We hope youi'll find it interesting.


With Blitzkrieg, Order of Battle visits the main European theatre for the first time. Germany in 1939-1941 was waging a type of warfare which was completely different from the one fought in the Pacific or in Finland during the Winter War. How is it represented in game? How is this campaign different strategy wise?



Blitzkrieg is the first purely offensive campaign of the game - at least as far as overal scenario objectives are concerned. And while armoured warfare played a smaller role in the Pacific theatre, the harsh terrain of Finland and the Sino-Japanese conflicts, the Germans practically invented it.

This is immediately visible by the large variety of different tank types and Ausführungen that are available in the 1.5 years of war covered by this campaign. Besides the Panzer I, II, III and IV series the Germans have access to Czech 38(t) tanks and even captured French equipment through the Beutepanzer specialization.

On a tactical level, many scenarios are designed entirely with armoured pincer attacks in mind. Players will find that using historical large scale encirclements - using Panzer units to spearhead the attacks - will provide the best way to assure victory. This is largely achieved by the simple-yet-effective supply system of the Order of Battle series, but is further emphasized by primary and secondary objectives. In particular during the invasion of the Soviet Union players will have a hard time grinding through the massive Soviet armies frontally. By instead pushing aggressively around the flanks of these forces and eventually closing the encirclement, huge amounts of units will be trapped and easily wiped out.


Blitzkrieg adds a multitude of new units (over 200!). Many vehicles – do you think that Blitzkrieg expands on the concept of combined arms and mechanized warfare in Order of Battle? How?

While the German Panzers take much of the glory, the only way to assure that their advance does not grind to a halt is by providing selective and effective artillery and air support. Stuka dive bombers and motorized artillery are essential to preserve the strength of the Panzer arm by breaking enemy strong points and AT positions.

Equally important is the follow up of infantry forces to mob up any remaining resistance and securing the supply lines of the armoured spearhead. The AI is particularly effective at cutting through the player's supply lines, so careless play will quickly cripple the potential firepower and mobility of an isolated Panzer division.


Blitzkrieg doesn’t add only Germany, but many other countries as well. Could you tell us something of their army rosters?

As Order of Battle grows and visits new theatres of war, many units and nations are being added. France and Poland now have a respectable and varied amount of unit types available while the British - already present since the Pacific campaigns - have received further additions to their arsenal.

Besides these, players will encounter many new units when facing the minor Allied nations of World War 2 such as Belgium, Norway, Greece and Yugoslavia.


What about the AI: has it been improved and adapted to the new type of Blitzkrieg warfare?

Besides various general fixes and optimizations of the AI code, specific attention went to retreat mechanics.

Besides strategic retreats in specific scenarios such as the evacuation of Dunkirk and the breakout attempts of encircled Soviet forces during Barbarossa, the AI will now retreat badly damaged units from the front lines. Rather then sticking around indecisively until the player delivers the final blow, these units will now retreat to the rear or attempt to leave the map entirely. This behaviour can even be consciously used by the player to meet the strict time-table of the German offensives: Destroying every single enemy unit is time consuming, and while secondary objective encourage the destruction of enough enemy forces, some can be "allowed" to escape to assure a quicker conclusion of the current battle.


What’s next in the future of Order of Battle? What can you tell us?

Blitzkrieg ends in 1941 with the Battle of Moscow. Needless to say we are not yet done with the Germans! A total of at least 4 more German-oriented campaigns is planned for 2017, including some rather unique content.

Equally important, the long announced - and requested - Skirmish Mode is now the focus of our attention. Without any other major theatre changes coming in the near future we hope to finally find the time to finish this exciting feature in the coming months.

http://store.steampowered.com/app/528620/
Order of Battle: World War II - Alberto
The day is approaching - Order of Battle: Blitzkrieg will be released on November 10th!

The latest DLC for the free-to-play game Order of Battle: World War II brings you back to the first two years of the World War II, two years in which Germany set Europe aflame and showed the world a new way to wage war...

https://www.youtube.com/watch?v=b3jbf9VzROA


With over 200 new units, 9 new nations and 12 single player scenarios Blitzkrieg will be the biggest expansion to date. It also comes with a huge free update to the base game, adding new multiplayer scenarios, a new Specialization system (including specialization trees for ALL campaigns!) and a tool to carry over your Core Army between different campaigns.

The war in Europe begins!

http://store.steampowered.com/app/528620/
Order of Battle: World War II - Alberto
The day is approaching - Order of Battle: Blitzkrieg will be released on November 10th!

The latest DLC for the free-to-play game Order of Battle: World War II brings you back to the first two years of the World War II, two years in which Germany set Europe aflame and showed the world a new way to wage war...

https://www.youtube.com/watch?v=b3jbf9VzROA


With over 200 new units, 9 new nations and 12 single player scenarios Blitzkrieg will be the biggest expansion to date. It also comes with a huge free update to the base game, adding new multiplayer scenarios, a new Specialization system (including specialization trees for ALL campaigns!) and a tool to carry over your Core Army between different campaigns.

The war in Europe begins!

http://store.steampowered.com/app/528620/
Order of Battle: World War II - Alberto
Order of Battle: Blitzkrieg, the new upcoming expansion, brings Order of Battle to the european battlefields. Playing as Germany you will show the world what it means to unleash a devastating blitzkrieg on unsuspecting foes!

It has a scope and a scale never seen before in an Order of Battle DLC, making it the most ambitious campaign up to date. Start in Poland in the September of 1939, move to Denmark and Norway and then off to France and Belgium! Subjugate the Balkans and Greece, and then it’s time to face the Soviet behemoth in Operation Barbarossa… two years of warfare, and a huge roster of units.

Today we’re going to have a look at some of those units! A nice selection from 1939-1941: some are iconic, others are a bit more original, but all of them represent mechanized warfare at its finest!

170mm Kanone 18

One of the highest ranged artillery units in the game: devastating. When you hear this beast roar you know that it will soon start raining hellfire.


Focke-Wulf Fw 190

One of the best fighters of its time, and virtually superior to the British Spitfire in almost everything. An absolute protagonist of the Blitzkrieg timeframe.


Armoured Train

This is a special unit the Wehrmacht can capture by completing a secondary objective! A unique unit with high mobility.


Junkers Ju 87 aka Stuka

It’s hard not to think “Stuka” when you hear “Blitzkrieg”. One of the most famous dive bombers of the whole war, it can be used to extremely destructive effects.


Panzer 38(t)

Originally a czech tank, it was adopted by the Germany army after the annexation of Czechoslovakia, and saw action in all fronts of the Blitzkrieg period.


Panzerkampfwagen III aka Panzer III

A medium tank the Wehrmacht employed extensively throughout World War II, in game it is -the- anti-tank tank. A must to support heavier vehicles and defend them from other tanks.


Panzerkampfwagen IV aka Panzer IV

The most widely built tank, used in all combat theaters involving Germany, and the only German tank remaining in continuous production throughout the whole war. The Panzer IV couldn’t be missing. It’s a very powerful unit but especially deadly against infantry and in shock assaults with his short barreled gun.


S Boot S26

Torpedo boats are always handy, right? This beauty will be available for operations in specific scenarios (Dunkirk? Coughs) – its specialties, coastal harassment and hit & run tactics against transport ships.


Sd.Kfz. 7

The motorised quadruple 20mm gun is an excellent platform to keep the fast-moving panzer division under a constant umbrella of AA protection.


StuG III Ausf E

The StuG can be used both for direct fire (assault gun, higher damage to enemy strength and efficiency) or short range artillery. The perfect solution to (almost) any kind of problem: blast it with superior firepower.



These are but few of many new units coming with Blitzkrieg (over 200!). Do you want to see more?

http://store.steampowered.com/app/528620/
Order of Battle: World War II - Alberto
Order of Battle: Blitzkrieg, the new upcoming expansion, brings Order of Battle to the european battlefields. Playing as Germany you will show the world what it means to unleash a devastating blitzkrieg on unsuspecting foes!

It has a scope and a scale never seen before in an Order of Battle DLC, making it the most ambitious campaign up to date. Start in Poland in the September of 1939, move to Denmark and Norway and then off to France and Belgium! Subjugate the Balkans and Greece, and then it’s time to face the Soviet behemoth in Operation Barbarossa… two years of warfare, and a huge roster of units.

Today we’re going to have a look at some of those units! A nice selection from 1939-1941: some are iconic, others are a bit more original, but all of them represent mechanized warfare at its finest!

170mm Kanone 18

One of the highest ranged artillery units in the game: devastating. When you hear this beast roar you know that it will soon start raining hellfire.


Focke-Wulf Fw 190

One of the best fighters of its time, and virtually superior to the British Spitfire in almost everything. An absolute protagonist of the Blitzkrieg timeframe.


Armoured Train

This is a special unit the Wehrmacht can capture by completing a secondary objective! A unique unit with high mobility.


Junkers Ju 87 aka Stuka

It’s hard not to think “Stuka” when you hear “Blitzkrieg”. One of the most famous dive bombers of the whole war, it can be used to extremely destructive effects.


Panzer 38(t)

Originally a czech tank, it was adopted by the Germany army after the annexation of Czechoslovakia, and saw action in all fronts of the Blitzkrieg period.


Panzerkampfwagen III aka Panzer III

A medium tank the Wehrmacht employed extensively throughout World War II, in game it is -the- anti-tank tank. A must to support heavier vehicles and defend them from other tanks.


Panzerkampfwagen IV aka Panzer IV

The most widely built tank, used in all combat theaters involving Germany, and the only German tank remaining in continuous production throughout the whole war. The Panzer IV couldn’t be missing. It’s a very powerful unit but especially deadly against infantry and in shock assaults with his short barreled gun.


S Boot S26

Torpedo boats are always handy, right? This beauty will be available for operations in specific scenarios (Dunkirk? Coughs) – its specialties, coastal harassment and hit & run tactics against transport ships.


Sd.Kfz. 7

The motorised quadruple 20mm gun is an excellent platform to keep the fast-moving panzer division under a constant umbrella of AA protection.


StuG III Ausf E

The StuG can be used both for direct fire (assault gun, higher damage to enemy strength and efficiency) or short range artillery. The perfect solution to (almost) any kind of problem: blast it with superior firepower.



These are but few of many new units coming with Blitzkrieg (over 200!). Do you want to see more?

http://store.steampowered.com/app/528620/
Order of Battle: World War II - Alberto
Last week we spoke of the specialization system coming with next patch, but today we’re going to talk of something different, something new.

Order of Battle: World War II will have a Import core army tool, allowing linked campaigns in which players can carry over their core armies. The idea is to link together campaigns which will form a larger mega campaign. At first it’ll be only Morning Sun linked with Rising Sun, but we plan to make use of this future as we release more campaigns (for instance, we’ll certainly link the upcoming Blitzkrieg with any future-and-yet-unannounced-but-certainly-coming campaign featuring the Wehrmacht).

How does it work? It’s quite simple. At any point during a campaign (although it’s best if you do it once the campaign has been completed) you’ll be able to select the button Export core from your campaign -> Core army screen. You can then save your Core army.



At that point, start the next campaign. You’ll be prompted with this screen, asking if you intend to import a Core army.



Click yes, and you’ll be able to select which one you’d like to import.



Select the one you want to use, and there you go! Now you’ll start with a set of units carried over from your previous campaign. They are not free, though! You still have to buy them like you’d buy a new unit, but they retain the name and 30% of the experience they had, as if they had been destroyed. That is, naturally, for balance purposes.



That would be all regarding the Import tool, but there’s something else we’d like to show you today. Players who own the Winter War DLC will have access to a unique division in Blitzkrieg, after they research the Waffen SS specialization: I’m talking of the SS Wiking division, a completely unique division unlike any other in the Wehrmacht.

Order of Battle: World War II - Alberto
Last week we spoke of the specialization system coming with next patch, but today we’re going to talk of something different, something new.

Order of Battle: World War II will have a Import core army tool, allowing linked campaigns in which players can carry over their core armies. The idea is to link together campaigns which will form a larger mega campaign. At first it’ll be only Morning Sun linked with Rising Sun, but we plan to make use of this future as we release more campaigns (for instance, we’ll certainly link the upcoming Blitzkrieg with any future-and-yet-unannounced-but-certainly-coming campaign featuring the Wehrmacht).

How does it work? It’s quite simple. At any point during a campaign (although it’s best if you do it once the campaign has been completed) you’ll be able to select the button Export core from your campaign -> Core army screen. You can then save your Core army.



At that point, start the next campaign. You’ll be prompted with this screen, asking if you intend to import a Core army.



Click yes, and you’ll be able to select which one you’d like to import.



Select the one you want to use, and there you go! Now you’ll start with a set of units carried over from your previous campaign. They are not free, though! You still have to buy them like you’d buy a new unit, but they retain the name and 30% of the experience they had, as if they had been destroyed. That is, naturally, for balance purposes.



That would be all regarding the Import tool, but there’s something else we’d like to show you today. Players who own the Winter War DLC will have access to a unique division in Blitzkrieg, after they research the Waffen SS specialization: I’m talking of the SS Wiking division, a completely unique division unlike any other in the Wehrmacht.

Order of Battle: World War II - Alberto
As you may know we are working on a major update for Order of Battle: World War II. This patch is accompanying the new exciting campaign pack: Blitzkrieg, finally introduces the Wehrmacht to Order of Battle! It also introduces a number of free features and today we’re going to talk of one of them.

The new campaign specialization system builds upon the old system, making it deeper and more fun, varied and interesting. The current system is simple: at the end of some scenarios you simply pick one between two choices, and you’ll continue with your campaign.

After the update this is going to change. You’ll gain a number of specialization points by completing a mission (5 every time you complete a mission successfully) and a varying number by completing a secondary objective.

Whilst in the campaign screen you’ll be able to spend your hard-earned points in a number of specializations – some will have prerequisites, such as having to unlock certain specializations, or having reached a certain date. These specializations allow you to customize your core army by obtaining special bonuses and unlocking new special abilities, and give even more flavor to certain units.

This allows far more freedom and variety than the previous system. We believe it will help with making the game more varied and offering more replayability.

Also, there are now more specializations than before: all the old campaigns have been adapted to the new system and they now have more specializations than before!

This new system is an exciting opportunity, and we believe it will nicely complement another big feature we have in store for the next update. But we’ll talk of that next week!






Order of Battle: World War II - Alberto
As you may know we are working on a major update for Order of Battle: World War II. This patch is accompanying the new exciting campaign pack: Blitzkrieg, finally introduces the Wehrmacht to Order of Battle! It also introduces a number of free features and today we’re going to talk of one of them.

The new campaign specialization system builds upon the old system, making it deeper and more fun, varied and interesting. The current system is simple: at the end of some scenarios you simply pick one between two choices, and you’ll continue with your campaign.

After the update this is going to change. You’ll gain a number of specialization points by completing a mission (5 every time you complete a mission successfully) and a varying number by completing a secondary objective.

Whilst in the campaign screen you’ll be able to spend your hard-earned points in a number of specializations – some will have prerequisites, such as having to unlock certain specializations, or having reached a certain date. These specializations allow you to customize your core army by obtaining special bonuses and unlocking new special abilities, and give even more flavor to certain units.

This allows far more freedom and variety than the previous system. We believe it will help with making the game more varied and offering more replayability.

Also, there are now more specializations than before: all the old campaigns have been adapted to the new system and they now have more specializations than before!

This new system is an exciting opportunity, and we believe it will nicely complement another big feature we have in store for the next update. But we’ll talk of that next week!






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