Oct 3, 2019
Chasm - Bit Kid


Hello again everyone! Since 1.066's release I've been sneaking out updates here and there while the porting studio worked on catching the console versions up from 1.035. It added up to be quite a bit in the end since we ran into a few delays along the way and I had extra time to fix and tune things. The above trailer is primarily meant for consoles that were farther behind than Steam, but it should give anyone who hasn't been paying close attention a good idea of what we've been up to for the last year!

1.066 -> 1.071 Change-list:

  • adjusted area sizes and improved generation by moving a couple rooms (new games only)
  • fixed glitchy archer sprites when killed during spawning in Trell battle
  • fixed tiling errors in several rooms
  • fixed walljumping up mines elevator shaft
  • fixed escape key on PC builds
  • fixed player being able to attack if gooped by hanging spider while attacking
  • fixed button labels glitching on some menus
  • fixed save icon not displaying correctly when saving after credits
  • fixed frozen familiars during ending
  • fixed rumble on certain controllers on PC
  • fixed CRT shader on non-16:9 aspect displays
  • fixed king trell spawning archers behind gates
  • fixed some dark rooms missing doorway light
  • fixed bug in unique drop bonus stat picking
  • fixed dark catacombs entrance sawblade damage
  • fixed various map errors
  • merged latest console optimizations
  • increased drop rates slightly
  • increased mana orb acceleration
  • increased mines crushers speed
  • increased controller rumbling intensity
  • reduced max spawns for spawner enemies
  • improved late game basden encounter scripting
  • improved fullscreen behavior for setups with multiple monitors
  • Arcade: increased lantern light radius
  • Arcade: misc tweaks to drop rates, area lengths, etc
  • Arcade: doubled time bonus multiplier
  • Arcade: fixed possible crash on map screen
  • Arcade: status effects reset at end of level
  • updated game controller database
  • updated to FNA 19.09
Chasm - Bit Kid
https://www.youtube.com/watch?v=yyORwRhyDNE

We're excited to announce that Chasm is having a Weekly deal this week at 35% off! In addition to the sale, a community member has created a quick introduction video to Arcade mode for anyone that is not familiar with it yet. After you learn some tips and tricks, test your mettle against today's Daily Challenge and go for the high score!
Chasm - Bit Kid


This week marks the one year anniversary of Chasm's release! After over five years of hard work, Chasm was released to the world on July 31. In celebration, the game is 50% off on all platforms, and we will be doing giveaways every day this week (including cool new swag bags!) on our Facebook, Twitter and Discord. Thanks so much to everyone for their continued support, we couldn't do it without you!
May 8, 2019
Chasm - Bit Kid


We released an update today with a new feature request from the community, as well as a few bug fixes and tweaks. It can be tricky figuring out where that last few percent is when trying to 100% the game so we've added a checkmark next to the names of areas that are fully explored. I also made button presses a little more lenient while your character is attacking. Each weapon has a certain amount of frames you are locked into the attack, so if you push Backdash or Jump too soon it might not register. I extended the window a few more frames, so it should feel a little more responsive now if you press too early.

Change-list:

  • added checkmark for fully explored areas on map screen
  • fixed hit stun on crawlers
  • fixed necromancer teleport logic
  • fixed player not cancelling out of attacks when crouched
  • extended buffer for button presses during attacks for more responsiveness
  • updated to FNA 19.05
  • updated game controller database

Apr 16, 2019
Chasm - Bit Kid


Chasm's showfloor demo is now available on Steam for Windows, Mac, and Linux! It's a quick peek (~10 minutes playtime) of the first area of the game and should give a good idea of how it plays. Please note, the intro area is skipped and saving is disabled in the demo.
Apr 15, 2019
Chasm - Bit Kid


Thanks to our community member lostprophet.hu, Chasm now supports Hungarian! I also fixed a few more bugs that were reported, and made some tweaks to Arcade mode.

  • added Hungarian translation
  • arcade: adjusted dark room and spell drop rates, increased scavenger inventory size
  • arcade: fixed flying enemies sometimes spawning on top of each other
  • fixed glitching of left stick horizontal movement in menus
  • fixed font styling for characters in extended range
Apr 3, 2019
Chasm - Bit Kid


We've released a few small updates over the past few days with various bug fixes and another polish pass on the rooms.

Change-list:

  • extra room polish
  • updated to FNA 19.04
  • fixed points for bosses in Arcade mode
  • fixed slimes jumping off platforms
  • fixed ladori warrior getting stuck on rails
  • fixed HP on load with various equipment
Mar 25, 2019
Chasm - Bit Kid


We released a couple patches over the weekend, including a brand new alternate Chiptune soundtrack! The soundtrack can be changed in the Audio options and works with both the normal game and Arcade mode. If you dig it be sure to check out the composers Bandcamp page!

Change-list:

- added alternate chiptune soundtrack
- added glow effect for arcade lanterns containing spells
- added alt powerup and levelup sfx for chip soundtrack
- added missing translations
- various fixes and adjustments for arcade mode
- fixed HP not refilling fully after loading game with augmenting equipment
- fixed several enemies detecting player through ground
Mar 21, 2019
Chasm - Bit Kid


We released two small updates today back to back, mainly dealing with enhancements the community requested for Arcade mode, as well as the option to skip the intro if you already completed the game.

1.057 + 1.058 Change-list:

  • added option to skip game intro (requires completed game)
  • arcade: added end of stage score screen
  • arcade: added no hit boss drops
  • arcade: added illumination scroll
  • arcade: added parachute to magma area
  • arcade: changed 'no hit' bonus to per stage
  • added more palette variations for pedestals
  • fixed several new rooms
Mar 20, 2019
Chasm - Bit Kid


We're back with another update! The focus on this one was expanding the core room set for more path variation, as well as adding in some new background graphics for more visual variation. I also took some time to revise and clean up older rooms as well.

Change-list:
  • added over 60 rooms for more path variation (new games only)
  • added new background graphics to all areas
  • revised rooms and improved styling
  • updated game controller database
  • updated to FNA 19.03
  • balancing tweaks
  • fixed several enemies walking off platforms
  • fixed backdashing into push blocks
  • fixed poison damage cancelling warp scroll
...