Black Ice - superdupergc
  • Added a Gambling shop in the Arcade, which sells all Choice Cubes - some of which are specialized - all of which can have Super Duper items. It uses your Loot Find value, so switch gear first!
  • Added the Seeking random enemy affix - enemies launch seekers at you (watch for the purple glow)
  • Added the Chance to Seeker unlockable item affix, which fires a seeker (javelin style) when you use the item
  • Added Circuit projectile movement (with an SD sentry and an SD micromissile SMG to use it)
  • Added a small chance that items generate with up to +-30% base cooldown, same dps
  • Added a new guard against players being launched too far by enemy clipping (this should get it this time)
  • Dropped loot cubes in multiplayer can now be picked up instantly by other players
  • Increased Heal.bat range
  • Synced new projectile movement types in mp
  • Improved Sine and Javelin projectile movement types
  • Added a subicon for Discs
  • Added an Advanced Tooltips option - turning this off hides item levels unless necessary
  • Added particles to buying items in shops (in addition to the selling ones)
  • Fixed a bug where shops were restocking on a 2 minute timer, now it's properly 3
  • Fixed scrolling up/down to get chat history bug
  • Fixed Zone scaling issues for certain locations (in particular in the volcano end fight)
  • Removed accidental FOV bump when dashing/teleporting
  • Tweaked momentum retention for dash/grapple/teleporting
  • Random enemy affixes now have some limits based on level
Black Ice - superdupergc
  • Added Sentry.exe unlockable executable - spawns a stationary sentry that fires at enemies
  • Added Butterfly.exe unique sentry (unlocked with sentries) - fires a ton of seekers!
  • Added the Rarity Upgrade Arcade machine - upgrade a Common/Uncommon/Rare item up to Epic for 1/3/5 Ouros, picking from 3 random affixes each time.
  • Added Super Duper: Ejected Disk, with sine wave projectile motion, piercing, and ricochet
  • Added Super Duper: The Javelin, a pulse which launches missiles overhead
  • New Unlockable Perk: Interrupt Request - Invulnerable while dashing (+25% distance)
  • New Super Duper Mod: I Like To Move It - adds 10% dash distance and explosion area
  • Options Menu: Added Aim Assist separate sliders for Aim Assist Pull (moving your cursor) and Bending (changing projectile aim)
  • Options Menu: Added Gun Volume slider
  • Full Stats UI updates for dps/power/healing
  • While invulnerable, you can no longer be debuffed (fire, slow, etc)
  • The Disco Deathball now does individual damage rolls per sub-projectile
  • Lasguns now have their own subicon
  • Forward-firing discs now have their own green disk icon
  • Mod tooltips no longer show cooldowns since it's irrelevant
  • Collision fixes (aimed at fixing player yeeting - please let me know if you get launched way too far in combat)
  • Grappling Hook fixes
  • Fixed Recycle Bin issue causing no-name items (and properly rebalanced it to get the right amount of shotguns/mg's/snipers/pulses)
Black Ice - superdupergc
Just some quick bugfixes. Thanks to ozzuneoj and Ray for reporting these on the Discord
  • Fixed a UI issue preventing difficulty changing in single player games
  • Fixed an issue where recycling to a Specialized Mod would sometimes cause it to become an Icebreaker
Black Ice - superdupergc
  • Added Unlockable Perk: Brainsaver. After being hit, gain 1 second of invulnerability (4s cd)
  • Added Unlockable Perk: Resistance Cascade: After killing an enemy, your next shot chains
  • Added Unlockable Item: Knockback EMP
  • Added Unlockable Affix: Increased/decreased aggro for weapons
  • Added visible timers for debuffs to show how long you're slowed for, etc
  • New icons for Slowing EMPs and Halt and Catch Fire unique EMP
  • The Flatline perk will now give you a short period of invulnerability after activating
  • Discs will no longer upgrade to the Dodgeball in the recycle bin, since they behave so differently
  • Buffed Dodgeball unique item damage scaling with level significantly
  • Added sound options for muting just hit confirmation and cooldown sounds
  • The item sorting button now accounts for Favorite and New items (sorting them first and last, respectively)
  • When Hit Cooldown tooltip now properly mentions it does not apply when your minions get hit
  • Hit Confirm sounds on targets you are dealing less damage to (e.g., fire damage on a fire enemy) will sound slightly different
  • Added an option to change the scaling of in-game floating damage numbers
  • Floating damage numbers are now more consistent and scroll faster, for readability
  • Branded Affixes now properly mention whether they're item-local
  • Placed 5 new Caches in the Arcade, one near each shop
  • Items will now only be marked not New after you hover them for a bit
  • Your minions now noclip you
  • Player knockback fixes
Black Ice - superdupergc


Hi everyone! superdupergc here, here's the Funkadelic update!



Highlights
  • Funkadelic Disco Palace - Now Open! This level 30 survival arena has a ton of new unique mechanics - bring some heals, and maybe don't bother with a gun!
  • Huge Achievement Overhaul
  • Unlock System - Added a big new system which allows you to unlock new Item, Affix, Perk, and even Talent options for Unlock Points (earned with Achievements). These are account-wide, so once you unlock it, you can use it on this character or any future characters.(with more to come later - send in your suggestions!)
  • Engine Upgrade
  • Visual Upgrades (perk/achievement/unlock UI, fog, stars, shaders, etc)
  • Lots of balancing bugfixes


Full detailed patch notes here.

Happy hacking!
- SDGC and Nonadecimal

Black Ice - superdupergc


Hi everyone! superdupergc here, here's the May update! I'm really excited for y'all to try this one.



Highlights
  • Courier missions - Challenge your traversal skills with these timed challenges hidden throughout the world.
  • New Progression UI with additional rewards for leveling and hacking higher level servers
  • AI Updates - smarter ranged hiding, sniping, and keeping distance. Enemies converge better when the hack is ending, and roaming enemies are now able to detect you if you're standing right behind them.
  • Also - enemies stagger from damage for longer, which makes getting in close a little easier.
  • Lots of gorgeous new item and enemy icons
  • Fancy new UI particles
  • Lots of new powerups and item drops to find in the world
  • Upgraded item brands
  • Recycle bin upgrade to reliably give uniques which are subtypes, or tell you if there's no available unique for that item type (but then you should tell me, so i can make one)
  • New and upgraded item skins (Green Cosmic, Gold, and Rose Gold)
  • Balancing (mostly item damage buffs for weird variants) and bugfixes
  • Controller support update - every UI now uses the virtual cursor for consistency and ease of use, and the cursor now has improved handling
  • Lots of item balancing, in particular buffing some of the weirder weapons
  • Tons of bugfixes


Next up, I might do some courier variations, or I might get working on the achievement overhaul and unlock store :)

Full detailed patch notes here.

Happy hacking!
- SDGC and Nonadecimal

Black Ice - superdupergc


Hi everyone! superdupergc here, just wanted to let y'all know what I've done in the past month. This patch is already live!



Highlights
  • About 3 dozen new Weapon Skins for Super Duper weapons (which have a small chance of showing up on other items too!)
  • Tripled Super Duper item drop rate
  • Low Gravity server security
  • Minigun and SMG weapon types
  • Fire, Ice, Lightning, and Rainbow damage types, each with their own strengths and weaknesses
  • Detailed sub-tooltips so you can see exactly what that new affix does
  • Per-difficulty mission and world state saves, so each difficulty level is the full experience
  • A gorgeous new grid shader which makes spaces easier to navigate
  • A dozen new Bounty types, including Multikills, Out of Line of Sight, and Airborne
  • AI Upgrades for the Bats and Minions
  • Lots of item balancing, in particular for Heals, Minions, Scopes, and Exploits.
  • Tons of bugfixes



I think you're going to like this update! I'm starting work on the new progression screen today, and Nonadecimal's been working on the Act 2 finale tower!

Full detailed patch notes here.

Enjoy!
- SDGC and Nonadecimal

Mar 29, 2021
Black Ice - superdupergc


Hi everyone! superdupergc here and I've gotten a lot done in the last month and a half since the Scar update.

.bats
First off, Bats! .bats! These are new flying enemies, with a whole new locomotion. The idea is to bring more verticality to the gameplay, so you have to watch not only your ankles and your horizon, but also the sky. They come in two varieties so far - the Charge.bat, which winds up an attack and swoops in to smack you, and the Heal.bat, a supporter type which uses a lasgun beam to heal enemies you've injured.

The bats normally spawn from level 25+ servers, but if you want to try them out sooner, there's a new level 15 arena in the Arcade...


Tele-porter Arena
This arena not only has a lot of bats to deal with, but also a bunch of teleporters and a slide (yes, you read that right). I'm trying out teleporters in combat, plus there are lasers, jump pads, a bunch of verticality, and a secret or two. This new arena is especially worth doing because I've added extra XP and better loot rarity for all arena servers.


This is what it looks like on the outside - you can't miss it!


Perk Tryouts
I've added another room in the Arcade that lets you try out any perk, as long as you stay in the room. You can use this before you spend your points, and try out new combos. Just shoot the perk icon on the wall to not only test out the perk, but also get the info on how the perk works.

And if you still get buyer's remorse, perk respec points are now granted every 25 levels instead of 50.


Other Improvements
I've been working hard on making the gameplay smoother in a lot of different ways - talent respecs, lots of item balancing, bounties are easier, more in-game tips and descriptions, rebalanced hack speed and XP curve, better colorblind mode, and more. I made a lot of things a bit easier, actually. I think it's a lot more fun!

I've done some fun visual upgrades - fire and ice servers now show the shaders above, so that you can more easily tell which ones they are (which is important because fire does more damage to ice enemies and vice versa), bigger crosshairs with on-hit and kill confirm flair,

Of course, there have been a lot of nice bug fixes too - the quest indicators now go away properly when the quest is done, the resolution no longer changes when you go to the options menu for the first time, enemies are better at staying in the hack radius, lots of nav fixes, fixes for multiplayer and even for speedrunning! (By the way, if you'd like to compete in the fastest to hack the Volcano boss server on a fresh character, the world record run is just over an hour and a half!).



We hope you enjoy this update! Coming up next, Nonadecimal is planning out the act 2 boss arena, and I'm planning to set up an achievement system with unlockable rewards!

Full detailed patch notes from every patch since the Scar update

Enjoy!
- SDGC and Nonadecimal

P.S. - The bridge the Volcano is open now. It wasn't supposed to be closed. Sorry about that!
Feb 11, 2021
Black Ice - Nonadecimal


Hi everyone! superdupergc and Nonadecimal here with a new batch of content and a 15% off sale! As usual there's been a ton of performance boosts along the way, particularly for high-framerate physics and multiplayer. We're still working on the Act 2 missions and its ~final battle~ atop the Kinetic Temple but we wanted to add more high-level servers to the world while you wait. That starts with The Scar.

The Scar
This month marks 12 years since a catastrophic error cracked the Supermesh, separating founder Rachana Joshi's Kinetic Temple from the rest of the grid. Fearing cascading failures, Quarkus sealed off the afflicted area with a massive firewall in the interest of public safety. The countermeasures proved effective and the integrity of the Supermesh was preserved.



The disaster left deep fissures radiating outward from Quarkus. Sensing opportunity, a number of shell corporations and black market enterprises leveraged the disaster to entrench themselves in Quarkus' shadow. Cloaked in fog and stealth security, they run illicit ops and trade stolen IP.

Be careful getting lost in the Scar. It's hard to tell what kind of trouble you'll find in its depths.



Branded Stores
This feature's been a long time coming but we've finally got 5 branded stores ringing the Arcade with unique risk/reward profiles for better build customization. Having trouble looting the right gun to fit your build? You know exactly where to buy it.... but at a cost. Branded items have a pool of guaranteed benefits but also guaranteed penalties to up the challenge. Coincidentally this lets people role spec more easily as tank, sniper, etc...

Kalt - health+ / speed-
Feisty! - speed+ / damage-
Overclock - damage+ / accuracy-
Talus - accuracy+ / health-
Dysrupt - hack+, loot+ / RAM-


Talent Respecs
One of the most requested features is here! Ouroboros responded to feedback on his OS and added the ability to spend 2 Ouro coins to respec 1 talent point. You get Ouros for completing bounties so get to work. Capitalism isn't going to topple itself!

Green Hill Zone
We've also released the work-in-progress Green Hill Zone near the Helices tower. It's a more open-air vertically layered combat space with lots of occluded sightlines and level 35-45 servers. Please give us feedback on the combat to help shape the area as we finish it! Should be a good place for flying enemies....



Coming Soon
Speaking of flying enemies, we have some .bat files to share with you in the next update. Be seeing you soon!



Enjoy!
- SDGC and Nonadecimal

(full patch notes here)
Black Ice - superdupergc


Hi everyone! superdupergc here and I've got a lot of cool stuff to show you. Nonadecimal has been working really hard on all these giant new areas, and in between taking care of my baby and my day job, I've managed to improve some systems and add some cool new stuff too.

This update is hot off the presses because we are very excited about it and want to y'all as soon as possible! We're still working on a lot of it, so if you've got feedback, you can help shape the game.



You may notice some changes to the supermesh here in Black Ice. Like, complete world shuffling changes! Lots of new places to explore, but mostly we're opening the Forest and Oshiro Orbital areas for combat. These new areas really push the verticality of the game to new levels (pun intended), so bring your favorite grappling hook or glide jump and have at it!



Above you can see one of the two new arenas - which I won't spoil the name of for plot reasons, but look at this place! It's a hacker's playground! I'm also working on a third arena for later with Tele-porters in it... I'll let you guess what those do.



I've added a bunch of fun new player tweaks, the biggest one of which is that talent points now go up to level 100 instead of 50, so enjoy playing at those higher difficulty levels much easier now! I've also added new guns that reload when you're damaged (like the unique weakening bolt hand cannon, Kinetic Maintenance). This can be really powerful!

I've also made a few subtle changes which make lower rarity items more exciting - every once and a while, you'll find a common item with much higher damage, or a lower rarity item with a Lot of an affix on it, more than you could get on a high rarity item.



We hope you enjoy this update! Coming up next, we'll be working on quests for the new areas, plus a talent respec option, among other fun things that I'll keep secret for now!

Enjoy!
- SDGC and Nonadecimal
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