Black Ice - superdupergc


Hi everyone! superdupergc here, just wanted to let y'all know what I've done in the past month. This patch is already live!



Highlights
  • About 3 dozen new Weapon Skins for Super Duper weapons (which have a small chance of showing up on other items too!)
  • Tripled Super Duper item drop rate
  • Low Gravity server security
  • Minigun and SMG weapon types
  • Fire, Ice, Lightning, and Rainbow damage types, each with their own strengths and weaknesses
  • Detailed sub-tooltips so you can see exactly what that new affix does
  • Per-difficulty mission and world state saves, so each difficulty level is the full experience
  • A gorgeous new grid shader which makes spaces easier to navigate
  • A dozen new Bounty types, including Multikills, Out of Line of Sight, and Airborne
  • AI Upgrades for the Bats and Minions
  • Lots of item balancing, in particular for Heals, Minions, Scopes, and Exploits.
  • Tons of bugfixes



I think you're going to like this update! I'm starting work on the new progression screen today, and Nonadecimal's been working on the Act 2 finale tower!

Full detailed patch notes here.

Enjoy!
- SDGC and Nonadecimal

Mar 29, 2021
Black Ice - superdupergc


Hi everyone! superdupergc here and I've gotten a lot done in the last month and a half since the Scar update.

.bats
First off, Bats! .bats! These are new flying enemies, with a whole new locomotion. The idea is to bring more verticality to the gameplay, so you have to watch not only your ankles and your horizon, but also the sky. They come in two varieties so far - the Charge.bat, which winds up an attack and swoops in to smack you, and the Heal.bat, a supporter type which uses a lasgun beam to heal enemies you've injured.

The bats normally spawn from level 25+ servers, but if you want to try them out sooner, there's a new level 15 arena in the Arcade...


Tele-porter Arena
This arena not only has a lot of bats to deal with, but also a bunch of teleporters and a slide (yes, you read that right). I'm trying out teleporters in combat, plus there are lasers, jump pads, a bunch of verticality, and a secret or two. This new arena is especially worth doing because I've added extra XP and better loot rarity for all arena servers.


This is what it looks like on the outside - you can't miss it!


Perk Tryouts
I've added another room in the Arcade that lets you try out any perk, as long as you stay in the room. You can use this before you spend your points, and try out new combos. Just shoot the perk icon on the wall to not only test out the perk, but also get the info on how the perk works.

And if you still get buyer's remorse, perk respec points are now granted every 25 levels instead of 50.


Other Improvements
I've been working hard on making the gameplay smoother in a lot of different ways - talent respecs, lots of item balancing, bounties are easier, more in-game tips and descriptions, rebalanced hack speed and XP curve, better colorblind mode, and more. I made a lot of things a bit easier, actually. I think it's a lot more fun!

I've done some fun visual upgrades - fire and ice servers now show the shaders above, so that you can more easily tell which ones they are (which is important because fire does more damage to ice enemies and vice versa), bigger crosshairs with on-hit and kill confirm flair,

Of course, there have been a lot of nice bug fixes too - the quest indicators now go away properly when the quest is done, the resolution no longer changes when you go to the options menu for the first time, enemies are better at staying in the hack radius, lots of nav fixes, fixes for multiplayer and even for speedrunning! (By the way, if you'd like to compete in the fastest to hack the Volcano boss server on a fresh character, the world record run is just over an hour and a half!).



We hope you enjoy this update! Coming up next, Nonadecimal is planning out the act 2 boss arena, and I'm planning to set up an achievement system with unlockable rewards!

Full detailed patch notes from every patch since the Scar update

Enjoy!
- SDGC and Nonadecimal

P.S. - The bridge the Volcano is open now. It wasn't supposed to be closed. Sorry about that!
Feb 11, 2021
Black Ice - Nonadecimal


Hi everyone! superdupergc and Nonadecimal here with a new batch of content and a 15% off sale! As usual there's been a ton of performance boosts along the way, particularly for high-framerate physics and multiplayer. We're still working on the Act 2 missions and its ~final battle~ atop the Kinetic Temple but we wanted to add more high-level servers to the world while you wait. That starts with The Scar.

The Scar
This month marks 12 years since a catastrophic error cracked the Supermesh, separating founder Rachana Joshi's Kinetic Temple from the rest of the grid. Fearing cascading failures, Quarkus sealed off the afflicted area with a massive firewall in the interest of public safety. The countermeasures proved effective and the integrity of the Supermesh was preserved.



The disaster left deep fissures radiating outward from Quarkus. Sensing opportunity, a number of shell corporations and black market enterprises leveraged the disaster to entrench themselves in Quarkus' shadow. Cloaked in fog and stealth security, they run illicit ops and trade stolen IP.

Be careful getting lost in the Scar. It's hard to tell what kind of trouble you'll find in its depths.



Branded Stores
This feature's been a long time coming but we've finally got 5 branded stores ringing the Arcade with unique risk/reward profiles for better build customization. Having trouble looting the right gun to fit your build? You know exactly where to buy it.... but at a cost. Branded items have a pool of guaranteed benefits but also guaranteed penalties to up the challenge. Coincidentally this lets people role spec more easily as tank, sniper, etc...

Kalt - health+ / speed-
Feisty! - speed+ / damage-
Overclock - damage+ / accuracy-
Talus - accuracy+ / health-
Dysrupt - hack+, loot+ / RAM-


Talent Respecs
One of the most requested features is here! Ouroboros responded to feedback on his OS and added the ability to spend 2 Ouro coins to respec 1 talent point. You get Ouros for completing bounties so get to work. Capitalism isn't going to topple itself!

Green Hill Zone
We've also released the work-in-progress Green Hill Zone near the Helices tower. It's a more open-air vertically layered combat space with lots of occluded sightlines and level 35-45 servers. Please give us feedback on the combat to help shape the area as we finish it! Should be a good place for flying enemies....



Coming Soon
Speaking of flying enemies, we have some .bat files to share with you in the next update. Be seeing you soon!



Enjoy!
- SDGC and Nonadecimal

(full patch notes here)
Black Ice - superdupergc


Hi everyone! superdupergc here and I've got a lot of cool stuff to show you. Nonadecimal has been working really hard on all these giant new areas, and in between taking care of my baby and my day job, I've managed to improve some systems and add some cool new stuff too.

This update is hot off the presses because we are very excited about it and want to y'all as soon as possible! We're still working on a lot of it, so if you've got feedback, you can help shape the game.



You may notice some changes to the supermesh here in Black Ice. Like, complete world shuffling changes! Lots of new places to explore, but mostly we're opening the Forest and Oshiro Orbital areas for combat. These new areas really push the verticality of the game to new levels (pun intended), so bring your favorite grappling hook or glide jump and have at it!



Above you can see one of the two new arenas - which I won't spoil the name of for plot reasons, but look at this place! It's a hacker's playground! I'm also working on a third arena for later with Tele-porters in it... I'll let you guess what those do.



I've added a bunch of fun new player tweaks, the biggest one of which is that talent points now go up to level 100 instead of 50, so enjoy playing at those higher difficulty levels much easier now! I've also added new guns that reload when you're damaged (like the unique weakening bolt hand cannon, Kinetic Maintenance). This can be really powerful!

I've also made a few subtle changes which make lower rarity items more exciting - every once and a while, you'll find a common item with much higher damage, or a lower rarity item with a Lot of an affix on it, more than you could get on a high rarity item.



We hope you enjoy this update! Coming up next, we'll be working on quests for the new areas, plus a talent respec option, among other fun things that I'll keep secret for now!

Enjoy!
- SDGC and Nonadecimal
Black Ice - superdupergc
Please forgive me for the brief patch notes, we just had a baby! That said, this patch has a ton of new stuff. Check it out!



The 0.9.1 Patch is here! This one has a lot of fun systems upgrades, adding a ton of new weapon types, several new enemies, and a lot of bug fixing.
  • Turret and E-Snail Enemies, which add a whole extra strategic layer to combat
  • Mini-webcrawlers and E-xploding-snails enemies, which spawn as ambush waves to surprise you
  • New items! Dash, Fire Wall, Electrostatic Discharge, Flare Gun, Shredder, Line Break, etc!
  • A full 20 New unique items, including the Sharkbringer, Pizza Launcher, Slink King, Jash's Ten-Pounder, and more!
  • New item affixes, including Fire pools on the ground, Kill Chain, Longshot, Reverse Spread, Cleanse, Self-Push, and No Clip
  • New Enhancement system, a dozen new types of temporary buffs you can find in the world, but choose wisely because you can only use one at a time!
  • New Debuffs: Fear, Corrode, Weaken, with items to match
  • New Perk: R.I.P.exe, which heals you on close range kills but prevents the use of healing items, enabling a new push-forward playstyle!
  • Four new exploding barrel types - fire, ice, lightning, and healing, plus they drop zones on the ground for a lingering effect
  • Tons of bug fixes, especially for Multiplayer and Photosensitive Mode
  • A bunch of other stuff I didn't have space to mention



Enjoy!
- SDGC and Nonadecimal


Black Ice - superdupergc
The Volcano is finally out, and with it, Act 1 of the story is done! To support it, we've added a ton of new mechanics. New guns, new abilities, perks, enemies, music, world events, and more! This patch is so big, we're finally moving the price of the game up to the full $20 after the sale.

Also a heads up - we have not yet updated the trailer with all this new stuff, but the demo is now updated!



Volcano
We've got a giant new zone fully implemented! The volcano fortress of an eccentric tech trillionaire, packed full of monuments to his success and corporations mining their IP. Continue unraveling the conspiracy with Anima as you wade through the miners' mischief and plenty of lava.

The volcano offers multiple pathways through the caverns, and triples the game's quest content, with new missions utilizing new mechanics like one-to-many server links to untangle, servers to defend, laser and lava hazards to dodge, and secrets to find. All of this culminates in a leap of faith and a boss fight with a new enemy - the Mother of Spiders and her many eggs. Be careful you though - along the way, you might get ambushed by a corp trying to take revenge in one of the new random world events.



New Items
Get ready for even more build options and replayability, with over a dozen new unique items and about 10 new normal item classes as well. Hand Cannons are a new base weapon type - close range burst damage, utilizing a new reload-style mechanic. Not shocking enough for you? How about Chain Lightning? SMGs? Smartguns? And my personal favorite, the Pinball Launcher.

We've also added a Grappling Hook and a Glide Jump, to give you even more movement options to master, complete with new perks to complement them.

New affixes? Tons! Off the top of my head: shield piercing, cooldown speed, charge speed, extra projectiles, aim assist, health/ram on kill, crit kill explosion, shatter frozen enemies, double/half projectile speed, spread vulnerabilities, and more!



Multiplayer Customization
Mako is finally showing her face in multiplayer, fully modeled and animated! You can set up a unique look, changing her suit, skin, and hair colors to whatever RGB value you prefer. Personally, I think you can't go wrong with magenta and cyan. Additionally, you can customize her jacket with a bunch of great icons (some from my friend's games!).

You can even mod your own icon in extremely easily - just put a .png in a folder. (Modding in general is easier with a new in-game debug display). If you don't want to see other people's icons, just uncheck "Allow custom content" in the game options, password protect your game, and kick anyone that crosses you.

And don't worry, if you miss the old pill models, you can still do that too!



More!
I'm very excited to announce that we have over 24 minutes of excellent new music from V-Axys! The music system is now location-specific, so for instance, the Volcano has a different feel than other places. And what's also location-specific? Spawn points. So if you die in the volcano, you get to go right back.

We've also added a new Recycle Bin mechanic, which lets you reroll 3 items into a new item which will be different from those three, of average item level, and of at least the rarity of the minimum one - so you can reroll 3 uniques into a new one!

We overhauled the Scorporation firing pattern which is much easier to predict and track while still being very challenging, and the Webcrawlers can now dodge! You'll notice this right away, it's a big change.

Also! Six new perks, Encrypted Server Security, better bounties (simpler, with in-game tracking and the option to reroll), and enemy path jank reduction. Of course, we've done tons of bug fixes, including a truly MASSIVE amount of optimization, resulting in a gain of *40* FPS, even on some low spec systems!

Full details here.

Thanks!
We hope you like all the new stuff! If you do, please feel free to leave a review and let us know on the discord.

Thanks for playing, and Happy Hacking!
superdupergc and Nonadecimal

Black Ice - superdupergc
Like a fancy cake, we're adding more layers to Black Ice. We added rewarding Bounties, the expansive and vertical Volcanyon (with missions!), and both Grenades and Launchers! Read on!


Bounties
First off, we've got bounties now! Bounties are nice little side objectives which grant rare or better loot in return. In-universe, Ouroborous, the famed hacker who made your deck software, is the one paying you to do these bounties. More on him in later patches!

There are about a dozen bounty types, with several subtypes each, which can combine into hundreds of variations. Unlock more as you hack higher level servers! You'll be tasked to with things like killing enemies with a specific weapon types, or Exploit enemies, or hack difficult servers while taking no damage. There's even a chance you'll get an extra hard bounty with a Choice Cube!


Volcanyon
A dense new zone, called the Volcanyon, is now available. This area is targeted at levels 5-15, with dozens of new servers layered in a very vertical environment. There are several new quests to complete here, in addition to all the fun new servers to hack - all leading up to the Volcano, which we are working on next!



Will you hack Machiavelli's Pizza, up on the cliff while watching out for the lava, or will you go straight for the gold and take out WeCare, the insurance company that has been denying your friend's daughter the medicine she needs?



Grenades
Make room on your deck, because you're going to want one of these! We've added not just throwable grenades, but also grenade launchers, in a bunch of different variants. Want to set enemies on fire? Sure! Want to stick an aimbot right before it groups up with its friends? You can! There are even a few unique grenades, like the Vortex Grenade, which pulls enemies and then explodes.


More!
We also did a ton of things you might not notice at first glance, but you'll love! We made it so AI can use booster pads. We upgraded the main UI, so that you can see more at once. We added quest indicators in the world, so you can see where you need to go. We added new affixes, which can show up randomly on weapons, but you can also mod in, like Chance to Pull. And of course, tons of bug fixes. Full details here.



We hope you like all the new stuff! Let us know on the discord.

Thanks for playing, and Happy Hacking!
superdupergc and nonadecimal
Black Ice - superdupergc
Hi everyone! I just did a quick bugfix patch that was on the indev patch, but I figured y'all would want on live. I say it's a bugfix patch, but there are some nice quality of life improvements and a couple of new item variants too. Check it out!

Next up, we're working on bounties! We've got them mostly working on our development version and hopefully we'll have something to test on indev in a few weeks.

  • Added some fire-based executables, with punny names. I won't tell you all of them here!
  • Added a new unique EMP, Halt and Catch Fire
  • Sniper weapons now have a wider range of firing rates (some are slower now)
  • Fixed several bugs in the overpass area (thanks o-goncho and others!)
  • Minions now prioritize the player's damage taken over their own when deciding aggro
  • Dark enemies now have a grey outline to differentiate them more when highlighted
  • Fixed an issue where Remote exploits would not properly detonate
  • Aimbots now have *much* faster projectiles at high level, (15 scaling to 50 in NG++)
  • Spidermines should properly reacquire targets if their first target dies now
  • Reduced Mine damage
  • Servers leveling up from killing players or other servers is now called Upgraded and can spawn in the world as a regular security affix. Level is +3 on top of the sector's max level instead of server level
  • Fixed Upgraded server not removing skulls when taken over sometimes
  • Hostile takeovers can no longer be from one server to that same server
  • Fixed an issue where ranged enemies could get stuck and ignore things when not finding cover positions

  • NOW FOR THE MOST REQUESTED:
  • Escalating servers now cap out at 5x power
  • Scopes now reduce aim sensitivity when used
Black Ice - superdupergc
*checks notes* Yep, Biggest Black Ice Patch Ever. Everything is getting bigger and better, which is why this patch is called Escalation. Also, the game is on sale for the Steam Summer Sale, so jump in!

It's been a while since I've updated the live version of the game 😅, but don't think that we haven't been hard at work! We've actually done over 45 weekly patches of the game on the Indev version, and now it's time for everyone to see all the new stuff! First, a preview:

http://www.youtube.com/watch?v=6S-kbHAvhz4
A Whole New World
We've overhauled the entire world, adding new areas to the Supermesh, starting with a central hub called The Arcade. Explore intricate new combat areas like the overpass, alley and scar sections, as well as traversal areas like the Forest. And we're not done yet! We'll be adding stories, servers, and scorporations (and other enemies) into many of these areas soon!

Not only are there a lot of new places to see in the world, there's also a new event that happens periodically as you wander around. Corporate servers will try to perform a Hostile Takeover and hack another server! Will you choose to swoop in and clean up both servers, or will you let them fight and watch as one server takes the other over, gains an ally, and grows more powerful in the process?



Corporation Updates
Corporate security has had a huge upgrade. Not only can Swarm and Dark servers be found anywhere, but also there are now Evading, Escalating, Regenerating, and Explosive servers - a dozen security types in all! And if you thought I'd go easy on you and have only one security type per server, they definitely stack. Have fun with that Ice + Mines + Swarm server. :webcrawler:

To help you prepare for the new servers, the info terminals have been updated to corporate logos, color commentary from Ouroboros (written by Nonadecimal). The terminals even include which types of items that server is more likely to drop, which is great for when you need to upgrade that one piece of software.



Items
Speaking of upgrades - I have so many new items for you to hunt for! Details:
  • Pulse Rifles, which are a fourth modular weapon type which can use the dozen or so modular projectiles
  • Executables, spell-like abilities with longer cooldowns that can be used instantly to fire a burst of projectiles without swapping to the item, allowing for a new type of build we call "Wizard"
  • Exploits, a subtype of Executables that have a bonus ability that triggers when they hit debuffed enemies - like a huge explosion, a burst of projectiles, or calling in a mortar strike
  • Barriers, which are tough summonable shields to defend from projectiles
  • Specialized Mods and Scopes, which focus specific stats
  • Micromissiles and Seekers, which are new types of projectiles with wobbly and homing behaviors

On top of that, I've got more than a dozen new Super Duper unique items to find and create new character builds around, all with punny names because, well, a good pun is its own reword. :LazyThunk:

Weapons and gear are more variable and interesting than ever, with new six new bonus affixes and more affixes in the new customized drop pools. These pools ensure that items don't drop with affixes that don't apply to them, which results in more power for you! Additionally, I've added an important new item mechanic called Charges, which allows items like Executables to store up multiple uses over time.

All these new knobs to create items are accessible to players with the updated modding support, which makes it easier than ever to create and share new items with your friends. The tutorial is built into the csvs, which are now included with every patch in a built in Mods folder! It would actually be possible to enable Steam Workshop support for these types of item mods, so please let me know in the comments if you'd like me to enable that!

One more little thing that I love: dead enemies no longer block shots, which means that a single shotgun blast can take out a whole group of enemies. As you might expect, this feels AMAZING. See below:



New Builds
As always, I am focused on enabling more ways to build your character. To that end, I've added a new perk - Braincase - which heals the player for a percentage of their max health every time they get a headshot.

On top of that, I've overhauled six of the perks which were previously locked you into specific weapons. Now, these perks still apply to those weapons - but also to *all* of your weapons. This means you can now use the Double Data Rate perk which doubles projectiles with a machinegun, or the Aimhax homing perk with a pulse rifle - or both! "I Expect You To Die", the lasgun piercing perk, now adds piercing to *all* weapons, which can be fantastic if you are also running Drunken Master with its dizzy ricocheting projectiles.



Clever Girl...
Enemies now understand how to find cover positions, which means that ranged enemies will climb up on servers to snipe at you, while the melee enemies come at you from all directions. This has a huge difference on game feel!



Polish
And now for the lightning round, a huge list of other small things that we've worked on to improve quality of life, many in response to player suggestions (so keep suggesting things please!)
  • Tons of new sounds, including unique sounds for each enemy and item rarity on pickup
  • The Hack Radius has been completely redone - it animates and reacts to what you're doing. Gorgeous, if I do say so myself.
  • UI updates, including a death report, fancy damage numbers and chat, and inventory updates
  • Visual upgrades including Fog, Depth of Field, and Camera Tilt when strafing
  • Explosions now show their radius, to help aim
  • Players can now change their name and color in multiplayer, see allied players through walls, and share full XP
  • And of course, we've spent a ton of time on bug fixes and performance improvements



Thanks for reading all that. We've been working extremely hard on the game, and we're very proud of what we've accomplished. Looking ahead, I'm planning on working on Bounties next, while Nonadecimal will be working on stories and new areas! Let me know what you're excited about, either here or on the discord.

Thanks a bunch,
Super Duper Garrett Cooper
Black Ice - superdupergc
Reports are coming in

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l̴̢͍̖̮̤̜̉̅͆̒̐͂͝ͅò̵̼̞͕̺̲̤̓́̕c̸̼̆̓͊ã̸̢̡̢̦̲̙̱̙̹̜̓́̓̍̅̀̐̚͝l̶̡͉̪͖̦̠͍̭̮̼̇̾͋ ̵͍̩͎̰̀͑͒̈́̌SWARM SERVERS ̴̡̤̙̣̼̄̔̂̈́h̴̛̲͍̤͇͎̋̆͒͠ă̸̛̹͕̱̩̻̭͇̩͓̏͊̊͐̽̎͝v̶̫̳̝̻͒̆̏́̊ȩ̶͎͙̪̬̤̘̈́̽̌̅̍͘͘ ̶̡̤͉̪͋͊͗͂͑͑̒͝h̶̙̞̤̩͈̯͚̹͋̐̊̅̋̒͜a̸̡̛̭͚̰̿́͛̾͆̕v̵̝̫̝͙̹̳͚̣͗͊́͑i̸͔͕̝̲̲̯͇̒̂n̸̡̨̛̘̙̘̥͔̉̃ḡ̶̺̱̖̝̪̘̮̙͖̟́͂͆̐̐̏̀̓.̶͖̌̒̊̃̈́̿̚.̵̨̯̮̪̬̰͍̋̓̄̆̄




.̵̧͖͎̝̹̞̯̪̾͗̈́̋̀̈́͘͠͝ ̵̰̦͒̄̾͒̈́͒̿͠c̶̨̙̈͋̆o̶̦̜͙͓͖̺͍͑͊̃́̅̍̏͑͘r̵̞̺̠͋r̸̙͚͊̀̈̌͘ų̶̫̳̱͍͚̭̯̤̻́͑p̷͕͆͜t̶͍̯̰̬̹̗͙̒̄̄̈́ė̸͎̍̒̽͛̕͠d̴͕͍͔̞̪̻̪̦̺̬̓͠ ̵̤͔̝̤͗̍͊͊̀̔̓͋͠ǫ̸͉̭̦̽̍̒͛͆̈́͌́̚͜ṷ̶͉̋͐̒̋͋̄t̵̟̮͇̋̅̓̉̀̒͊̅̊ṱ̷̛̥̅̃̅̍̋̓̈̌̾ţ̶̬͈͖̭̻͕̝̰̅ͅt̴̢̖̫̬̝̖͖̐̉̓͑p̶͙͈͚̘̋̿̈u̸̧͍̱̺͂̀͑͗͗̊̒͆͠͠ṫ̶̥̹̩̘͙̥̈̉͠ţ̸̳̤̜̙̹̱̫̍̆͒̒̅̄̅͆͋̓t̴͎̜̮̺̪̫̖̱͙̺́͑͆t̴͇̃t̵̢̥͎̠̥̹̩̑̈



And then only 🐱?! Console jockeys, you'd better investigate!
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