One of my favourite things about end of year lists on RPS is they never match the personal list of any individual writer. They’re a compromise between us all, an erratic, uncoordinated vote where consensus sees games of real worth rising to the top and filling our annual advent calendar. It makes for a list that’s far more broad and useful to the largest number of readers. And because it’s driven by nothing other than what we’ve all enjoyed that year is equally likely to be filled with the tripliest of As and the most obscure of indies. Still though, it leaves me wanting to say, “But! But there are THESE games too!” So below is my list of >my favourite games of 2016, far less useful to far fewer readers, but goodness me, a collection of games that deserve adulation.> … [visit site to read more]
This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Enter the Gungeon [official site].
Enter the Gungeon s conception was an idle conversation about what shape a game called Enter the Gungeon would take. And here s what it led to:
1. It s a dungeon-crawler in which you shoot guns.2. You re entering the Gungeon to find a gun so powerful it can kill the past.3. Every enemy is a bullet.4. The enemy bullets shoot bullets.
Great gouts of bullets. Bullets which radiate and fan out like flowers across the screen. Because if you re going to make a game about guns, it kind of makes sense that it would feature:
THE MECHANIC: Bullet hell