This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Enter the Gungeon [official site].
Enter the Gungeon s conception was an idle conversation about what shape a game called Enter the Gungeon would take. And here s what it led to:
1. It s a dungeon-crawler in which you shoot guns.2. You re entering the Gungeon to find a gun so powerful it can kill the past.3. Every enemy is a bullet.4. The enemy bullets shoot bullets.
Great gouts of bullets. Bullets which radiate and fan out like flowers across the screen. Because if you re going to make a game about guns, it kind of makes sense that it would feature:
THE MECHANIC: Bullet hell
As December approaches like a runaway sled and we prepare to say our goodbyes to 2016, it’s natural to reflect on the year as a whole. Those reflections could easily take the form of laments but we’re keeping our focus firmly on the world of PC games, where we’ve identified ten trends that may not have defined 2016, but have certainly helped to shape it. We delve into Sorcery and synthwave, DOOM and Danganronpa, and much more besides.