Enter the Gungeon - DecoyOctorok
Hey Gungeoneers,

First, the sad news; the Supply Drop Update as a whole needs a little more time to cook before we're ready for a full release, and with the upcoming holidays, this realistically means we won't be ready for launch until January.

While we're disappointed to report this, we also have some good news... the majority of the Supply Drop is ready to go, so we're releasing these portions on the public beta branch today. If you'd like to start playing with these right now, you can switch to the beta easily in Steam by right clicking Enter the Gungeon, going to Properties, opening the Betas tab, and choosing "beta_public" from the dropdown. Steam should automatically start downloading the beta version. If you are reading this message, it should be live!

UPDATE: For those interested, patch notes for the ongoing beta will be posted here.



Anyone who has been following the development of the Supply Drop Update closely knows that it has, sadly, been progressing more slowly than we would have liked or predicted. As always, we apologize for this and thank you for your enthusiasm and continued patience while we finish up the remaining work on the update. Specifically, while the update is nearly complete, a few things that are planned for the update require further testing and polish. Secondly, the update text is still being localized, and the current timeline sets its completion at early January. For this reason, the beta is in English only. You can play the update in any other language- but you will see the message “String Not Found” for any update content.

We really hate to have to delay the update further, so we are doing this beta as a way to get fans playing it as soon as possible. We really hope you enjoy it.

So... what's in the beta?!







Ever thought it was weird that the Mines only had 2 bosses? Us too! The Mine Flayer has emerged from the deep to torment your mind with his sinister bell.





*Well, Key Bullet Kin... you'll have to hunt them down before they escape if you want to collect their shiny key-shaped corpses!





This is probably our most requested feature. You can now save between floors and resume your run at a later time. Just speak with the red button located at all floor exits, tell him you'd like to save and hop into the cryochamber.





Looking for a challenge? Free Daisuke and you'll have access to the Challenge Mode run modifer, which provides random restrictions and modifications as you progress through the Gungeon. The deeper you go the more modifiers you'll have to contend with; we wish you luck!





Doug peddles exotic goods from around the galaxy; rescue him and gain access to his traveling emporium. Some of the best equipment in Gungeon can be purchased from him, roughly half of his inventory is available in the beta.







Explore some of the 100+ new rooms, unlock 20+ new guns/items, and challenge several new enemies.



(or what is NOT in the beta, but will be included in the full Supply Drop Update.)

The full Supply Drop release next month will include pasts for both secret characters, alternate Bullet/Robot costumes and an additional ~13 guns/items… along with a few secrets. Naturally, we will also continue to tweak, polish, and balance the beta content for the full release. Oh yeah, and other languages- including simplified Chinese!



You can freely switch to the beta and continue from your current save, and when the final version is released next month, you can switch back to the main branch and continue your progress. While we do not anticipate save issues, as with any beta we must advise that you make a backup of your saves before you switch to the beta branch! For reference, they are located here:

  • Windows: %USERPROFILE%/AppData/LocalLow/Dodge Roll/Enter the Gungeon
  • OSX: ~/Library/Application Support/Dodge Roll/Enter the Gungeon
  • Linux: ~/.config/unity3d/Dodge Roll/Enter the Gungeon

If you would like to assist in assuring the quality and stability of the final release of the Supply Drop Update, we welcome your aid! As always please send any bug reports or other relevant feedback to bugreports@dodgeroll.com, or make a post on the Technical Issues form. We will be monitoring both closely over the next few weeks. We do read Twitter messages, but it is not the ideal way to communicate, especially if we need more information. Sometimes the causes of bugs are not obvious, and in those cases getting a log file can be critical to our ability to find and solve the issue. If the game should crash, or there is some strange bug where something is behaving “obviously wrong,” please stop the game- and BEFORE RUNNING IT AGAIN find and copy log file and send it to us! Details about logs can be found here.

  • Windows: ~/<Path_To_Game>/ETG_Data/output_log.txt
  • OSX: ~/Library/Logs/Unity/Player.log
  • Linux: ~/.config/unity3d/CompanyName/ProductName/Player.log


And finally...












Enter the Gungeon - Rubel
Hey Gungeoneers,

First, the sad news; the Supply Drop Update as a whole needs a little more time to cook before we're ready for a full release, and with the upcoming holidays, this realistically means we won't be ready for launch until January.

While we're disappointed to report this, we also have some good news... the majority of the Supply Drop is ready to go, so we're releasing these portions on the public beta branch today. If you'd like to start playing with these right now, you can switch to the beta easily in Steam by right clicking Enter the Gungeon, going to Properties, opening the Betas tab, and choosing "beta_public" from the dropdown. Steam should automatically start downloading the beta version. If you are reading this message, it should be live!

UPDATE: For those interested, patch notes for the ongoing beta will be posted here.



Anyone who has been following the development of the Supply Drop Update closely knows that it has, sadly, been progressing more slowly than we would have liked or predicted. As always, we apologize for this and thank you for your enthusiasm and continued patience while we finish up the remaining work on the update. Specifically, while the update is nearly complete, a few things that are planned for the update require further testing and polish. Secondly, the update text is still being localized, and the current timeline sets its completion at early January. For this reason, the beta is in English only. You can play the update in any other language- but you will see the message “String Not Found” for any update content.

We really hate to have to delay the update further, so we are doing this beta as a way to get fans playing it as soon as possible. We really hope you enjoy it.

So... what's in the beta?!







Ever thought it was weird that the Mines only had 2 bosses? Us too! The Mine Flayer has emerged from the deep to torment your mind with his sinister bell.





*Well, Key Bullet Kin... you'll have to hunt them down before they escape if you want to collect their shiny key-shaped corpses!





This is probably our most requested feature. You can now save between floors and resume your run at a later time. Just speak with the red button located at all floor exits, tell him you'd like to save and hop into the cryochamber.





Looking for a challenge? Free Daisuke and you'll have access to the Challenge Mode run modifer, which provides random restrictions and modifications as you progress through the Gungeon. The deeper you go the more modifiers you'll have to contend with; we wish you luck!





Doug peddles exotic goods from around the galaxy; rescue him and gain access to his traveling emporium. Some of the best equipment in Gungeon can be purchased from him, roughly half of his inventory is available in the beta.







Explore some of the 100+ new rooms, unlock 20+ new guns/items, and challenge several new enemies.



(or what is NOT in the beta, but will be included in the full Supply Drop Update.)

The full Supply Drop release next month will include pasts for both secret characters, alternate Bullet/Robot costumes and an additional ~13 guns/items… along with a few secrets. Naturally, we will also continue to tweak, polish, and balance the beta content for the full release. Oh yeah, and other languages- including simplified Chinese!



You can freely switch to the beta and continue from your current save, and when the final version is released next month, you can switch back to the main branch and continue your progress. While we do not anticipate save issues, as with any beta we must advise that you make a backup of your saves before you switch to the beta branch! For reference, they are located here:

  • Windows: %USERPROFILE%/AppData/LocalLow/Dodge Roll/Enter the Gungeon
  • OSX: ~/Library/Application Support/Dodge Roll/Enter the Gungeon
  • Linux: ~/.config/unity3d/Dodge Roll/Enter the Gungeon

If you would like to assist in assuring the quality and stability of the final release of the Supply Drop Update, we welcome your aid! As always please send any bug reports or other relevant feedback to bugreports@dodgeroll.com, or make a post on the Technical Issues form. We will be monitoring both closely over the next few weeks. We do read Twitter messages, but it is not the ideal way to communicate, especially if we need more information. Sometimes the causes of bugs are not obvious, and in those cases getting a log file can be critical to our ability to find and solve the issue. If the game should crash, or there is some strange bug where something is behaving “obviously wrong,” please stop the game- and BEFORE RUNNING IT AGAIN find and copy log file and send it to us! Details about logs can be found here.

  • Windows: ~/<Path_To_Game>/ETG_Data/output_log.txt
  • OSX: ~/Library/Logs/Unity/Player.log
  • Linux: ~/.config/unity3d/CompanyName/ProductName/Player.log


And finally...












Enter the Gungeon - contact@rockpapershotgun.com (Alex Wiltshire)

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Enter the Gungeon [official site].

Enter the Gungeon s conception was an idle conversation about what shape a game called Enter the Gungeon would take. And here s what it led to:

1. It s a dungeon-crawler in which you shoot guns.2. You re entering the Gungeon to find a gun so powerful it can kill the past.3. Every enemy is a bullet.4. The enemy bullets shoot bullets.

Great gouts of bullets. Bullets which radiate and fan out like flowers across the screen. Because if you re going to make a game about guns, it kind of makes sense that it would feature:

THE MECHANIC: Bullet hell

… [visit site to read more]

Enter the Gungeon - Rubel
Hey Gungeoneers,

We're releasing a new beta today on the public beta branch with some updates to the Save and Exit feature based on your feedback and bug reports. Thanks for all the information so far, please continue posting feedback on the Steam Discussions and sending bugs to the Technical Discussions area or our bug reporting email bugreports@dodgeroll.com

Also, don't forget to check out the Enter the Gungeon Gun Contest! There are 10 days left to enter with over 50 submissions so far; the winners will be chosen with the help of our own Dave Crooks, designer on Gungeon, and will be announced on January 7th.

And yes, the Supply Drop update is coming very soon!

Patch Notes
  • Added save buttons to secret floor entrances (these will only appear if you've traveled to the appropriate secret floor previously)
  • Removed the save button from the tutorial floor
  • Fixed a freeze caused by saving while holding the Metronome
  • Loading a save now correctly replenishes up to two blanks
  • Map zoom levels are now correctly saved in the player options file
  • Selecting "Quick Start" during the into now loads a midgame save if one is present
  • Saves now correctly track remaining item uses (e.g. chaff grenades)
  • Fixed a rare issue where Gungeon was unable to save any game data at all
Enter the Gungeon - Rubel
Hey Gungeoneers,

We're releasing a new beta today on the public beta branch with some updates to the Save and Exit feature based on your feedback and bug reports. Thanks for all the information so far, please continue posting feedback on the Steam Discussions and sending bugs to the Technical Discussions area or our bug reporting email bugreports@dodgeroll.com

Also, don't forget to check out the Enter the Gungeon Gun Contest! There are 10 days left to enter with over 50 submissions so far; the winners will be chosen with the help of our own Dave Crooks, designer on Gungeon, and will be announced on January 7th.

And yes, the Supply Drop update is coming very soon!

Patch Notes
  • Added save buttons to secret floor entrances (these will only appear if you've traveled to the appropriate secret floor previously)
  • Removed the save button from the tutorial floor
  • Fixed a freeze caused by saving while holding the Metronome
  • Loading a save now correctly replenishes up to two blanks
  • Map zoom levels are now correctly saved in the player options file
  • Selecting "Quick Start" during the into now loads a midgame save if one is present
  • Saves now correctly track remaining item uses (e.g. chaff grenades)
  • Fixed a rare issue where Gungeon was unable to save any game data at all
Enter the Gungeon - Rubel
Hey Gungeoneers,

We're releasing a new beta today on the "beta_public" branch that includes a Save and Exit option at the end of each floor. Please try it out and send any feedback or bugs you find our way (via the Steam Discussions)! For now this beta is only available on Windows and in English, but will be released fully with the Supply Drop update, coming soon!

How do I get it?

If you're interested in joining the public_beta, you can opt in from Steam by going to Enter the Gungeon > Properties > Betas and selecting "beta_public" from the drop down). To verify you have the beta, look for "1.0.11 save beta" at the bottom right of the title screen. (If you don't see beta_public option, restart Steam to update the list)

How do I do it?

At the end of each floor in the final elevator room, there will be a big red button next to the elevator; hit it and the elevator will be replaced with a cyrochamber, which when entered, will save your current run and put you back on the title screen. You can resume your run from the title screen at a later time and you'll start at the beginning of the next floor.



Doesn't this make the game way easier?!

No, whenever you die or exit the game in any other way, your save is deleted. This is only a system to allow you to take breaks during long runs, not a way to save and retry until you succeed.

Where's the Supply Drop update?!

It's coming! We're in the balancing/polishing/bugtesting phase now, and this save beta is one more step toward its release!
Enter the Gungeon - Rubel
Hey Gungeoneers,

We're releasing a new beta today on the "beta_public" branch that includes a Save and Exit option at the end of each floor. Please try it out and send any feedback or bugs you find our way (via the Steam Discussions)! For now this beta is only available on Windows and in English, but will be released fully with the Supply Drop update, coming soon!

How do I get it?

If you're interested in joining the public_beta, you can opt in from Steam by going to Enter the Gungeon > Properties > Betas and selecting "beta_public" from the drop down). To verify you have the beta, look for "1.0.11 save beta" at the bottom right of the title screen. (If you don't see beta_public option, restart Steam to update the list)

How do I do it?

At the end of each floor in the final elevator room, there will be a big red button next to the elevator; hit it and the elevator will be replaced with a cyrochamber, which when entered, will save your current run and put you back on the title screen. You can resume your run from the title screen at a later time and you'll start at the beginning of the next floor.



Doesn't this make the game way easier?!

No, whenever you die or exit the game in any other way, your save is deleted. This is only a system to allow you to take breaks during long runs, not a way to save and retry until you succeed.

Where's the Supply Drop update?!

It's coming! We're in the balancing/polishing/bugtesting phase now, and this save beta is one more step toward its release!
Owlboy - contact@rockpapershotgun.com (Alexander Chatziioannou)

As December approaches like a runaway sled and we prepare to say our goodbyes to 2016, it’s natural to reflect on the year as a whole. Those reflections could easily take the form of laments but we’re keeping our focus firmly on the world of PC games, where we’ve identified ten trends that may not have defined 2016, but have certainly helped to shape it. We delve into Sorcery and synthwave, DOOM and Danganronpa, and much more besides.

… [visit site to read more]

Enter the Gungeon - Rubel
Hey Gungeoneers,

The intrepid modders over at the Enter the Gungeon Discord server and Mod Workshop are hosting a gun design contest; submit your gun design and art for a chance to have them mod it into the game! Winners will also receive a key for the Gungeon Collector's Edition, and top prize will get this adorable Bullet Kin Plushie!

Check out the full contest site here: http://releases.modworkshop.net/GungeonContest/

We're looking forward to see what you all come up with!

Enter the Gungeon - Rubel
Hey Gungeoneers,

The intrepid modders over at the Enter the Gungeon Discord server and Mod Workshop are hosting a gun design contest; submit your gun design and art for a chance to have them mod it into the game! Winners will also receive a key for the Gungeon Collector's Edition, and top prize will get this adorable Bullet Kin Plushie!

Check out the full contest site here: http://releases.modworkshop.net/GungeonContest/

We're looking forward to see what you all come up with!

...