Enter the Gungeon - Rubel
Hey Gungeoneers,

We're releasing a new beta today on the "beta_public" branch that includes a Save and Exit option at the end of each floor. Please try it out and send any feedback or bugs you find our way (via the Steam Discussions)! For now this beta is only available on Windows and in English, but will be released fully with the Supply Drop update, coming soon!

How do I get it?

If you're interested in joining the public_beta, you can opt in from Steam by going to Enter the Gungeon > Properties > Betas and selecting "beta_public" from the drop down). To verify you have the beta, look for "1.0.11 save beta" at the bottom right of the title screen. (If you don't see beta_public option, restart Steam to update the list)

How do I do it?

At the end of each floor in the final elevator room, there will be a big red button next to the elevator; hit it and the elevator will be replaced with a cyrochamber, which when entered, will save your current run and put you back on the title screen. You can resume your run from the title screen at a later time and you'll start at the beginning of the next floor.



Doesn't this make the game way easier?!

No, whenever you die or exit the game in any other way, your save is deleted. This is only a system to allow you to take breaks during long runs, not a way to save and retry until you succeed.

Where's the Supply Drop update?!

It's coming! We're in the balancing/polishing/bugtesting phase now, and this save beta is one more step toward its release!
Enter the Gungeon - Rubel
Hey Gungeoneers,

We're releasing a new beta today on the "beta_public" branch that includes a Save and Exit option at the end of each floor. Please try it out and send any feedback or bugs you find our way (via the Steam Discussions)! For now this beta is only available on Windows and in English, but will be released fully with the Supply Drop update, coming soon!

How do I get it?

If you're interested in joining the public_beta, you can opt in from Steam by going to Enter the Gungeon > Properties > Betas and selecting "beta_public" from the drop down). To verify you have the beta, look for "1.0.11 save beta" at the bottom right of the title screen. (If you don't see beta_public option, restart Steam to update the list)

How do I do it?

At the end of each floor in the final elevator room, there will be a big red button next to the elevator; hit it and the elevator will be replaced with a cyrochamber, which when entered, will save your current run and put you back on the title screen. You can resume your run from the title screen at a later time and you'll start at the beginning of the next floor.



Doesn't this make the game way easier?!

No, whenever you die or exit the game in any other way, your save is deleted. This is only a system to allow you to take breaks during long runs, not a way to save and retry until you succeed.

Where's the Supply Drop update?!

It's coming! We're in the balancing/polishing/bugtesting phase now, and this save beta is one more step toward its release!
Owlboy - contact@rockpapershotgun.com (Alexander Chatziioannou)

As December approaches like a runaway sled and we prepare to say our goodbyes to 2016, it’s natural to reflect on the year as a whole. Those reflections could easily take the form of laments but we’re keeping our focus firmly on the world of PC games, where we’ve identified ten trends that may not have defined 2016, but have certainly helped to shape it. We delve into Sorcery and synthwave, DOOM and Danganronpa, and much more besides.

… [visit site to read more]

Enter the Gungeon - Rubel
Hey Gungeoneers,

The intrepid modders over at the Enter the Gungeon Discord server and Mod Workshop are hosting a gun design contest; submit your gun design and art for a chance to have them mod it into the game! Winners will also receive a key for the Gungeon Collector's Edition, and top prize will get this adorable Bullet Kin Plushie!

Check out the full contest site here: http://releases.modworkshop.net/GungeonContest/

We're looking forward to see what you all come up with!

Enter the Gungeon - Rubel
Hey Gungeoneers,

The intrepid modders over at the Enter the Gungeon Discord server and Mod Workshop are hosting a gun design contest; submit your gun design and art for a chance to have them mod it into the game! Winners will also receive a key for the Gungeon Collector's Edition, and top prize will get this adorable Bullet Kin Plushie!

Check out the full contest site here: http://releases.modworkshop.net/GungeonContest/

We're looking forward to see what you all come up with!

Nov 7, 2016
Enter the Gungeon - Rubel
Just to be clear, this is NOT the Supply Drop Update! We're still working hard on that update, but we had a few crash issues (and some simple bug fixes) that we didn't want to delay for the full supply drop release.

Hope everyone enjoyed some of the challenge mode previews on Twitch.tv!

Patch notes below:

Major
  • Another round of engine updates to solve some crashing issues and glitchy/fast/slow audio playback

Bug Fixes
  • Rainbow chest drops will no longer spawn in walls
  • Fixed a bug which caused Flame Hand shots to hit walls behind the player when fired
  • Fixed a bug which could cause Bullet Hell to fail to generate
  • Fixed a soft lock during boss intros that could be caused by some duct tape combinations
  • Coolness now correctly reduces the chances of chests having a fuse (instead of increasing it)
  • Fixed a crash caused by device model checks
  • Fixed an issue where the Old Bullet King was showing normal Bullet King text
  • Fixed an issue where teleporting onto and unlocking the first secret floor entrance could fail to transition properly
  • Fixed an issue where two minimaps could appear on the first secret floor in coop
  • Fixed an issue where the Heroine VFX could persist after reloading or rolling
  • Fixed an issue where teleporters could spawn outside of some rooms' normal bounds
  • Fixed a rare issue which could cause electrifying goop to create an extreme slowdown
  • Fixed a problem with unbinding some controls
  • Fixed a number of exceptions (silent issues that can cause odd gameplay behavior)
Nov 7, 2016
Enter the Gungeon - Rubel
Just to be clear, this is NOT the Supply Drop Update! We're still working hard on that update, but we had a few crash issues (and some simple bug fixes) that we didn't want to delay for the full supply drop release.

Hope everyone enjoyed some of the challenge mode previews on Twitch.tv!

Patch notes below:

Major
  • Another round of engine updates to solve some crashing issues and glitchy/fast/slow audio playback

Bug Fixes
  • Rainbow chest drops will no longer spawn in walls
  • Fixed a bug which caused Flame Hand shots to hit walls behind the player when fired
  • Fixed a bug which could cause Bullet Hell to fail to generate
  • Fixed a soft lock during boss intros that could be caused by some duct tape combinations
  • Coolness now correctly reduces the chances of chests having a fuse (instead of increasing it)
  • Fixed a crash caused by device model checks
  • Fixed an issue where the Old Bullet King was showing normal Bullet King text
  • Fixed an issue where teleporting onto and unlocking the first secret floor entrance could fail to transition properly
  • Fixed an issue where two minimaps could appear on the first secret floor in coop
  • Fixed an issue where the Heroine VFX could persist after reloading or rolling
  • Fixed an issue where teleporters could spawn outside of some rooms' normal bounds
  • Fixed a rare issue which could cause electrifying goop to create an extreme slowdown
  • Fixed a problem with unbinding some controls
  • Fixed a number of exceptions (silent issues that can cause odd gameplay behavior)
Enter the Gungeon - br33dlove


Hey Gungeoneers, there are now Enter the Gungeon socks available on the Devolver Digital merch store! Grab yourself a pair or get the bundle with both pairs + the game for $25!

http://merch.devolverdigital.com/
Enter the Gungeon - br33dlove


Hey Gungeoneers, there are now Enter the Gungeon socks available on the Devolver Digital merch store! Grab yourself a pair or get the bundle with both pairs + the game for $25!

http://merch.devolverdigital.com/
Sep 27, 2016
Enter the Gungeon - Rubel
Just to be clear, this is NOT the Supply Drop Update! We're hard at work on that update (particularly pasts at the moment) and it will be released as soon as it's ready!

In the meantime, we've built up quite a list of bug fixes and quality-of-life improvements that we're releasing today ahead of the content update. These have been on the public beta branch for a while now, but some critical bugs caused by an engine update have kept us from releasing this to everyone; with all of these issues now resolved or worked around, we're ready for the release of 1.0.10! As always, if you see any issues please post on the Steam support forums or email us directly at bugreports@dodgeroll.com.

EDIT: We're looking into a problem some players are experiencing with glitchy audio. If you'd like to use the old version until we have this fixed, you can select "1.0.9" from the Betas menu in Steam.

Patch notes below:

Major
  • Upgraded Unity (game engine) and Wwise (sound engine) to improve compatibility
  • Improved VRAM usage (should prevent some crash bugs)
  • Include C++ Redistributable DLLs to fix a "stuck at black screen" issue some users experienced when launching the game
  • Gungeon will now default to DirectX 11 if available

Improvements
  • Added a more reliable way to encounter Brother Albern and his Lies
  • Brother Albern's chest can no longer spawn as a Mimic or have a fuse
  • Flying players can now access the maintenance room (for unlocking shortcuts)
  • Revamped the Duct Tape item; the item now must be activated twice to be used (once on each gun to combine), and the UI properly reflects taped guns' status
  • Improved the Yari's damage output to bosses
  • You can now quick reload with the Cog of Battle by simply clicking the "Fire" button
  • Corpses will no longer vanish on low quality settings if the player has the Melted Rock
  • Players can no longer take fire damage while in a conversation
  • Improved the Big Boy item
  • Greatly improved the Flame Hand
  • The Gunboots' shots will no longer be blocked by orbitals
  • Added a failsafe to the Gun That Can Kill The Past--if mouse clicks are not registering, it can now be fired by holding the interact key.
  • Forge Hammers and the Ammoconda's turrets are now affected by the Aged Bell
  • The iBomb Companion App should now destroy all enemy exploding projectiles when activated
  • Flipping tables near barrels will no longer destroy the barrel (this was especially annoying for the water barrel on the first floor)
  • Made bouncing bullets more consistent; all bullets that reflect off walls should have a consistent visual trail, which disappears when no bounces remain
  • Pressing Left Alt no longer makes the game blurry (... lol)
  • Bouncing/spawning projectiles that hit player orbitals will no longer bounce/explode (this was causing some unfair damage)
  • The Bullet Bore can now kill Lead Maidens
  • Gave the RC rockets a very small delay before tracking to reduce rocket overlap
  • Button presses that close the pause menu are no longer registered in game as well (which could cause players to accidentally purchase shop items, etc.)
  • Secret characters can now use the shrine in the first room
  • Blasphemy is now affected by more passives (Scattershot, Double Vision)
  • The Owl will no longer attempt to blank the player's bullets
  • The Owl's blanks will no longer destroy special projectiles (boomerang, chaff grenade, etc)
  • Added the Gungeon font to the game in a way that makes it more accessible to modders
  • Rainbow chests can no longer be mimics
  • The Ring of Chest Friendship now *actually* increases the chances of a chest appearing (previously it only increased the chance of a room clear reward appearing)

Bug Fixes
  • Fixed a memory leak caused by using the slow motion gun select menu frequently
  • Fixed the bug where killing a Blobulon could result in the current room unsealing even though two Blobuloids were spawning (FINALLY! Thanks everyone for the videos of this issue, they were extremely helpful!)
  • Fixed multiple situations where chests could drop items into pits
  • Fixed a bug where killing Mimics in hallways could cause all kinds of strange behavior
  • Fixed a bug which was preventing the Enraging Photo and Battery Bullets from dropping once unlocked
  • Fixed the Zilla Shotgun's ammo usage
  • Fixed a crash during dungeon generation caused by the Sense of Direction
  • Fixed a bug which could cause secondary merchants to have fewer (or no) items for sale
  • Fixed an issue where the secret characters had 1 less i-frame during their dodge roll
  • Fixed a bug where falling into a pit with the Super Hot Watch resulted in a very long delay
  • Fixed an issue where followers wouldn't shoot mimics if they left their initial room
  • Fixed a rare issue that prevented some players from saving any data
  • Fixed several issues caused by certain items combined with the Polaris
  • The Metronome is no longer broken by gun swaps in Blessed Gun runs
  • Fixed an issue where the Gun Cultists had several unintended i-frames
  • Fixed a bug where picking up the Bloodied Scarf while dodgerolling would break the game
  • Fixed several issues with the <REDACTED> fight (final final final boss)
    • Phase 1/2: Fixed a freeze caused by having a dead player in co-op
    • Phase 2: Fixed a freeze caused by falling into the pit during the transition
    • Phase 3: Fixed a bug where the boss could hit players with a seemingly invisible bullet
    • Phase 3: Fixed a bug where the circular attack could be entirely removed with a few small explosions
  • Fixed a bug where dying in the mine cart with a gun soul caused control issues
  • Fixed (another) issue where players could become stuck while talking to the dying cop
  • Fixed a visual issue with jammed bullets while using Fast Scaling mode
  • Fixed a bug caused by blowing up the mirror chest
  • Fixed an audio bug caused by chests with fuses
  • Fixed several bugs involving the transition to the second secret level
  • Fixed a UI bug where picking and dropping guns with infinite ammo would cause the ammo count to drift to the left
  • Fixed an issue where the Lost Adventurer dialogue could be interrupted in co-op
  • Fixed a bug caused by spamming the Use key with the Air Strike item
  • Fixed an issue where the Revolvenant's arm bullets could be stuck in an attack
  • Fixed a bug where the Kill Pillars could be killed from outside the boss room with certain weapons
  • Fixed a bug where minecarts would move forever if the enemy in them was killed by being frozen
  • Fixed misleading UI when resetting the save progress for Slot D
  • Fixed a bug where Mimics would drop double loot when pushed into a pit
  • Fixed a strange issue where using an ice weapon with Exploding Bullets would cause all future explosions to freeze
  • Fixed a UI bug caused by items that increase the player's ammo capacity
  • Fixed a bug where teleporters could spawn outside of room bounds
  • Fixed an issue where the Frifle hunt achievement would unlock one step early
  • Fixed a bug where getting the Mimic Tooth Necklace could cause visual glitches on chests that have already been destroyed
  • Fixed an issue where RPG missiles would travel directly through a certain secret wall on the first floor
  • Fixed a minor visual bug in the Sorceress's room
  • Fixed a bug which could prevent Mimic's from animating (while still hidden)
  • Fixed a bug that prevent the Treadnaught from dropping money like other bosses
  • Fixed an issue where the DraGun's rocket attack could damage the player *during* his phase transition
  • Fixed an issue where the Magic Lamp would only affect the Ammoconda if he was hit in the head
  • Players can no longer teleport to teleporters that are not visible in the minimap
  • Fixed a bug where changing the in-game language then discarding those change could result in a language/font mismatch
  • Gunsling King can no longer require you to clear a room with "Spice"
  • Going to the final area in the Forge with the fullscreen map up no longer locks the map on screen
  • Fixed a memory crash caused by using the Microtransaction Gun with a large amount of currency (a.k.a. our accidental cheat prevention bug :D)
  • Fixed an issue where pausing the game while holding down the trigger to fire the Gun That Can Kill The Past would result in a soft lock
  • Fixed a bug where using alternate blank layouts didn't work in the Pilot's past
...