Welcome to the Caribbean set of updates has started.
New ships
Le Suffren/Redoutable The Great Redoutable that bravely fought against 3 British and almost boarded HMS Victory has been added to the game as an imported ship.
Le Duguay-Trouin/HMS Implacable The great tragedy for the age of sail history happened when the ship that participated in Trafalgar was sank by a decision of some idiot in the British Government in 1949 https://youtu.be/vObkluMUvWo
We have made amends, the beautiful ship has been fully restored and is now available for sailing in all its glory in Naval Action.
Blueprint added to shipyards.
Permit added to chest.
Admiraal De Ruyter has been added to the game as a ghost ship (it is in but not available because it still requires some tuning. It will be available soon.
New paints have been added to Paint DLC for Redoutable and Implacable.
Fixes
Fixed the rare case where player could spawn in two instances in the same (for example when attacked by to players or NPCs)
Slowed down NPC Port Battle Raiders by 2 knots (they are now 2 knot slower than player ships), Removed penalties to HP and Structure.
Fixed a soft exploit for Labor contracts which allowed generating extra 200LH out of air for an abnormally low cost. (Thanks Captain S. for pointing us to this exploit)
Moved a Mortimer town protection zone 5% upwards away from the Windward passage. They could sill reach this zone but much more rarely.
New player starting mandatory mission Welcome to the Caribbean has been delayed. It is in game but require some more tuning and testing. It will be delivered as soon as final testing is finished. As a result here is an expected patch flow for this expansion
Part 1 - New ships - Will be completed by end of Feb (new flags will also be added)
Part 2 - New player mission and additions and improvements of NPC agression on the OW (inlcuding adding solo privateers to patrol zones in limited numbers)
Part 3 - Cheap edition and new pricing schedule (some pleasant surprises for all captains who own the current version will be in this part)
We have achieved a lot last year: new ships, new missions, trading improvements, thousands of bugs fixed and launched the game. 2019 was better than 2018. Naval Action has been placed into a Steam's Best of 2019 by Valve and was named one of the best releases from Early Access (by revenue) This could only happen because of you Captains! Thank You. We wont let you down.
Of course some grumpy landlubbers will still complain it was all alts, but who cares ;). Please ask those "alts", really ask them to get us on the steam top sellers list in 2020 again.
Here are the plans for the next 1st Half of 2020.
Please propose things that you consider critical that fill the new content rules described below or edit your old posts and link them there.
Under way
Transferred from 2019 2H. New player mission
New player experience is finishing its development.
This mission will rework the starting couple of hours for all new players and will show some of the best features from the start (including large line fights in heavy ships) as it was happening in the early sea trials.
New ships
Redoutable - Imported ship (this month subject to Valve Approval)
Implacable - crafted ship (this month)
Wrecker - crafted ship (February)
HMS Victory Classic Edition - Admiralty Imported Gift ship (1st half of 2020)
Rotterdam - Combat Indiaman (1st half of 2020)
Gross ventre refit will return this or next month
Pandora will become available on Steam for purchase
Low cost edition
Low cost edition is long overdue and will be developed and shipped in 2020. It bring a lot of new faces into the game and will increase gameplay quality for all owners.
Upgrades, Combat model, damage and penetrations tuning
New upgrades (crafted and looted)
Cannon, upgrades
Battle sails and wind curve rebalance
Hull leeway which will make looting much easier
New rewards for main battle activities
PVP Leaderboard rewards
Better patrol rewards
Solo patrol rewards improved
Port battle missions with rewards
On skills and progression and rules for new content (promised in 2h of 2019)
We have cancelled work on changes in progression, current skill book rework, and perks for the following reason
Changing anything players already have causes immense negativity as it is taking something away from them.
Features made for new players can feel that they are done at the expense of old players, who feel they are unfair to the existing community (people who supported the game before), So even if the new progression is amazing it could feel like a robbery for old players even if it is better.
Thus...
We will only add new content if it fulfills the following rules
It must solve a specific problem of the majority or reduce negative outcome for the majority.
It must be beneficial for both new and old players
It must not take anything away that players worked hard to get.
One example for a skill tree that fulfills the above mentioned rules could be a Bravery Skill Tree
Bravery skill tree gives benefits and bonuses to crew when fighting outnumbered
Bravery skill tree levels up when fighting outnumbered
These two things reduce negativity for the majority as everyone is ganked from time to time and everyone would love to get higher chance to sink someone in those situations
On new content
Overall we feel like our hands are tied with the current content. Even positive changes like the PVP 20 Min balancer was very hated, really hated by many initially. Now - many months later it is universally accepted by most pvp players. Its not perfect, not the best but a lot better than anything we had before. Such changes cause a state of uneasiness and beta feel and should not happen when the game is already released.
As a result our focus will only be on to following priorities
New ships
New missions, events, rewards, and activities
Quality of life improvements
Removal of toxicity from community communication
Some improvements in AI
On moderation
Moderation systems in game will need to change drastically to promote friendly community. Current system of in game chat moderation is slow and inadequate.
Developer's assigned moderators were causing claims of bias and negativity. As a result moderation will probably move to the community.
Moderation could be done by
voted player representatives who will moderate their nation in all chats (help, nation and global)
clan leaders and officers who will be able to moderate their clan members in all chats
reports on players will come to player representatives and clan leaders by mail
clan leaders will receive some motivation for taking action on the reports on their members
The systems are going to be worked on this year. meanwhile please use report and ignore for people whose style you do not like
On AI
One important area neglected for a very long time will be Artificial Intelligence. The NPC Ships will learn new tricks and skills
Will position better for broadsides
Will learn to chase and escape better (useful for player fleets and auto-escapes during disconnects)
Will choose targets better and focus fire better
Will sail better closer to land
And some other improvements like better operation as a group
AI improvements become possible as Game Labs as a company continues work on Ultimate Admiral: Age of Sail strategy game, and this year will also start work on a new single player focused game with first person view from deck - Sea Legends - about smugglers and privateers in the Mediterranean and North sea. This research will be shared and will greatly benefit the improvements of quality of PVE combat in Naval Action.
Overall - we have a great 2020 ahead of us. If you want something added to the plan feel free to do it in comments. Please stay on topic when discussing issues. Remember that all feature proposals and changes proposals must fit the 3 point framework
It must solve a specific problem of the majority or reduce negative outcome for the majority.
It must be beneficial for both new and old players
It must not take anything away that players worked hard to get.
Admiralty wishes you wealth, health and happiness in the 2020. Please accept the following traditional christmas gifts in the redeemables in game.
Kiritimati Masts made from the strongest trees found in the famous Christmas (Kiritimati) island visited on 24th December 1777 by the famous Captain Cook.
Edinorog guns that will make your opponents fear your ship.
Elite Christmas gift – Danish 2nd rate Christian.
Redeemables must be claimed before 10th of January 2020. Login any time before that to claim them by going to the Gifts/Rewards section in port.
Holiday conquest truce has been declared. All hostility missions and NPC raids will resume 2nd of January 2020.
We received several questions on how trading works. Here is the brief explanation needed to avoid conspiracy theories.
This high profit trading is not a mistake. OW is risky and you can lose everything. One successful run should set you up for a while, one robbery should not discourage you from trying again. Game should not waste player time by forcing him to do 100 runs. 1 run is as risky as 3. This is a final view on trading.
Making profit
Source - Supply: resources are brought for trading to county capitals (mostly based on their historical origin)
Demand - Consumption: resources are consumed in county capitals
Weak demand - resources can be also sold in any non-consuming port but at a lower price
The further is the consumption port from the source of the resource - the higher the profit (can reach high multiples)
1 very long trip using wind boosts can make more money than several short trips
Supply
Types of supply: there are cheaper trading resources and there are very expensive trading resources. Every county capital has a variety of resources from cheap to expensive
Cheaper resources: are brought in great quantities consistently
Expensive resources (Madagascar jewels): are brought to Caribbean from time to time
If expensive resources are not there - trading IS NOT NERFED - they just were not brought yet (they are rare and expensive for a reason). Just buy other goods or find another less competitive county capital to exploit (hint: or hit other traders getting all the goods for free).
You can no longer place contracts on trading goods (One of the best community proposals that was implemented). This allows you to buy the goods if you are in the port right after their delivery by NPCs
NPC Traders
You can get expensive resources by hitting NPC traders or Player traders too.
NPC traders no longer very cheap heavy goods and are only dedicated to trading. You might hit those jewels near the very distant port and half a million
This will be enough to get you started.
Community Request: well constructed trading guide (video or paper), if we like it it will be posted across all game channels for fame and glory.
Captains. Part 2 of the Seasonal update has been deployed and two hot-fixes provided
Economy changes
Shipbuilding changes
Historically when building ships shipbuilders had a choice to use fresh wood or season it in seasoning sheds and have stronger, slightly lighter timber. Ships built from fresh wood rot easily and were heavier and weaker.
Starting this patch captains will be able to season woods (provided they obtain the blueprint)
Seasoning Shed blueprint added - new building
Seasoning woods blueprints added
New frames and planking types added (indicated by the letter (S)
Tools blueprint added
Trading and NPC privateering overhaul
Price system and trading resource drop systems changed
Trading goods is now one of the most profitable activities on the server
Trading NPCs are no longer constantly overloaded
Trading NPCs sometimes carry expensive loads (especially if you hit them on the end of the trading run with expensive goods)
Privateer chest added to game. Privateer chest will drop from
NPC Port raiders
NPC Privateers in the OW (capital protectors)
Increased drop of Victory marks and Combat medals from Raid Chest
RVR BR Changes
BR for both Player port battles and NPC Port battles have changed
Battle Rating will now depend on port investment points
More investment points = more ships required to protect and defend.
Overall points have been lowered based on the points
55-50 points - 20,000 BR for deep, 2500 for shallow
45-40 points - 10,000 BR for deep, 2000 for shallow
35 and lower - 5000 BR for deep, 1350 for shallow
NPC Raids
Points for capture zone entry have been slightly increased
Combat ships now give 15 points instead of 10
Trading Transports now give 325 points instead of 300
Did not make it due to other issues
Removal of Capital waters limitations.
In one of the following hotfixes only distance will be limiting port choice of attack.
Capital waters will no longer act as choke points
Point changes
Important historical production or trading centers have their investment points increased to 55
Cartagena
Caracas
Bridgetown
Several significant historical centers have their investment points increased to 50 points
Bluefields
Portobelo
Puerto Espana
Other changes
36 Pounders are now allowed on all 32lb french ships
Leopard finalized and ready for release
HP and thickness caps have been increased due to forthcoming cannon rebalance
Increased strength of Upper parts of explosion shockwave - which will demast top sections more often
BR changed for Ingermanland and Wapen
Capital water protection - Also did not get in due to critical bug
Once the feature is deployed privateers will be re-introduced into the game. Privateers will capitals and sometimes venture into important channels. Privateers will sail in strong mixed fleets with intercepting heavy frigates and fast lineships and will provide strong challenge to players operating deep in the capital waters territories.
IMPORTANT
Hotfix was deployed on 30th November 2019.
Privateer fleets route testing
NPC Raid patterns have changed for lower level ports.
NPC Raiders will ALWAYS try to fill the BR limit by lowering class of ships.
So for example for 10000 BR port NPCs will bring 18 Saint Pavels or Bellonas instead of 1st rates. They will continue to use 1 ship.
BR Limits for shallow ports lowered even lower
Nassay 2900
2000 BR limit ports reduced to 1350
1350 BR limit ports reduced to 900
Chinese localization file update
Privateer chests
Hotfix was deployed today, Sunday 1st of December
2 capitals of the Caribbean have updated Privateer fleets
Privateer chest is now dropping from those fleets.
Weight 250 tons so almost any ship can carry it out.
Wind is the movement of air from high pressure to low pressure areas. When sailing you will encounter an open world representation of uneven pressure systems existing across waters around the world from lakes to oceans. By sailing into or close to a wind gust you will be able to get a wind boost and gain extra speed. This will dramatically affect gameplay, travel and accessibility. This is not the last feature we plan to add in terms of wind, but it is one of the most important ones as it saves time, yet still logical and realistic, even if a little bit exaggerated.
NPC Port Battles
Raiders will attack ports on all Servers.
On war server - for testing purposes - for a week, NPC Raiders will just probe ports and will not take control even if they win the port battles. This will give some time to practice and prepare for the real raids that will start in a week or two.
On Peace server raiders will start trying to take control of the national ports (belonging to the NPC governments, giving in 2-3 days the chance for player to recapture them to their clan control.
This feature is extremely important as it brings
Peace server attacking port battles against NPC
Peace server investments
Peace server taxation and clan control
Peace server defensive port battles against NPC
Player Raids for Peace and War servers
Some ports will give missions to raid rich enemy ports in the vicinity. Your goal would be to take 3-6 captains with you, and steal the chest from the trading ship with escort located in a mission near the port that you have to raid (all escorts must be killed). Once you get the chest you must bring it back to the mission giver. If you want to open the chest elsewhere you will have to find a special key. Chest will contain a portion of tax income, and portion of all investments in the raided port. If you do not have a good mission in the vicinity - find somebody who is raiding another port and steal their cargo. Player raid rewards are fully player driven. If all ports are poor, all missions are going to be poor. If ports are developed rewards will make you rich.
Fire
Fire and fire shock mechanics improved. Curves added to control the amount of crew firefighting. Small fires will not require a lot of crew to put down, where 1 meter fire will need maybe 2 crew members, but let the fire grow and crew requirement grows exponentially. If 30% of the ship is in flames = more than 80% of the crew will be firefighting (or running).
Loki Rune
Ship Logbooks
Other changes
Due to travel speed increases - rewards for delivery quests was lowered
Mortar brig damage increased by 30%
Clan allies limit increased 2x
Attack timer slightly lowered to 8 seconds
Overloading is not allowed in battle instances
Localization
Ukrainian language added
Chinese community translation added.
Russian community translation added.
Of course - New Bugs and issues were introduced
P.S.: Expect several hotfixes and additions in the next 2-3 weeks.
Massive update with more than 240+ paints and skins was a success and Painter is now the best selling DLC overcoming Rattvisan.
Around 5-10 paints will move to refits and Navy editions in this forthcoming update.
We plan to continue adding new paints but the process will be slow. It takes a lot of time to prepare a good paints as it not only requires taste and lots of experiments (paints should look ok in all weather and light conditions), but also lots hard technical work from texturing and paint/material creation to memory management (they all have to fit into texture memory limits) to LOD generation (simplified visuals for long distance images to save memory).
Please propose new paints in the relevant topics that we posted.
Information on 3 main features of the update
We are working very hard on the new update and its launch date is getting closer and closer. There are no definitive dates yet. But we are very excited about the forthcoming features. They will truly tie the rvr together, and bring 3 important features to the Peace server.
NPC Port battles will come to Peace server.
NPC will try to capture rich ports from large clans using unique raiding mechanics on both Peace and War servers. If NPC's manage to capture the ports the port will then have to be recaptured. We do not know the intentions of NPC raiders on the port assets (yet).
Most importantly this means that ports could be recaptured from NPCs, which will open clan control, taxation and investments for the Peace server, and long overdue map fluidity.
NSFW Leopard
NSFW HMS Leopard (1775-1790) will be a new imported DLC ship added in this seasonal content update.
Raids
Small groups will be able to raid rich ports for profit and glory. They could become a second or maybe first source of admiralty rewards and money for adventurers like you. They are oriented for all segments of players and will be accessible even to those who only have 1.5 hours in the evening.