Massive update with more than 240+ paints and skins was a success and Painter is now the best selling DLC overcoming Rattvisan.
Around 5-10 paints will move to refits and Navy editions in this forthcoming update.
We plan to continue adding new paints but the process will be slow. It takes a lot of time to prepare a good paints as it not only requires taste and lots of experiments (paints should look ok in all weather and light conditions), but also lots hard technical work from texturing and paint/material creation to memory management (they all have to fit into texture memory limits) to LOD generation (simplified visuals for long distance images to save memory).
Please propose new paints in the relevant topics that we posted.
Information on 3 main features of the update
We are working very hard on the new update and its launch date is getting closer and closer. There are no definitive dates yet. But we are very excited about the forthcoming features. They will truly tie the rvr together, and bring 3 important features to the Peace server.
NPC Port battles will come to Peace server.
NPC will try to capture rich ports from large clans using unique raiding mechanics on both Peace and War servers. If NPC's manage to capture the ports the port will then have to be recaptured. We do not know the intentions of NPC raiders on the port assets (yet).
Most importantly this means that ports could be recaptured from NPCs, which will open clan control, taxation and investments for the Peace server, and long overdue map fluidity.
NSFW Leopard
NSFW HMS Leopard (1775-1790) will be a new imported DLC ship added in this seasonal content update.
Raids
Small groups will be able to raid rich ports for profit and glory. They could become a second or maybe first source of admiralty rewards and money for adventurers like you. They are oriented for all segments of players and will be accessible even to those who only have 1.5 hours in the evening.
This game has been in early access since early 1716. This long time was spent on perfecting the combat model and sailing simulation; which many claim is the best in the world. No game has come close to the replication of the Age of Sail sailing mechanics and combat.
Thank you all for your feedback, bug reports and constructive criticism - you helped to make the game better.
In the next 2 weeks we plan to stabilize the build, provide final updates for localization (including the steam page) and publish the roadmap for the 2019.
War server (pvp) will be stopped today - Tuesday 11th of June for the installation of the release patch and pre-release testing (additional infrastructure and instances added to support the release) Peace server (pve) will continue normally until the launch. Launch window is set for Thursday 13th of June to Friday 14th of June (but if we are able to test everything properly we might release on wednesday evening (kiev time).
Other interesting events that happened on the 13-14th of June
Edict of Milan Munich was founded Battle of Naseby Raid on Medway Declaration of California republic Creation of the United states continental army Star and stripes flag adopted First Oxford Regatta Battle of Villers Bocage First monkey rides a V-2 rocket into space Some famous people were born on the 13-14th of June: including Skarsgard, Alzheimer, Che Guevara and Donald Trump
Summary
Launch between 13th or 14th War Server - will be down from 11th until 13th or 14th of June Peace Server - will be down on 13th of June for long maintenance
Patch has been deployed yesterday on 24th of April.
Main feature of the patch - Port investments.
This is a group feature. Solo players must find a group of friends to use it or join a clan. Imaged - dutch players deciding if they want Caracas to have a +5% speed bonus for shipbuilding or +10% thickness or BOTH
Investments.
Clan alliances can now expand production of resources in ports
Clan alliances can now expand shipbuilding in ports
Clan alliances can now improve defenses in ports
Investments will drop their level after you lose the port, multiple losses of ports will lose all investments (to remove port trading)
Forts destroyed in port battles will have to be rebuilt
Clans will be able to decide who can access the facilities and build them
Once you build the facility you will be able to use it even if you are kicked from clan or alliance (provided you are in the same nation).
Other nations WILL NOT use the facilities and investment benefits
Ship building bonuses are created by clan alliance only if they build ships in their city. Other captains (who are not part of the alliance are not going to be able to hire artisans trained by clans).
Due to limited investment points some cities will have to specialize – in the first iteration there are going to be 2 types of towns
Resource base
Shipbuilding base
Or a mix of two
There is a limited number of ports that can build amazing ships with all the possible bonuses. Nations will have to fight for them.
This is a first iteration of the feature so expect bugs and problems
Map wipe
All forts on map were removed (they can be rebuilt by clans)
Map was reset
Lord protectors were reset,
National leaderboards were reset
Hostility mission changes
Hostility now can be gained only using missions.
OW hostility points are no longer granted to avoid exploits.
Hostility generation in missions will feel much faster
Defense timer cost is 250k Reals per day (might go up even more)
County capital and capitals give missions to capture 2 nearest county capitals
Free towns give missions for 2 nearest county capitals
Once you taken the county capital you can take its regional cities.
Marsh Harbor also gives an option to take Treasure Island, Treasure island capital gives an option to capture Bermuda.
Other changes
Forts were buffed
BR limits for ports have changed
Largest towns (55 investment points) have 25000 BR limit
All other county capitals have 20000 BR limit
Regional towns have 10,000 BR limit
Shallow capitals 3000 BR limit
Shallow towns 2000 BR limit
Lord protectors are no longer have tiered rewards for VMs
you get what you hold (but not more than 15VMs per week – lets see how it goes and maybe increase this limit later)
Hostility points for port battle creation have changed
County Capital deep – 10000 pts
Regional town deep – 4500 pts
County Capital shallow – 2500 pts
Regional town shallow – 1000 pts
Peace server changes
Historical peaceful map applied (this will change bot routes and bot nationalities)
Admiralty can now be used in ALL peaceful cities
Peaceful outposts and buildings can now be built in all cities
Peaceful PVE missions can now be taken in all cities too
You can enter and exit enemy ports in all ships including combat vessels.
Top class ships on the PVE can still be built in towns that are capturable on War server.
Other changes
Combat medals are now only granted for mission and patrol completion.
Improved FPS performance in instances and port battles
Added additional item descriptions
Bots now use universal ranks to help judge their difficulty easier
Added an option to make more books and upgrades in production run
Added inverted mouse to options
Added tooltips to clan warehouse
Permit prices and requirements rebalanced
New ship notes added to admiralty
Pandora lost ability to use stern carronades due to placement of ports
Epic chest now drops in Epic events a lot more often
Grape damage distance slightly increased
Grape min damage from raking slightly increased
Port name changes and other minor beautifications
Some ports have their name changed or improved.
Spanish town (a city of striking contrasts) is now a capital of the Virgin islands
Sisal is now a capital of Merida
Some counties were rebalanced.
Fixed bugs
Fixed bug that did not build 5/5 ships in some ports that became capturable recently. Apologies for the inconvenience.
Fixed bug that was visually showing wrong ammo type (for example ball was flying instead of chain or vice versa) in instances for new players who just joined instance or relogged in into instance
Fixed stationary bots in OW
Fixed bug that cut your speed if you switched to a fleet ship
Fixed bug that did not update your map if you switched from Peace to war server after AFK kick
Captains. MEGA Patch was deployed today on 28th February!
Contents of the patch.
Localization has been officially added.
You can change the language of the game in the options menu.
Localization is not complete!– as new content has been added in the last 1.5 months – this will be translated soon
Custom files for all languages has been added. They can be used by community translators or yourself to improve things you do not like to completely change language
There are issues in some translations due to the fact that outside firm was - but they will eventually be fixed, with help of community.
Battle UI
Battle UI has been freshened up.
All Battle UI has been moved to one technology set (slightly increasing FPS in battles)
Boarding is no longer showing enemy commands.
Boarding UI might need another pass of improvements based on your general feedback.
You can now use buttons [ ] during boarding that will allow your ship to fire point blank broadsides.
All buttons have received informational tooltips, which you can read by putting your mouse over the buttons
Combat model
Ships of the line will now rule the seas. No longer ships of the line will fear light corvettes.
Damage model has been adjusted.
Inverse DPS problems has been fixed (previously 4lb guns had higher DPS than 42lb guns)
Reload shocks issues were fixed. You will get them regularly if you maximize damage in short periods of time.
Lower rank NPCs turning has been adjusted (previously they turned like experienced rear admirals when they should not have).
Additional tunings to NPC combat will be applied soon.
Turn rates were lowered across the board for most vessels, to support the precise deliberate combat model (low level ships turned like they were on drugs)
Additional improvements to speeds and turning will be deployed next week.
PVP and ROE changes (rules of engagement)
To increase number of PVP opportunities the following change has been made.
Open world battles for the weaker side (based on BR) are open for 20 minutes. You can reinforce the weaker side if you are sailing by. The mission will close and swords disappear once BR evens out (with certain % threshold)
if you want to get help stay closer to friendly entry points.
If you are ganked, call for help in chat, people can help you. Of course just like tracers in ww2 this feature works both ways. If you attack in force your target might get reinforcements, changing the course of the battle.
Overall goal is to give more pvp opportunities to captains
Combat Medals were introduced. Combat medals will be granted for PVP activities, and will give access to pvp rewards.
Port importance for clans and rare resource spawns
Changes to rare woods spawns and access
Rare woods resources now only have limited trading spawns in the Carribean.
Rare woods forests can now randomly spawn somewhere in the Caribbean in limited quantities. (can be fully exhausted)
These rare woods now can be received by clans using delivery missions
Сlans and clans on their allies list have access to these missions
Getting rare woods by using missions reduces their supply. One supply is fully cut down the forest will spawn elsewhere in another port.
Rare woods are: Live oak, white oak, bermuda cedar, teak, mahogany, caguarian, sabicu.
Protected areas
Redundant protections removed from secondary protected areas (like Louisiana or Vera Cruz and Belize)
Additional improvements of the protected areas will be done next patch
Trading
Trading will be more available
Resources spawn distribution is now better and ability to place contracts on trading goods removed.
Additional regional goods added
Selling goods far from the purchase place will make more money (buying something in Trinidad and selling it in the gulf will make a lot of money
This of course means that short distance routes will no longer make too much money
Barter added (but not yet tuned properly – will be fixed in the next hotfix). It will increase supply of trading goods
Missions
PVP hunt missions added
Solo PVP patrol zone added
In the solo patrol zone you can only be attacked by the ship of the same class and battle will close immediately.
Passenger delivery missions added
Letter delivery missions added
Clan delivery missions added
Mission rewards increased
Better PVE – More accessible PVE
NPC fleet placements slightly adjusted (gulf suffered, but all other regions will generally see more NPCs – we will fix the gulf problem later)
Missions are now based on regions (less on port type)
For example Hispaniola is a 1-3rdrate region. It will only give missions for 1-3rdrate.
Missions are now unlimited – if you finish your initial set of missions you can take new ones. No longer we will force you waste time on sailing to another to find additional supply of missions.
Missions spawns are significantly improved – time is precious - you will no longer spend 20-30 mins reaching the mission. Missions will no longer spawn on other sides of large land masses.
Group missions added (enemy types and rewards are not yet fully balanced- some missions might be very hard)
Other changes
Sextant perk is now provided automatically by default to all new accounts
Fleet perk for 1 ship is now added to all accounts by default (so new players can go straight to capping and looting)
Small amount of low level NPC enemies were added around Capitals to provide additional opportunities for new players
UI scaling options added to the game
Additional flags added to DLC for some nations
1 flag was added to admiralty store for some nations, in the next couple of patches all nations will have 1 flag in the admiralty available for doubloons.
Prices for basic resources were adjusted, blueprints for ships were adjusted to support the new damage model. Some balance issues with blueprints were fixed.
Labor hours will be adjusted too in the next hot fix (did not get in this patch).
NEXT HOTFIX Labor hours spent on crafting frigates and below will be significantly reduced. Labor hours generation WILL be increased 2.5times.
Captains. Patch was deployed today 17th of December 2018
New content and experimental changes.
Sextant perk
2 points (price might change) perk will allow to determine your position at sea
Shallow water based on draught of ships (experimental change)
All ships below 4m draught will be allowed into shallow waters and shallow water battles
This includes
Cerberus
Renommee
Pandora
Surprise (L Unite)
Hercules and LRQ will be allowed into shallow port battles.
Please make necessary preparations if needed.
The game code has been almost completely prepared for localization. Localization/Tranlsation has started into main promised languages. Custom language file added for those who want to translate the game into any language for themselves or community or those who are not satisfied with our main english version
To use the custom file for your version of the translation:
Open folder Languages (currently Langs)
Copy the file named _English.csv
Paste and rename it to another name
Translate or edit that file to the language you want
Save it in the standard CSV format if you open it in the Excel (file uses UTF-8)
Name of that file will be available in the general section of options in the drop down menu
File will be working properly after game has been restarted.
Fixes
Important: Fixed the annoying redraw of all icons when dragging items between holds and warehouse. This will significantly increase the speed of item management if you have a lot of items in holds and warehouses.
Fixed annoying blinking of expand button
Clan leaderboards should now work properly and show statistics for the last 7 days (without weekly reset)
Fixed the bug that does not allow to build buildings if doubloons are in money chest
Fixed the bug that did not reset the exit timer when using grape against crew
Fixed rare crash of client during teleports
Fixed bug that closed port trade chat after sinking in the open world
Fixed visual bugs of DLC flags on Essex
Fixed bug that allowed the NPC fleet to reappear on the open world at the place of previous attack (if you sank any ship besides the flagship)
Fixed the bug that hotkey did not work if you had tooltip active (when mouseover)
Fixed the bug that did not let players pick rewards for previous challenge on the day new challenge starts
Improvements
Multiple minor fixes on the Port UI.
Added new shallow patrol zone Deadman's Cay (+1 shallow patrol)
New icons added to most trading goods
New warning symbol D (damaged) under LEAVE PORT button to show that your or your fleet ship needs to be repaired.
Added indication to Hunt and S&D missions to show 3 nearest regions where your targets can be found
Improved performance of port UI
Reduced FPS drops when opening windows.
Improved the performance of drag and drop - holds and warehouses no longer hide behind other windows if drag and drop is in progress
Barter resources are now spawned during the day (not immediately after maintenance)
Loot from sealed bottles has been generally improved.
Added 5th rate S&D missions in common non capital ports
The day of days has come - and we are getting close and closer to release. Patch will be deployed today on 31st of October.
This is the biggest patch we delivered to date so expect problems and issues - they will be fixed one by one.
Contents
It is impossible to describe the multitude of changes in this patch so the list will be short and will just cover areas of changes
New bugs and loopholes - please report issues in designated topics or in this topic
Updated port user interface. Everything has changed. Just like with all interface updates it will feel weird and sometimes wrong. But it is a much better UI and most importantly it is better for localization
Economy has moved to historical currencies
reals - silver dollars
doubloons - double escudos - gold goins
pvp marks and combat marks have been abandoned. Combat marks will be converted to reals - pvp marks turn into doubloons
denomination has been applied to all prices (approximately 25 to 1)
please report if we missed something in this area
2000 doubloons will be issued to all captains as a timed redeemable for 14 days.
Holds contents have been updated for
combat ships
traders
sealed bottles
chests
all vessels can sometimes carry crew pay (military ships) or results of trading in doubloons (traders) and in good amounts
Ship capture rules updated
Previously you could not capture imported ships and could not capture 1-4th rates on the PVP server
New rule is the following (mostly concerns the War (caribbean) server
You cannot take non captureable ships to the open world but you can use them in the instance
this means you can capture all ships for sailing in the current battle instance once you exit the instance non capturable ships will be taken over by the admiralty (with hold)
Please make sure you dont exit in the imported ship or non capturable ship to the open world if you have valuable things in the hold
To receive a reward for that ship sink it in the instance transferring to a capturable ship
New missions
Hunt and search and destroy - to find and destroy ships in the open world
Weekly challenges
kill missions (former combat orders) now have difficulty levels and increased rewards
bot distribution changed. certain regions now have lineships (like hispaniola) some regions have 5th rates only.
Mission class and difficulty now depend on ports
Starting ports have lower level missions and easier missions
Insurance has been added to all crafted ships
you must fight bravely and do not give up the ship (sink) to receive insurance
Tow to port now only works if you are really stuck in the open world
Economy has been streamlined
redundant materials removed (conversion tables were provided before)
resources weights and prices changed
building production limits have been greatly increased for lvl 3 buildings
e.g lvl 3 building now allow production approximately similar to 5 level 3 buildings before the patch.
as a result euro traders permits were removed from the caribbean for testing
prices for buildings were adjusted based on complexity of production
current buildings were closed and wiped for all players (costs to reopen was added to redeemables)
new buildings introduced
outposts now charge for passenger transportation
Admiralty prices updated
book prices for high level ships generally increased (because of ample supply of doubloons from activities)
ship notes prices now correspond to the alternative of crafting that ship (a lot higher)
Max BR limit for shallow port battle is now 110 (which makes Prince the highest BR ship that can enter port battles)
Known issues
Сhallenge events will start on Monday (light, frigate, lineships)
Economy and prices are new and might require several iterations to stabilize and tune
Clan leaderboard table does not work as intended and will be updated later - it only shows port battle oriented clans[/i]
Very rare issue of corrupted items locking the exit from ports can still happen - but we have added the automatic deletion of such items and added additional logs to find more cases of such issue. If you cannot exit from port or sell a ship it is because one item in hold has become corrupted - please let us know when this happen in support section or by f11.
Please provide feedback in this section (3 topics are pinned on top and focus on interface, economy and missions)
We plan to stabilize the patch in several iterations and continue work on localization in parallel
Next big patch will focus on localization.
Official promised languages will be localized by GL, but we will provide the tool to change the language to another if it will be localized by the community (access to language file will be provided and players will be able to replace it with their own).
Important information
Doubloons for shipyard lvl 2 and lvl 3 will be delivered to redeemables or directly to money chest by the end of the day today. Spread the news. We wanted to deliver the update during maintenance and not wait until the evening.