Main and the most exciting feature: Land in battles We developed an amazing tech fully replicating open world land in battle instances. This will bring an extra dimension to combat visually and in gameplay (especially when fighting close to land). Expect multiple bugs with this feature including performance related issues. Very large battles close to land will most likely lower your FPS. To minimize the problem we suggest tweaking the settings.
Rules of engagement changes
Land in battles changed Rules of Engagement.
Players who are pulled into instance will spawn in exact positions form the open world.
If you have enemies ahead of you they will be ahead of you in battle.
Please be more careful when engaging enemies and avoid situation where you can spawn surrounded.
Lag compensation visual circle is added. When you select a ship you will see a small circle around it. If you attack the enemy within that small circle your spawn positions are not guaranteed. If you want to guarantee exact position for spawns attack outside of that small circle.
The land in battles spawning has not been tested in large player base environment and we will need your feedback.
Reinforcements changes
Player reinforcements are now positional, but they always come a good distance away from the main engagement.
Because spawns are now fully positional and you can place yourself very close to the enemy – ships now start the battles with guns unloaded (as it was some time before in early testing)
Important: Port battles will continue to be played in separate instances (old system) until their full rework in the next content patches.
Soften the ganking.
Ganking is considered a main problem by a large portion of the community and needs to be lessened a bit. We are bringing back an old feature FOR TESTING that was in game before the release. Initial attack does not have any limitations as before. But entering the battle cannot change the balance in battle for more than 1.5x BR difference. In this case if you got yourself into an even fight enemies close by will not be able to unbalance the battle. Of course if you see a large fleet on the horizon its still better to run.
Attacks in the protected areas are now prohibited by design (even on NPCs) to avoid pulling your fleets into battles by hidden alts or by mistakes
We are aware of the counter-tag issues and ROE will be addressed eventually.
Mortar brig added
Historically accurate mortar vessel has been added to NPC Stores in the game. Its main purpose is to destroy land fortifications and stationary ships. It is not fully tuned gameplay wise and we expect you to provide a lot of feedback on the mortar brig gameplay and potential improvements.
Mortars are switched on by pressing K. Min fire distance is 1.5 km. Ball takes 30 seconds on average to reach the target.
Blueprint will be added at a later stage
Duel room added
If you enter the duel room the combat will automatically start with another player waiting in the lobby if he has the same ship as you. In the future the threshold might be increased. Please provide feedback on the battle timers and exit timers in duels.
PvE content
Large NPC fleets added to open world
Generated Epic events adjusted to your group size have been added to the open world (randomly placed)
Fleet orders added to mission list – allowing players to participate in group NPC battles
Fleet orders can be entered as a group
You can now take missions of every level (both fleet and single ship missions)
Important: Combat NPC ships are now transferred to the admiralty after capture – admiralty immediately provides the compensation for the captured ship durability. But you cannot capture NPC ships any more. Trading ships can be captured.
Other changes
You can now disable reload (by keeping the ability to fire) for the whole broadside by pressing F5 - this will free up men if you don't plan to use that side of the ship in combat
Leak system reworked. If you shoot at the right places when ship or waves are in the right heel or position you can sink the ship by just generating enough leaks.
Group size has been increased to 12 people for the open world combat and events. Small and large battle events only accept groups up to 6 men to avoid un-balanced fights in the events.
All ships up to heavy frigates have been added to NPC stores.
Extra notifications added for creating new characters and for deleting the outposts. Hopefully this will reduce the accidental deletion of outposts
Clan officers can change the clan descriptions and kick members from the clan.
When installing cannons you will see their effect on speed in the port ship description.
Known blueprints no longer drop for the crafter
Enable/Disable enemy communications option now works in instances
Ignore list now does not allow trade invite spam
Extra graphical options are added for land visual settings (to lessen the land effect in large battles close to the shores)
Disengage command now cost 45 preparation (works both ways)
Unprepared ships start with 25 preparation when boarding begins (you are in battle and are somewhat prepared to boarding fight anyway)
Price movements are disabled for NPCs - producing ports make and sell goods at one price, purchasing ports buy goods at one price to fix several minor bugs allowing random high income in several cases.
NPC resource consumption increased for several goods
NPC purchase price bonuses removed
Bot behavior bugs fixed before major overhaul in the future - no work on bots will be done for 1-2 months
Penetration systems slightly improved
Hammocks bonuses increased
Grind has been somewhat addressed by lowering the XP thresholds
Fixed bugs:
Several redundant messages removed
Battle circle of death synchronization bug fixed
Ingermanland is now a proper 4th rate
Steel tool box now gives absolute bonus not % bonus
Several bugs for NPC behavior fixed
Several boarding visualization bugs fixed
Several repair time bugs fixed
Several graphical bugs fixed on Le Gros Ventre
FXAA can now be switched off forever (it was enabled every time you launched a client)
Several minor bugs with crew management fixed
Bot reload bugs fixed
Cutter positioning on water in the OW somewhat improved
Main and the most exciting feature: Land in battles We developed an amazing tech fully replicating open world land in battle instances. This will bring an extra dimension to combat visually and in gameplay (especially when fighting close to land). Expect multiple bugs with this feature including performance related issues. Very large battles close to land will most likely lower your FPS. To minimize the problem we suggest tweaking the settings.
Rules of engagement changes
Land in battles changed Rules of Engagement.
Players who are pulled into instance will spawn in exact positions form the open world.
If you have enemies ahead of you they will be ahead of you in battle.
Please be more careful when engaging enemies and avoid situation where you can spawn surrounded.
Lag compensation visual circle is added. When you select a ship you will see a small circle around it. If you attack the enemy within that small circle your spawn positions are not guaranteed. If you want to guarantee exact position for spawns attack outside of that small circle.
The land in battles spawning has not been tested in large player base environment and we will need your feedback.
Reinforcements changes
Player reinforcements are now positional, but they always come a good distance away from the main engagement.
Because spawns are now fully positional and you can place yourself very close to the enemy – ships now start the battles with guns unloaded (as it was some time before in early testing)
Important: Port battles will continue to be played in separate instances (old system) until their full rework in the next content patches.
Soften the ganking.
Ganking is considered a main problem by a large portion of the community and needs to be lessened a bit. We are bringing back an old feature FOR TESTING that was in game before the release. Initial attack does not have any limitations as before. But entering the battle cannot change the balance in battle for more than 1.5x BR difference. In this case if you got yourself into an even fight enemies close by will not be able to unbalance the battle. Of course if you see a large fleet on the horizon its still better to run.
Attacks in the protected areas are now prohibited by design (even on NPCs) to avoid pulling your fleets into battles by hidden alts or by mistakes
We are aware of the counter-tag issues and ROE will be addressed eventually.
Mortar brig added
Historically accurate mortar vessel has been added to NPC Stores in the game. Its main purpose is to destroy land fortifications and stationary ships. It is not fully tuned gameplay wise and we expect you to provide a lot of feedback on the mortar brig gameplay and potential improvements.
Mortars are switched on by pressing K. Min fire distance is 1.5 km. Ball takes 30 seconds on average to reach the target.
Blueprint will be added at a later stage
Duel room added
If you enter the duel room the combat will automatically start with another player waiting in the lobby if he has the same ship as you. In the future the threshold might be increased. Please provide feedback on the battle timers and exit timers in duels.
PvE content
Large NPC fleets added to open world
Generated Epic events adjusted to your group size have been added to the open world (randomly placed)
Fleet orders added to mission list – allowing players to participate in group NPC battles
Fleet orders can be entered as a group
You can now take missions of every level (both fleet and single ship missions)
Important: Combat NPC ships are now transferred to the admiralty after capture – admiralty immediately provides the compensation for the captured ship durability. But you cannot capture NPC ships any more. Trading ships can be captured.
Other changes
You can now disable reload (by keeping the ability to fire) for the whole broadside by pressing F5 - this will free up men if you don't plan to use that side of the ship in combat
Leak system reworked. If you shoot at the right places when ship or waves are in the right heel or position you can sink the ship by just generating enough leaks.
Group size has been increased to 12 people for the open world combat and events. Small and large battle events only accept groups up to 6 men to avoid un-balanced fights in the events.
All ships up to heavy frigates have been added to NPC stores.
Extra notifications added for creating new characters and for deleting the outposts. Hopefully this will reduce the accidental deletion of outposts
Clan officers can change the clan descriptions and kick members from the clan.
When installing cannons you will see their effect on speed in the port ship description.
Known blueprints no longer drop for the crafter
Enable/Disable enemy communications option now works in instances
Ignore list now does not allow trade invite spam
Extra graphical options are added for land visual settings (to lessen the land effect in large battles close to the shores)
Disengage command now cost 45 preparation (works both ways)
Unprepared ships start with 25 preparation when boarding begins (you are in battle and are somewhat prepared to boarding fight anyway)
Price movements are disabled for NPCs - producing ports make and sell goods at one price, purchasing ports buy goods at one price to fix several minor bugs allowing random high income in several cases.
NPC resource consumption increased for several goods
NPC purchase price bonuses removed
Bot behavior bugs fixed before major overhaul in the future - no work on bots will be done for 1-2 months
Penetration systems slightly improved
Hammocks bonuses increased
Grind has been somewhat addressed by lowering the XP thresholds
Fixed bugs:
Several redundant messages removed
Battle circle of death synchronization bug fixed
Ingermanland is now a proper 4th rate
Steel tool box now gives absolute bonus not % bonus
Several bugs for NPC behavior fixed
Several boarding visualization bugs fixed
Several repair time bugs fixed
Several graphical bugs fixed on Le Gros Ventre
FXAA can now be switched off forever (it was enabled every time you launched a client)
Several minor bugs with crew management fixed
Bot reload bugs fixed
Cutter positioning on water in the OW somewhat improved
We are collecting final votes to close the poll on the Player ship Select 2016. All those ships were proposed by players and are voted by players. Previous winners include Santisima, Ingermanland and many others.
The ships have been proposed in the Player ship selection 1st Half 2016. Spanish, Dutch, Danish, Swedish, Portuguese, German built ships were encouraged. The time line was 1670-1825 acceptable, 1730-1790 preferred.
10 ships have been selected from their popularity, and 5 more selected to bring more choice.
2 ships will be selected by players votes (1 vote per player). Also 1 ship will be chosen by a developers wild card.
What ship would you enjoy to sail ?
Mars (1781, Dutch 18-gun brig) Mars was built at Amsterdam to prey on British shipping during the Fourth Anglo-Dutch War. During her first campaign, she was captured by the frigate HMS Artois off the Yorkshire coast. Renamed HMS Orestes, she was taken into the Navy and became an effective anti-privateer vessel, capturing several prizes. HMS Orestes served in the West Indies and departed for the East Indies after time spent on the French coast. She is presumed to have been caught in a hurricane in the Indian Ocean. Mars was built with unusually sleek lines and as such she was a very fast vessel.
-Unnamed- (1700-1750, Venetian 22-gun corvette) Those plans are part of a collection in the University Library of Padua. The decline of Venice in the 18th century was due to the wars against the Turks and to the influence of Genoa, Venice's old rival, and of other trade ports such as the Tuscan Livorno, chosen as staging-post for British trade in the Mediterranean, Ancona and the Habsburg Trieste, a free port since 1719. The presence of pirates from the coast of Maghreb worsened the situation. Those corvettes were a solution to deal with the agile and light boats of the pirates that threatened the security of the trade.
Descubierta (1789, Spanish 16-gun corvette) The Descubierta and Atrevida were twin corvettes of the Spanish Navy, custom-designed as identical special exploration and scientific research vessels. Both ships were built at the same time for the Malaspina Expedition, a five-year maritime scientific exploration. The two vessels sailed from Spain to the Pacific Ocean, conducting a thorough examination of the internal politics of the American Spanish Empire and the Philippines. The military version of the Descubierta carried 26 guns.
Christiansborg (1758, Dano-Norwegian 24-gun corvette) The Christiansborg was designed by Michael Krabbe, launched in 1758 as a 12-pounder vessel, broken up in 1786. Krabbe submitted this plan after returning from the obligatory European study trip (1752 - 1756, visiting British, French, Italian and Dutch shipyards) and a certain French influence is clearly visible.
Diana (1792, Spanish 32-gun frigate) Diana was one of the six Mahonesas-class 12-pounder frigates built at the Mahón shipyard in Minorca. Her designer Julián Martín de Retamosa, Ingeniero General of the Armada, perfected the English and French construction techniques that had influenced the Spanish shipbuilding during the 18th century. Diana participated in the evacuation of the Spanish forces at the Siege of Roses during the French Revolutionary Wars. She was the fastest one of her class and was reputed one of the best frigates built by the Spanish Royal Navy.
Freja (1793, Danish 40-gun frigate) Freja was built at Copenhagen, designed as a 18-pounder frigate but carrying 24-pounders throughout her career. Escorting a convoy off Ostend, she was captured in 1800 by a Royal Navy squadron for opposing the British-claimed right of search, suspected of carrying stores to be used by the French. The negotiations resulted in the British agreeing to return the Freja, but this incident ultimately led in the next year to the British attacking Copenhagen. She was captured by the Royal Navy at the Second Battle of Copenhagen. Sent to the Leeward Islands, she participated in the destruction of Roquebert's resupply expedition during the blockade of Guadeloupe.
Venus (1783, Swedish 40-gun frigate) Venus was built following the Bellona design by Fredrik Chapman, the first frigates to carry 24-pounder guns. She was captured by the Russians in 1789. She retained the same name in Imperial Russian service and participated in the battle of Reval and in the battle of Vyborg Bay. She was sold to the Kingdom of Naples in 1807 to avoid capture by the British. Venus and her sister ships sailed exceptionally well, doing 13-14 knots with a good wind.
Princesa Real (1819, Portugese 50-gun frigate) Princesa Real was a large frigate built at the Lisbon shipyard. Her spacious and sheltered natural harbor at the mouth of the Tage had helped Lisbon to become the center of the first global empire. Princesa Real participated in the Battle of Cape St Vincent during the Portugese Civil War, where a naval squadron commanded by the British officer Charles Napier, on behalf of the Emperor of Brasil, defeated the navy of the proclaimed King of Portugal. Princesa Real was built for the open sea and probably carried 24-pounders.
Dordrecht (1739, Dutch 54-gun ship) The Dordrecht was a 4th rate ship of the line built at the Rotterdam shipyard by Jacob Spaans. It was named after the Dutch city of Dordrecht, a major trade port well known to British merchants. The Dordrecht was almost the length of a frigate but heavier, carrying 2 full decks of guns.
Wasa (1778, Swedish 60-gun ship) Wasa was built at the Karlskrona shipyard after Fredrik Chapman's innovative drawing. She was powerful enough to withstand line fighting and shallow enough to support coastal operations. Wasa fought at the Battle of Hogland during the Russo-Swedish War of 1788, was sold to the Swedish East India Company for a trip to China, and bought back by the Swedish Navy. The Wasa class comprised 10 ships-of-the-line based on her design.
Wenden (1706, Dano-Norwegian 70-gun ship) The Wenden was built by Olaus Judichær at the Holmen naval base. Founded in the late 17th century, the base has played a vital role in the history of Denmark as well as Copenhagen. For over 300 years, Holmen was the largest employer of the country. Aside from being one of Denmark’s largest battleships of her day, Wenden was also beautiful as attested by Judichær’s colored design plans of her stern galleries.
Prinds Christian Frederik (1804, Dano-Norwegian 66-gun ship) The Prinds Christian Frederik was built at the Nyholm shipyard in Copenhagen. Named after the Crown Prince, she was the only Dano-Norwegian ship of the line which survived the Second Battle of Copenhagen, but it was lost at the Battle of Zealand Point in 1808. The Danish naval hero Peter Willemoes was killed onboard Prinds Christian Frederik when he took a cannonball to the head.
Vrijheid (1783, Dutch 74-gun ship) Vrijheid, "Freedom" was commissioned by the Admiralty of Amsterdam. She fought as flagship of the admiraal Jan de Winter at the Battle of Camperdown, the major engagement of the Dutch naval forces in the 18th century. During the battle Vrijheid was engaged by four British ships, and after heavy fighting only the Dutch flagship remained in combat. For an hour she continued her resistance, and when all three masts had been brought down De Winter was the only officer who remained uninjured, standing on his wrecked quarterdeck and still refusing to lower his colours. When British sailors boarded the drifting flagship, Vrijheid had lost almost half of her crew.
Admiraal de Ruyter (1808, Dutch 80-gun ship) De Ruyter was named after Michiel de Ruyter, the famous Dutch admiral who had fought the English and the French during the Anglo-Dutch Wars in the 17th century. He had scored several major victories against them, the best known probably being the Raid on the Medway, one of the worst defeats in the Royal Navy's history. The hull form of the Admiraal de Ruyter is the usual Dutch type, shallow draught, flat bottom, square profile necessary for operations in shallow water.
Christian VII (1767, Dano-Norwegian 90-gun ship) Christian VII was one of the largest ships commissioned by the Dano-Norwegian Navy, and the last beautifully decorated King's Yacht. She was a prestigious symbol of the crown at sea and was to be used as flagship in the Dano-Norwegian fleet. Converted to a 2-decker coastal defense ship, she fought at the First Battle of Copenhagen which is often considered to be Nelson's hardest-fought battle.
We are collecting final votes to close the poll on the Player ship Select 2016. All those ships were proposed by players and are voted by players. Previous winners include Santisima, Ingermanland and many others.
The ships have been proposed in the Player ship selection 1st Half 2016. Spanish, Dutch, Danish, Swedish, Portuguese, German built ships were encouraged. The time line was 1670-1825 acceptable, 1730-1790 preferred.
10 ships have been selected from their popularity, and 5 more selected to bring more choice.
2 ships will be selected by players votes (1 vote per player). Also 1 ship will be chosen by a developers wild card.
What ship would you enjoy to sail ?
Mars (1781, Dutch 18-gun brig) Mars was built at Amsterdam to prey on British shipping during the Fourth Anglo-Dutch War. During her first campaign, she was captured by the frigate HMS Artois off the Yorkshire coast. Renamed HMS Orestes, she was taken into the Navy and became an effective anti-privateer vessel, capturing several prizes. HMS Orestes served in the West Indies and departed for the East Indies after time spent on the French coast. She is presumed to have been caught in a hurricane in the Indian Ocean. Mars was built with unusually sleek lines and as such she was a very fast vessel.
-Unnamed- (1700-1750, Venetian 22-gun corvette) Those plans are part of a collection in the University Library of Padua. The decline of Venice in the 18th century was due to the wars against the Turks and to the influence of Genoa, Venice's old rival, and of other trade ports such as the Tuscan Livorno, chosen as staging-post for British trade in the Mediterranean, Ancona and the Habsburg Trieste, a free port since 1719. The presence of pirates from the coast of Maghreb worsened the situation. Those corvettes were a solution to deal with the agile and light boats of the pirates that threatened the security of the trade.
Descubierta (1789, Spanish 16-gun corvette) The Descubierta and Atrevida were twin corvettes of the Spanish Navy, custom-designed as identical special exploration and scientific research vessels. Both ships were built at the same time for the Malaspina Expedition, a five-year maritime scientific exploration. The two vessels sailed from Spain to the Pacific Ocean, conducting a thorough examination of the internal politics of the American Spanish Empire and the Philippines. The military version of the Descubierta carried 26 guns.
Christiansborg (1758, Dano-Norwegian 24-gun corvette) The Christiansborg was designed by Michael Krabbe, launched in 1758 as a 12-pounder vessel, broken up in 1786. Krabbe submitted this plan after returning from the obligatory European study trip (1752 - 1756, visiting British, French, Italian and Dutch shipyards) and a certain French influence is clearly visible.
Diana (1792, Spanish 32-gun frigate) Diana was one of the six Mahonesas-class 12-pounder frigates built at the Mahón shipyard in Minorca. Her designer Julián Martín de Retamosa, Ingeniero General of the Armada, perfected the English and French construction techniques that had influenced the Spanish shipbuilding during the 18th century. Diana participated in the evacuation of the Spanish forces at the Siege of Roses during the French Revolutionary Wars. She was the fastest one of her class and was reputed one of the best frigates built by the Spanish Royal Navy.
Freja (1793, Danish 40-gun frigate) Freja was built at Copenhagen, designed as a 18-pounder frigate but carrying 24-pounders throughout her career. Escorting a convoy off Ostend, she was captured in 1800 by a Royal Navy squadron for opposing the British-claimed right of search, suspected of carrying stores to be used by the French. The negotiations resulted in the British agreeing to return the Freja, but this incident ultimately led in the next year to the British attacking Copenhagen. She was captured by the Royal Navy at the Second Battle of Copenhagen. Sent to the Leeward Islands, she participated in the destruction of Roquebert's resupply expedition during the blockade of Guadeloupe.
Venus (1783, Swedish 40-gun frigate) Venus was built following the Bellona design by Fredrik Chapman, the first frigates to carry 24-pounder guns. She was captured by the Russians in 1789. She retained the same name in Imperial Russian service and participated in the battle of Reval and in the battle of Vyborg Bay. She was sold to the Kingdom of Naples in 1807 to avoid capture by the British. Venus and her sister ships sailed exceptionally well, doing 13-14 knots with a good wind.
Princesa Real (1819, Portugese 50-gun frigate) Princesa Real was a large frigate built at the Lisbon shipyard. Her spacious and sheltered natural harbor at the mouth of the Tage had helped Lisbon to become the center of the first global empire. Princesa Real participated in the Battle of Cape St Vincent during the Portugese Civil War, where a naval squadron commanded by the British officer Charles Napier, on behalf of the Emperor of Brasil, defeated the navy of the proclaimed King of Portugal. Princesa Real was built for the open sea and probably carried 24-pounders.
Dordrecht (1739, Dutch 54-gun ship) The Dordrecht was a 4th rate ship of the line built at the Rotterdam shipyard by Jacob Spaans. It was named after the Dutch city of Dordrecht, a major trade port well known to British merchants. The Dordrecht was almost the length of a frigate but heavier, carrying 2 full decks of guns.
Wasa (1778, Swedish 60-gun ship) Wasa was built at the Karlskrona shipyard after Fredrik Chapman's innovative drawing. She was powerful enough to withstand line fighting and shallow enough to support coastal operations. Wasa fought at the Battle of Hogland during the Russo-Swedish War of 1788, was sold to the Swedish East India Company for a trip to China, and bought back by the Swedish Navy. The Wasa class comprised 10 ships-of-the-line based on her design.
Wenden (1706, Dano-Norwegian 70-gun ship) The Wenden was built by Olaus Judichær at the Holmen naval base. Founded in the late 17th century, the base has played a vital role in the history of Denmark as well as Copenhagen. For over 300 years, Holmen was the largest employer of the country. Aside from being one of Denmark’s largest battleships of her day, Wenden was also beautiful as attested by Judichær’s colored design plans of her stern galleries.
Prinds Christian Frederik (1804, Dano-Norwegian 66-gun ship) The Prinds Christian Frederik was built at the Nyholm shipyard in Copenhagen. Named after the Crown Prince, she was the only Dano-Norwegian ship of the line which survived the Second Battle of Copenhagen, but it was lost at the Battle of Zealand Point in 1808. The Danish naval hero Peter Willemoes was killed onboard Prinds Christian Frederik when he took a cannonball to the head.
Vrijheid (1783, Dutch 74-gun ship) Vrijheid, "Freedom" was commissioned by the Admiralty of Amsterdam. She fought as flagship of the admiraal Jan de Winter at the Battle of Camperdown, the major engagement of the Dutch naval forces in the 18th century. During the battle Vrijheid was engaged by four British ships, and after heavy fighting only the Dutch flagship remained in combat. For an hour she continued her resistance, and when all three masts had been brought down De Winter was the only officer who remained uninjured, standing on his wrecked quarterdeck and still refusing to lower his colours. When British sailors boarded the drifting flagship, Vrijheid had lost almost half of her crew.
Admiraal de Ruyter (1808, Dutch 80-gun ship) De Ruyter was named after Michiel de Ruyter, the famous Dutch admiral who had fought the English and the French during the Anglo-Dutch Wars in the 17th century. He had scored several major victories against them, the best known probably being the Raid on the Medway, one of the worst defeats in the Royal Navy's history. The hull form of the Admiraal de Ruyter is the usual Dutch type, shallow draught, flat bottom, square profile necessary for operations in shallow water.
Christian VII (1767, Dano-Norwegian 90-gun ship) Christian VII was one of the largest ships commissioned by the Dano-Norwegian Navy, and the last beautifully decorated King's Yacht. She was a prestigious symbol of the crown at sea and was to be used as flagship in the Dano-Norwegian fleet. Converted to a 2-decker coastal defense ship, she fought at the First Battle of Copenhagen which is often considered to be Nelson's hardest-fought battle.
In order to avoid possible issues with servers infrastructure caused by Daylight Saving Time there will be short maintenance on 27 March at 2.45AM-3.45AM Kiev time (1.45AM-2.45AM CET).
In order to avoid possible issues with servers infrastructure caused by Daylight Saving Time there will be short maintenance on 27 March at 2.45AM-3.45AM Kiev time (1.45AM-2.45AM CET).
Minor hotfix was deployed during today's maintenance at 10 am kiev time.
What's new: Flags updated for several countries - sweden and denmark received the proper naval ensigns. France and Spain flags were cleaned up finall. Reinforcements were disabled temporarily for rework because some captains used them for exploiting Captains no longer can enter battles from invisibility/invulnerability to avoid port hopping and hiding in battles for the purpose of ganking
Fixed bugs: Boarding parties upgrade bug fixed Unsynced gun sounds for several ships fixed Several typos in gun tooltips fixed
We are continuing working on the land in battles and plan to roll it out in the next major content update.
Minor hotfix was deployed during today's maintenance at 10 am kiev time.
What's new: Flags updated for several countries - sweden and denmark received the proper naval ensigns. France and Spain flags were cleaned up finall. Reinforcements were disabled temporarily for rework because some captains used them for exploiting Captains no longer can enter battles from invisibility/invulnerability to avoid port hopping and hiding in battles for the purpose of ganking
Fixed bugs: Boarding parties upgrade bug fixed Unsynced gun sounds for several ships fixed Several typos in gun tooltips fixed
We are continuing working on the land in battles and plan to roll it out in the next major content update.