Happy new year everybody! Of course we will continue to improve SpellForce 3 in 2018. We were working on some tougher problems but will soon have longer changelogs.
Changelog
9th January 2017 BUG FIXES - Fixed "Riches of the all Father" quest trigger - Fixed a possible issue that would cause infinite/incorrect dialogue behaviour in the Old-Haalayash Bonus Mission - Fixed an issue that would not trigger a certain quest-dialogue on The Unknown Island in some occasions - Fixed an issue that would not finish "The Provisions"-Quest on Aonir's Blade - Fixed a potential issue that would not correctly trigger a cutscene on Aonir's Blade - Fixed an issue that would not allow players to start "The Mentalists"-Quest and finish "Unwavering Resolve"-Quest on Aonir's Blade. - Various fixes in companion-related dialogues - Various smaller visual fixes on some levels
BALANCING - Campaign: Second orc mission greatly rebalanced on all difficulty settings - Campaign: First human mission rebalanced on all difficulty settings - Campaign: Some balancing changes for the first two rts missions with enemies on all difficulty settings - Campaign: Some encounters improved later in the game
Happy new year everybody! Of course we will continue to improve SpellForce 3 in 2018. We were working on some tougher problems but will soon have longer changelogs.
Changelog
9th January 2017 BUG FIXES - Fixed "Riches of the all Father" quest trigger - Fixed a possible issue that would cause infinite/incorrect dialogue behaviour in the Old-Haalayash Bonus Mission - Fixed an issue that would not trigger a certain quest-dialogue on The Unknown Island in some occasions - Fixed an issue that would not finish "The Provisions"-Quest on Aonir's Blade - Fixed a potential issue that would not correctly trigger a cutscene on Aonir's Blade - Fixed an issue that would not allow players to start "The Mentalists"-Quest and finish "Unwavering Resolve"-Quest on Aonir's Blade. - Various fixes in companion-related dialogues - Various smaller visual fixes on some levels
BALANCING - Campaign: Second orc mission greatly rebalanced on all difficulty settings - Campaign: First human mission rebalanced on all difficulty settings - Campaign: Some balancing changes for the first two rts missions with enemies on all difficulty settings - Campaign: Some encounters improved later in the game
22th December 2017 BUG FIXES - Fixed "Ring of the Riches" not working under certain conditions - Fixed players being able to lock themselves out of a certain camp at Foot of Barga Gor - Fixed a dialogue issue that could prevent the player from completing Windwall Foothills - Fixed Orc AI buildings on skirmish map Scorching Canyon not being attackable - Fixed incorrect quest marker for Forgotten Knowledge quest - Fixed an artefact on Unknown Island - Fixed invisible dialogue responses in some dialogues
GENERAL - Slight changes to Aonir's Blade Starting Resources - "Consumable" items are now split into more detailed categories depending on their functionality
22th December 2017 BUG FIXES - Fixed "Ring of the Riches" not working under certain conditions - Fixed players being able to lock themselves out of a certain camp at Foot of Barga Gor - Fixed a dialogue issue that could prevent the player from completing Windwall Foothills - Fixed Orc AI buildings on skirmish map Scorching Canyon not being attackable - Fixed incorrect quest marker for Forgotten Knowledge quest - Fixed an artefact on Unknown Island - Fixed invisible dialogue responses in some dialogues
GENERAL - Slight changes to Aonir's Blade Starting Resources - "Consumable" items are now split into more detailed categories depending on their functionality
21th December 2017 BUG FIXES - Fixed possible crash when trying to load savegame or re-entering a previously visited map - Fixed possible issue with some map transitions not working as intended - Fixed heroes no longer being controllable after a conversation with Liliath - Fixed player not being able to talk to Loyalist Commander after a certain event in Iskander Wilds - Fixed an issue that caused the final cutscene on Windwall Foothills to trigger twice
21th December 2017 BUG FIXES - Fixed possible crash when trying to load savegame or re-entering a previously visited map - Fixed possible issue with some map transitions not working as intended - Fixed heroes no longer being controllable after a conversation with Liliath - Fixed player not being able to talk to Loyalist Commander after a certain event in Iskander Wilds - Fixed an issue that caused the final cutscene on Windwall Foothills to trigger twice
20th December 2017 BUG FIXES - Fixed Uram's head disappearing when equipping a helmet - Fixed player not being able to talk to Isgrimm anymore after a certain point in the story - Fixed incorrect component distribution and rewards for some artefact item quests - Fixed a character remaining in Mulandir after they should have fled - Fixed a wrong quest step being activated during an important event in Mulandir - Fixed a quest in Mulandir breaking if an important NPC dies - Shaper Isle Fixed an issue where the quest did not complete at the final dialogue - General improvements to the shaper Isle - Fixed a few memory leaks
20th December 2017 BUG FIXES - Fixed Uram's head disappearing when equipping a helmet - Fixed player not being able to talk to Isgrimm anymore after a certain point in the story - Fixed incorrect component distribution and rewards for some artefact item quests - Fixed a character remaining in Mulandir after they should have fled - Fixed a wrong quest step being activated during an important event in Mulandir - Fixed a quest in Mulandir breaking if an important NPC dies - Shaper Isle Fixed an issue where the quest did not complete at the final dialogue - General improvements to the shaper Isle - Fixed a few memory leaks
20th December 2017 GENERAL - Smoother camera movement in Mulandir Nexus
BUG FIXES - Bug with Isgrims armor being downgraded should be fixed now. Now has a new safety net, shouldn't happen anymore - Fixed an issue in Aonir's Blade that caused some players to not get the "Terror From the Deep"-quest - Fixed an issue that prevented players from finishing the "In the Name of Knowledge"-quest in Aonir's Blade - Fixed bug where units in defensive stance could move erraticly - Fixed bug where speaking to Ianna would not update the "Speak to your companions" task for "The Final Test" - Fixed creatures not spawning on nav mesh under certain circumstances - Fixed several issues with "The Lost Trader" quest line - Fixed an issue that could cause a cutscene during "The Final Test" to become stuck - Fixed incorrect animation timings in several cutscenes - Fixed an issue where players could not talk to (or poison) a certain NPC on The Eye anymore
20th December 2017 GENERAL - Smoother camera movement in Mulandir Nexus
BUG FIXES - Bug with Isgrims armor being downgraded should be fixed now. Now has a new safety net, shouldn't happen anymore - Fixed an issue in Aonir's Blade that caused some players to not get the "Terror From the Deep"-quest - Fixed an issue that prevented players from finishing the "In the Name of Knowledge"-quest in Aonir's Blade - Fixed bug where units in defensive stance could move erraticly - Fixed bug where speaking to Ianna would not update the "Speak to your companions" task for "The Final Test" - Fixed creatures not spawning on nav mesh under certain circumstances - Fixed several issues with "The Lost Trader" quest line - Fixed an issue that could cause a cutscene during "The Final Test" to become stuck - Fixed incorrect animation timings in several cutscenes - Fixed an issue where players could not talk to (or poison) a certain NPC on The Eye anymore