SpellForce 3 Reforced - MegalomaniacNG
Happy new year everybody! Of course we will continue to improve SpellForce 3 in 2018. We were working on some tougher problems but will soon have longer changelogs.

Changelog
9th January 2017
BUG FIXES
- Fixed "Riches of the all Father" quest trigger
- Fixed a possible issue that would cause infinite/incorrect dialogue behaviour in the Old-Haalayash Bonus Mission
- Fixed an issue that would not trigger a certain quest-dialogue on The Unknown Island in some occasions
- Fixed an issue that would not finish "The Provisions"-Quest on Aonir's Blade
- Fixed a potential issue that would not correctly trigger a cutscene on Aonir's Blade
- Fixed an issue that would not allow players to start "The Mentalists"-Quest and finish "Unwavering Resolve"-Quest on Aonir's Blade.
- Various fixes in companion-related dialogues
- Various smaller visual fixes on some levels

BALANCING
- Campaign: Second orc mission greatly rebalanced on all difficulty settings
- Campaign: First human mission rebalanced on all difficulty settings
- Campaign: Some balancing changes for the first two rts missions with enemies on all difficulty settings
- Campaign: Some encounters improved later in the game
SpellForce 3 Reforced - MegalomaniacNG
Happy new year everybody! Of course we will continue to improve SpellForce 3 in 2018. We were working on some tougher problems but will soon have longer changelogs.

Changelog
9th January 2017
BUG FIXES
- Fixed "Riches of the all Father" quest trigger
- Fixed a possible issue that would cause infinite/incorrect dialogue behaviour in the Old-Haalayash Bonus Mission
- Fixed an issue that would not trigger a certain quest-dialogue on The Unknown Island in some occasions
- Fixed an issue that would not finish "The Provisions"-Quest on Aonir's Blade
- Fixed a potential issue that would not correctly trigger a cutscene on Aonir's Blade
- Fixed an issue that would not allow players to start "The Mentalists"-Quest and finish "Unwavering Resolve"-Quest on Aonir's Blade.
- Various fixes in companion-related dialogues
- Various smaller visual fixes on some levels

BALANCING
- Campaign: Second orc mission greatly rebalanced on all difficulty settings
- Campaign: First human mission rebalanced on all difficulty settings
- Campaign: Some balancing changes for the first two rts missions with enemies on all difficulty settings
- Campaign: Some encounters improved later in the game
SpellForce 3 Reforced - MegalomaniacNG
Changelog
22th December 2017
BUG FIXES
- Fixed "Ring of the Riches" not working under certain conditions
- Fixed players being able to lock themselves out of a certain camp at Foot of Barga Gor
- Fixed a dialogue issue that could prevent the player from completing Windwall Foothills
- Fixed Orc AI buildings on skirmish map Scorching Canyon not being attackable
- Fixed incorrect quest marker for Forgotten Knowledge quest
- Fixed an artefact on Unknown Island
- Fixed invisible dialogue responses in some dialogues

GENERAL
- Slight changes to Aonir's Blade Starting Resources
- "Consumable" items are now split into more detailed categories depending on their functionality
SpellForce 3 Reforced - MegalomaniacNG
Changelog
22th December 2017
BUG FIXES
- Fixed "Ring of the Riches" not working under certain conditions
- Fixed players being able to lock themselves out of a certain camp at Foot of Barga Gor
- Fixed a dialogue issue that could prevent the player from completing Windwall Foothills
- Fixed Orc AI buildings on skirmish map Scorching Canyon not being attackable
- Fixed incorrect quest marker for Forgotten Knowledge quest
- Fixed an artefact on Unknown Island
- Fixed invisible dialogue responses in some dialogues

GENERAL
- Slight changes to Aonir's Blade Starting Resources
- "Consumable" items are now split into more detailed categories depending on their functionality
SpellForce 3 Reforced - MegalomaniacNG
Changelog
21th December 2017
BUG FIXES
- Fixed possible crash when trying to load savegame or re-entering a previously visited map
- Fixed possible issue with some map transitions not working as intended
- Fixed heroes no longer being controllable after a conversation with Liliath
- Fixed player not being able to talk to Loyalist Commander after a certain event in Iskander Wilds
- Fixed an issue that caused the final cutscene on Windwall Foothills to trigger twice
SpellForce 3 Reforced - MegalomaniacNG
Changelog
21th December 2017
BUG FIXES
- Fixed possible crash when trying to load savegame or re-entering a previously visited map
- Fixed possible issue with some map transitions not working as intended
- Fixed heroes no longer being controllable after a conversation with Liliath
- Fixed player not being able to talk to Loyalist Commander after a certain event in Iskander Wilds
- Fixed an issue that caused the final cutscene on Windwall Foothills to trigger twice
SpellForce 3 Reforced - MegalomaniacNG
Changelog
20th December 2017
BUG FIXES
- Fixed Uram's head disappearing when equipping a helmet
- Fixed player not being able to talk to Isgrimm anymore after a certain point in the story
- Fixed incorrect component distribution and rewards for some artefact item quests
- Fixed a character remaining in Mulandir after they should have fled
- Fixed a wrong quest step being activated during an important event in Mulandir
- Fixed a quest in Mulandir breaking if an important NPC dies
- Shaper Isle Fixed an issue where the quest did not complete at the final dialogue
- General improvements to the shaper Isle
- Fixed a few memory leaks
SpellForce 3 Reforced - MegalomaniacNG
Changelog
20th December 2017
BUG FIXES
- Fixed Uram's head disappearing when equipping a helmet
- Fixed player not being able to talk to Isgrimm anymore after a certain point in the story
- Fixed incorrect component distribution and rewards for some artefact item quests
- Fixed a character remaining in Mulandir after they should have fled
- Fixed a wrong quest step being activated during an important event in Mulandir
- Fixed a quest in Mulandir breaking if an important NPC dies
- Shaper Isle Fixed an issue where the quest did not complete at the final dialogue
- General improvements to the shaper Isle
- Fixed a few memory leaks
SpellForce 3 Reforced - MegalomaniacNG
Changelog
20th December 2017
GENERAL
- Smoother camera movement in Mulandir Nexus

BUG FIXES
- Bug with Isgrims armor being downgraded should be fixed now. Now has a new safety net, shouldn't happen anymore
- Fixed an issue in Aonir's Blade that caused some players to not get the "Terror From the Deep"-quest
- Fixed an issue that prevented players from finishing the "In the Name of Knowledge"-quest in Aonir's Blade
- Fixed bug where units in defensive stance could move erraticly
- Fixed bug where speaking to Ianna would not update the "Speak to your companions" task for "The Final Test"
- Fixed creatures not spawning on nav mesh under certain circumstances
- Fixed several issues with "The Lost Trader" quest line
- Fixed an issue that could cause a cutscene during "The Final Test" to become stuck
- Fixed incorrect animation timings in several cutscenes
- Fixed an issue where players could not talk to (or poison) a certain NPC on The Eye anymore
SpellForce 3 Reforced - MegalomaniacNG
Changelog
20th December 2017
GENERAL
- Smoother camera movement in Mulandir Nexus

BUG FIXES
- Bug with Isgrims armor being downgraded should be fixed now. Now has a new safety net, shouldn't happen anymore
- Fixed an issue in Aonir's Blade that caused some players to not get the "Terror From the Deep"-quest
- Fixed an issue that prevented players from finishing the "In the Name of Knowledge"-quest in Aonir's Blade
- Fixed bug where units in defensive stance could move erraticly
- Fixed bug where speaking to Ianna would not update the "Speak to your companions" task for "The Final Test"
- Fixed creatures not spawning on nav mesh under certain circumstances
- Fixed several issues with "The Lost Trader" quest line
- Fixed an issue that could cause a cutscene during "The Final Test" to become stuck
- Fixed incorrect animation timings in several cutscenes
- Fixed an issue where players could not talk to (or poison) a certain NPC on The Eye anymore
...