SpellForce 3 Reforced - contact@rockpapershotgun.com (Fraser Brown)

spellforce

SpellForce 3 might sound like the name of a magically-inclined superhero team — and it absolutely should be — but it s actually a chimera, a beast created by smashing together an isometric RPG and an RTS. You ve got your jolly old fantasy adventures, pilfering dungeons and beating up hardworking goblins, and then you ve got outposts to build, trees to chop down and troops to train. Considered individually, neither layer is going to set the world on fire, but SpellForce 3 is the poster child for being more than the sum of its parts.

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Dec 13, 2017
SpellForce 3 Reforced

Describing a game as a mash-up of two other well-known titles is lazy, but you know what? It's fun and sometimes useful, as in the case of SpellForce. 'Baldur's Gate meets Age of Mythology' is the sell, and third time out for this particular series I'm committed to updating the labels of the imaginary Venn diagram for the benefit of those unfamiliar with the game's role-playing strategy formula. And while it's tempting to stick with Baldur's Gate and Age of Mythology, especially as they remain in loyal service thanks to their respective enhanced/extended editions, after a number of unremarkable expandalones and dutiful anthologies, SpellForce 3 feels like the first in the series eager to break free of binary influences.

There are obvious aesthetic overtones from Divinity: Original Sin, narrative nods towards the racial and class animosities that bridge The Witcher series, and map-wide elements of strategy that can be traced back to Dawn of War and Company of Heroes - all of which suggest that while the team at Grimlore Games might not have a huge body of work to its own, they've certainly been getting their influences in order.

There's been some debate among SpellForcerers, new and old, as to where exactly SpellForce 3 exists on the ol' RPG-RTS teeterboard, for while the original had a well defined 50/50 split, developer Grimlore has reportedly been keen to shift the balance more towards story and hero advancement, while many newcomers have been attracted by favourable comparisons with WarCraft 3 (which itself was derivative of the original SpellForce).

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SpellForce 3 Reforced - MegalomaniacNG
Changelog - 1.09
11th December 2017
GENERAL
- Some higher quality helmet item prices reduced in campaign
- Orb useable item prices reduced in campaign
- Slight adjustments to Raze ability

BUG FIXES
- Fixed "Olive Branch" quest (If you already talked to the messenger, the quest will update the next time you are in Mulandir)
- Fixed not being able to talk to a required NPC for "Going on the Offensive" quest if you were too nice to him
- Fixed crash when using "Create Stone I / II / III" ability
- Fixed consumables sometimes not triggering their cooldown correctly
- Fixed certain abilities not being removed from action groups after a corresponding quest was finished
- Several fixes and improved communication of quest targets for the "Corrupted Hearts" quest
- Fixed some item attribute bonuses not being applied correctly under certain circumstances
- Characters are now replaced if their saved position got invalid because patches made the area unreachable
- Fixed missing gender-specific voice lines in German audio
- Fixed heroes not auto attacking on Unknown Island
- Fixed Human Architect on Iskander Wilds level
- Fixed prices of Trader perks not being applied
- Fixed hair not being acquirable for "The Elixir" quest (you may have to talk to the target twice in order for the dialogue to reset)
- Fixed crash that could sometimes occur in pause menu
- Fixed starting with wrong faction (e.g. as enemy) or only seeing a black map after loading a savegame
- Misc other minor quest fixes
SpellForce 3 Reforced - MegalomaniacNG
Changelog - 1.09
11th December 2017
GENERAL
- Some higher quality helmet item prices reduced in campaign
- Orb useable item prices reduced in campaign
- Slight adjustments to Raze ability

BUG FIXES
- Fixed "Olive Branch" quest (If you already talked to the messenger, the quest will update the next time you are in Mulandir)
- Fixed not being able to talk to a required NPC for "Going on the Offensive" quest if you were too nice to him
- Fixed crash when using "Create Stone I / II / III" ability
- Fixed consumables sometimes not triggering their cooldown correctly
- Fixed certain abilities not being removed from action groups after a corresponding quest was finished
- Several fixes and improved communication of quest targets for the "Corrupted Hearts" quest
- Fixed some item attribute bonuses not being applied correctly under certain circumstances
- Characters are now replaced if their saved position got invalid because patches made the area unreachable
- Fixed missing gender-specific voice lines in German audio
- Fixed heroes not auto attacking on Unknown Island
- Fixed Human Architect on Iskander Wilds level
- Fixed prices of Trader perks not being applied
- Fixed hair not being acquirable for "The Elixir" quest (you may have to talk to the target twice in order for the dialogue to reset)
- Fixed crash that could sometimes occur in pause menu
- Fixed starting with wrong faction (e.g. as enemy) or only seeing a black map after loading a savegame
- Misc other minor quest fixes
SpellForce 3 Reforced - MegalomaniacNG
Changelog
10th December 2017
BUG FIXES
- Quest The Refugees: Fixed "fix" for not being able to talk to Clara
- Quest Prodigal Son: Fixed Ibertus not being interactable in old savegames without reloading
- Fixed workers getting stuck in inescapable area next to capitol on Aonirs Blade
- Fixed another bug related to the "The Elixir" quest
NOTE: If you acquire one of the items but drop/sell it before finishing the quest, the quest tracker may not show the quest anymore or you may not be able to talk to Rohesia. Once you have all the required items in your inventory again, the tracker will update and you will be able to talk to her.


1.07
GENERAL
- When playing co-op, only the host can now control the character creator

BUG FIXES
- "The Elixir" quest can now be completed
- Fixed "No Rest for the Wicked" issue when defeating some enemies in the wrong order
- Lost Trader in Farlorn's Hope now has correct inventory


1.08
GENERAL
- Highlight particle effect of loot containers will now remain active until the container is empty

BUG FIXES
- Fixed an issue with the "Terror from the Deep" quest
- Fixed an issue with certain Dragon Hunters refusing to die
- Fixed missing collision for building in Everlight



9th December 2017
GENERAL
- Decreased RTS difficulty on later campaign maps, especially on Easy and Normal difficulty
- Various minor fixes and improvements to english voice overs
- Changelog now only opens on game start if there are new changes
- Improved starting gear selection for heroes with low dexterity
- Slightly reduced savegame file size

BUG FIXES
- Fixed "A Macabre Market" quest (targets now turn hostile when they should)
- Fixed incorrectly placed quest marker for "Lingering Hope" quest
- Added additional means to acquire a certain ingredient required for "The Elixir"
- Fixed Isgrimm's armor upgrades not being applied (if you already tried to upgrade him, the upgrade will be applied once you bring him the materials for the next level)
- Fixed a possible issue that could prevent a dialogue with Arlan Finrior from being started
- Fixed an issue that could prevent you from progressing in the "The Refugees" quest line if a building was placed in an unfortunate spot
- Fixed a potential issue that did not allow players to talk to a story-relevant person in Everlight
- Fixed an issue that gave player a story-option in Hybernian Ruins that they did not yet unlock

MULTIPLAYER BALANCING
- Judgement: Increased cast time significantly.
- Judgement: Reduced cast range significantly.
- Judgement: Decreased damage output slightly.




8th December 2017

BUG FIXES
- Fixed (another) issue preventing co-op players from proceeding past Fortress Vastel: Burial Caverns in the prologue
- Fixed an issue involving "The Refugees" quest.
We recommend restarting the game from a savegame made BEFORE entering the level for this quest. (Your most recent savegame will most likely work, too, but just to be safe.)
- Summons of Phantasm and Doppelganger Ability now wear armor
- Fixed some quests occasionally being displayed multiple times in the quest tracker
- Fixed screen remaining black during a certain dialogue
- Fixed birds flying sideways

MULTIPLAYER BALANCING
- Reduced the focus costs of Fan of Knives from 10 to 5.
- Slightly increased the damage of Whirlwind.
- Increased the time-out for "Retaliate" from 3/2/1s to 6/4/3s.
- "Giantsbane": can now only affect up to 3 targets at a time.
- "Giantsbane": reduced block chance from 5% to 0%.
- Increased the block chance for 1h Sword and Hammer from 5% to 10%.
- Judgement now does full damage at level two but only affects up to 4 targets.


1.03
- Crash fixes
- Savegame-related fixes
- Minor performance improvements


1.04
- Fixed several quest related bugs
- Fixed loot bags not being clickable when dropped too close to a building
- Multiplayer chat history will now be cleared when entering a new session
- Fixed timing on some death animations

SpellForce 3 Reforced - MegalomaniacNG
Changelog
10th December 2017
BUG FIXES
- Quest The Refugees: Fixed "fix" for not being able to talk to Clara
- Quest Prodigal Son: Fixed Ibertus not being interactable in old savegames without reloading
- Fixed workers getting stuck in inescapable area next to capitol on Aonirs Blade
- Fixed another bug related to the "The Elixir" quest
NOTE: If you acquire one of the items but drop/sell it before finishing the quest, the quest tracker may not show the quest anymore or you may not be able to talk to Rohesia. Once you have all the required items in your inventory again, the tracker will update and you will be able to talk to her.


1.07
GENERAL
- When playing co-op, only the host can now control the character creator

BUG FIXES
- "The Elixir" quest can now be completed
- Fixed "No Rest for the Wicked" issue when defeating some enemies in the wrong order
- Lost Trader in Farlorn's Hope now has correct inventory


1.08
GENERAL
- Highlight particle effect of loot containers will now remain active until the container is empty

BUG FIXES
- Fixed an issue with the "Terror from the Deep" quest
- Fixed an issue with certain Dragon Hunters refusing to die
- Fixed missing collision for building in Everlight



9th December 2017
GENERAL
- Decreased RTS difficulty on later campaign maps, especially on Easy and Normal difficulty
- Various minor fixes and improvements to english voice overs
- Changelog now only opens on game start if there are new changes
- Improved starting gear selection for heroes with low dexterity
- Slightly reduced savegame file size

BUG FIXES
- Fixed "A Macabre Market" quest (targets now turn hostile when they should)
- Fixed incorrectly placed quest marker for "Lingering Hope" quest
- Added additional means to acquire a certain ingredient required for "The Elixir"
- Fixed Isgrimm's armor upgrades not being applied (if you already tried to upgrade him, the upgrade will be applied once you bring him the materials for the next level)
- Fixed a possible issue that could prevent a dialogue with Arlan Finrior from being started
- Fixed an issue that could prevent you from progressing in the "The Refugees" quest line if a building was placed in an unfortunate spot
- Fixed a potential issue that did not allow players to talk to a story-relevant person in Everlight
- Fixed an issue that gave player a story-option in Hybernian Ruins that they did not yet unlock

MULTIPLAYER BALANCING
- Judgement: Increased cast time significantly.
- Judgement: Reduced cast range significantly.
- Judgement: Decreased damage output slightly.




8th December 2017

BUG FIXES
- Fixed (another) issue preventing co-op players from proceeding past Fortress Vastel: Burial Caverns in the prologue
- Fixed an issue involving "The Refugees" quest.
We recommend restarting the game from a savegame made BEFORE entering the level for this quest. (Your most recent savegame will most likely work, too, but just to be safe.)
- Summons of Phantasm and Doppelganger Ability now wear armor
- Fixed some quests occasionally being displayed multiple times in the quest tracker
- Fixed screen remaining black during a certain dialogue
- Fixed birds flying sideways

MULTIPLAYER BALANCING
- Reduced the focus costs of Fan of Knives from 10 to 5.
- Slightly increased the damage of Whirlwind.
- Increased the time-out for "Retaliate" from 3/2/1s to 6/4/3s.
- "Giantsbane": can now only affect up to 3 targets at a time.
- "Giantsbane": reduced block chance from 5% to 0%.
- Increased the block chance for 1h Sword and Hammer from 5% to 10%.
- Judgement now does full damage at level two but only affects up to 4 targets.


1.03
- Crash fixes
- Savegame-related fixes
- Minor performance improvements


1.04
- Fixed several quest related bugs
- Fixed loot bags not being clickable when dropped too close to a building
- Multiplayer chat history will now be cleared when entering a new session
- Fixed timing on some death animations

SpellForce 3 Reforced - contact@rockpapershotgun.com (Fraser Brown)

spellforce3

After a few delays, SpellForce 3, Grimlore Games RTS/RPG hybrid, is finally a thing that you can play in its entirety. I ve been traipsing around the fantasy land of Eo myself, though you ll need to wait until Monday for my review. In the meantime, chow on the launch trailer below, and then read on for some quick impressions.

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SpellForce 3 Reforced - THQ Nordic
Dear SpellForce community,

May The SpellForce Be With You!

Munich, Germany/Vienna, Austria, December 7th 2017: The critically acclaimed RTS/RPG-series SpellForce returns today with a new installment: SpellForce 3 is available as a PC-exclusive title.

By combining real-time-strategy and role-playing, SpellForce 3 takes the best from both and blends it together in a unique way. Players will create their own hero, and meet others along their epic journey through the 30+ hours of campaign gameplay. They will construct large bases and muster powerful armies, command three different factions, clash together in multiplayer matches or join forces in the co-operative campaign.

The story of SpellForce 3 takes place before the events of its predecessors, telling the tale of the aftermath of the Mage Wars – an exciting experience for players of the former SpellForce games and players who are new to the franchise alike. In SpellForce 3’s launch trailer, you can see all the features that will #MakeRTSGreatAgain:

Watch the release trailer on YouTube: https://www.youtube.com/watch?v=xPLUNEVZ4HQ

SpellForce 3 Steam page:
http://store.steampowered.com/app/311290/SpellForce_3/

If you are interested in, we are also offering the Digital Extras of SpellForce 3:
http://store.steampowered.com/app/732890/SpellForce_3_Digital_Extras/

See you on the battlefield!
Cheers
Your THQ Nordic Team
SpellForce 3 Reforced - THQ Nordic
Dear SpellForce community,

May The SpellForce Be With You!

Munich, Germany/Vienna, Austria, December 7th 2017: The critically acclaimed RTS/RPG-series SpellForce returns today with a new installment: SpellForce 3 is available as a PC-exclusive title.

By combining real-time-strategy and role-playing, SpellForce 3 takes the best from both and blends it together in a unique way. Players will create their own hero, and meet others along their epic journey through the 30+ hours of campaign gameplay. They will construct large bases and muster powerful armies, command three different factions, clash together in multiplayer matches or join forces in the co-operative campaign.

The story of SpellForce 3 takes place before the events of its predecessors, telling the tale of the aftermath of the Mage Wars – an exciting experience for players of the former SpellForce games and players who are new to the franchise alike. In SpellForce 3’s launch trailer, you can see all the features that will #MakeRTSGreatAgain:

Watch the release trailer on YouTube: https://www.youtube.com/watch?v=xPLUNEVZ4HQ

SpellForce 3 Steam page:
http://store.steampowered.com/app/311290/SpellForce_3/

If you are interested in, we are also offering the Digital Extras of SpellForce 3:
http://store.steampowered.com/app/732890/SpellForce_3_Digital_Extras/

See you on the battlefield!
Cheers
Your THQ Nordic Team
SpellForce 3 Reforced - Valve
SpellForce 3 is Now Available on Steam!

SpellForce 3 - The perfect blend between RTS and RPG!
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