Street Fighter V - Capcom USA


Hello again, Street Fighters! We have a ton of new information to share with you today regarding the latest update to Street Fighter V! As many of you may have seen last night during CPT Premier Event CEO2016, Balrog will also be released with this update alongside Ibuki and the Cinematic Story Mode! The update will go live in all territories on July 1st at 00:00 (midnight) PST after the scheduled server maintenance is complete, which starts on June 30th at 14:00 PST.

That’s not all though! We have even more content lined up for this release including additional costumes and new stages!

Balrog is one of the most iconic characters in Street Fighter history, first appearing as one of the Four Kings of Shadaloo in Street Fighter II as a boss character.  He’s always been one of the most vicious characters to ever appear in the series, using his devastating boxing style to knock out his opponents.



Before joining Shadaloo and moving his way up in the ranks to become one of M. Bison’s highest ranking officers, he was one of the greatest boxing champions of his time. His style of boxing, which uses illegal techniques such as head-butting, eventually got him banned from competing due to causing extreme harm to his opponents.  In short, Balrog will do whatever it takes to win a fight and with the end goal always being to obtain more wealth.



Outside of Street Fighter II, he also appeared in Street Fighter Alpha 3 and Street Fighter IV, not to mention various cross-over titles such as Capcom vs SNK and Street Fighter X Tekken.



Balrog in Street Fighter V still remains as one of Shadaloo’s top enforcers, working alongside M. Bison, F.A.N.G and Vega.  Be sure to check out his Character Story and of course the Cinematic Story Mode to see what sort of trouble he gets himself into this time around.



His playstyle in Street Fighter V puts the focus on his devastating punches, and with the use of his V-Trigger, he can chain these attacks together to deal serious damage. He also has a few cheap attacks up his sleeve to keep the fight in his favor, so don’t let your guard down for a moment!





V-Skill: KKB

A unique move that twirls his body while moving forward. While activated, you can dodge projectiles as well as string together attacks. You can even activate KKB before a special hits you, allowing you to be a technical inside fighter.

 



V-Trigger: Crazy Rush

A chance to be the aggressor when activated! Steam rises from his body and allows you to string together specials like Charging Buffalo and Bursting Buffalo.



 

Critical Art: Gigaton Blow

Unleash the fury from your fist with this simple, yet destructive critical art. It can be connected with various moves. Make sure to include it in your combos.

New Stages and Costumes







To ensure this release packs an even bigger punch, Balrog’s story costume and premium battle costume will become available on 7/1,  as well as a revival of the classic Las Vegas stage from Street Fighter II! The streets are lined with neon signs as you are cheered on by a fired up crowd.





That’s not all either. This summer, Street Fighter V is about to heat up! The Kanzuki Family Private Beach will now be available as an all new battle stage. This will also be released with the update on 7/1 and can be purchased for 70,000 fight money. Also, Karin’s premium summer costume will be available to purchase as part of this latest update. These can both be purchased from the PS Store and Steam for $3.99 / €3.99 / £3.29.

As a reminder, all character Battle Costumes will be available for purchase on July 1st through both the PS Store and Steam. Check out this previous post for the full rundown.

Juri and Urien





All of you probably saw the teaser we released for both Juri and Urien as part of the Balrog trailer. While they aren’t ready for official release just yet, they will be playable in the Cinematic Story Mode, and we wanted to share their official artwork showcasing their designs. As you can see, they have a brand new look with Urien in a high-end suit and Juri in a biker outfit. Updates on their playstyles will be coming soon!

As always, thanks to all our fans for the continued support. We’re committed to making Street Fighter V the best in the series and value everyone’s feedback as we continue to update the game. We’re eager to hear what you think of the Cinematic Story Mode and all the additional content included with this update coming later this week.

Until then, follow us on Twitter @StreetFighter for the latest news and updates.
Street Fighter V - CapcomUnity


Hello again, Street Fighters! We have a ton of new information to share with you today regarding the latest update to Street Fighter V! As many of you may have seen last night during CPT Premier Event CEO2016, Balrog will also be released with this update alongside Ibuki and the Cinematic Story Mode! The update will go live in all territories on July 1st at 00:00 (midnight) PST after the scheduled server maintenance is complete, which starts on June 30th at 14:00 PST.

That’s not all though! We have even more content lined up for this release including additional costumes and new stages!

Balrog is one of the most iconic characters in Street Fighter history, first appearing as one of the Four Kings of Shadaloo in Street Fighter II as a boss character.  He’s always been one of the most vicious characters to ever appear in the series, using his devastating boxing style to knock out his opponents.



Before joining Shadaloo and moving his way up in the ranks to become one of M. Bison’s highest ranking officers, he was one of the greatest boxing champions of his time. His style of boxing, which uses illegal techniques such as head-butting, eventually got him banned from competing due to causing extreme harm to his opponents.  In short, Balrog will do whatever it takes to win a fight and with the end goal always being to obtain more wealth.



Outside of Street Fighter II, he also appeared in Street Fighter Alpha 3 and Street Fighter IV, not to mention various cross-over titles such as Capcom vs SNK and Street Fighter X Tekken.



Balrog in Street Fighter V still remains as one of Shadaloo’s top enforcers, working alongside M. Bison, F.A.N.G and Vega.  Be sure to check out his Character Story and of course the Cinematic Story Mode to see what sort of trouble he gets himself into this time around.



His playstyle in Street Fighter V puts the focus on his devastating punches, and with the use of his V-Trigger, he can chain these attacks together to deal serious damage. He also has a few cheap attacks up his sleeve to keep the fight in his favor, so don’t let your guard down for a moment!





V-Skill: KKB

A unique move that twirls his body while moving forward. While activated, you can dodge projectiles as well as string together attacks. You can even activate KKB before a special hits you, allowing you to be a technical inside fighter.

 



V-Trigger: Crazy Rush

A chance to be the aggressor when activated! Steam rises from his body and allows you to string together specials like Charging Buffalo and Bursting Buffalo.



 

Critical Art: Gigaton Blow

Unleash the fury from your fist with this simple, yet destructive critical art. It can be connected with various moves. Make sure to include it in your combos.

New Stages and Costumes







To ensure this release packs an even bigger punch, Balrog’s story costume and premium battle costume will become available on 7/1,  as well as a revival of the classic Las Vegas stage from Street Fighter II! The streets are lined with neon signs as you are cheered on by a fired up crowd.





That’s not all either. This summer, Street Fighter V is about to heat up! The Kanzuki Family Private Beach will now be available as an all new battle stage. This will also be released with the update on 7/1 and can be purchased for 70,000 fight money. Also, Karin’s premium summer costume will be available to purchase as part of this latest update. These can both be purchased from the PS Store and Steam for $3.99 / €3.99 / £3.29.

As a reminder, all character Battle Costumes will be available for purchase on July 1st through both the PS Store and Steam. Check out this previous post for the full rundown.

Juri and Urien





All of you probably saw the teaser we released for both Juri and Urien as part of the Balrog trailer. While they aren’t ready for official release just yet, they will be playable in the Cinematic Story Mode, and we wanted to share their official artwork showcasing their designs. As you can see, they have a brand new look with Urien in a high-end suit and Juri in a biker outfit. Updates on their playstyles will be coming soon!

As always, thanks to all our fans for the continued support. We’re committed to making Street Fighter V the best in the series and value everyone’s feedback as we continue to update the game. We’re eager to hear what you think of the Cinematic Story Mode and all the additional content included with this update coming later this week.

Until then, follow us on Twitter @StreetFighter for the latest news and updates.
Street Fighter V - Capcom USA


Hey everyone! 

Big news today! June will be a huge month for Street Fighter V as we introduce the biggest update to the game yet. Tons and tons of new content is in the pipeline and we can't wait to tell you all about what’s in the works. But first, let’s talk about what’s coming to all SFV players in late June.




Cinematic Story: “A Shadow Falls”
 
















The SFV Story Expansion is a 3~4 hour experience titled “A Shadow Falls” and will be released at the end of this month as free DLC to all SFV players. The 5 chapter story takes place between Street Fighter IV and Street Fighter III and bridges the events that happen in between the two stories. This is the first time in franchise history that fans will be able to play through this type of cinematic experience in a Street Fighter game.  

The Street Fighter V Cinematic Story Expansion, “A Shadow Falls,” depicts the ultimate battle between the evil Shadaloo organization and the heroic World Warriors who rise up against them. Seven “Black Moons” are deployed by Shadaloo, granting M. Bison unimaginable power and enveloping the earth in total darkness. Seeing the moons mysteriously appear in the sky, Ryu, Ken, and Chun-Li embark on an epic journey around the world to retrieve fragment pieces that are the key to stopping the “Black Moons” before it’s too late. Along the way, they encounter the rest of the World Warriors, each of whom have their own agendas and motivations in mind. The final battle between good and evil begins now… who will RISE UP?

The next related piece of awesome news: all six DLC characters are fully playable in the story mode. That’s right, in addition to Alex, Guile, and Ibuki, that means that Balrog, Urien, and Juri are also playable! The official release of these characters will not be until later in the year, which means everyone will get to play them in advance through this mode. For the DLC characters that haven’t been released at the time the story comes out, those characters shouldn’t be considered final or tournament ready, as they still need to be properly polished and balanced. So, think of this as a free preview of the characters and enjoy playing with them before they get officially released in the other competitive game modes.

Finally, you’ll be able to earn Fight Money from completing the story mode as well! A higher difficulty becomes unlocked after clearing the normal mode, which you can also earn extra Fight Money from:


Normal Mode= 30,000 FM

Extra Mode*= 50,000 FM

TOTAL= 80,000 FM

*Extra Mode (higher difficulty) unlocks after you complete Normal mode 

In-Game Currency System Changes

We have an important announcement regarding the in-game currency system. We will no longer be introducing Zenny to Street Fighter V as a real money currency option. After extensive testing and development, we came to the conclusion that it was not necessary in order to carry out our original vision for the product. Instead, we will be utilizing the PlayStation Store and Steam stores to carry out real money transactions.

Our plan for the in-game economy of SFV was always to provide players with choice. Fight Money remains as the basic currency that players can earn for FREE through gameplay and utilize to purchase characters and other awesome downloadable content like stages and costumes. For players who want to just purchase the content outright, instead of introducing Zenny, the process will be much more familiar with purchases happening through the established first party infrastructures.

The in-game store will be upgraded with the PlayStation Store and Steam real money purchase options as part of the update in late June. At the same time, the free trial period for Alex and Guile will come to an end as we previously had stated. Players will need to either obtain the characters through Fight Money, real money, or the season pass to continue using them after the update. We hope that everyone has enjoyed throwing down with these fearsome fighters and feels inclined to pick them up after testing them out during the free trial period!

We know fans have also been wondering about how content will be priced, so we created this handy chart which breaks down the content in Fight Money and real money pricing:

New Characters
(FM)100,000 | $5.99/€5.99
New Stages
(FM)70,000 | $3.99/€3.99
Alternate Stages
(FM)40,000 | $1.99/€1.99
Story Costumes
(FM)40,000 |$1.99/€1.99
Premium Costumes (No Fight Money option)
$3.99/€3.99

Additional Content in June Update
 
The premium Battle Costumes for every character released so far will go on sale this month, and will be available for purchase with real currency only. Now everyone will have access to this hunk of a man:



Story mode costumes will also be available for purchase this month, meaning you will no longer need to complete the Character Stories to gain access to the content. Story mode costumes can be purchased with either Fight Money or real currency. We’ll be breaking down all of the costumes coming with the June update in another blog this month. There may be even more surprises in store, so stayed tuned!
 
Future Content

Daily Challenges are currently being re-tooled and optimized for the game, and we will share the new timing of this feature as soon as we more details. The feature will now be called “Targets,” and they will still be daily goals for players to complete and generate Fight Money, which can be used to purchase in-game content like new characters and costumes. New single player modes including Extra Battle and Versus CPU are also in the works. We’ll share more details on these modes and features as soon as we can.

That’s all for now, but stay tuned as we’ll take a closer look at the many June update features in the days and weeks ahead.
Street Fighter V - CapcomUnity


Hey everyone! 

Big news today! June will be a huge month for Street Fighter V as we introduce the biggest update to the game yet. Tons and tons of new content is in the pipeline and we can't wait to tell you all about what’s in the works. But first, let’s talk about what’s coming to all SFV players in late June.




Cinematic Story: “A Shadow Falls”
 
















The SFV Story Expansion is a 3~4 hour experience titled “A Shadow Falls” and will be released at the end of this month as free DLC to all SFV players. The 5 chapter story takes place between Street Fighter IV and Street Fighter III and bridges the events that happen in between the two stories. This is the first time in franchise history that fans will be able to play through this type of cinematic experience in a Street Fighter game.  

The Street Fighter V Cinematic Story Expansion, “A Shadow Falls,” depicts the ultimate battle between the evil Shadaloo organization and the heroic World Warriors who rise up against them. Seven “Black Moons” are deployed by Shadaloo, granting M. Bison unimaginable power and enveloping the earth in total darkness. Seeing the moons mysteriously appear in the sky, Ryu, Ken, and Chun-Li embark on an epic journey around the world to retrieve fragment pieces that are the key to stopping the “Black Moons” before it’s too late. Along the way, they encounter the rest of the World Warriors, each of whom have their own agendas and motivations in mind. The final battle between good and evil begins now… who will RISE UP?

The next related piece of awesome news: all six DLC characters are fully playable in the story mode. That’s right, in addition to Alex, Guile, and Ibuki, that means that Balrog, Urien, and Juri are also playable! The official release of these characters will not be until later in the year, which means everyone will get to play them in advance through this mode. For the DLC characters that haven’t been released at the time the story comes out, those characters shouldn’t be considered final or tournament ready, as they still need to be properly polished and balanced. So, think of this as a free preview of the characters and enjoy playing with them before they get officially released in the other competitive game modes.

Finally, you’ll be able to earn Fight Money from completing the story mode as well! A higher difficulty becomes unlocked after clearing the normal mode, which you can also earn extra Fight Money from:


Normal Mode= 30,000 FM

Extra Mode*= 50,000 FM

TOTAL= 80,000 FM

*Extra Mode (higher difficulty) unlocks after you complete Normal mode 

In-Game Currency System Changes

We have an important announcement regarding the in-game currency system. We will no longer be introducing Zenny to Street Fighter V as a real money currency option. After extensive testing and development, we came to the conclusion that it was not necessary in order to carry out our original vision for the product. Instead, we will be utilizing the PlayStation Store and Steam stores to carry out real money transactions.

Our plan for the in-game economy of SFV was always to provide players with choice. Fight Money remains as the basic currency that players can earn for FREE through gameplay and utilize to purchase characters and other awesome downloadable content like stages and costumes. For players who want to just purchase the content outright, instead of introducing Zenny, the process will be much more familiar with purchases happening through the established first party infrastructures.

The in-game store will be upgraded with the PlayStation Store and Steam real money purchase options as part of the update in late June. At the same time, the free trial period for Alex and Guile will come to an end as we previously had stated. Players will need to either obtain the characters through Fight Money, real money, or the season pass to continue using them after the update. We hope that everyone has enjoyed throwing down with these fearsome fighters and feels inclined to pick them up after testing them out during the free trial period!

We know fans have also been wondering about how content will be priced, so we created this handy chart which breaks down the content in Fight Money and real money pricing:

New Characters
(FM)100,000 | $5.99/€5.99
New Stages
(FM)70,000 | $3.99/€3.99
Alternate Stages
(FM)40,000 | $1.99/€1.99
Story Costumes
(FM)40,000 |$1.99/€1.99
Premium Costumes (No Fight Money option)
$3.99/€3.99

Additional Content in June Update
 
The premium Battle Costumes for every character released so far will go on sale this month, and will be available for purchase with real currency only. Now everyone will have access to this hunk of a man:



Story mode costumes will also be available for purchase this month, meaning you will no longer need to complete the Character Stories to gain access to the content. Story mode costumes can be purchased with either Fight Money or real currency. We’ll be breaking down all of the costumes coming with the June update in another blog this month. There may be even more surprises in store, so stayed tuned!
 
Future Content

Daily Challenges are currently being re-tooled and optimized for the game, and we will share the new timing of this feature as soon as we more details. The feature will now be called “Targets,” and they will still be daily goals for players to complete and generate Fight Money, which can be used to purchase in-game content like new characters and costumes. New single player modes including Extra Battle and Versus CPU are also in the works. We’ll share more details on these modes and features as soon as we can.

That’s all for now, but stay tuned as we’ll take a closer look at the many June update features in the days and weeks ahead.
Street Fighter V - Capcom USA



What’s up World Warriors!

We’re happy to announce that Ibuki -- everyone’s favorite kunoichi -- is making her return in Street Fighter V! She has always been a very tricky, technical character so players who are looking for a challenge won’t be disappointed as she comes with loads of new ninjutsu tricks up her sleeve to keep her opponent guessing at all times.





Ibuki has been trained in the deadly art of ninjutsu from an early age in a village located in the mountains of Japan and is often seen with her pet tanuki, Don and her best friend Sarai Kurosawa. She is constantly tasked with difficult missions and rigorous training and dreams of one day finishing her ninja exams, leaving all this behind to live a life of a normal schoolgirl.

 



Her first appearance was in Street Fighter III: New Generation where she is sent by her clan to retrieve the “G file” from Gill, which she obtains after their battle. This document details the start of a new mysterious project and Gill condescendingly instructs her to use it as a reference paper for her studies.



In Street Fighter III: 3<sup>rd</sup> Strike, she goes on to complete her training with Oro in the hopes of passing her ninja exams and furthering her education. She does so and is accepted to a university which turns out to be just another chapter in her training as it is revealed to be a secret ninjutsu training facility. Street Fighter III is also where we learn that she has quite the knack for picking up rivals, as you’ll see in her special intro with Makoto.  



Her next major appearance was in Super Street Fighter IV, where she sneaks off from her ninja training to search for cool guys, meeting various rivals like Sakura Kasugano and eventually ending up back at the ninja training camp, late for her exams.

Besides the mainline Street Fighter titles, she has also appeared in a number of crossover games such as Pocket Fighter and Street Fighter x Tekken.

Character Overview

 

Ibuki has always been a very mobile character with various target combos, but she now has even more ways to mix-up the opponent with the ability to glide through the air and toss out ninja bombs, making it very difficult to predict where she will land and where her next attack will come from.

Kunais have also been a cornerstone of her playstyle, but now players will have to be much more strategic in their use as she can only stock five at a time before she has to quickly obtain another set. That said, their utility is just as powerful as ever as she can send her entire stock flying at the opponent for serious damage. 





V-SKILL: Tenrai

Ibuki builds up energy and blasts it from her palm towards the opponent. The blast range is dependent on how long Tenrai is charged for.





V-TRIGGER: Isshaku Horokudama

Ibuki digs into her bag of ninja tools and throws a bomb at the opponent. Depending on which direction is held upon activation, the bomb can either go off quickly, after a slight delay or after a longer delay. Ibuki is extremely crafty and impatient, however, so there might be other ways to trigger the explosion.

 

CRITICAL ART: Kachofugetsu

The pinnacle of Ibuki’s ninjutsu training! Ibuki launches the opponent into the air, quickly following after them. She then performs a series of ninjutsu seals, culminating in a large scale blast to the opponent’s skull.

You probably notice from the trailer and screens, but we also have a brand new alternate stage coming! It’s a day time version of the Kanzuki Estate stage, aptly named Estate at Noon. Look forward to throwing down among the sunlit cherry blossoms!

That’s it for today, but we have a lot of exciting news coming very soon! June is going to be a huge month for Street Fighter V, with the highly-anticipated Story Expansion and more surprises planned, so stay tuned and be sure to follow us @StreetFighter on Twitter for the latest updates!
Street Fighter V - CapcomUnity



What’s up World Warriors!

We’re happy to announce that Ibuki -- everyone’s favorite kunoichi -- is making her return in Street Fighter V! She has always been a very tricky, technical character so players who are looking for a challenge won’t be disappointed as she comes with loads of new ninjutsu tricks up her sleeve to keep her opponent guessing at all times.





Ibuki has been trained in the deadly art of ninjutsu from an early age in a village located in the mountains of Japan and is often seen with her pet tanuki, Don and her best friend Sarai Kurosawa. She is constantly tasked with difficult missions and rigorous training and dreams of one day finishing her ninja exams, leaving all this behind to live a life of a normal schoolgirl.

 



Her first appearance was in Street Fighter III: New Generation where she is sent by her clan to retrieve the “G file” from Gill, which she obtains after their battle. This document details the start of a new mysterious project and Gill condescendingly instructs her to use it as a reference paper for her studies.



In Street Fighter III: 3<sup>rd</sup> Strike, she goes on to complete her training with Oro in the hopes of passing her ninja exams and furthering her education. She does so and is accepted to a university which turns out to be just another chapter in her training as it is revealed to be a secret ninjutsu training facility. Street Fighter III is also where we learn that she has quite the knack for picking up rivals, as you’ll see in her special intro with Makoto.  



Her next major appearance was in Super Street Fighter IV, where she sneaks off from her ninja training to search for cool guys, meeting various rivals like Sakura Kasugano and eventually ending up back at the ninja training camp, late for her exams.

Besides the mainline Street Fighter titles, she has also appeared in a number of crossover games such as Pocket Fighter and Street Fighter x Tekken.

Character Overview

 

Ibuki has always been a very mobile character with various target combos, but she now has even more ways to mix-up the opponent with the ability to glide through the air and toss out ninja bombs, making it very difficult to predict where she will land and where her next attack will come from.

Kunais have also been a cornerstone of her playstyle, but now players will have to be much more strategic in their use as she can only stock five at a time before she has to quickly obtain another set. That said, their utility is just as powerful as ever as she can send her entire stock flying at the opponent for serious damage. 





V-SKILL: Tenrai

Ibuki builds up energy and blasts it from her palm towards the opponent. The blast range is dependent on how long Tenrai is charged for.





V-TRIGGER: Isshaku Horokudama

Ibuki digs into her bag of ninja tools and throws a bomb at the opponent. Depending on which direction is held upon activation, the bomb can either go off quickly, after a slight delay or after a longer delay. Ibuki is extremely crafty and impatient, however, so there might be other ways to trigger the explosion.

 

CRITICAL ART: Kachofugetsu

The pinnacle of Ibuki’s ninjutsu training! Ibuki launches the opponent into the air, quickly following after them. She then performs a series of ninjutsu seals, culminating in a large scale blast to the opponent’s skull.

You probably notice from the trailer and screens, but we also have a brand new alternate stage coming! It’s a day time version of the Kanzuki Estate stage, aptly named Estate at Noon. Look forward to throwing down among the sunlit cherry blossoms!

That’s it for today, but we have a lot of exciting news coming very soon! June is going to be a huge month for Street Fighter V, with the highly-anticipated Story Expansion and more surprises planned, so stay tuned and be sure to follow us @StreetFighter on Twitter for the latest updates!
Street Fighter V - Capcom USA

Guile, one of the most iconic characters in franchise history, is reporting for duty in Street Fighter V starting tomorrow at 7PM PT! He retains his classic fighting style that allows him to keep his opponents at bay with Sonic Booms and Somersault Kicks while adding a handful of new weapons to his arsenal through the Variable System.

Other big ticket items such as the Air Force Base and the introduction of our "Rage Quit" penalty system are also part of this April update.

Just like Alex, Guile will be available for FREE to all players until the in-game shop that uses real currency is launched.  Once the shop launches, the free trial period for these characters will end and players will have to use Fight Money or real currency to purchase them.



Joining Guile’s release is the first new stage to be added to Street Fighter V post launch. Guile’s Air Force Base returns with a shiny new jet, a next-gen boom box and some familiar background characters that fans may recognize from their Street Fighter II days. This stage is available beginning today in the In-Game Shop for 70,000 Fight Money. Season Pass holders will receive this stage for free as a thank you for their continued support of Street Fighter V.

Also included in this Street Fighter V update is the first implementation of a system to punish players who frequently disconnect during matches (aka 'rage quitters'). The system will continue to be refined over time and more enhancements will be implemented in the future. Additionally, a number of improvements to the matchmaking system have been made, which speeds up the time it takes to find an opponent and simplifies the process of creating and connecting to Battle Lounges.

Lastly, there are a few bug fixes involving certain moves and scenarios that have not been behaving as intended. These have been fixed in the April update.



Ryu/M. Bison/Vega(no claw)

Bug: After dishing out Ryu & Vega's (no claw) C. LP or M. Bisions C. LK, while doing a light attack rapid cancel at the absolite latest timing possible, if you input another action (V-Skill, Special Move, etc.) at the same time, if the opponent does an attack the "other action" will come out, and when the opponent does nothing, the rapid cancel attack will come out, creating a special option select.

Fix: Made the rapid cancel timing  of said moves 1F shorter.

Ryu

Bug: In the guard animation branch of  Ryu's C. HK, there was a counter box that was present up to the 13th frame. Therefore, during this time it was possible to eat counter damage.

Fix: Adjusted the counter box on Ryu's C. HK so that it is no longer present afterter the hitbox is not longer active.

Ken

Bug: In Ken's C. LP (including rapid cancels), for the 3 frames that it takes for the hitbox to become active, there wasn't a crouching state set to the move. This allowed moves that are only intended to hit standing opponents to hit Ken. 

Fix: Adjusted the first 3 frames of Ken's C. LP (including rapid cancels) so that Ken is in crouching state.

Bug: In Ken's M. Tatsumaki Senpukyaku, the feint box that causes the opponent to go into a guarding standby state was not functioning correctly. The V-Trigger M. Tatsumaki Senpukyaku also caused the same phenomenon.

Fix: Corrected the feint box on Ken's M. Tatsumaki Senpukyaku so that it functions correctly, forcing the opponent to guard when used from a certain distance.

Bug: When a portion of Ken's EX Shoryuken (V-Trigger ver. included) hits as a ground counter hit, the hit real animation of the opponent continues when knocked into the air, which is an unnatural behavior.

Fix: Adjusted that specific portion of the EX Shoryuken (V-Trigger ver. included) so that when it hits as grounded counter hit, the correct knock up mottion occurs.

Chun-Li

Bug: In Chun-Li's EX Hyakuretsukyaku, after the moves has completely ended (freeze state finished), she was unable to perform mobility actions (move forward/back or jump).  

Fix: Adjusted EX Hyakuretsukyaku so that she is moveable after the move has completely ended.

Bug: In Chun-Li's J. MP, she can follow up with Yosokyaku to EX Airborne Hyakuretsukyaku on counter hit.

(There is an unintentional difference between the number of continuous airborne hit limiter values between when this hits as a normal and and when it hits as a counter hit)

Fix: Adjusted  the juggle potential of Chun-Li's J. MP so that it is the same whether or not it is a normal hit or a counter hit.

Cammy

Bug: Cammy's S. HK's hit box is no longer active, she was throw invincible.

Fix: Added a throw box to Cammy's S. HK & Lift Combination while the move is active.

Bug: While Cammy's EX Razer Edge Slicer is active, she was throw invincible. 

Fix: Added a throw box to Cammy's EX Razer Edge Slicer while it is active.

Dhalsim

Bug: During C. MK, Dhalsim was throw invincible.

Fix: Added a throw box to Dhalsim's C. MK.

Karin

Bug: When the fourth hit of Karin's EX Mujinkyaku hits an airborne opponent, the opponent's float is differed from when it is a normal hit and when it is a counter hit.

Fix: Made it so that the 4th hit of EX Mujinkyaku would cause the same float on counter hit as it does on normal hit.

Bug: There were 2 bugs in Karin's EX Ressenha. 

①When the second hit hits as a counter hit, the opponents Critical Gauge increase would be "0"
②On counter hit, EX Ressenha's starting juggle potential would be "0" for each hit.

Fix: Adjusted EX Ressenha on counter so that the opponent's gauge increase and starting juggle potential are the same as when it is a normal hit.

Laura

Bug: Under specific circumstances, how S. MP hits changes from when on the right corner or on the left corner.

Fix: Expanded S. MP's hit box downward so that the move yields the same results in both corners.

Necalli

Bug: When rapid canceling Necalli's C. LP during V-Trigger, the advantage after hit would be plus 1F more than the normal version.

Fix: Unified Necalli's V-Trigger C. LP to the normal version.

M. Bison

Bug: When throwing an oponent with Psycho Fall, depending on M. Bison's position and the side he is facing, the distance the opponent is thrown greatly changes, which was unintended.

Fix: Adjusted the behavior of Pyscho Fall so that the distance the opponent is thrown is fixed.

Bug: When M. Bison takes damage in the middle of performing and EX Double Knee press, the opposing character's behavior would be irregular after the hit.

Fix: Changed the behavior after hit on the EX Double Knee Press.

R. Mika

Bug: In R. Mika's C. HK, there wasn't a throw box in place.. Even though the move is visually performed on the ground, it was throw invincible. 

Fix: Added a throw box to R. Mika's C. HK while the move is active.

Alex

Bug: The the time frame of the stop theatrics applied to an opponent hit by Sledge Hammer differs from when Sledge Hammer is used on its own and when it is used in a combo canceling from another move. Due to this, the circumstances are different after Sledge Hammer hits as part of a combo.

Fix: Made it so that the time frame of the stop theatrics of the Sledge Hammer (when cancled into) is the same as when it is used on its own.



Need a full rundown of Guile? Check out the Guile announcement post here which includes his moves and his new stage with screenshots! You can also watch his trailer on our YouTube Channel.

Please note that in preparation for the Guile update we will be taking down the Street Fighter V servers for maintenance starting at 8AM PT until 6PM PT. Additionally, you can follow @SFVServer on Twitter for the latest server status updates.

That's it for today! As always, follow us on Twitter @StreetFighter for the latest news and updates! 
Street Fighter V - WBacon [capcom]

Guile, one of the most iconic characters in franchise history, is reporting for duty in Street Fighter V starting tomorrow at 7PM PT! He retains his classic fighting style that allows him to keep his opponents at bay with Sonic Booms and Somersault Kicks while adding a handful of new weapons to his arsenal through the Variable System.

Other big ticket items such as the Air Force Base and the introduction of our "Rage Quit" penalty system are also part of this April update.

Just like Alex, Guile will be available for FREE to all players until the in-game shop that uses real currency is launched.  Once the shop launches, the free trial period for these characters will end and players will have to use Fight Money or real currency to purchase them.



Joining Guile’s release is the first new stage to be added to Street Fighter V post launch. Guile’s Air Force Base returns with a shiny new jet, a next-gen boom box and some familiar background characters that fans may recognize from their Street Fighter II days. This stage is available beginning today in the In-Game Shop for 70,000 Fight Money. Season Pass holders will receive this stage for free as a thank you for their continued support of Street Fighter V.

Also included in this Street Fighter V update is the first implementation of a system to punish players who frequently disconnect during matches (aka 'rage quitters'). The system will continue to be refined over time and more enhancements will be implemented in the future. Additionally, a number of improvements to the matchmaking system have been made, which speeds up the time it takes to find an opponent and simplifies the process of creating and connecting to Battle Lounges.

Lastly, there are a few bug fixes involving certain moves and scenarios that have not been behaving as intended. These have been fixed in the April update.



Ryu/M. Bison/Vega(no claw)

Bug: After dishing out Ryu & Vega's (no claw) C. LP or M. Bisions C. LK, while doing a light attack rapid cancel at the absolite latest timing possible, if you input another action (V-Skill, Special Move, etc.) at the same time, if the opponent does an attack the "other action" will come out, and when the opponent does nothing, the rapid cancel attack will come out, creating a special option select.

Fix: Made the rapid cancel timing  of said moves 1F shorter.

Ryu

Bug: In the guard animation branch of  Ryu's C. HK, there was a counter box that was present up to the 13th frame. Therefore, during this time it was possible to eat counter damage.

Fix: Adjusted the counter box on Ryu's C. HK so that it is no longer present afterter the hitbox is not longer active.

Ken

Bug: In Ken's C. LP (including rapid cancels), for the 3 frames that it takes for the hitbox to become active, there wasn't a crouching state set to the move. This allowed moves that are only intended to hit standing opponents to hit Ken. 

Fix: Adjusted the first 3 frames of Ken's C. LP (including rapid cancels) so that Ken is in crouching state.

Bug: In Ken's M. Tatsumaki Senpukyaku, the feint box that causes the opponent to go into a guarding standby state was not functioning correctly. The V-Trigger M. Tatsumaki Senpukyaku also caused the same phenomenon.

Fix: Corrected the feint box on Ken's M. Tatsumaki Senpukyaku so that it functions correctly, forcing the opponent to guard when used from a certain distance.

Bug: When a portion of Ken's EX Shoryuken (V-Trigger ver. included) hits as a ground counter hit, the hit real animation of the opponent continues when knocked into the air, which is an unnatural behavior.

Fix: Adjusted that specific portion of the EX Shoryuken (V-Trigger ver. included) so that when it hits as grounded counter hit, the correct knock up mottion occurs.

Chun-Li

Bug: In Chun-Li's EX Hyakuretsukyaku, after the moves has completely ended (freeze state finished), she was unable to perform mobility actions (move forward/back or jump).  

Fix: Adjusted EX Hyakuretsukyaku so that she is moveable after the move has completely ended.

Bug: In Chun-Li's J. MP, she can follow up with Yosokyaku to EX Airborne Hyakuretsukyaku on counter hit.

(There is an unintentional difference between the number of continuous airborne hit limiter values between when this hits as a normal and and when it hits as a counter hit)

Fix: Adjusted  the juggle potential of Chun-Li's J. MP so that it is the same whether or not it is a normal hit or a counter hit.

Cammy

Bug: Cammy's S. HK's hit box is no longer active, she was throw invincible.

Fix: Added a throw box to Cammy's S. HK & Lift Combination while the move is active.

Bug: While Cammy's EX Razer Edge Slicer is active, she was throw invincible. 

Fix: Added a throw box to Cammy's EX Razer Edge Slicer while it is active.

Dhalsim

Bug: During C. MK, Dhalsim was throw invincible.

Fix: Added a throw box to Dhalsim's C. MK.

Karin

Bug: When the fourth hit of Karin's EX Mujinkyaku hits an airborne opponent, the opponent's float is differed from when it is a normal hit and when it is a counter hit.

Fix: Made it so that the 4th hit of EX Mujinkyaku would cause the same float on counter hit as it does on normal hit.

Bug: There were 2 bugs in Karin's EX Ressenha. 

①When the second hit hits as a counter hit, the opponents Critical Gauge increase would be "0"
②On counter hit, EX Ressenha's starting juggle potential would be "0" for each hit.

Fix: Adjusted EX Ressenha on counter so that the opponent's gauge increase and starting juggle potential are the same as when it is a normal hit.

Laura

Bug: Under specific circumstances, how S. MP hits changes from when on the right corner or on the left corner.

Fix: Expanded S. MP's hit box downward so that the move yields the same results in both corners.

Necalli

Bug: When rapid canceling Necalli's C. LP during V-Trigger, the advantage after hit would be plus 1F more than the normal version.

Fix: Unified Necalli's V-Trigger C. LP to the normal version.

M. Bison

Bug: When throwing an oponent with Psycho Fall, depending on M. Bison's position and the side he is facing, the distance the opponent is thrown greatly changes, which was unintended.

Fix: Adjusted the behavior of Pyscho Fall so that the distance the opponent is thrown is fixed.

Bug: When M. Bison takes damage in the middle of performing and EX Double Knee press, the opposing character's behavior would be irregular after the hit.

Fix: Changed the behavior after hit on the EX Double Knee Press.

R. Mika

Bug: In R. Mika's C. HK, there wasn't a throw box in place.. Even though the move is visually performed on the ground, it was throw invincible. 

Fix: Added a throw box to R. Mika's C. HK while the move is active.

Alex

Bug: The the time frame of the stop theatrics applied to an opponent hit by Sledge Hammer differs from when Sledge Hammer is used on its own and when it is used in a combo canceling from another move. Due to this, the circumstances are different after Sledge Hammer hits as part of a combo.

Fix: Made it so that the time frame of the stop theatrics of the Sledge Hammer (when cancled into) is the same as when it is used on its own.



Need a full rundown of Guile? Check out the Guile announcement post here which includes his moves and his new stage with screenshots! You can also watch his trailer on our YouTube Channel.

Please note that in preparation for the Guile update we will be taking down the Street Fighter V servers for maintenance starting at 8AM PT until 6PM PT. Additionally, you can follow @SFVServer on Twitter for the latest server status updates.

That's it for today! As always, follow us on Twitter @StreetFighter for the latest news and updates! 
Street Fighter V - Capcom USA


 

What’s up World Warriors!

We have a ton of new details to share with you today surrounding the next update for Street Fighter V, including the return of Guile along with his classic stage and some additional improvements to the online experience.
 



 



 

Check out more Guile screenshots at our Facebook page!




 

Guile is certainly one of the most iconic Street Fighter characters as he was one of the original eight World Warriors in Street Fighter II. His connection to Charlie Nash was revealed in his Street Fighter II ending as he prepares to finish off M. Bison once and for all for killing his friend and mentor but is stopped at the last moment by his wife Jane.

 



 

It wasn’t until Street Fighter Alpha 3 however where we learn more details about Guile’s search for Nash who had gone missing during a secret mission.  While Guile eventually found Nash at the Shadaloo base, their reunion was short lived as Nash held off M. Bison to allow Guile to escape and was the last time he saw the man who taught him how to throw Sonic Booms.

 



 

In Street Fighter IV, Guile’s search for Nash continues as his body was never recovered, and while unsuccessful in finding him, he does run into French MMA fighter Abel who is familiar with Guile’s fighting style. Guile knowing that Nash is the only other fighter that uses Sonic Booms presses Abel for more answers but is unable to get any new information.

 

While Guile has had a major role in most of the mainline Street Fighter games, he has also appeared in countless crossover titles such as Street Fighter x Tekken, Marvel vs Capcom series and Capcom vs SNK 2.

 


 

Guile will be available for free later this month to all players until the Zenny shop launches and will receive his own set of Trials and Character Story. His Battle Costume will be available for free to all Season Pass holders as well.

 

CHARACTER OVERVIEW

 

In Street Fighter V, Guile retains his ability to dominate both the ground and air with his solid normal attacks and special moves, such as Sonic Boom and Somersault Kick. He also now has the ability to enter a crouch walk state called Faultless Move which allows him to keep his charge while moving forward, giving him even more options in his kit to keep his opponents in line. Guile is a great choice for those of you who are looking for a charge character who can easily control the pace of the match.

 





 

 

V-Skill: Sonic Blade

 

Guile spins up sonic energy to create a Sonic Blade which acts as a stationary projectile that can also juice up his Sonic Booms. Sonic Blade can really help Guile pressure opponents on their wake-up or help him win projectile battles as it increases Sonic Boom durability!

 

 





 

V-Trigger: Solid Puncher

 

Guile powers up and tosses out continuous Sonic Booms! Each button throws a Sonic Boom at a different speed, so mixing up between buttons can create interesting Sonic Boom sequences. Depending on the sequence used, this can act as a great combo extender, be used to overwhelm opponents or easily push his opponents to the corner.

 



 

Critical Art: Sonic Hurricane

 

Guile’s most devastating attack, the Sonic Hurricane! Guile powers up and hits his opponent with a massive, multi-hit Sonic Boom. This Critical Art receives a damage and range boost while his V-Trigger is active.

 



 

AIR FORCE BASE STAGE

 

We’re also excited to announce our first DLC stage, which is a classic that you all know and love: Guile’s Air Force Base! The jet receives a new coat of paint and you’ll probably recognize some familiar faces cheering you on in the background. This stage will be available in the Shop for 70,000FM. Season Pass holders will receive this stage for free as a thank you for supporting Street Fighter V.

 

RAGE QUIT SYSTEM

 

We’re also happy to announce that we will be implementing a system to punish players who frequently disconnect during matches (aka rage quitters).

The way this will work is the system will identify players who have high disconnect rates during matches and will lock them out of matchmaking for a period of time. Players who have been identified as abusing the system will receive an in-game message notifying them they have been locked out of matchmaking. More additions and enhancements to this system will be implemented in the future.

 

MATCHMAKING IMPROVEMENTS

 

We will also be making a number of improvements to Street Fighter V’s matchmaking. Many users should have an easier time creating and connecting to Battle Lounges and we are also loosening the restrictions on finding an opponent. We know users in Europe and other parts of the world have experienced some issues finding opponents and this should help increase the amount of battles coming their way.

 

That’s it for today! We’ll have details on the release date of the April update very soon so follow @StreetFighter for the latest news!
Street Fighter V - CapcomUnity


 

What’s up World Warriors!

We have a ton of new details to share with you today surrounding the next update for Street Fighter V, including the return of Guile along with his classic stage and some additional improvements to the online experience.
 



 



 

Check out more Guile screenshots at our Facebook page!




 

Guile is certainly one of the most iconic Street Fighter characters as he was one of the original eight World Warriors in Street Fighter II. His connection to Charlie Nash was revealed in his Street Fighter II ending as he prepares to finish off M. Bison once and for all for killing his friend and mentor but is stopped at the last moment by his wife Jane.

 



 

It wasn’t until Street Fighter Alpha 3 however where we learn more details about Guile’s search for Nash who had gone missing during a secret mission.  While Guile eventually found Nash at the Shadaloo base, their reunion was short lived as Nash held off M. Bison to allow Guile to escape and was the last time he saw the man who taught him how to throw Sonic Booms.

 



 

In Street Fighter IV, Guile’s search for Nash continues as his body was never recovered, and while unsuccessful in finding him, he does run into French MMA fighter Abel who is familiar with Guile’s fighting style. Guile knowing that Nash is the only other fighter that uses Sonic Booms presses Abel for more answers but is unable to get any new information.

 

While Guile has had a major role in most of the mainline Street Fighter games, he has also appeared in countless crossover titles such as Street Fighter x Tekken, Marvel vs Capcom series and Capcom vs SNK 2.

 


 

Guile will be available for free later this month to all players until the Zenny shop launches and will receive his own set of Trials and Character Story. His Battle Costume will be available for free to all Season Pass holders as well.

 

CHARACTER OVERVIEW

 

In Street Fighter V, Guile retains his ability to dominate both the ground and air with his solid normal attacks and special moves, such as Sonic Boom and Somersault Kick. He also now has the ability to enter a crouch walk state called Faultless Move which allows him to keep his charge while moving forward, giving him even more options in his kit to keep his opponents in line. Guile is a great choice for those of you who are looking for a charge character who can easily control the pace of the match.

 





 

 

V-Skill: Sonic Blade

 

Guile spins up sonic energy to create a Sonic Blade which acts as a stationary projectile that can also juice up his Sonic Booms. Sonic Blade can really help Guile pressure opponents on their wake-up or help him win projectile battles as it increases Sonic Boom durability!

 

 





 

V-Trigger: Solid Puncher

 

Guile powers up and tosses out continuous Sonic Booms! Each button throws a Sonic Boom at a different speed, so mixing up between buttons can create interesting Sonic Boom sequences. Depending on the sequence used, this can act as a great combo extender, be used to overwhelm opponents or easily push his opponents to the corner.

 



 

Critical Art: Sonic Hurricane

 

Guile’s most devastating attack, the Sonic Hurricane! Guile powers up and hits his opponent with a massive, multi-hit Sonic Boom. This Critical Art receives a damage and range boost while his V-Trigger is active.

 



 

AIR FORCE BASE STAGE

 

We’re also excited to announce our first DLC stage, which is a classic that you all know and love: Guile’s Air Force Base! The jet receives a new coat of paint and you’ll probably recognize some familiar faces cheering you on in the background. This stage will be available in the Shop for 70,000FM. Season Pass holders will receive this stage for free as a thank you for supporting Street Fighter V.

 

RAGE QUIT SYSTEM

 

We’re also happy to announce that we will be implementing a system to punish players who frequently disconnect during matches (aka rage quitters).

The way this will work is the system will identify players who have high disconnect rates during matches and will lock them out of matchmaking for a period of time. Players who have been identified as abusing the system will receive an in-game message notifying them they have been locked out of matchmaking. More additions and enhancements to this system will be implemented in the future.

 

MATCHMAKING IMPROVEMENTS

 

We will also be making a number of improvements to Street Fighter V’s matchmaking. Many users should have an easier time creating and connecting to Battle Lounges and we are also loosening the restrictions on finding an opponent. We know users in Europe and other parts of the world have experienced some issues finding opponents and this should help increase the amount of battles coming their way.

 

That’s it for today! We’ll have details on the release date of the April update very soon so follow @StreetFighter for the latest news!
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