Breach & Clear: Deadline Rebirth (2016) - ThePraetorian
We've done it you guys!



Breach & Clear: DEADline has been a labor of love for the entire Mighty Rabbit team, and a lot of blood, sweat and tears has gone to make this game as good as it could possibly be. Tons of issues to fix, lots of tweaks and a lot of sleepless nights, but through working with the community this game has turned into something special!

While normal price will be $19.99, you can get a double pack (that's right, free extra copy for CO-OP with friends) right now until the 27th of July!

We can't wait to see what more we can do!

Our changelog for Gold Master release!

  • Fixed bug where sometimes the player couldn't properly navigate the attachments list on the workbench.
  • Improvements to the breeder's attack and revive animations.
  • Fixes to encounter retry points in the Parks.
  • Fixed some pathing and collision issues in the Utility Tunnels.
  • Fixed certain enemies incorrectly not drawing with shadows.
  • Various fixes in the Docks.
  • Fixes and improvements and cover stuff in the residential, fixed insane cover volumes on the open door cars, changed some human skin materials to not be transparent anymore.
  • Workbench gun menu popups can now be closed with the start button as expected.
  • The gun workbench will now inform the user that scrapping a gun will unequip any attachments when scrapping the gun.
  • Fixed an issue where the XM-25 wasn't working on particular enemies.
  • Added the ability to shortcut to previously found dungeon safehouse floors, from the entrance or the elevator/ladder.
  • Fixed preview soldier floating a little off the ground when setting movement in command mode.
  • Fixed issues with trying to target crates in command mode.
  • A message is now displayed to inform the user when they can’t enter the safehouse because they are in combat.
  • Fixed a pathing issue in the docks.
  • Further tweaks to enemy spawn groups in dungeons.
  • Upgraded the MacOS binary to 64-bit for drastically improved stability.
  • Added New Game Plus, which lets you carry over a squad with levels/skills/gear intact in a new campaign with tougher enemies.
    Added some sick loot to the bottom of every dungeon.
  • Increased the variety of battle music across the entire campaign.
  • Fixed an issue where saving was sometimes possible during encounters.
  • Added medical and explosives crates to dungeons. (
Breach & Clear: Deadline Rebirth (2016) - ThePraetorian
We've done it you guys!



Breach & Clear: DEADline has been a labor of love for the entire Mighty Rabbit team, and a lot of blood, sweat and tears has gone to make this game as good as it could possibly be. Tons of issues to fix, lots of tweaks and a lot of sleepless nights, but through working with the community this game has turned into something special!

While normal price will be $19.99, you can get a double pack (that's right, free extra copy for CO-OP with friends) right now until the 27th of July!

We can't wait to see what more we can do!

Our changelog for Gold Master release!

  • Fixed bug where sometimes the player couldn't properly navigate the attachments list on the workbench.
  • Improvements to the breeder's attack and revive animations.
  • Fixes to encounter retry points in the Parks.
  • Fixed some pathing and collision issues in the Utility Tunnels.
  • Fixed certain enemies incorrectly not drawing with shadows.
  • Various fixes in the Docks.
  • Fixes and improvements and cover stuff in the residential, fixed insane cover volumes on the open door cars, changed some human skin materials to not be transparent anymore.
  • Workbench gun menu popups can now be closed with the start button as expected.
  • The gun workbench will now inform the user that scrapping a gun will unequip any attachments when scrapping the gun.
  • Fixed an issue where the XM-25 wasn't working on particular enemies.
  • Added the ability to shortcut to previously found dungeon safehouse floors, from the entrance or the elevator/ladder.
  • Fixed preview soldier floating a little off the ground when setting movement in command mode.
  • Fixed issues with trying to target crates in command mode.
  • A message is now displayed to inform the user when they can’t enter the safehouse because they are in combat.
  • Fixed a pathing issue in the docks.
  • Further tweaks to enemy spawn groups in dungeons.
  • Upgraded the MacOS binary to 64-bit for drastically improved stability.
  • Added New Game Plus, which lets you carry over a squad with levels/skills/gear intact in a new campaign with tougher enemies.
    Added some sick loot to the bottom of every dungeon.
  • Increased the variety of battle music across the entire campaign.
  • Fixed an issue where saving was sometimes possible during encounters.
  • Added medical and explosives crates to dungeons. (
Breach & Clear: Deadline Rebirth (2016) - ThePraetorian
Check out the trailer!: https://www.youtube.com/watch?v=MogisVd9mC4&feature=youtu.be

Good news everyone! You're work and dedication to helping us has turned out to be a big part of getting us to where we needed to be!

Breach & Clear: DEADline will launch to Steam Full Access on July 21st!

Apocalyptic aficionados at Mighty Rabbit Studios and Gun Media, in association with Gambitious Digital Entertainment and platonic life partner and co-publisher Devolver Digital, collectively announce that the tactical top-down shooter, Breach & Clear: Deadline, emerges from its Early Access incubation on July 21st for $19.99. Breach & Clear: Deadline sweeps its way onto PCs featuring a new, robust co-op mode created at the behest of Early Access fans who love dropping zombies in pairs, because who doesn't?
Breach & Clear: Deadline Rebirth (2016) - ThePraetorian
Check out the trailer!: https://www.youtube.com/watch?v=MogisVd9mC4&feature=youtu.be

Good news everyone! You're work and dedication to helping us has turned out to be a big part of getting us to where we needed to be!

Breach & Clear: DEADline will launch to Steam Full Access on July 21st!

Apocalyptic aficionados at Mighty Rabbit Studios and Gun Media, in association with Gambitious Digital Entertainment and platonic life partner and co-publisher Devolver Digital, collectively announce that the tactical top-down shooter, Breach & Clear: Deadline, emerges from its Early Access incubation on July 21st for $19.99. Breach & Clear: Deadline sweeps its way onto PCs featuring a new, robust co-op mode created at the behest of Early Access fans who love dropping zombies in pairs, because who doesn't?
Breach & Clear: Deadline Rebirth (2016) - ThePraetorian
You guys are stupid awesome, we can't thank you enough! We're in the final stretch here; a full release to Steam is coming very soon and the team has been working night and day to get this game as sexy and awesome as possible. We're a small team, we don't have the resources you get at the big studios, sure...but what we do have is a very dedicated group of fans that have been helping out since the very beginning!

You guys have been instrumental in making this Early Access run a positive one. We know the connotations with Early Access, and we're proud to be a team that is going to full launch. Without you guys, this would have been a much tougher road, and we are sincerely grateful for your help!



Today's build is a reflection of your bug reports, comments on the discussion pages and through our Facebook and Twitter pages. This was all about focusing on the things you've been asking for.

Hope you enjoy! We're almost there!

  • Fixed flashbang stun particles not showing over top of enemies.
  • Fixed bug when choosing none as a vest option when a soldier already has no vest.
  • Grenade throws now come from soldier's hands.
  • Fixed issue with the Use Item/Tactic screen sometimes not navigating correctly with moving between elements.
  • Some progression fixes for urban district quests.
  • Fixed regression where human enemies occasionally couldn't shoot.
  • Removed unnecessary LOD models.
  • Cutscenes are now set up to reset camera angles if necessary, placed in some bad spots already.
  • Fixed the host game popup disappearing when trying to type in a custom port number.
  • Fixed some issues with quests in Residential for multiplayer
  • Fixed an issue with the client player trying to enter some dungeons
  • Added random spawns that replace encounters a short while after they've been beaten.
  • Fixed some issues with encounter checkpoints not loading additional scene assets.
  • Fixed issues with dead bodies teleporting in multiplayer
  • Fixed an issue that when using fast travel dead dudes would be in their idle animation if you went back to their death point
  • Elements in gun lists now show an icon for the gun on the left side.
  • Lists of guns are now sorted by gun type and damage per second.
  • Fixed cover icon showing up in Command Mode at a little too far from actual cover.
  • Fixed issue where sometimes cover icons would be stuck on the screen after scene transitions.
  • Flashbang isn't blocked by half-cover anymore.
  • Increased cooldown time for Satchel Charge.
  • Fixed Tag Enemies not having a cooldown.
  • Fixed cooldown times not being shown below the HUD soldier cards.
  • Gear armor now increases your health
  • Fix pathfinding in the docks
  • Tweaks to the final nightmare boss
  • Fixed some colliders in the docks
  • Fixed a potential issue with having multiple main quests
  • Fixed an issue with muzzle flashes appearing during a reload animation.
  • Improved readability of the map for residential district.
  • Numerous fixes to the urban and residential districts.
  • Fixed an issue that soldiers sometimes wouldn’t follow after issuing tactics
  • Fixed bug with some dropped items not working to pick up again.
  • General fix that should prevent enemies from getting stuck in place.
  • Item rarity is now reflected in menus with color changes to labels, as well as rarity info shown on the inventory screen.
  • Tag enemies now displays some FX
  • Animations on the player characters are smoother
  • Exploding barrels now show target info similar to enemies.
  • Can now travel between dungeon floors using Command Mode
  • Fix some objects’ highlights and some bad colliders in the urban scene
  • Gear weight now has some effect on your soldiers speed while they are not following you
  • Fixes for parks and residential districts.
  • Added The Philosopher somewhere in the game... good luck finding this wise man.
  • Additional achievements are now functional and unlockable.
  • Raised object culling distance to prevent collision issues during encounters.
Breach & Clear: Deadline Rebirth (2016) - ThePraetorian
You guys are stupid awesome, we can't thank you enough! We're in the final stretch here; a full release to Steam is coming very soon and the team has been working night and day to get this game as sexy and awesome as possible. We're a small team, we don't have the resources you get at the big studios, sure...but what we do have is a very dedicated group of fans that have been helping out since the very beginning!

You guys have been instrumental in making this Early Access run a positive one. We know the connotations with Early Access, and we're proud to be a team that is going to full launch. Without you guys, this would have been a much tougher road, and we are sincerely grateful for your help!



Today's build is a reflection of your bug reports, comments on the discussion pages and through our Facebook and Twitter pages. This was all about focusing on the things you've been asking for.

Hope you enjoy! We're almost there!

  • Fixed flashbang stun particles not showing over top of enemies.
  • Fixed bug when choosing none as a vest option when a soldier already has no vest.
  • Grenade throws now come from soldier's hands.
  • Fixed issue with the Use Item/Tactic screen sometimes not navigating correctly with moving between elements.
  • Some progression fixes for urban district quests.
  • Fixed regression where human enemies occasionally couldn't shoot.
  • Removed unnecessary LOD models.
  • Cutscenes are now set up to reset camera angles if necessary, placed in some bad spots already.
  • Fixed the host game popup disappearing when trying to type in a custom port number.
  • Fixed some issues with quests in Residential for multiplayer
  • Fixed an issue with the client player trying to enter some dungeons
  • Added random spawns that replace encounters a short while after they've been beaten.
  • Fixed some issues with encounter checkpoints not loading additional scene assets.
  • Fixed issues with dead bodies teleporting in multiplayer
  • Fixed an issue that when using fast travel dead dudes would be in their idle animation if you went back to their death point
  • Elements in gun lists now show an icon for the gun on the left side.
  • Lists of guns are now sorted by gun type and damage per second.
  • Fixed cover icon showing up in Command Mode at a little too far from actual cover.
  • Fixed issue where sometimes cover icons would be stuck on the screen after scene transitions.
  • Flashbang isn't blocked by half-cover anymore.
  • Increased cooldown time for Satchel Charge.
  • Fixed Tag Enemies not having a cooldown.
  • Fixed cooldown times not being shown below the HUD soldier cards.
  • Gear armor now increases your health
  • Fix pathfinding in the docks
  • Tweaks to the final nightmare boss
  • Fixed some colliders in the docks
  • Fixed a potential issue with having multiple main quests
  • Fixed an issue with muzzle flashes appearing during a reload animation.
  • Improved readability of the map for residential district.
  • Numerous fixes to the urban and residential districts.
  • Fixed an issue that soldiers sometimes wouldn’t follow after issuing tactics
  • Fixed bug with some dropped items not working to pick up again.
  • General fix that should prevent enemies from getting stuck in place.
  • Item rarity is now reflected in menus with color changes to labels, as well as rarity info shown on the inventory screen.
  • Tag enemies now displays some FX
  • Animations on the player characters are smoother
  • Exploding barrels now show target info similar to enemies.
  • Can now travel between dungeon floors using Command Mode
  • Fix some objects’ highlights and some bad colliders in the urban scene
  • Gear weight now has some effect on your soldiers speed while they are not following you
  • Fixes for parks and residential districts.
  • Added The Philosopher somewhere in the game... good luck finding this wise man.
  • Additional achievements are now functional and unlockable.
  • Raised object culling distance to prevent collision issues during encounters.
Breach & Clear: Deadline Rebirth (2016) - ThePraetorian
We are drawing ever closer to launching out of Early Access for Deadline. The teams at Mighty Rabbit, Gambitious, Gun and Devolver are all both excited & anxious about this. We could use your assistance, and we would love for everyone to help us in our next big push on the game.



THE GOAL: Make Deadline the best it can be!

We want everyone to enjoy the game as much as possible once it launches. please play the game, try to break it, explore, try crazy stuff and have fun. While doing all that, also report any and all issues that you come across. It's that simple. Blow the forums up. Hell, rope your friends into playing some Co-Op with you, and let us know what you think. Basically overwhelm us with bugs and feedback! We're seriously asking for this... Right here. Right now.

For all you lapsed players, we would love to hear your thoughts as well. Come back, play, then tell us what has improved and what still needs work.

Thanks so much for all your support. If you enjoy the game and everything we've put into it, please tell your friends to consider joining the push in helping us launch out of Early Access as strongly as possible.

Changelog for this major update!:
  • Trying to scrap weapons or gear now brings up a popup to confirm scrapping it, rather than immediately scrapping.
  • Fixes for some multiplayer online menu related issues (
  • Fixed issue with supplies for the safehouse mission in multiplayer
  • Fixed the dropped item object size that was too large
  • Skill Menu input revised to be much easier to navigate without a mouse.
  • Revisions of gun stats and damage calculations.
  • Fixed some pathing issues in Cave cells.
  • Wood breaking SFX now consistently plays when the first reveal rusher breaks out of the building.
  • Added limitation on certain spawn groups in dungeon cells.
  • Added option to change the camera angle in command mode [Right stick click on controller, V by default on keyboard].
  • Fixed an issue for the client player if the enemy was already dead when joining; was an issue for non-encounter enemies
  • When equipping attachments, the preview stats now show before and after.
  • Fixed smoke grenade not blocking vision.
  • Increment and decrements options for dropping inventory options now only show when they can be used.
  • AI no longer shoots at a perfect fire rate for non-automatic weapons. There is a delay to simulate the time a real person would take to think to pull the trigger.
  • Grenades can no longer be targeted in command mode.
  • Thrown grenades now rotate while traveling.
  • Credits now can be closed by hitting confirm button, not just ESC or cancel button.
  • Fixed some issues in docks involving dialogue and encounters for multiplayer.
  • Added placeable enemy corpses for revival purposes. The Breeder is pleased.
  • Fixed erroneously repeating gas station encounter.
  • Fixed bugs that had to do with viewing a weapon that had less than 3 attachment slots.
  • Grenade throw for soldier now doesn't move the soldier forward to do the throw.
  • Moved over the dungeon floor UI elements on the loading screen to not overlap with the logo.
  • The circle for selected non-tactic perks is now bloody.
  • Defibrillator consumable added to the game. This consumable revives soldiers, similar to the Stabilize tactic.
  • Now when soldiers die, a skull will appear over the soldier and fill with red.
  • Once fully red, the skull disappears and the soldier can no longer be revived with Stabilize or a Defibrillator. They will still be revived when returning to the safehouse.
  • Cover icon for the cursor doesn't show so far above the circle when at an angled view in command mode.
  • Improvements to the docks for multiplayer, fixed some quests
  • Improved the Reinforcements quest and made the trigger not able to be passed without triggering
  • Fixed an area in the docks that could be fallen off of into the water
  • Changed pistol idle and run animations
  • Workbench now shows portrait on the list elements for equipped guns for the person equipped to.
  • Item pickups now show the name in a color corresponding to the rarity.
  • Fixed discrepancies with various explosives' damage.
  • Fixed incorrect DPS readout for weapons on the workbench.
  • Small fixes to Docks and Residential district.
Breach & Clear: Deadline Rebirth (2016) - ThePraetorian
We are drawing ever closer to launching out of Early Access for Deadline. The teams at Mighty Rabbit, Gambitious, Gun and Devolver are all both excited & anxious about this. We could use your assistance, and we would love for everyone to help us in our next big push on the game.



THE GOAL: Make Deadline the best it can be!

We want everyone to enjoy the game as much as possible once it launches. please play the game, try to break it, explore, try crazy stuff and have fun. While doing all that, also report any and all issues that you come across. It's that simple. Blow the forums up. Hell, rope your friends into playing some Co-Op with you, and let us know what you think. Basically overwhelm us with bugs and feedback! We're seriously asking for this... Right here. Right now.

For all you lapsed players, we would love to hear your thoughts as well. Come back, play, then tell us what has improved and what still needs work.

Thanks so much for all your support. If you enjoy the game and everything we've put into it, please tell your friends to consider joining the push in helping us launch out of Early Access as strongly as possible.

Changelog for this major update!:
  • Trying to scrap weapons or gear now brings up a popup to confirm scrapping it, rather than immediately scrapping.
  • Fixes for some multiplayer online menu related issues (
  • Fixed issue with supplies for the safehouse mission in multiplayer
  • Fixed the dropped item object size that was too large
  • Skill Menu input revised to be much easier to navigate without a mouse.
  • Revisions of gun stats and damage calculations.
  • Fixed some pathing issues in Cave cells.
  • Wood breaking SFX now consistently plays when the first reveal rusher breaks out of the building.
  • Added limitation on certain spawn groups in dungeon cells.
  • Added option to change the camera angle in command mode [Right stick click on controller, V by default on keyboard].
  • Fixed an issue for the client player if the enemy was already dead when joining; was an issue for non-encounter enemies
  • When equipping attachments, the preview stats now show before and after.
  • Fixed smoke grenade not blocking vision.
  • Increment and decrements options for dropping inventory options now only show when they can be used.
  • AI no longer shoots at a perfect fire rate for non-automatic weapons. There is a delay to simulate the time a real person would take to think to pull the trigger.
  • Grenades can no longer be targeted in command mode.
  • Thrown grenades now rotate while traveling.
  • Credits now can be closed by hitting confirm button, not just ESC or cancel button.
  • Fixed some issues in docks involving dialogue and encounters for multiplayer.
  • Added placeable enemy corpses for revival purposes. The Breeder is pleased.
  • Fixed erroneously repeating gas station encounter.
  • Fixed bugs that had to do with viewing a weapon that had less than 3 attachment slots.
  • Grenade throw for soldier now doesn't move the soldier forward to do the throw.
  • Moved over the dungeon floor UI elements on the loading screen to not overlap with the logo.
  • The circle for selected non-tactic perks is now bloody.
  • Defibrillator consumable added to the game. This consumable revives soldiers, similar to the Stabilize tactic.
  • Now when soldiers die, a skull will appear over the soldier and fill with red.
  • Once fully red, the skull disappears and the soldier can no longer be revived with Stabilize or a Defibrillator. They will still be revived when returning to the safehouse.
  • Cover icon for the cursor doesn't show so far above the circle when at an angled view in command mode.
  • Improvements to the docks for multiplayer, fixed some quests
  • Improved the Reinforcements quest and made the trigger not able to be passed without triggering
  • Fixed an area in the docks that could be fallen off of into the water
  • Changed pistol idle and run animations
  • Workbench now shows portrait on the list elements for equipped guns for the person equipped to.
  • Item pickups now show the name in a color corresponding to the rarity.
  • Fixed discrepancies with various explosives' damage.
  • Fixed incorrect DPS readout for weapons on the workbench.
  • Small fixes to Docks and Residential district.
Breach & Clear: Deadline Rebirth (2016) - ThePraetorian
Hey guys!

It's that time again, the Mighty Rabbit guys have a new major build out for all of you to play around with. Lots of improvements and tweaks have been implemented. You'll see better and better gaming experiences as we get closer to launch!



As always, let us know with feedback! We're loving hearing from you guys!

  • Multiplayer stability improvements
  • Fixed several encounters throughout Urban and Parks that had some issues in multiplayer
  • Fixed layers on bridge in parks so the command mode cursor and character selection circle would show correctly
  • Fixed several dungeon quest interactables to be able to be used in command mode
  • Fixed issues with the client player triggering certain interactables
  • Fixed an issue that could lead to invisible enemies for the client player
  • Fixed some encounters in residential that did not work correctly in multiplayer
  • Text chat system introduced for multiplayer! Press ‘T’ to bring up text entry, type your text and press Enter to send!
  • Made wormpods collision box smaller to prevent them from spawning at the corners of walls.
  • Simplified scrap to ammo conversion screen.
  • Fixed possible issue with the first residential district quest where an objective may complete early.
  • Fixed bug where exploding barrels and anti-aircraft placements weren't shootable.
  • Fixed an issue with the multiplayer chat window displaying in single player.
  • AI soldiers now rotate to follow the player when walking and aiming without a target.
  • Cover icon is now offset if enemy becomes stunned, so you can see the swirl around the enemy's head.
  • Fixed issue where "Purchase" would show over top of "Owned" for skills already owned on the skill menu.
  • The Breach and Clear logo no longer shows when looking at options in the main menu.
  • Fixed issue during the cemetery quest in Residential and police station quest in Urban that could cause the client player to get stuck in dialogue
  • Movement line color now depends on soldier class, so it is easier to identify who a planned path belongs to.
  • Made the LT and RT buttons not show when scrapping equipment while under keyboard controls.
  • The start button now shows the appropriate icon for XBox One when viewing the popups for introducing the Workbench and Locker.
  • Tweaked the look of selected hexagons and the stars in the After Action Report.
  • Fixed Playstation controls that were showing XBox buttons when in Playstation settings.
  • When using the keyboard, hitting E or Enter while a text input is selected goes into editing that text rather than showing a virtual keyboard.
  • When typing text into an input field, pressing Enter now confirms the given input.
  • Added more support and visual feedback for custom keybinding.
  • The version information now fades back in correctly when leaving the credits on the main menu.
  • Increased pick-up radius for scrap, so the player doesn't have to get as close to it.
  • The camera now pans while choosing a direction for a soldier to look in command mode.
  • Added a delay before setting a vision angle can be triggered by mouse/controller movement, so the player is less likely to accidentally do a sweep action.
  • Fixed a major memory leak that was happening during scene transitions
  • Fixes for more issues with some specific quests on multiplayer
  • Tweaked the look of the main menu buttons to show the blood smear on the currently selected element, and to highlight buttons hovered on.
  • Fixed some A* pathing issues in dungeons.
  • Detect Enemies now no longer sometimes causes the whole screen to black out when the timer expires.
  • Minor tweaks to UI to improve readability.
  • More audio feedback for buttons when using a mouse.
  • Fixed skull caps to show the correct icon.
  • Fixed bug with workbench gear menu with headgear.
  • Map screen can now be moved by clicking and dragging with the mouse.incorrect amount of separation between items in the list.
  • Co-op games can now be hosted or joined from the main menu
  • Map screen can now be moved by clicking and dragging with the mouse.
  • Soldiers are now revived when using Fast Travel
  • Fixed soldier portraits in squad creation appearing to be hovered over when they were not sometimes.
  • Fixed an issue that a save starting in a safehouse could potentially not have fully healed soldiers on load
  • Fixed some issues with sweeping/sprinting. It now works much smoother to sprint
  • Tweaks to the tutorial.
  • More achievements are unlockable.
  • Steamworks now works correctly on OSX.
Breach & Clear: Deadline Rebirth (2016) - ThePraetorian
Hey guys!

It's that time again, the Mighty Rabbit guys have a new major build out for all of you to play around with. Lots of improvements and tweaks have been implemented. You'll see better and better gaming experiences as we get closer to launch!



As always, let us know with feedback! We're loving hearing from you guys!

  • Multiplayer stability improvements
  • Fixed several encounters throughout Urban and Parks that had some issues in multiplayer
  • Fixed layers on bridge in parks so the command mode cursor and character selection circle would show correctly
  • Fixed several dungeon quest interactables to be able to be used in command mode
  • Fixed issues with the client player triggering certain interactables
  • Fixed an issue that could lead to invisible enemies for the client player
  • Fixed some encounters in residential that did not work correctly in multiplayer
  • Text chat system introduced for multiplayer! Press ‘T’ to bring up text entry, type your text and press Enter to send!
  • Made wormpods collision box smaller to prevent them from spawning at the corners of walls.
  • Simplified scrap to ammo conversion screen.
  • Fixed possible issue with the first residential district quest where an objective may complete early.
  • Fixed bug where exploding barrels and anti-aircraft placements weren't shootable.
  • Fixed an issue with the multiplayer chat window displaying in single player.
  • AI soldiers now rotate to follow the player when walking and aiming without a target.
  • Cover icon is now offset if enemy becomes stunned, so you can see the swirl around the enemy's head.
  • Fixed issue where "Purchase" would show over top of "Owned" for skills already owned on the skill menu.
  • The Breach and Clear logo no longer shows when looking at options in the main menu.
  • Fixed issue during the cemetery quest in Residential and police station quest in Urban that could cause the client player to get stuck in dialogue
  • Movement line color now depends on soldier class, so it is easier to identify who a planned path belongs to.
  • Made the LT and RT buttons not show when scrapping equipment while under keyboard controls.
  • The start button now shows the appropriate icon for XBox One when viewing the popups for introducing the Workbench and Locker.
  • Tweaked the look of selected hexagons and the stars in the After Action Report.
  • Fixed Playstation controls that were showing XBox buttons when in Playstation settings.
  • When using the keyboard, hitting E or Enter while a text input is selected goes into editing that text rather than showing a virtual keyboard.
  • When typing text into an input field, pressing Enter now confirms the given input.
  • Added more support and visual feedback for custom keybinding.
  • The version information now fades back in correctly when leaving the credits on the main menu.
  • Increased pick-up radius for scrap, so the player doesn't have to get as close to it.
  • The camera now pans while choosing a direction for a soldier to look in command mode.
  • Added a delay before setting a vision angle can be triggered by mouse/controller movement, so the player is less likely to accidentally do a sweep action.
  • Fixed a major memory leak that was happening during scene transitions
  • Fixes for more issues with some specific quests on multiplayer
  • Tweaked the look of the main menu buttons to show the blood smear on the currently selected element, and to highlight buttons hovered on.
  • Fixed some A* pathing issues in dungeons.
  • Detect Enemies now no longer sometimes causes the whole screen to black out when the timer expires.
  • Minor tweaks to UI to improve readability.
  • More audio feedback for buttons when using a mouse.
  • Fixed skull caps to show the correct icon.
  • Fixed bug with workbench gear menu with headgear.
  • Map screen can now be moved by clicking and dragging with the mouse.incorrect amount of separation between items in the list.
  • Co-op games can now be hosted or joined from the main menu
  • Map screen can now be moved by clicking and dragging with the mouse.
  • Soldiers are now revived when using Fast Travel
  • Fixed soldier portraits in squad creation appearing to be hovered over when they were not sometimes.
  • Fixed an issue that a save starting in a safehouse could potentially not have fully healed soldiers on load
  • Fixed some issues with sweeping/sprinting. It now works much smoother to sprint
  • Tweaks to the tutorial.
  • More achievements are unlockable.
  • Steamworks now works correctly on OSX.
...