We bring you good news! If you have followed the Deathtrap Co-Op Level Editor Contest, you might know that one of the rewards was to integrate the winning level into the game. It is now done.
"Armory" by Flikk is now officially part of the game, delivered to you by today's update.
If you haven't played this level, now would be the time, but it should be noted that it's recommended for higher level characters.
You will also have a chance to see how the winning level plays even if you don't own Deathtrap yet: there will be a streaming of a Co-Op session between Flikk and NeocoreGames on March 31, 8:00 PM CET (11:00 AM PDT) on Twitch!
We bring you good news! If you have followed the Deathtrap Co-Op Level Editor Contest, you might know that one of the rewards was to integrate the winning level into the game. It is now done.
"Armory" by Flikk is now officially part of the game, delivered to you by today's update.
If you haven't played this level, now would be the time, but it should be noted that it's recommended for higher level characters.
You will also have a chance to see how the winning level plays even if you don't own Deathtrap yet: there will be a streaming of a Co-Op session between Flikk and NeocoreGames on March 31, 8:00 PM CET (11:00 AM PDT) on Twitch!
Updates to Deathtrap have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
Fixed Bugs
v1.0.4
For those who already published some User Generated Maps: It's advised to publish your UGC maps again, some bug fixes will be applied only in this case.
The Map Editing Contest Winner is Flikk, and his Co-Op map, the Armory got implemented in the game after receiving some graphical polishing from us. Congratulations!
General
An instant Lvl 100 exploit has been fixed.
From now on all players will receive XP in Co-Op, because the map level will be set to the players' average level.
Fast forward achievement can now be unlocked even if you speed up the game by keyboard.
New characters will no longer receive lvl 30 gear at start.
After reaching level 100, it could occur that XP was counted backwards, this has been fixed.
Some teleport pads have been fixed .
Godlike Items' tooltips have been fixed.
Stash related issues have been fixed.
Protector Spirits will now die if the summoner is killed in the distance.
Trap costs can't be lower than 10% of the original amount.
There was a misplaced mystical trap slot in Scenario XI, it has been fixed.
AN unusable trap has been removed from Tier 3 Abandoned Laboratories.
Skills & Traps:
Dirigblusa is now easier to hit and also receives constant damage from Desintegrating Ray.
Service Station essence cost is now displayed correctly in the tooltip.
Spectral serpent increased enemy's resistance instead of vulnerability, this is now fixed.
Chain Snare will now damage Giant and Boss enemies, but won't pull them towards the caster.
Archer Post work method (aggro range and spell cast range) have been modified.
Co-Op:
Maps' configurations for co-op maps have been checked and the correct one is now applied.
Tick Mine's mine will be displayed on client side aswell.
Updates to Deathtrap have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
Fixed Bugs
v1.0.4
For those who already published some User Generated Maps: It's advised to publish your UGC maps again, some bug fixes will be applied only in this case.
The Map Editing Contest Winner is Flikk, and his Co-Op map, the Armory got implemented in the game after receiving some graphical polishing from us. Congratulations!
General
An instant Lvl 100 exploit has been fixed.
From now on all players will receive XP in Co-Op, because the map level will be set to the players' average level.
Fast forward achievement can now be unlocked even if you speed up the game by keyboard.
New characters will no longer receive lvl 30 gear at start.
After reaching level 100, it could occur that XP was counted backwards, this has been fixed.
Some teleport pads have been fixed .
Godlike Items' tooltips have been fixed.
Stash related issues have been fixed.
Protector Spirits will now die if the summoner is killed in the distance.
Trap costs can't be lower than 10% of the original amount.
There was a misplaced mystical trap slot in Scenario XI, it has been fixed.
AN unusable trap has been removed from Tier 3 Abandoned Laboratories.
Skills & Traps:
Dirigblusa is now easier to hit and also receives constant damage from Desintegrating Ray.
Service Station essence cost is now displayed correctly in the tooltip.
Spectral serpent increased enemy's resistance instead of vulnerability, this is now fixed.
Chain Snare will now damage Giant and Boss enemies, but won't pull them towards the caster.
Archer Post work method (aggro range and spell cast range) have been modified.
Co-Op:
Maps' configurations for co-op maps have been checked and the correct one is now applied.
Tick Mine's mine will be displayed on client side aswell.
Here is the shortlist for the Map Editing Contest! Feel free to vote for the best map in the Workshop by hitting Thumbs Up on them!
Winners will be chosen based on the amount of likes :)
Go to this Shortlist Collection on the Steam Workshop, make sure you press an “up” Rate on your favorite level. We will not take “down” votes into account, so don’t bother downvoting any levels you don’t like. The level with the most “up” votes will win.
Here is the shortlist for the Map Editing Contest! Feel free to vote for the best map in the Workshop by hitting Thumbs Up on them!
Winners will be chosen based on the amount of likes :)
Go to this Shortlist Collection on the Steam Workshop, make sure you press an “up” Rate on your favorite level. We will not take “down” votes into account, so don’t bother downvoting any levels you don’t like. The level with the most “up” votes will win.
Updates to Deathtrap have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
Fixed Bugs
General
CD reduction values gained from Godlike Items are now applied correctly
The side quest can be accomplished on Map 6 (Nameless Tomb) if you play in co-op mode
From now on, you can respec trap and skill points with controller
Bonuses provided by runes are now applied to Suicide Swarm trap
From now on, your last try won't overwrite your existing map score if it's lower than the previous one
On the wave victory screen you will have to confirm if you would like to restart the map to avoid unwanted situations
The Tier settings for the maps have been checked and the correct ones are now applied
From now on, epic items' requirement level will adjust to the item level.
Items won't disappear if moving them by drag&drop if the stash is open.
Left clicking on an enemy with a non damage dealing spell won't prevent you from achieving the sidequest "Complete the map without doing damage on your own"
Skills&Traps:
Icebolt now provides health per hit if an item with hp/hit is equipped.
Scattershot's AOE passive does not damage allied units anymore
Tick Mine Dispenser is now fixed in Co-Op
Service Tower could drop the client due to the high bandwith usage, this has been fixed
Fixed a glitch with trap research points
Spring Mechanism Expertise now lowers the Razor Laucher's cooldown
Winter Queen Sigil's battle upgrade "Reduced Delay" now increases the damage as it should
Suicide Swarm now receives the bonuses from its runes
Chickens summoned by Metamorphosis trap are now displayed on the map
Co-Op:
Grappler Bolt now works on client side
In some case you were able to build traps in co-op mode even if you didn't have enough essences
In co-op, the clients now also receive the reward from Jungle Chests
Achievements are now unlocked at the client side too
From now on, the sidequest can be done on Map VI "Nameless Tomb"
Updates to Deathtrap have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
Fixed Bugs
General
CD reduction values gained from Godlike Items are now applied correctly
The side quest can be accomplished on Map 6 (Nameless Tomb) if you play in co-op mode
From now on, you can respec trap and skill points with controller
Bonuses provided by runes are now applied to Suicide Swarm trap
From now on, your last try won't overwrite your existing map score if it's lower than the previous one
On the wave victory screen you will have to confirm if you would like to restart the map to avoid unwanted situations
The Tier settings for the maps have been checked and the correct ones are now applied
From now on, epic items' requirement level will adjust to the item level.
Items won't disappear if moving them by drag&drop if the stash is open.
Left clicking on an enemy with a non damage dealing spell won't prevent you from achieving the sidequest "Complete the map without doing damage on your own"
Skills&Traps:
Icebolt now provides health per hit if an item with hp/hit is equipped.
Scattershot's AOE passive does not damage allied units anymore
Tick Mine Dispenser is now fixed in Co-Op
Service Tower could drop the client due to the high bandwith usage, this has been fixed
Fixed a glitch with trap research points
Spring Mechanism Expertise now lowers the Razor Laucher's cooldown
Winter Queen Sigil's battle upgrade "Reduced Delay" now increases the damage as it should
Suicide Swarm now receives the bonuses from its runes
Chickens summoned by Metamorphosis trap are now displayed on the map
Co-Op:
Grappler Bolt now works on client side
In some case you were able to build traps in co-op mode even if you didn't have enough essences
In co-op, the clients now also receive the reward from Jungle Chests
Achievements are now unlocked at the client side too
From now on, the sidequest can be done on Map VI "Nameless Tomb"