IL-2 Sturmovik: Battle of Stalingrad - 777 Studios
Developer Diary #232
Hello everybody,
The next update 3.201 will be released really soon. In the previous Dev Diaries, we told what it will bring for Bodenplatte, but it will also contain many improvements for other projects as well. Let's start with Tank Crew.
The first important feature (not only for tanks, but it is especially important for them) is the new occlusion system for object markers. Now ground and aerial object markers will be occluded by other moving objects, cockpit elements, hills, trees buildings, etc. It should really pump up the tension of battle even in the 'markers on' mode.
Second, we have changed the way a turret (or closed sights MGs like bow MG-34) is steered on all tanks, now it moves like on M4A2 before and there is a special overlay indicator showing the set turret direction.
In addition, all the Tank Crew player controllable tanks now have improved engine startup procedures, both visually and audibly. Pz. IV and M4 have autonomous turret traverse mode working with effects and animations. The tanks handling has been improved. Many of them have their interiors and some exterior details updated.
Two historical campaigns set near Prokhorovka designed by Alexander Timoshokov and Victor Sechnoy are finished and their beta testing should start next week along with the commander interface for controlling the crew and an entire platoon. To create correct mission scenarios, a lot of effort has been put into research - just their briefings have enough text to fill up 40 book pages. Ground AI improvements required a lot of time as well. We plan to release these campaigns to all Tank Crew owners in October.
Now onto Flying Circus. The coming update will include the Arras area map (1918). The cities, towns, and airfields recreate the atmosphere of the era believably. The designers paid special attention to smaller details in the airfield buildings. The towns have trade squares, suburban blocks and more detailed factory areas. There are barbed wire and dugouts on no-mans-land. Together with the latest technologies available in IL-2 engine, the new Arras map will give the aviators of the Great War the next level of immersive flight and dogfights above the Western Front positions.
Returning to Bodenplatte, we're glad to report that we have found the means of increasing visual quality of Tempest Mk.V even more. Since the end of Summer, our artists worked on the texturing and materials and you can see the result on these screenshots.
The aircraft released in the previous TOWs also gets attention - Battle of Stalingrad owners will see IL-2 mod. 1942 and Bf 109 G-2 skins updated to 4K quality thanks to Martin =ICDP= Catney and Francisco =BlackHellHound1= Bindraban. But not only visuals are being upgraded for our previous projects - we're also working on some sound improvements. For instance, DB-601 and BD-605 engine sounds installed on Bf-109s and Bf-110s will become more realistic in 3.201.
Sturmovik Steam users do not despair! All of this will be included when be bring Battle of Bodenplatte, Flying Circus and Tank Crew to Steam. That will happen in the not too distant future. However, if you already own Battle of Stalingrad you can purchase BOBP, FC and TC from our website today and link your Steam account which will allow you to enjoy these improvements before we start selling these titles on Steam. If you don't want to link, you can simply wait until we release them on Steam a little later this year.
Regardless, we will continue to post our Developer Diaries on Steam so you are kept up to date on all things that are happening in the IL-2 Sturmovik: Great Battles universe!
We're in the second half of September and this means that the next update 3.201 isn't far away. This one will be massive and will bring a lot of new content as well. Three player controllable aircraft, AI bomber, new AI ground vehicles and of course, the new map - Rheinland. This map tops the records once again: 130 000 square kilometers of reachable terrain (401 x 324 km), 176 000 square kilometers total size (461 x 384 km), 225 cities and towns - a record number of big cities, 70 airfields - 67 of them have historically correct layout recreated using archive documents. For increased detail and historical accuracy, for the first time, we have used 4 airfield types on the same map - with concrete, metal, and unpaved runways and airstrips without runways. ...............................
You can see full text and visual materials on our forum
IL-2 Sturmovik: Battle of Stalingrad - Sneaksie(RUS)
Dear Pilots,
Summer is drawing to a close once again and our offices in Moscow and Las Vegas are finally transitioning to cooler weather. The Fall season brings warm sweaters and more indoor time with the family and more time playing your favorite combat flight-simulation – IL-2 Sturmovik!! The team is very busy preparing the next update due later this month which will be a big one, but not quite the final one before Battle of Bodenplatte and Flying Circus are considered ready for release. We also continue our work on Tank Crew which has some new features and improvements coming as well.
FALL INTO SAVINGS SALE HAS STARTED!
All Collector Planes = 50% Off (Including the U-2VS) Battle of Moscow at 66% OFF and All Scripted Campaigns at 50% Off (Website only, there is a limitation on how frequently we can offer a product on sale on Steam)
In light of our crammed schedule, we simply leave you with some new images of our P-38J-25 and P-51D-15 and a shot of our A.I. B-25 from Battle of Bodenplatte!
"Today I’d like to tell you a story about how our Tempest Mk.V came to be. Every once in a while, I get to stop being a producer and just be a fanboy and add something to the simulation to fulfill a dream. When I saw how well our Spitfire Mk.Vb turned out, I knew I wanted a Tempest added whenever possible. There is something very cool about these British birds. I knew a Tempest built by our team would be awesome.
I’ve always thought the Tempest was really an awesome warplane. It just looked tough and mean with that huge air scoop under the nose of that powerful Sabre engine. It appealed to me as the perfected sibling of the legendary, but initially troubled Typhoon. The Tempest represented the pinnacle of piston powered late-war aircraft. The type of Allied fighter that could beat the best the Luftwaffe had and put the final nail in the coffin. As an American kid, the British Tempest looked uniquely cool and somehow different, but I could only see pictures in books and read about them. I never got to see an actual Tempest in the air. Unlike Spitfires and Mustangs, so few examples survived their service and performed to airshows in California where I grew up. So, when the opportunity came much, much later in life, I decided I wanted to fly one built to our specs in our engine with our team. Now it’s finally time.
From the first moment I decided we should make the Tempest, I knew building it would be a challenge. I recalled from the days of IL-2:1946 that there was a real lack of quality references to make the plane to a high degree of detail, both in its physical shape and the engine’s performance. That Tempest model is a great accomplishment as well and I remember the enthusiasm that accompanied it way back then. I knew it would be the same difficult road today for our Tempest without a real effort and help from other people. And luckily, that is exactly what happened. Thanks to total strangers and friends in the community, this mission has been a successful one. In the past, other such endeavors have failed, so I am very excited that this one did not."
As you know, to work well one needs to have a good rest. While the summer season continues, and our colleagues go on vacation, I will tell you how important it is for a military pilot to be able to save and properly spend his strength during combat.
Probably you have already realized that in today's diary I want to talk about our new pilot physiology modeling, which we are preparing for the release in the next update. Our Beta testers will receive this model for tests today. ............................................................
News from Jason
Bodenplatte Coming Along Nicely!
We continue to work on the BOBP map and its large list of airfields and urban areas which is something rather new for us. This map has been a challenge like never before and we have it functioning in Beta, but it has a little way to go still...
Saddle Up Cowboy!
Our P-51D-15 “Pony” is nearing the Beta stage as we finish the cockpit and external model...
Personal Images in Cockpits
Another popular request has been the ability to place a personal picture in the cockpit of your plane...
New View Distance for Airplanes
Yes, by popular request, we have increased the visibility of distant airplanes...
Next Collector Planes in Pre-Production
And last but not least, we have begun preliminary work on a couple cool Collector Planes...
You can see full text and visual materials on our forum
After the recent release of the update 3.102 many of you wondered "why there are no new Bodenplatte planes"? There is nothing strange about it: the remaining three player-controllable fighters and AI-controlled bomber are the most complex and difficult to produce objects in the entire history of our team. But the more difficult is the task the more interesting is the result. At the moment we plan to make all these four planes available to you in the next huge update at the end of September that will also bring the important new features we're working on at the moment. Here's the rundown on their current statuses: ...................................
The work on the Rhineland map for Bodenplatte is also progressing well and we'll show you some of it in one of the coming DDs. We're working on the new Career timeframe 'Battle of Rhineland' in parallel. Now let's list the features that are at the final stage of development at the moment: ...................................
We don't want our words to sound empty or unfounded, so today we can show you the in-game exterior shots of the P-38J-25 Collector Plane (that is included in Bodenplatte Premium, only version you can get at the moment), the cockpit of the British Tempest Mk.V ser.2 and the new German pilot in Summer 1944 uniform: ...................................
You can see full text and visual materials on our forum
We're glad to report that the new update containing three new war machines are out. The first one of them is Pz.Kpfw. IV Ausf.G German medium tank for Tank Crew - Clash at Prokhorovka project. ...........................................
The second one is the WWI RAF fighter bomber Bristol Fighter F.2B for Flying Circus - Volume 1 project. ...........................................
And the third one is another Flying Circus - Volume 1 aircraft - German WWI ground attack plane Halberstadt CL.II. ...........................................
In addition to them, the update includes exterior textures in 4K quality for Bf 109 G-14 and Fw 190 A-3. There are also several important improvements in the full list of changes: ...........................................
This time we'll start with a small release. As we said before, we began working together with Mikhail =HH=Pauk Zemskov who makes great gameplay videos. The first fruit of this cooperation has been presented to you in April in Dev Blog #222 - that video was dedicated to our first WWII project - Battle of Stalingrad. And today we present you his second work - Battle of Moscow. As always, =HH=Pauk captured the spirit of the project, its vibe, very well. See for yourself: https://youtu.be/3OsOT1qZJlQ The hero of the day is the British fighter Hawker Tempest Mk.II series 2. .............................................
As part of our plan to have all the aircraft in 4K eventually, Fw 190 A-3 Collector Plane for Battle of Stalingrad will be available in 4K in the next update thanks to Martin =ICDP= Catney: .............................................
Our partner Digital Forms is finishing the interior of Pz.Kpfw.IV Ausf.G and it's beta testing will start this weekend: .............................................
Flying Circus is also moving forward: Halberstadt CL.II and Bristol Fighter F.2B airplanes have their cockpits finished and they are going to this beta too. .............................................
You can see full text and visual materials on our forum
The Summer is in full swing and we're working on finishing the Bodenplatte project. P-51D, P-38J, B-25 and Tempest 3D models are nearing completion, their textures are being made right now. Today we can show you the cockpit of Hawker Tempest Mk.V: .......................
As we announced before, all Bodenplatte planes will have 4K external textures. Here are Bf 109 G-14 shots that show the texturing made by Martin =ICDP= Catney: .......................
At the moment we're moving to a newer FMOD version and our sound designer converts all the sounds to the newer sound engine. .......................
The work on the Bodenplatte map is nearing completion and we'll be able to show you the screenshots showing the result of this tremendous work soon. This also means we started the work on the Career mode for it that will be called Battle of Rheinland. .......................
Another important thing we must tell you is that American, British and German infantrymen models for Bodenplatte project are finished - they will man the guns, drive the vehicles and appear as airfield personnel. And here's the model of the Royal Air Force pilot for Summer of 1944: .......................
Now let's talk about other our projects. For Tank Crew, the next update will bring Pz.Kpfw.IV Ausf.G that has autonomous electric turret turn mechanism for instance. And in September we plan to release the two scenario campaigns for Tank Crew - Breaking Point and Last Chance, telling about the fighting near Prokhorovka. .......................
The next update is planned to include two - actually four - new aircraft for Flying Circus - Halberstadt CL.II, Halberstadt CL.IIau, Bristol Fighter F2 Falcon 2, Bristol Fighter F2 Falcon 3. .......................
You can see full text and visual materials on our forum
3 days after update 3.101 we release this hotfix to address the problems caused by the many changes and improvements of the recent release. We continue to improve the sim and hope you'll enjoy it.
1. Multiplayer: fixed some missing gunfire sounds and animations; 2. Multiplayer: when another player mans a turret of your plane or tank, an erroneous message 'reload the gun' won't appear and reloading sound won't be heard; 3. Multiplayer: when another player mans a turret of your plane or tank, erroneous messages about the main gun damage and repair won't appear; 4. Multiplayer: when another player mans a turret of your plane or tank, he is able to control the gunsight without issues; 5. Multiplayer: when another player mans a turret of your plane or tank, he is able to rotate the visors correctly; 6. Graphics setting Dynamic resolution factor won't cause the gunsight to glitch during firing; 7. There is a new exterior visual effect on player controllable tanks - gunfire smoke exits the tank through the ventilation exhaust; 8. Gunsight camera won't turn off for a short time whenever a turret control is turned on or off; 9. Me 262 A: an error that made it too stable in lateral (pitch) direction has been fixed; 10. Me 262 A: a graphical error on the tail has been fixed; 11. Me 262 A: canopy jettison lever is animated; 12. Spotter won't endlessly shout about the enemy; 13. VR: all closed gunsight cameras have 2x zoom enabled by default (VR zoom button gives 2x more, resulting in 4x zoom maximum); 14. Bf-109 F4: all skins should be accessible now; 15. La-5FN boost works as it should again.