Starting the 98th dev blog post, the 98th report about the work that has been completed you realize how massive and complex flight sim development is. And the anniversary is really close - the 100th Friday post in last 2,5 years. It's more than a fancy tradition, or a public relations trick - it's somewhat a natural event. There are dev blog ergo there is IL-2 Sturmovik.
Meanwhile the team is busy creating the project's future. New chapters of the Stalingrad campaign are to be released along with two extra seasonal maps that will be given out for free to all BOS players in a few months. At the same time we keep working on technologies that will improve gameplay in many aspects. Such enchancements are often very hard to describe and even harder - to show, however there's one of the those which you'll probably notice on the last screenshot below. And please remember that BOS and BOM are sharing all of our technological and creative achievements, it's a united project and we care about both parts of it equally.
Here comes the DD's most popular part - fresh screenshots. This time we're revealing the looks of P-40E-1, textured and flying in BOS. Note that the plane may probably get some extra polishing before going to early access.
P.S. let me remind you that BOS screenshot contest is about to end. But you still have time to share some pics from the game and try to win.
Starting the 98th dev blog post, the 98th report about the work that has been completed you realize how massive and complex flight sim development is. And the anniversary is really close - the 100th Friday post in last 2,5 years. It's more than a fancy tradition, or a public relations trick - it's somewhat a natural event. There are dev blog ergo there is IL-2 Sturmovik.
Meanwhile the team is busy creating the project's future. New chapters of the Stalingrad campaign are to be released along with two extra seasonal maps that will be given out for free to all BOS players in a few months. At the same time we keep working on technologies that will improve gameplay in many aspects. Such enchancements are often very hard to describe and even harder - to show, however there's one of the those which you'll probably notice on the last screenshot below. And please remember that BOS and BOM are sharing all of our technological and creative achievements, it's a united project and we care about both parts of it equally.
Here comes the DD's most popular part - fresh screenshots. This time we're revealing the looks of P-40E-1, textured and flying in BOS. Note that the plane may probably get some extra polishing before going to early access.
P.S. let me remind you that BOS screenshot contest is about to end. But you still have time to share some pics from the game and try to win.
After a three week break our developer blog is back, dear pilots! Fresh BOM content is regularly added to the project at this stage, which means that we'll have a lot of nice images to share with you in the up-coming weeks.
This time we've prepared a pack of fresh screenshots with I-16 type 24 that were made in the game. In 6-8 weeks the plane will be available to everyone who's already pre-ordered Battle of Moscow on our site.
Each and every day is getting us closer to the Early access program of BOM. The time has come to decide what camo patterns each plane gets (in total at least 100 skins will be released, 10 per aircraft). Last year's cooperation with players turned out to be fruitfull, so we'd like to invite you to join us in selecting those skins for planes in Battle of Moscow. Your knowledge can actually help us to choose better content for the game. The forum section where all suggestions are gathered can be found here: http://forum.il2sturmovik.com/forum/98-skins-battle-moscow/
After a three week break our developer blog is back, dear pilots! Fresh BOM content is regularly added to the project at this stage, which means that we'll have a lot of nice images to share with you in the up-coming weeks.
This time we've prepared a pack of fresh screenshots with I-16 type 24 that were made in the game. In 6-8 weeks the plane will be available to everyone who's already pre-ordered Battle of Moscow on our site.
Each and every day is getting us closer to the Early access program of BOM. The time has come to decide what camo patterns each plane gets (in total at least 100 skins will be released, 10 per aircraft). Last year's cooperation with players turned out to be fruitfull, so we'd like to invite you to join us in selecting those skins for planes in Battle of Moscow. Your knowledge can actually help us to choose better content for the game. The forum section where all suggestions are gathered can be found here: http://forum.il2sturmovik.com/forum/98-skins-battle-moscow/
IL2BOS is on sale from May 4th till May 11th (May 12th if you buy in our store). Updated to version 1.011 with extra transport plane and a new map, and with a 50% discount it's a must buy for simmers! Check it out on Steam and on our site. http://il2sturmovik.com/store/ http://store.steampowered.com/app/307960
IL2BOS is on sale from May 4th till May 11th (May 12th if you buy in our store). Updated to version 1.011 with extra transport plane and a new map, and with a 50% discount it's a must buy for simmers! Check it out on Steam and on our site. http://il2sturmovik.com/store/ http://store.steampowered.com/app/307960
You're free to update and launch the game now. Version 1.011 is live, and here's what it brings to BOS.
New Features
1. Ju 52 aircraft added. It can be met in QM, Campaign, and also can be used in User missions; 2. Velikie Luki map added, it’ll be available in QM, MP and User missions; 3. Fixed gun aiming helper was added to Custom difficulty setting; 4. Route markers and other icons can now be shown or hidden from the map dynamically during a mission (TRG_Activate/Deactivate are influencing TRA_Icon now); 5. Soviet and German skin tones were tweaked to look less washed out;
Flight Model and Damage Model
6. Damaged airframe should now cause slightly more noticeable changes to aerodynamics; 7. Terminal overload was fixed (slightly increased) for Yal-1 and Fw 190; 8. Belly landing of IL-2 was corrected (it should now break its wings in case of more severe landings); 9. Thermal modelling of IL-2 was fixed (it used to overheat to rapidly); 10. Pe-2’s resistance to overloads was slightly decreased; it should also be less durable at harsh landings; 11. Thermal model of Bf 109 fighters was corrected; these planes should now get overheated when flying with their radiators shut and the blower at 1.3 - on climbing in winter conditions and also on level flight in summer temperatures; 12. Ju 87 controllability improved, it’s wobbles less on both rudders now; 13. High g-loads influence on gunners’ blackouts was fixed; 14. The issue that caused different g-loads to start blackout at normal and inverted flights was fixed; 15. Behavior of planes’ detached parts on high speed was corrected;
Multiplayer
16. A logging mechanism was added to help us find and fix a rare bug with invisible planes in Multiplayer: if you meet such bug, leave the server, then quit the game, find a log file here: <game_folder>\data\MP_InvisibleAirplanes.log, zip it and send it to us, please! 17. Tracer ammo issue in MP was fixed (previously, all rounds used to be tracers); 18. The Ju 87 canopy issue in MP was fixed (it used to be drawn incorrectly when opened/closed/released); 19. The “endless clock” issue was fixed in MP; 20. The forever grey START button issue in MP was resolved as well; 21. The issue with 3D hangar shown incorrectly in the MP Plane setup menu was fixed; 22. It is now possible to set restrictions on armament, unlocks and fuel in MP server settings; 23. Influence of the airflow pressure applied to rudders on Yak-1 was reduced according to references (test results). All planes in the game now have this parameter checked and corrected. 24. The issue with audio events buffer in MP was been fixed; 25. The bug with mission ending timer running out faster than flight ending timer, that used to crash game in Multiplayer, was fixed; 26. Cancelling a friend highlight in Multiplayer was fixed; 27. The sound and smoke trails of trains were fixed in Multiplayer; 28. Several fixes were made to ground vehicles movement in Multiplayer (less drops and jumps on elevation changes, no more moving with their sides forward, less stutters when turning, etc); 29. The number of rockets launched by artillery rocket systems in Multiplayer was corrected; 30. The bug with AI planes detached parts was fixed in Multiplayer;
Misc
31. Game crashes related to bullet config files were fixed; 32. Game crashes related to ground vehicles moving in columns were fixed; 33. The “endless clock” issue was fixed in QM; 34. The bug which caused Quick Mission to start with random planes was fixed; 35. The bug that caused trains to explode when starting movement and crossing Y-junctions was fixed; 36. Movement of ground vehicles in the Volga crossing area near Stalingrad was fixed for Campaign and Quick Mission modes; 37. LAlt+F1 view control was fixed. If it doesn’t seem to work for you, then please re-assign the keys manually in the view settings section. 38. Extra smoothing was added to gunner turrets at max zoom; 39. Screens showing unlocked modifications, skins and planes in mission debriefing were restored; 40. The bug with bomber aim assist marker staying there after the plane’s crash was fixed; 41. Shaking of crosshair on defensive turrets’ weapons was fixed; 42. Long names of some unlockable modifications are now written in one line in the OPlane setup menu; 43. Lower exhaust pipe and cowl panel hinges of Fw 190 A-3 were moved to the correct position;
Mission Editor
44. The list of weather conditions in the Editor was fixed; 45. Mission editor was significantly optimized to make handle complex missions saturated with objects quicker; 46. You can now play sound by specifying it in Animation Operator and calling using Command: Play Sound; 47. Images and flash-dialogs should now correctly call out the onMediaStopped event when closing; 49. The error message in the Editor that used to pop-up when addressing to an object oriented to North was fixed; 50. Working with separate components of a same map was fixed and should now be available in the Editor; 51. The Editor should now be working correctly with .mp3 sample in Animation Operator; 52. App freezing when deleting objects was fixed in the Editor; 53. All known issues that caused the Editor to crash were fixed; 54. Disappearing of object icons and object models when opening (editing) massive missions in the Editor was fixed.
MAJOR NOTE:
A special logging routine added to catch a bug with invisible planes in multiplayer - if you encounter this bug, please leave the server, exit the game, then zip the file \data\MP_InvisibleAirplanes.log and send it to us!
Site
It's now possible to transfer the game license to Steam. Read more about how to do it here in the FAQ section.
You're free to update and launch the game now. Version 1.011 is live, and here's what it brings to BOS.
New Features
1. Ju 52 aircraft added. It can be met in QM, Campaign, and also can be used in User missions; 2. Velikie Luki map added, it’ll be available in QM, MP and User missions; 3. Fixed gun aiming helper was added to Custom difficulty setting; 4. Route markers and other icons can now be shown or hidden from the map dynamically during a mission (TRG_Activate/Deactivate are influencing TRA_Icon now); 5. Soviet and German skin tones were tweaked to look less washed out;
Flight Model and Damage Model
6. Damaged airframe should now cause slightly more noticeable changes to aerodynamics; 7. Terminal overload was fixed (slightly increased) for Yal-1 and Fw 190; 8. Belly landing of IL-2 was corrected (it should now break its wings in case of more severe landings); 9. Thermal modelling of IL-2 was fixed (it used to overheat to rapidly); 10. Pe-2’s resistance to overloads was slightly decreased; it should also be less durable at harsh landings; 11. Thermal model of Bf 109 fighters was corrected; these planes should now get overheated when flying with their radiators shut and the blower at 1.3 - on climbing in winter conditions and also on level flight in summer temperatures; 12. Ju 87 controllability improved, it’s wobbles less on both rudders now; 13. High g-loads influence on gunners’ blackouts was fixed; 14. The issue that caused different g-loads to start blackout at normal and inverted flights was fixed; 15. Behavior of planes’ detached parts on high speed was corrected;
Multiplayer
16. A logging mechanism was added to help us find and fix a rare bug with invisible planes in Multiplayer: if you meet such bug, leave the server, then quit the game, find a log file here: <game_folder>\data\MP_InvisibleAirplanes.log, zip it and send it to us, please! 17. Tracer ammo issue in MP was fixed (previously, all rounds used to be tracers); 18. The Ju 87 canopy issue in MP was fixed (it used to be drawn incorrectly when opened/closed/released); 19. The “endless clock” issue was fixed in MP; 20. The forever grey START button issue in MP was resolved as well; 21. The issue with 3D hangar shown incorrectly in the MP Plane setup menu was fixed; 22. It is now possible to set restrictions on armament, unlocks and fuel in MP server settings; 23. Influence of the airflow pressure applied to rudders on Yak-1 was reduced according to references (test results). All planes in the game now have this parameter checked and corrected. 24. The issue with audio events buffer in MP was been fixed; 25. The bug with mission ending timer running out faster than flight ending timer, that used to crash game in Multiplayer, was fixed; 26. Cancelling a friend highlight in Multiplayer was fixed; 27. The sound and smoke trails of trains were fixed in Multiplayer; 28. Several fixes were made to ground vehicles movement in Multiplayer (less drops and jumps on elevation changes, no more moving with their sides forward, less stutters when turning, etc); 29. The number of rockets launched by artillery rocket systems in Multiplayer was corrected; 30. The bug with AI planes detached parts was fixed in Multiplayer;
Misc
31. Game crashes related to bullet config files were fixed; 32. Game crashes related to ground vehicles moving in columns were fixed; 33. The “endless clock” issue was fixed in QM; 34. The bug which caused Quick Mission to start with random planes was fixed; 35. The bug that caused trains to explode when starting movement and crossing Y-junctions was fixed; 36. Movement of ground vehicles in the Volga crossing area near Stalingrad was fixed for Campaign and Quick Mission modes; 37. LAlt+F1 view control was fixed. If it doesn’t seem to work for you, then please re-assign the keys manually in the view settings section. 38. Extra smoothing was added to gunner turrets at max zoom; 39. Screens showing unlocked modifications, skins and planes in mission debriefing were restored; 40. The bug with bomber aim assist marker staying there after the plane’s crash was fixed; 41. Shaking of crosshair on defensive turrets’ weapons was fixed; 42. Long names of some unlockable modifications are now written in one line in the OPlane setup menu; 43. Lower exhaust pipe and cowl panel hinges of Fw 190 A-3 were moved to the correct position;
Mission Editor
44. The list of weather conditions in the Editor was fixed; 45. Mission editor was significantly optimized to make handle complex missions saturated with objects quicker; 46. You can now play sound by specifying it in Animation Operator and calling using Command: Play Sound; 47. Images and flash-dialogs should now correctly call out the onMediaStopped event when closing; 49. The error message in the Editor that used to pop-up when addressing to an object oriented to North was fixed; 50. Working with separate components of a same map was fixed and should now be available in the Editor; 51. The Editor should now be working correctly with .mp3 sample in Animation Operator; 52. App freezing when deleting objects was fixed in the Editor; 53. All known issues that caused the Editor to crash were fixed; 54. Disappearing of object icons and object models when opening (editing) massive missions in the Editor was fixed.
MAJOR NOTE:
A special logging routine added to catch a bug with invisible planes in multiplayer - if you encounter this bug, please leave the server, exit the game, then zip the file \data\MP_InvisibleAirplanes.log and send it to us!
Site
It's now possible to transfer the game license to Steam. Read more about how to do it here in the FAQ section.