We Need To Go Deeper - Nick Lives


Share a loving bond for December's official content update! This month is all about bonding, so that means a new boss, items, and enemies! It fits the theme I swear, bear with me here.

Features



NEW Boss - The Pale Whale! - There's no greater bond than the bond of obsession, and what greater obsession is there than the legendary White Pale Whale himself!



Still bearing the harpoons from his previous stalkers, this mighty Frozen Waters boss lies waiting in a tomb of icebergs for his next victim. Don't let his size fool you, he's as fast and aggressive as they come, and armed with a blowhole known to project ensaring bubbles and the occasional clingy starfish!



NEW Item - The Wedding Ring! - There is no bond more meaningful, however, than the bond of marriage. And with the new Wedding Ring item, you can finally marry* other players! Simply propose to a fellow crewmate by lightly tapping them with the ring, and if they accept, your very life essence will be BONDED, till death do you part!



*3 of the 4 developers are Legally Ordained Ministers. Does this make all in-game marriages legally binding? We'll let you be the judge.



NEW Item - The Tesla Crank! - The item every dedicated engineer has been waiting for has arrived! There's no bond like an electric bond, and that's just what you create with the Tesla Crank!



Simply walk up to a console and hold the action button to build up a charge. The longer you crank, the bigger the charge buildup, and the more you can boost the energy of any given console! These boosts don't last long, however, so crank wisely!



NEW Enemy - The Mechanical Hunters! - A new enemy has arrived in the Mechanical Abyss in the form of the Mechanical Hunters! These horrid creatures were made to sail around in their strange vessel searching for biological life to BOND their vessel with. There are four hunters per vessel, so keep a close eye out for these things, unless meeting these cyclopian intruders is on your bucket list.



NEW Lobby & In-Game Host Options! - New frequently requested host options have been introduced to lobbies and the in-game tab menu! You can now, at any time:
  • LOCK and UNLOCK a game listing, even in the middle of a session! For when all your friends have already joined, but you could stand to meet new people.

  • KICK players in a lobby or in-game. This one wasn't added lightly, but you guys were pretty loud about your desire for its inclusion. We better not hear about you guys kicking new players just for being new! *Shakes Fist*



Nematode Spawners! - These newfound fleshy eggsacs ensure the Sleepy Giant's stomach is always chock full of fresh Nematodes, making this boss fight that much harder.

Other Changes
  • Lobby UI reworked to accomodate new features. THIN sleek player listings just like momma used to make.
  • Online lobby listings now also display the submarine being used and whether or not a game is a Custom Game.
  • Fixed angler fish not showing up on radar.



Community Highlights

This month, user NateKomodo has created what has to be one of the biggest community creations yet - A We Need To Go Deeper Mod Engine! It serves mainly as an installer and framework for creating your own plugins for WNTGD, and while there aren't many plugins yet, NateKomodo already has a few in the works himself, among them a "Time Traveler's Inter-spatial Store" mod, an "Essentials" mod adding a variety of commands and tools, and others!

These mods will disable leaderboards when used, but can be uninstalled at will. Keeping that in mind, have fun, and thanks NateKomodo for your impressive addition to the community!



Find out more about NateKomo's OPEN SOURCE mod engine and how it works here:

https://github.com/NateKomodo/WeNeedToModDeeper-installer/blob/master/README.md

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Next, we had some more fun and inspired fan art come in through our Steam Community Artwork section! Give these guys some love and leave some likes and comments on their stuff!

La Baleine - A whale-shaped sub design by Danchigai and Mammal_man!
https://steamcommunity.com/sharedfiles/filedetails/?id=1563286459

Basking Shark - A wonderfully large-mouthed monster/enemy design concept by rocketguy!
https://steamcommunity.com/sharedfiles/filedetails/?id=1562824852

Tetom - A totem-pole flavored boss concept for the Volcanic Depths by alpinobanshee!
https://steamcommunity.com/sharedfiles/filedetails/?id=1579092382

::: Player of the Month :::

December's Player of the Month is NateKomodo!

Besides their major undertaking with their mod engine, NateKomodo has also proven to be a friendly, communicative, helpful member of the We Need To Go Deeper community. Whether helping fellow players with bugs and issues, or just being a good sport, NateKomodo has proven to be an overall nice dude in addition to his haxxor skilz and for that we thank you!

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Let us know what y'all think of the new update as always! Happy Bonding!

<3 Pastor Nick
We Need To Go Deeper - Nick Lives


While it may be getting colder outside, this week things are heating up inside the Living Infinite with a brand new affliction for the Volcanic Depths: Heat Stroke!

Heat Stroke will cause your body to slow, and your breath to be shallow, so stay out of hot places, and stay hydrated!

We Need To Go Deeper - Nick Lives


This week we're dropping a brand new affliction for the Mechanical Abyss biome, known as "Oil Drenched!" This affliction can be easily picked up by the oily waters themselves, and once drenched, you will find your damage and repair capabilities severely hampered by the substance!



We've also changed the official name of two of our bottom-layer biomes, to better reflect their depth and themes. The Prehistoric Waters are now known as The Ancient Abyss, and the Mechanical Waters as the Mechanical Abyss.

SNEAKY PEAKY

The next update is nearly upon us! While you wait, here's another small teaser of what we have in store:

We Need To Go Deeper - Nick Lives


This week we've got what y'all have been asking for - traaaaaaaaash. Trash attire to be precise! You can only unlock this attire from the Trash Crab themself! Happy traaaaash!



SNEAKY PEAKY

Here's another peak at what we're brewing up for the next update!

We Need To Go Deeper - Nick Lives


This week we're cramming some extra bits of lore in-game via new relics and civilization dialog for those of you who want to learn more about what makes The Living Infinite tick!



SNEAKY PEAKY

Here's a little preview of one of the things we're working on for next month's update! As always, we'll let you interpret this yourself.



We Need To Go Deeper - Nick Lives


Open wide for November's official content update! Big-mouthed giants, in-game gamepad support and other boss improvements await! Dive in if you dare!

Features



NEW Boss: The Sleepy Giant - Something large, green, and sleepy awaits now at the bottom of The Prehistoric Depths. Something that is known to swallow whole ships in a single gulp!



This time around, you'll have to fight your way out from the inside. Fend off the nasty flesh-eating Nematodes that infest the giant's innards, destroy the beast's heart, and escape before you are buried in flesh!





Partial Controller Support! - While we are still working on getting menus working with controllers, all in-game activities can now be enjoyed from the comfort of your couch! Just hop in a game, plug in a Gamepad, and play away! NOTE: You may need to reset your bindings to default for the new controller bindings to take effect.

Here are the Default bindings, which can be changed anytime from the main menu:





NEW Boss Arenas + Hazards! - Boss fights are getting a little more developed with new arenas and hazards customized for each boss encounter. Whether you are entering the Quadken's egg nest or the high-security protection of the Ambassador, you are sure to find (nonplaceholder) boss fights a little more challenging!





Megalodon Migration - The Megalodon has since been pushed out of its home by the Sleepy Giant, leaving it no choice but to look for new hunting grounds among the Prehistoric Depths... Let's just hope you don't disturb it on its travels.

Changes and Fixes
  • The Poubelle now starts with 40 health rather than 30.
  • The Espadon now starts with 30 health rather than 40. See the switcheroo there?
  • The EMP can now only be upgraded once, and the Perle starts with its EMP upgrade already applied.
  • The medkit now has a 10% chance on hit to cure afflictions in the recipient.
  • Fixed time traveler portal not appearing in Mechanical Waters.
  • Odobenians no longer swap gender when attacking
  • Fixed an exploit which enabled over-healing when curing the curse affliction.
  • Fixed a bug which caused the backpack pickup to still be visible for 3 seconds on anyone's screen who *didn't* pick it up
  • Improved game-to-game particle cleanup, which should reduce memory footprint when the application has been run a long time.
  • Fixed the purple potion also doing healing.
  • Fixed a problem in exterior enemy memory cleanup which was prone to occur near boss fights
  • Removed Halloween event-specific spawns.

Community



::: Player of the Month :::

This month we want to give special thanks to Qansy! The combination of her screenshots, descriptions, and log files have helped us find some tricky game issues! Thanks for all the help Qansy!

::: Community Highlights :::

We once again have new fan-made content to show off from the community! As our game grows, so does the community's creativity, thank you all so much for showing your love for WNTGD!

First up, just like last year, the amazing Eve Moran whipped up another WNTGD themed Halloween costume, this time tackling The Quadken! Hats off to you Eve, you made our day once again with this fantastic creation. <3



We've also started getting new inspired submarine designs from the community! Let us know if any of these have qualities you'd like to see incorporated in future vessels!

The Baleine by Pietras



The Vernard and Nuclear Sub by FamiliarBreakfast





And finally, this fan-made creature from Goober! <3



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Patch 1 notes:
-Fixed duopus eggs not cleaning up on client end between level changes
-Fixed rock-attached hazard angles on client end
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Thanks again y'all, and let us know as always what you think of the new update! Happy chomping!
We Need To Go Deeper - Nick Lives


This week we bring you the often and long requested Plague Doctor attire! Now you may finally fulfill your renaissance-era medicinal fantasies with this filthy mask and robe! The Plague Doctor attire will appear in the catalog for anyone with the Diver rank or above.



We've also packed this drop with a few medical and ailment-related fixes and tweaks!

- Healthkit now has a 10% chance to cure afflictions.
- Purple potion no longer heals players in addition to curing them.
- Doctors now take into account health upgrades when healing players to their max value.
- Curing the Curse affliction no longer grants you extra max health.
- Curse ghosts should now spawn properly.
We Need To Go Deeper - Nick Lives


This week we're dropping a new enemy in the form of the deadly mechanical mines, along with a sweet Halloween discount! Watch your step in the Mechanical Caves now, and have a happy Halloween everybody!



SNEAKY PEAKY

Additionally, here's a little sneak preview of what we're cooking up next:

We Need To Go Deeper - Nick Lives


This week we're dropping a spooky new foe in the form of The Stargazer!

These googly eyed monstrosities can be found buried among the caves of the Dark Depths. Watch your step, because these fellas have a tendency to devour whole any who cross their path!



Let us know what y'all think as always! Good luck not getting chewed out!
We Need To Go Deeper - Nick Lives


The Heads of the Horseman Fall Event is back, along with some spooky new content! Fend off horrific produce and legendary ghosts, and earn new special cosmetics for the month of October!
  • 8 Special Cosmetics!
  • Horrific Pumpkin foes!
  • Face The Horseman himself!

As the leaves descend from the trees, so too does the vengeful Headless Horseman rise from his resting place, donning atop his head twisted mutations of the season's harvest! Legends say The Horseman's accursed Produce began spreading their own evil seed among the populace, spawning devilish plantlife throughout the world - including the very depths themselves! The Living Infinite is the latest to be infested with this bountiful harvest of hallowed fruit - and The Horseman will hunt down anyone who dares get in his way of reclaiming these lost heads!




The Horseman will return to his grave on November 8th.



Along with the fall event, we have also added some spooky new content in the form of Visual Afflictions and a brand NEW Affliction to go with it!

Now, when you become afflicted with one of the Living Infinite's many horrid diseases, your face will reflect your newfound blight for all to see! Now your crewmates will know to avoid you should they not wish to catch your bug!



...and last but not least, a brand NEW Affliction has been introduced, a horrible life-sapping blight known as Blood Sickness! Courtesy of our own community's brainstorming among the forums!



Blood Sickness will take its toll on your max health, sapping away 25% of its total until it can be cured. It's a disease contracted by venomous sources such as the bite of a lamprey, the sting of a bee, or poison syringes.

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Finally, we've also taken the opportunity to add a few workarounds and fixes to some small things:

  • Mechanical relics have been added to mechanical waters, and now properly display in the relic museum once unlocked.
  • Added ESC button workaround to main menu, allowing users to bring up the Options panel by pushing ESC should they be stuck in an unusable resolution.

And that's all she wrote! Let us know as always what you think of the new content, and happy harvesting!
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