The Elder Scrolls® Online - ZOS_Kevin

Learn about how all of Tamriel’s characters get their voices with this deep dive chat with ZeniMax Online Studio’s own VO Lead, Becky Ichnoski!

We are excited to chat with The Elder Scrolls Online’s own Voice-Over (VO) Lead, Becky Ichnoski, who takes us through the months-long process for preparing, recording, and adding voice to ESO’s many characters. There are approximately 300,000 lines of VO in English alone, and all of that is planned, recorded, and implemented by Becky and her team!



Hey Becky! Could you introduce yourself to us and tell us about your role at ZOS?

Sure, my name is Becky Ichnoski. I'm The Elder Scrolls Online’s Voice-Over Lead, and I have been working on the game since 2012. Basically, I lead the VO team, which includes our two VO supervisors, Jessica Crowe and DB Cooper, plus me.


Let’s jump right into it! Broadly, what is the process for adding VO to our game?

I always have to narrow down the VO process into three separate chunks.

There's pre-recording, which is basically casting, actor assignment, creating scripts, and preparing recording sessions. Then there's recording, which is done either in the studio or, more often these days, remotely. That’s when we record the actual voice-over. Finally, there’s a third stage, post-recording. That’s when we get all the VO that we recorded back, integrate it into the game, and polish everything.


What do you do during the pre-recording phase?

So, to begin, we jump into the game and play through the content. Things are a work in progress, but we want to get a feel for the quests and meet the characters ourselves.

We also work with writers to get an idea of who the major characters are and who we want special casting consideration for. For those characters, we’ll create sides (audition information with art, descriptions, and some lines) and send them out to agencies. We work with a lot of different agencies. And within a few days, we’ll get a whole bunch of auditions back.

In some cases, a writer has written a character with a specific actor in mind, so we’ll also request a read from that actor.


Do you have a recent example of a time when a writer wanted a specific actor?

Yeah! Dhulef from the High Isle Chapter, whom we got Phil LaMarr to play. The writer had LaMarr in mind, and it all worked out really well.

Dhulef of the Mages Guild, voiced by Phil LaMarr

What happens after auditions come in?

We listen to them all! We often take turns, pulling out our top three favorites and then passing them to each other to compare favorites. We’ll also reach out to writers and other developers to weigh in before picking an actor.

We’ll do that for the major characters first. We kind of put the characters into tiers. At the top there’s major characters that might have 300 lines per release, and then there's side quest main characters who might have 100 lines, so they're important too.

We don't audition everybody, but I'd say for a Chapter, for example, we might audition for 10 characters and then fill in the blanks with the rest of the cast.

We've been working with voice actors for so long, we just kind of have a feel for who would be right for a role, who is good at what accent, and who likes to do what. And sometimes there might be an audition that we really like, but we don't pick, so we put it to the side in case they may be good for a different role in the future.


Oh? Can you tell us about a VO actor you brought back for a later role?

So, the Lark of Rosgard in Necrom was played by Bumper Robinson, who auditioned for us before. When it came time to meeting the Lark in game, I thought “Oh, he would be great for this.” I think he sounds perfect, so can't wait for everybody to hear him. Juli Comstock, one of our writer-designers, did a nice job with his writing.


Do you start recording right after you’ve completed your auditions?

Not yet! So, as you may know, there are thousands of NPCs in the game. We have a lot of little roles in the game like merchants or mob enemies. So, we’ll get a pool of what we call atmospheric actors. These actors are super versatile and can do up to 20 different voices per session.

For a Chapter package, we probably end up with almost 50 voice actors in total. Once we have our 50ish actors selected, we do actor assignment. That’s where every NPC in this package is assigned to one of the 50 voice actors we're bringing in.

Once all the actors are set, and once the writers have put pencils down, that’s when we start generating actor scripts, which is a part-automatic, part-manual process. We make sure an actor’s lines are in chronological order, make sure scripts include read-ins if their characters are talking to other characters, and prepare art and character bios.

Nico Garofolo (Voice Director), Jessica Crowe (VO Supervisor), Becky Ichnoski (VO Lead)

We must provide a lot of background information on their characters and the world, right?

Yeah. All three of us really take our time to know the content, detail all of our scenes, and make sure that the actors have as much context as possible. We probably go overboard!


Do you ever get a voice actor who is already familiar with The Elder Scrolls or ESO?

Yeah, we definitely have some players. Kellen Goff, Jonah Scott, and Todd Haberkorn. Gosh, there are so many I can't name off the top of my head.

Julianne Beuscher has been a big Elder Scrolls fan since the beginning. She was so stoked to voice the Black Dragon in our Dark Brotherhood release, as that was her favorite in Skyrim!


How does recording work?

Once we have our cast list, we reach out to the agencies for negotiations and scheduling, and we build a gigantic session schedule. For example, our Chapter packages will run almost a month straight starting in mid-February and going until almost mid-March.

We record at Salami Studios in Burbank, CA. Since COVID there’s been a lot of remote sessions. For those, actors connect to Salami Studios from their home booths through Source Connect while everyone else connects through Teams. Finally, we start recording.

Jon Abelardo (Salami Studios Engineer), Christopher Smith (Razum-dar), Jessica Crow (VO Supervisor), Rene Veilleux (Voice Director), Becky Ichnoski (VO Lead)

What kind of direction do you typically provide during a recording session?

We start out by telling them about their character. Often a writer will join us for this. And then we establish their voice. Sometimes they’ll nail it the first time, and sometimes we’ll ask for adjustments.

Then we start with line one. We’ll go over any pronunciations for lore words. We may ask for an A and B take and if they’re not quite there or if the director thinks they can get a better performance, we’ll get a C and so forth.

Eventually we get into a flow and it’s like back-and-forth acting between the actor and the director who is reading in the player responses and other NPC lines.


When recording, how tricky is it to get things like pronunciations right?

It's challenging! After 10 years of recording, we have over 9,000 words in our Pronunciation Guide. Each new update, the writers will enter any new lore words into our guide, and our Loremaster will record how to say them. Then we chop them up into little .wav files so that when we are in session, we can quickly search for them and play them.

We also have our tools highlight those words in our scripts so that when we’re recording, we know they're coming up so we can queue them up and keep the flow going.


Is there any one group or race that's especially fun or frustrating for a voice actor to work with? [/url]

It varies for different actors, but the Nords and Argonians might be the trickiest. Some actors love doing Argonians and nail the voice effortlessly while others have a more difficult time. I don’t know if it’s the rasp or the sort of emotionless monotone vibe.

Want to know something funny about Argonian sessions with actors who really nail that smooth-but-sandpaper voice? After hours of recording, you get really sleepy. It’s kind of hypnotic because the voice is so soothing, like white noise. I don’t know how to describe it but everyone who is in those sessions gets so sleepy and relaxed.*


Who else joins in the recording sessions?

We normally have a writer join the sessions, too, just in case we're all confused and don't know what's going on! Sometimes there’s a typo or the actor is simply having trouble getting a sentence out and the writer will rewrite the line on the spot.

Typically, in a session, there’s an engineer, the actor, the director, one of us VO ladies for support and pronunciation, and a writer.

Brad Derrick (Audio Director), Mark Mercado (Salami Studios Engineer), Becky Ichnoski (VO Lead)

Once recording is over, do you immediately go into the integration and polish stage?

As we are recording a four-week Chapter package, we’ll already be receiving VO back from the recording studio. So, once we’re done, we’ll have a whole pile waiting for us already nicely cut up with filenames so that we can integrate it right into the game.

We do a bit of cleanup first because changes will have happened, run it through a batch tool, and begin the integration process.


Is it possible to make late changes to the scripts and VO?

It happens! Bugs will come in as we're recording, and sometimes a writer or designer might contact us and ask if it’s possible to get a change in. If we have not already recorded with that actor, then sure, we make some changes on the fly.

We try to avoid extremely late changes if we can, but if it's something that we cannot launch with, then we schedule a pickup session.


Once the files have been formatted, is it your team that adds them into the game? 

Yeah. We integrate them. Jessica Crowe has taken on that task. She’s great at organizing everything quickly and maintaining our clean VO database.

We usually have a lot of alts (alternative line reads) to go through first. Sometimes we’ll get several reads of a line back from the studio, so we have to pick which ones we actually launch with.

Then we have a lot of polish to do! We play through all of the in-game content for a number of reasons. A lot of VO files will need voice-over post-production—we call it VOPP—so we’ll work with the sound designers for this. For example, Factotums or Daedric Princes will get special effects. Or we may have lines that trigger from super far away that we’ll need to work on to make them audible. Or somebody might be saying something from behind a door, so we’ll need to make it sound muffled. That kind of thing.

There’s also VO and text mismatches to fix–where the actor says something slightly different than the text. We make sure VO is timed properly so there isn’t an overlap or seven-second pause between two characters talking to each other. There’s a lot of tiny cleanups.

That’s pretty much it from start to finish!


Is there any one character whose voice actor you thought was just perfect?

I definitely have a few. For example, I love Sotha Sil who is voiced by Matthew Jayson Cwern. He just really enjoys playing the character, and he's so good at it, so I really enjoy those sessions. I think Leamon’s writing for him is brilliant.

I also love Mark Whitten’s Arox the Mutilator. I loved his audition and really pushed for him. Mark made him so fierce and funny and made us all laugh constantly in those sessions.

The mighty Arox the Mutilator, voiced by Mark Whitten

Are there any voice actors you’d love to work with again in the future?

I liked Captain Siravaen a lot. I thought she was a wonderful character, and I always love working with Anna Graves. She's just so talented and fun to work with.

I love Velsa from the Thieves Guild. Any chance to bring back Debra Wilson!

There was a Dremora necrologist in Fargrave, Miksotet, who barely spoke English. Imari Williams played him. He was a minor character but I thought he was the cutest. I’d love to bring him back.


When the content launches, do you try to keep an eye out for player feedback?

Just speaking personally, I enjoy keeping an eye out for that stuff. I'm always on the forums seeing what people are saying.

A lot of players probably know this, but any time someone on the forum asks who voiced a character, I jump in and respond. I enjoy that.



A big thank you to Becky for taking the time to share her work with us and lifting the veil on the voice-over process for ESO. Do you have a favorite character whose voice you absolutely love**? There’s a good chance Becky was one of the developers responsible for making that happen! Let us know which characters are your favorites via TwitterInstagram, and Facebook!

*Argonian ASMR coming right up!

**Don’t ever leave me, Seht.
The Elder Scrolls® Online - ZOS_Kevin

Learn more about the new Arcanist class with special guests from the ESO development team!

Tune in to https://www.twitch.tv/bethesda this Friday, May 19 at 3PM EDT, as Senior Community Managers Gina Bruno and Amy Schlueter host ESO’s Lead Combat Designer Brian Wheeler and a series of special guests from the development team to talk about the Necrom Chapter’s new Arcanist class.

These special guests include Associate Combat Designer Stephen Cerretani, Senior FX Artist Brian Hahn, and Senior Sound Designer Dylan Hairston. Together, they’ll dive deep into the new class, discussing its unique design, mechanics, and aesthetics. If you’re excited to wield the weird powers of Apocrypha itself, don’t miss this show!

Twitch Drops will be enabled during the livestream, so be sure to link your ESO and Twitch accounts here. We’re conjuring up an exciting new show, so save up that crux and tune in to https://www.twitch.tv/bethesda this Friday, May 19 at 3PM EDT—we’ll see you there!

ESO Live is your official Elder Scrolls Online stream, hosted on Twitch.tv/Bethesda by ESO’s Community Team.
The Elder Scrolls® Online - ZOS_Kevin

Watch two amazing livestreams and support Alzheimer’s research during Voiceapalooza, a charity drive from Wes Johnson and the Fallout For Hope team.

Established in 2020, Fallout For Hope has raised almost half a million dollars for organizations such as St. Jude’s Children’s Research Hospital, the American Heart Association, and others. As part of their support for the Alzheimer’s Association fundraising drive The Longest Day, the Fallout For Hope team worked in tandem with the Elder Scrolls’ legendary voice actor Wes Johnson to create Voiceapalooza. This incredible charity drive hosts a series of livestreams raising funds to help support research into Alzheimer’s disease.

After their extremely successful 2022 campaign, we are thrilled to help support Voiceapalooza 2023 by taking part in two unique ESO-themed livestreams, hosted by our own Stream Team Partner, Zero Period Productions. Check out everything you need to know about both livestreams below and be sure to tune in, but if you’d like to donate to the cause directly, you can do so here.


Voice Cast Reunion of The Elder Scrolls Online! Hosted by Zero Period Productions

Join Zero Period Productions, Wes Johnson, and some of the stars of The Elder Scrolls Online to discuss their characters, talk voice acting and work, and more!

Guests include Keith Szarabajka, Calvin Joyal, Casey Mongillo, Ellen Dubin, Paul Guyet, Chris Smith, Cindy Robinson, Kellen Goff, Anna Graves, Steve French, Noshir Dalal, Sharon Muthu, and Tasia Valenza.

When: Friday, May 19 at 4PM EDT / 9PM BST


Where: https://www.twitch.tv/0periodproductions




The Elder Scrolls Online Developer Dive with the ZeniMax Online Team! Hosted by Zero Period Productions

Zero Period Productions and Wes Johnson chat with members of the development team from The Elder Scrolls Online for a dive into the game’s journey to date, the return of Hermaeus Mora, and what awaits you in Necrom! Special guests include Rich Lambert (Creative Director), Bill Slavicsek (Lead Writer), and Becky Ichnoski (Voice-Over Lead).

When: Friday, May 26 at 4PM EDT / 9PM BST

Where: https://www.twitch.tv/0periodproductions

There’s a huge amount of incredible Voiceapalooza livestreams planned throughout the month of May, so be sure to check out the full schedule on their official website. We hope you’ll join us in supporting Wes Johnson and the Fallout For Hope team as they work together with the Alzheimer’s Association to help bring an end to this dreadful disease—we’ll see you on Twitch!
The Elder Scrolls® Online - ZOS_Kevin

Learn more about some of the horrific monstrosities that call the Daedric realm of Apocrypha home.

In the upcoming Necrom Chapter, you can visit Apocrypha, the twisted realm of Hermaeus Mora. However, endless knowledge is not all that awaits within the Daedric Prince’s dominion. Creatures ranging from the bizarre to the terrifying litter the ethereal landscape and threaten those who journey too far in search of Mora’s secrets.

Take a quick look at four of these cursed creatures and learn more about what roles they play in the vast sea of forbidden knowledge that is Apocrypha.

Seekers
Perhaps first and foremost among the denizens of Mora’s realm are the Seekers. You’re likely to come across these levitating, tentacled Daedra anywhere treasured knowledge may be found, as they tend to the endless stacks of tomes and loose pages scattered throughout Apocrypha.

“Seekers are the Daedric creatures most loyal to Hermaeus Mora, resembling spawn from the Inevitable Knower himself,” says Michael Zenke, ESO’s Loremaster. “While some sources (often tomes of ill repute written by half-mad scholars) indicate that Seekers can speak out loud, reliable witnesses claim that Seekers make only the most basic and uncanny of sounds as they silently prowl their Master’s realm.”

Seeker


Seekers are said to be the administrators and guardians of Apocrypha’s Endless Library, and they will reportedly go to extreme lengths to protect their lord’s trove of unfathomable lore.

“Indeed, the average Seeker will not pause to engage a mortal in Apocrypha in pleasant conversation,” says Zenke. “They instinctively feel that intruding mortals are a danger that should be destroyed immediately.”

You can find Seekers throughout much of Apocrypha, but it is said one uniquely mighty variant resides in one of the realm’s most unholy sites.

“A particularly ancient Seeker, the Prime Cataloguer, makes its home in the Libram Cathedral, waiting for groups of daring adventurers to challenge it,” warns Tom Murphy, Necrom’s Zone Lead.

Mortals curious about what knowledge they can procure from within Mora’s realm should be careful, lest they fall victim to a Seeker ready to punish any intruders for their trespasses.

Lurkers

While Seekers may guard Apocrypha’s libraries, Lurkers stalk its shores, ready to devour any unfortunates that cross their paths. These unsightly beasts are rumored to be birthed from the abyssal pools that make up the very foundation of Apocrypha. It is said that they represent the evolution of life pushed to its very extreme, resulting in a hideous monster that barely resembles any natural lifeform.

“Looking at these beasts, it’s easy to see their physiology was inspired by some of the strangest creatures of Nirn,” says Zenke. “Perhaps it’s this tenuous link back to the Nirn that makes them so truly disgusting, because deep down we recognize the shapes that inspired the Lurker. And we fear them.”

Lurker

The Lurker’s hulking frame disguises their unnatural speed, and its unending desire to feed drives them forward to consume whatever poor soul draws their attention.

“They feast equally on the flesh of trespassers and on the detritus of moldering libraries that are pulled into their dark waters,” explains Murphy. “Players will find them in Apocrypha’s mires and lowlands, hiding and basking in the sinister waters of their Prince’s domain.”

Those who have braved the marshlands of Apocrypha talk of a titanic Lurker, “Vro-Kuul-Sha,” who has made its home in an area referred to as Deepreave Quag. Facing this beast is a reckless pursuit, but if it can be killed, great rewards await its slayer.

Hushed
Unlike Seekers and Lurkers, the Hushed do not appear to be naturally occurring residents of Apocrypha. Instead, they are theorized to be the husks of mortal loreseekers who have been degraded both mentally and physically after peering too long into the Lord of Knowledge’s darkest secrets.

“The Hushed are the result of prolonged exposure to the boundless secrets of Mora’s realm,” says Zenke. “Once dedicated researchers and scholars, these misshapen, mouthless beings are now driven only by a thirst for knowledge. They are hostile in the extreme to mortal interlopers.”

Hushed


These horrific reflections of our own mortal form wander across the wastes of Apocrypha, supposedly in search of the very knowledge that led to their ghastly transformation. Despite their pitiful appearance, the Hushed are not to be underestimated.

“Though their minds are destroyed, they retain the skills and abilities they wielded in life–and in some cases, have unlocked new powers at the cost of mind and body,” warns Murphy. “Don’t treat them as mindless zombies.”

Hermaeus Mora’s gifts may appear tantalizing at first, but remember that few dealings with Daedric Princes come without a price.

Mind Terrors

The last and most disturbing creature you may encounter in your travels throughout Apocrypha are the nightmarish Mind Terrors. Everything about these unnerving monstrosities seems to be designed to instill terror into the minds of mortals. Fear is their weapon, and they wield it expertly.

“They are nightmares out of childhood,” says Zenke. “The shadows on the wall of our bedrooms given flesh, intellect, and a mouth full of hundreds of pointed teeth.”

Mind Terror

Although Mind Terrors prowl across various regions of Apocrypha, they seem oddly distinct from the realm’s other inhabitants. They appear almost alien when compared to Mora’s spawn and seem to act in opposition to the Prince’s goals.

“Mind Terrors have arrayed themselves against Hermaeus Mora,” explains Murphy. “They are nightmares given form, feasting on mental anguish and terror.”

While each these monsters are extremely dangerous, one is feared above all others and has reportedly escaped from Oblivion.

“A particularly virulent Mind Terror, the Walking Nightmare, has broken free of any control and now runs rampant in the Telvanni Peninsula,” says Murphy. “Groups of adventurers can tackle this monstrosity in the Nightmare Den.”

Are you prepared to face your greatest fears and banish this abhorrent creature back to Oblivion?

Now that you’ve glimpsed the sort of adversaries you can encounter during your journeys through Apocrypha, do you feel prepared to plunge into the accursed realm of Hermaeus Mora when Necrom launches next month? Do you have a favorite monster from the horrors above? Let us know via TwitterInstagram, and Facebook

The Elder Scrolls Online: Necrom is part of the Shadow Over Morrowind adventure and arrives for PC/Mac on June 5, 2023, and for Xbox and PlayStation consoles on June 20, 2023. Pre-purchase Necrom now to receive unique bonus rewards at launch and immediate access to the Sadrith Mora Spore Steed mount.
The Elder Scrolls® Online - ZOS_Kevin

Discover the mysteries and dangers of the Telvanni Peninsula and Apocrypha in this new gameplay trailer for The Elder Scrolls Online: Necrom.

In the upcoming Necrom Chapter, arriving June 5 on PC/Mac and June 20 on Xbox and PlayStation consoles, you can explore both Morrowind’s Telvanni Peninsula and the Prince of Fate’s realm of Apocrypha. Check out what kind of dangers you can expect from these two new zones and get a glimpse into the conspiracy that threatens the fates of both Nirn and Oblivion in this latest trailer.


You can discover so much in the upcoming Necrom chapter—from the mushroom-filled valleys of the Telvanni Peninsula, the somber catacombs of Necrom, and the endless libraries of Apocrypha. Which new zone are you most excited to begin your adventures in? Let us know via TwitterInstagram, and Facebook!

The Elder Scrolls Online: Necrom is part of the Shadow Over Morrowind adventure and arrives for PC/Mac on June 5, 2023, and for Xbox and PlayStation consoles on June 20, 2023. Pre-purchase Necrom now to receive unique bonus rewards at launch and immediate access to the Sadrith Mora Spore Steed mount. Don't miss out!
The Elder Scrolls® Online - ZOS_Kevin

Learn about Sharp-as-Night, one of the two new Companions you can recruit during your adventures in The Elder Scrolls Online: Necrom!


A letter from Reynila Treviri to her associate, Cyril Caro

Cyr,

I regret I haven’t made it out your way in some time. Mevei sent a care package. Did you receive it? Been terribly busy since last we spoke. Hopefully no news is good news, and that you and the family still keep two lanterns in the farmhouse window.

I’m not writing for a favor this time. I’m looking for a friend of mine, someone I’ve been seeking for ages. When I knew him, he was called Sharp, short for Sharp-as-Night. He may be going by another name these days. In fact, I pray that he is.

As I’m sure you guessed, he’s Argonian. He’s tall for his kind, with deep blue scales, black horns and jaw spines, and a crest of black feathers. You’d know him instantly by the distinctive red markings around his eyes. He told me they were bestowed by his tribe—a signifier of his aptitude in nature magic. Such magic was never allowed to flourish when I knew him. Perhaps things have changed in the years since.

Sharp was my friend, and the first of our clients. I’m ashamed to say he suffered because of my inexperience. I’ll never forgive myself for those early mistakes, but I’m committed to making things right. Part of me always hoped Sharp found his way to a new home in Black Marsh and now spends his days fishing in tranquil waters. If he was happy and safe, I’d be content to never hear from him again.

I’m writing because I received word that a client came across an Argonian fitting Sharp’s description while waiting for extraction. The client caught said Argonian in the act of killing a member of the guard in the estate. The client assumed he was with us (if only), then quickly realized he was there on other business. They parted ways without altercation. A strange coincidence, and it’s the most I’ve heard concerning Sharp in ages. Other whispers speak of him taking on mercenary or assassin work from some sort of job broker for patrons in House Telvanni.

Hearing these accounts fills me with a sorrow I can’t begin to explain and a fear that Sharp will end up right back where he started. For the time being, no one can seem to pin him down, which I suppose is a blessing and a curse.

I should warn you that in general, Sharp is not very approachable. By which I mean if you find him, do not approach him even with the intention of a friendly handshake if you wish to keep your hand. He’s antisocial and slow to trust, as anyone with his history might be. He doesn’t take well to crowds, and especially doesn’t do well with figures of authority. But under his icy exterior is a caring companion, a true and loyal friend who deserves a life of peace and dignity.

Unfortunately, Sharp will not know my name if you mention it. It’s a long story. If by some miracle you or someone you trust comes across him, tell him that someone from his past dearly wishes to see him again. Not only me, but someone he made a promise to a long time ago.

More than anything, Cyr, please treat him with kindness. I can only imagine how lonely he’s been while trying to find his place in the world alone.

Your friend,

R.T.




You’ll have the opportunity to encounter Sharp yourself when exploring the Necrom Chapter’s Telvanni Peninsula this June. The Argonian’s history is shrouded in mystery, but should you get to know him, you’ll find Sharp-as-Night to be a faithful, stalwart ally. Will you be recruiting Sharp as you tour the peninsula and worlds beyond? Tell us via TwitterInstagram, and Facebook!

The Elder Scrolls Online: Necrom is part of the Shadow Over Morrowind adventure and arrives for PC/Mac on June 5, 2023, and for Xbox and PlayStation consoles on June 20, 2023.

Pre-purchase Necrom now to receive unique bonus rewards at launch and immediate access to the Sadrith Mora Spore Steed. Don't miss out!
The Elder Scrolls® Online - ZOS_Kevin

Discover the weird and wonderful worlds you can explore within the upcoming Necrom Chapter.

The Elder Scrolls Online: Necrom, arriving June 5 on PC/Mac and June 20 on Xbox and PlayStation consoles, introduces two brand-new zones for Tamriel’s adventurers to experience: the Telvanni Peninsula and Apocrypha. Both new zones include their own unique locations to explore, quests to complete, challenges to overcome, and rewards to earn. 
Telvanni Peninsula & Necrom
Currently ruled over by House Telvanni, the Telvanni Peninsula with its towering mushroom forests, bizarre creatures, and craggy steppes might feel familiar to those who have ventured into Vvardenfell or Stonefalls, but this region remains politically distinct from the rest of Morrowind.

“The Telvanni Peninsula is isolated from Dunmer politics and the Three Banners War,” explains Tom Murphy, Necrom’s Zone Lead. “The leaders of House Telvanni saw little to gain by throwing in with the Ebonheart Pact. While the main leadership has centered itself on Sadrith Mora in Vvardenfell, a handful of masters rule over the peninsula in a conclave.”

While House Telvanni controls most of the peninsula, Necrom, the region’s largest city, remains independent. Also called the City of the Dead, the ancient city serves as a spiritual hub for Dark Elves across Morrowind.

“The city of Necrom arose as Dark Elf (formerly Chimer) culture carried ancestral worship to the region in the First Era,” says Michael Zenke, ESO’s Loremaster. “The edicts and suggestions of their living gods, the Tribunal, led this region to be a hub for veneration of the dead and departed—a confluence on the mortal plane of Nirn to commune with the spirits of Aetherius.”

The City of the Dead

The city allows all the Dark Elves to participate in their traditions, and it hosts great pilgrimages from all over Nirn. Due to its importance, Necrom enjoys a kind of neutrality when it comes to the political machinations of the Great Houses.

“Necrom is a holy city for Dark Elves of all houses and affiliations,” explains Murphy. “All acknowledge that such a place belongs to the Dunmer, and the Keepers of the Dead—the order that maintains the city—have fought tooth and nail to fend off the few conquerors foolish enough to try to claim it.”

The streets of Necrom

For would-be adventurers and explorers, Necrom features all the amenities and opportunities of any major Tamrielic city, and it is home to daily quest NPCs, crafting stations, an Outlaw’s Refuge, and vendors.  

The city bustles with traders, explorers, and hidden dangers, and yet there’s greater adventure beyond its high walls. With a host of delves and a public dungeon to experience, world bosses to conquer, side quests to discover, and all manner of wonderous sights, you’ll find no shortage of excitement within both Necrom and the Telvanni Peninsula.
Apocrypha & Chroma Incognito
The second explorable zone in the Necrom Chapter allows ESO’s undaunted adventurers to venture to the Daedric realm of Apocrypha. As the dominion of Hermaeus Mora, Apocrypha houses the collected knowledge of the Prince of Fate, and all manner of native Daedra and knowledge-seeking mortals call it home. 

“Mortals have long sought the forbidden secrets of Apocrypha for their own gain, leading to a number of factions that vie for control of the stacks,” explains Zenke. “The Ciphers of the Eye, the favored of Hermaeus Mora, are a particularly powerful and well-established group. Their settlement, Cipher’s Midden, is one of the few areas that can be said to be ‘safe’ for mortals in this twisting realm.”

Venture into Apocrypha

This warped Daedric realm is also home to a tentacled host of Daedra and Dremora, all (mostly) loyal to the Prince of Knowledge.

“Daedra abound in Apocrypha, as in any Daedric realm, with the most numerous being the floating Seekers–archivists of the endless library,” says Zenke. “Lurkers also slouch and squelch through the abyssal pools of Apocrypha. Adventurers can discover that these heavyweight soldiers defend Mora's secrets at all costs."

You might be an agent of Hermaeus Mora during your adventures in this part of Oblivion, but don’t let that lower your guard—many dangers prowl the shadows of Apocrypha, and all who walk its paths in search of knowledge should be wary.

“Knowledge is power, and power corrupts,” warns Murphy. “Mortal adventurers will almost certainly run afoul of the Hushed–ill-fated readers of forbidden lore that have mutated into monsters. Eerie and horrific Daedra, like Seekers and Lurkers, prowl in the shadows of books. And new invaders have established footholds in Apocrypha.”

Beware Apocrypha’s dangers

You can experience these dangers for yourself when you venture into this strange world. However, when exploring Apocrypha in the Necrom Chapter, you can also discover an all-new part of Mora’s realm: Chroma Incognito.

Distinct from the rest of Apocrypha, Chroma Incognito is home to fates that never came to pass. It is a world of unclaimed potential, missed opportunities, and impossible futures that, for whatever reason, the Prince of Fate hoards within his ream.

“Hermaeus Mora is not just one thing—he is many,” states Zenke. “Chroma Incognito is a reflection of that, as all Daedric realms are a reflection and extension of the Prince that rules it. Chroma represents the ‘color out of space’ from Lovecraftian lore—the twisting threads of fate that Mora views and judges. Think of it as that feeling of being very, very small you get from gazing up at the night sky on a cloudless night. As a result, this ever-shifting region of Apocrypha contains multitudes: a crucible of faded fates, a drifting vortex of lost ships and sunken vessels, and a menagerie unlike any seen in all of Aetherius.”

Chroma Incognito

This bizarre piece of Apocrypha becomes yours to explore at will, but be warned: like any other part of Oblivion, it exposes you to new mysteries and dangers that you need to overcome throughout your journeys. Between these two portions of Mora’s realm, you encounter unique delves to explore, a public dungeon to clear, world bosses to confront, and side quests to complete.
Reveal Secret Rewards
As you quest throughout the Telvanni Peninsula and Apocrypha, you can earn rewards specific to the Necrom Chapter. This includes a host of Achievements, six item sets (three crafted, three that drop in the world), three powerful mythic items (dug up via antiquities), a new Tales of Tribute deck (Almalexia), and a huge mix of astonishing collectibles.

Check your in-game Achievements

These collectibles include the Shroomtender’s Garb armor style (earned by completing various Necrom achievements), the Graht-Oak Squirrel pet (earned via both of Necrom’s public dungeons), the Obsidian Dwarven Sphere pet (earned via the new Bastion Nymic world event), unique outfit styles, mementos, emotes, and much more.

Complete almost every Necrom Chapter Achievement and you receive the stunning Berylglow Nix-Ox Steed—the ideal mount for your adventures across the peninsula and Apocrypha.

Necrom’s Unique Collectibles

The Telvanni Peninsula and Apocrypha might hold untold mysteries and dangers, but those brave or foolhardy enough to dive deep into these two spectacular worlds find no shortage of in-game rewards awaiting them. Good luck!
New Worlds Await!
Whether you’re excited to delve into the volatile political world of House Telvanni and Necrom or the unknowable wonders and horrors of Apocrypha, the Necrom Chapter’s two unique zones provide explorers with all manner of adventures, challenges, and rewards. Are you ready and willing to venture to the Telvanni Peninsula, the city of Necrom, and Hermaeus Mora’s realm of Oblivion? Let us know via TwitterInstagram, and Facebook.

The Elder Scrolls Online: Necrom is part of the Shadow Over Morrowind adventure and arrives for PC/Mac on June 5, 2023, and for Xbox and PlayStation consoles on June 20, 2023.

Pre-purchase Necrom now to receive unique bonus rewards at launch and immediate access to the Sadrith Mora Spore Steed. Don't miss out!
The Elder Scrolls® Online - ZOS_Kevin

Clash across Cyrodiil, the Imperial City, and Battlegrounds during the Whitestrake’s Mayhem in-game event and you’ll earn bonuses to Alliance Points and XP gains, in-game rewards, and more!
The Mayhem Never Ends!
The Whitestrake’s Mayhem in-game event returns Thursday, May 11 at 10AM EDT, and runs until Tuesday, May 23 at 10AM EDT. During this period, you and your fellow adventurers can enjoy big boosts to both your Alliance Point and XP gains while earning awesome in-game rewards by participating in ESO’s PvP modes.

Ready and eager to join your fellow warriors? Simply follow the steps below:
  1. Visit the in-game Crown Store to acquire the “Details on the Whitestrake’s Mayhem" quest
  2. Travel to your Alliance War faction's main gate in Cyrodiil using the Alliance War menu or a Battlegrounds camp outside major cities
  • You are not required to travel to Cyrodiil to kick off the event
  • Find the NPC named “Predicant Maera" and continue the quest
    • If you already completed the quest in a previous year, you won't need to do it again
  • Complete the quest to receive your Scroll of Pelinal's Ferocity and a Pelinal's Boon Box
  • Use the scroll to enjoy a two-hour, 100% buff in the Alliance War, Imperial City, and Battlegrounds to:
    • Alliance Points gained
    • XP gains for PvP player kills
  • In addition, enjoy a 100% boost to Tel Var Stones gained throughout the course of Whitestrike’s Mayhem; no scroll required!
  • Battle to claim Cyrodiil You can use the Scroll of Pelinal’s Ferocity throughout the Whitestrake’s Mayhem event period. If for whatever reason the scroll is lost or destroyed, return to Predicant Maera to obtain another, or use the Basin of the Gore Virtuous. Be aware that the Scroll of Pelinal's Ferocity is an inventory item, not a memento.
    Claim the Spoils
    As you battle throughout Tamriel, gaining fame and glory beyond compare, you can earn event-specific loot. House Dufort Banneret Outfit Styles Brandish your chivalric pride for all to witness through the armament of the Knights of the House of Dufort, dropped by Imperial City sweepers and bosses. NEW—Gloamsedge Armor Style Blend into the shadows as you stalk your prey in the Gloamsedge armor, dropped by Imperial City sweepers and bosses. Ambush your foes in Gloamsedge armor Pelinal’s Boon Boxes As you compete across Cyrodiil, Battlegrounds, and the Imperial City, you can earn Pelinal’s Boon Boxes in addition to your regular Rewards for the Worthy containers and PvP daily quest rewards. You can receive these boxes from participating in the activities listed below:
    • Battleground quests from Battlemaster Rivyn
    • Scouting, Battle, Warfront, and Conquest Missions
    • Elder Scroll capture and recapture quests
    • Town quests in Vlastarus, Bruma, Cropsford, Cheydinhal, and Chorrol
    • Imperial City daily quests
    Within Boon Boxes, you have the chance to receive the following items:
    • Parcel of Tel Var Stones
    • Cyrodiil repair kit
    • Soul Gems
    • A guaranteed drop of ONE of the following:
      • Alchemy ingredients
      • A style item for your Alliance's armor style
      • A style item for Akaviri armor style
      • A Daedric siege weapon
      • A Whitestrake's Mayhem book furnishing
      • A Forward Camp for your Alliance
      • A Chapter of your Alliance's armor motif
        • There is a small chance that the full book may drop instead of a single chapter
      • A Prismatic Runestone
      • A Chapter for the Akaviri armor motif (or very rarely, the full book) (0.5%)
    • Fragment of the Alliance Breton Terrier pet
      • There is a small chance you discover two fragments instead of only one
    • Transmute Geode
    • Tools of Domination Weapon Style Page
    Bonus Resources & The Golden Players making use of harvesting nodes during the Whitestrike Mayhem event will loot extra resources. Additionally, the Cyrodiil merchant Adhazabi, “The Golden” Aba-daro will update her shop’s stock to contain jewelry from Cyrodiil’s item sets, in CP160 Legendary quality. Aba-daro’s Bazaar will offer valuable necklaces during the first weekend of the event and rare rings during the second. Purchase PvP jewelry from Aba-daro Note that during Whitestrake’s Mayhem, Aba-daro will not be selling Monster Masks and all purchases in her shop must be made with Alliance Points. She will not accept gold.
    Event Tickets & Rewards
    During this event, you can earn up to three Event Tickets each day by completing two different PvP activities:
    • Two Event Tickets from the first Cyrodiil or Battleground daily repeatable quest
      • Note that these can include Bounty Board quests, a Town Daily, the Conquest Board quests, or the daily Battleground quest
    • One Event Ticket from a District daily quest within the Imperial City
    This means by the end of Whitestrike’s Mayhem you could accumulate a mighty 39 Event Tickets! Keep in mind that you can hold up to a maximum of 12 Event Tickets at a time. If you happen to earn more while already at the cap, those tickets will not be added to your inventory. Once you’ve collected enough tickets, head on over to the Impresario merchant to barter for some exclusive event collectibles:
    • All three Passion Dancer Blossom pet fragments
      • Chartreuse Lily Petals
      • Enchanted Silver Flute
      • Mystical Sheet Music
    • All three Passion's Muse personality fragments
      • Bottle of Silver Mist
      • Delicate Dancer's Baton
      • Pressed Lily Petal Insoles
    • The first two Meadowbreeze Memories skin fragments
      • Bottled Skin Dyes
      • Ground Jade Lily Powder
    • Bound Gloamsedge armor style pages
    • Bag of Veteran's Glory containing one guaranteed drop of a previous Whitestrake's/Midyear rewards that you haven’t already collected
      • Black Drake Clanwrap style pages
      • Second Legion style pages
      • Legion Zero style pages
      • Legion Zero Vigiles pages
      • Ebonsteel Armor pages
      • Black Drake's body or face markings
      • Battle-Scarred body or face markings
      • Standard-Bearer emotes
      • Standard-Bearer staves and shields
    • Group Repair Kits
    • Companion Guild Commendations for Fighters Guild, Mages Guild, and Undaunted
    The Meadowbreeze Memories skin Finally, the Impresario’s colleague, Nenulaure the Indrik Vendor, has the following items available for purchase with Event Tickets:
    • Nascent Indrik Feathers
    • Luminous Indrik Berries
    • Icebreath Indrik Berries
    • Shimmering Indrik pet
    • Rimedusk Indrik pet
    Glory and Honor Awaits!
    Compete across Tamriel’s many battlefields during the Whitestrake’s Mayhem in-game event, and you can earn special rewards as compensation for your epic deeds. Are you ready to test your mettle against your fellow players? Let us know via TwitterInstagram, and FacebookThe Whitestrake’s Mayhem in-game event begins Thursday, May 11 at 10AM EDT, and runs until Tuesday, May 23 at 10AM EDT.
The Elder Scrolls® Online - ZOS_Kevin

Take a moment to admire the devotion of Mora’s most faithful by perusing this collection of player-made shrines to the Daedric Prince of Knowledge.

With the release of The Elder Scrolls Online: Necrom rapidly approaching, many (quite worryingly) have Hermaeus Mora on the mind. Knowing this, we reached out to our talented community of ESO home designers to ask them to build and share homes and scenes dedicated to Oblivion’s most infamous hoarder of knowledge. Here are just a few of our favorite creations:

Animar111




MagicalLija




Emilyhyoyeon




DJfriede




DragonRacer




lellieg8




Kallykat




Agrona




Turgenev




KAT0MI




FabresFour




Elvenheart





Turns out that masses of hovering eyeballs and writhing tentacles can make for some excellent, avant-garde interior design! Have you encountered or crafted your own shrine to the One Who Knows that you’d like to share with the rest of the ESO community? Send it our way via TwitterInstagram, and Facebook!

The Elder Scrolls Online: Necrom is part of the Shadow Over Morrowind adventure and arrives for PC/Mac on June 5, 2023, and for Xbox and PlayStation consoles on June 20, 2023. Pre-purchase Necrom now to receive unique bonus rewards at launch and immediate access to the Sadrith Mora Spore Steed mount. Don't miss out!
The Elder Scrolls® Online - ZOS_Kevin

The voice of Hermaeus Mora in the upcoming Necrom Chapter joins the team for a special ESO Live.

Tune in to https://www.twitch.tv/bethesda this Friday, April 28 at 4PM EDT, as Lead Community Manager Jessica Folsom and Senior Community Manager Gina Bruno host an Elder Scrolls icon: voice actor Wes Johnson!

Having worked in both the classic series and ESO, Wes returns to Tamriel’s Second Era to lend his talents to the One Who Knows, Hermaeus Mora. Together, the team will discuss Wes’s work as a voice actor, his place of prominence within the Elder Scrolls community (and other fandoms*), and what makes the Prince of Fate such a fascinating character to work with.

Twitch Drops will be enabled during the show, so don’t forget to link your ESO and Twitch accounts here. We’re summoning the Keeper of Forbidden Knowledge himself to share some (non-spoilery) secrets in our next ESO Live, so don’t hesitate to join us this Friday, April 28 on https://www.twitch.tv/bethesda at 4PM EDT.

ESO Live is your official Elder Scrolls Online stream, hosted on https://www.twitch.tv/bethesda by ESO’s Senior Community Manager Gina Bruno and Lead Community Manager Jess Folsom.

*C-A-P-S CAPS CAPS CAPS!
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