Dragon: The Game - Red Level Games

**NEW: Version 8.90**
*Wohoo! Major Update!*

Good things come to those who wait, or so the saying goes! We're excited to present the following patch notes. We also released a short "Let's Dragon" video you can watch here.

*Each dragon now has its own character file! Unique profile, stat lines, equipment, history, achievements, and inventory for each dragon. Previously all dragons shared the same character file.



*New Sound effects are in! Walking, running, flying, biting, and eating have sound effects. Hear villagers flee in terror. Blows to your armor ring and most NPCs, animals and animals have sounds now or will soon.

*Morale, Fear, and other NPC Emotes: NPCs will panic, yell, flee, and exclaim when confronted by your dragon. This is a precursor to our next dialogue and quest updates.

*Two new draconic races: Gold and Purple dragons have arrived in the lands.

*Gorey critical hits: Deal enough damage and you'll literally smash through your enemies.

*Capture NPCs by dropping them off in a lair or shelter you control.

*Physics base combat update! Slam and Trample: Knock your foes aside, push through crowds, and send your foes hurtling through the air by slamming your body or tail into them. Fun and effective! Hold control to move faster and cause collision damage to what you run into. Great for pushing throw a crowd or trampling things smaller than yourself.

*Level up System: The game will prompt you to upgrade when your dragon reaches certain thresholds.

Falling damage and animations: Squeal with draconic delight as you drop your foes from the sky and watch them plummet to the ground.



*Damage, armor, stamina update: Armor and stamina are displayed correctly.Stamina is required to use your breath attacks, to sprint/charge, and to jump. NPCs now correctly use armor as well.

*New villagers: Militia with spears (long reach), Militia with heavy armor.



*Distant trees and grass now load in at the correct distances.

*New weapons for NPCs: Maces, warhammers, axes and spears. Each weapon has its own profile of damage, armor piercing, reach, bleed effects and stamina drain.

*Capture NPCS: Animals and villagers dropped at your lair or shelter are now captives and will remain in your base.

*Terrain streaming code. Terrain will stream in around you based on your altitude. Proxy terrain will be loaded for far away terrains.

*Flight controls: Can now bank, roll, dive and flip while flying; use S,A,D,and X keys.

*New momentum and dive physics. Swoop down upon your prey. Use The X key or angle your dragon downward, while flying, to accelerate. This is still a little buggy.

New Eating, Belly, and Growing/Crafting Mechanics. Press and hold 'E' to eat. Spend points on new body parts, armor, abilities, and upgrades

*New Health and Total Growth (your dragon's exp) bars. Open your dragon's hoard, profile, and growth menus for more.

*Responsive HUD update. Equipped weapons now display correctly.

*New breath weapons: Chill Breath (Cold), and Scalding Spittle (acid).



Bug Fixes
*All major "Crash to Desktop" bugs are fixed. Please let me know if you have any CTD, lockups, or blue screens of death.
*Fixed a bug that caused your dragon to repeat attacks again and again.
*Fixed falling through terrain bugs.
*Fixed bug that caused archers to shoot at you after you've killed them.
*Fixed bug that caused some buildings to hover in the air or too far below the ground.
*Some performance issues as new optimizations must occur.
*Fall damage may or may not apply.
*Some wonky sliding and physics effects, as we dial in the code.
*Greatly improved archer's aim.
*Streamlined character creation GUI

*BUGS TO WATCH FOR*
*We're tweaking the dragon's controller and enabling falling damage; if you hit the ground hard and fast enough to take damage, you may fall through the terrain!

**You may need to use the mouse or the S key to angle your dragon to land on its back feet.**

*NPCs may also clip or fall through the ground.

*Trees don't die: Most trees are much larger and stronger than small dragons. If you need to destroy a tree and hits aren't registering, run directly away 20 feet and then come back. This will reset which trees can be interacted with.

*Towns and cities are being reset for the new terrain, they may float above or below the terrain as well.

*You can reset your improvement points and growth points by manually tweaking the files. Our systems are not balanced and will be tweaked countless times. Change the dragons.json and improvements.json files found "C:\Users\USERNAME\AppData\LocalLow\Red Level Games\Dragon The Game_ Early Access".

*Your armor indicator may not fill completely or correctly. Breath and claw damage may not update correctly.

What's Next

I'll spend the rest of the week polishing this version, reading your bug reports, and will release Dragon's next patch around the 15th. We'll also be doing some livestreams in the coming weeks, as well as releasing a "How to Dragon" intro video, highlighting the games major changes and features.

To the skies!
Dragon: The Game - Red Level Games

**NEW: Version 8.90**
*Wohoo! Major Update!*

Good things come to those who wait, or so the saying goes! We're excited to present the following patch notes. We also released a short "Let's Dragon" video you can watch here.

*Each dragon now has its own character file! Unique profile, stat lines, equipment, history, achievements, and inventory for each dragon. Previously all dragons shared the same character file.



*New Sound effects are in! Walking, running, flying, biting, and eating have sound effects. Hear villagers flee in terror. Blows to your armor ring and most NPCs, animals and animals have sounds now or will soon.

*Morale, Fear, and other NPC Emotes: NPCs will panic, yell, flee, and exclaim when confronted by your dragon. This is a precursor to our next dialogue and quest updates.

*Two new draconic races: Gold and Purple dragons have arrived in the lands.

*Gorey critical hits: Deal enough damage and you'll literally smash through your enemies.

*Capture NPCs by dropping them off in a lair or shelter you control.

*Physics base combat update! Slam and Trample: Knock your foes aside, push through crowds, and send your foes hurtling through the air by slamming your body or tail into them. Fun and effective! Hold control to move faster and cause collision damage to what you run into. Great for pushing throw a crowd or trampling things smaller than yourself.

*Level up System: The game will prompt you to upgrade when your dragon reaches certain thresholds.

Falling damage and animations: Squeal with draconic delight as you drop your foes from the sky and watch them plummet to the ground.



*Damage, armor, stamina update: Armor and stamina are displayed correctly.Stamina is required to use your breath attacks, to sprint/charge, and to jump. NPCs now correctly use armor as well.

*New villagers: Militia with spears (long reach), Militia with heavy armor.



*Distant trees and grass now load in at the correct distances.

*New weapons for NPCs: Maces, warhammers, axes and spears. Each weapon has its own profile of damage, armor piercing, reach, bleed effects and stamina drain.

*Capture NPCS: Animals and villagers dropped at your lair or shelter are now captives and will remain in your base.

*Terrain streaming code. Terrain will stream in around you based on your altitude. Proxy terrain will be loaded for far away terrains.

*Flight controls: Can now bank, roll, dive and flip while flying; use S,A,D,and X keys.

*New momentum and dive physics. Swoop down upon your prey. Use The X key or angle your dragon downward, while flying, to accelerate. This is still a little buggy.

New Eating, Belly, and Growing/Crafting Mechanics. Press and hold 'E' to eat. Spend points on new body parts, armor, abilities, and upgrades

*New Health and Total Growth (your dragon's exp) bars. Open your dragon's hoard, profile, and growth menus for more.

*Responsive HUD update. Equipped weapons now display correctly.

*New breath weapons: Chill Breath (Cold), and Scalding Spittle (acid).



Bug Fixes
*All major "Crash to Desktop" bugs are fixed. Please let me know if you have any CTD, lockups, or blue screens of death.
*Fixed a bug that caused your dragon to repeat attacks again and again.
*Fixed falling through terrain bugs.
*Fixed bug that caused archers to shoot at you after you've killed them.
*Fixed bug that caused some buildings to hover in the air or too far below the ground.
*Some performance issues as new optimizations must occur.
*Fall damage may or may not apply.
*Some wonky sliding and physics effects, as we dial in the code.
*Greatly improved archer's aim.
*Streamlined character creation GUI

*BUGS TO WATCH FOR*
*We're tweaking the dragon's controller and enabling falling damage; if you hit the ground hard and fast enough to take damage, you may fall through the terrain!

**You may need to use the mouse or the S key to angle your dragon to land on its back feet.**

*NPCs may also clip or fall through the ground.

*Trees don't die: Most trees are much larger and stronger than small dragons. If you need to destroy a tree and hits aren't registering, run directly away 20 feet and then come back. This will reset which trees can be interacted with.

*Towns and cities are being reset for the new terrain, they may float above or below the terrain as well.

*You can reset your improvement points and growth points by manually tweaking the files. Our systems are not balanced and will be tweaked countless times. Change the dragons.json and improvements.json files found "C:\Users\USERNAME\AppData\LocalLow\Red Level Games\Dragon The Game_ Early Access".

*Your armor indicator may not fill completely or correctly. Breath and claw damage may not update correctly.

What's Next

I'll spend the rest of the week polishing this version, reading your bug reports, and will release Dragon's next patch around the 15th. We'll also be doing some livestreams in the coming weeks, as well as releasing a "How to Dragon" intro video, highlighting the games major changes and features.

To the skies!
Dragon: The Game - Red Level Games

*Thank you for supporting Early Access! We couldn't do this without your participation, encouragement, and patience!*

I had originally intended to share this update last week but instead decided to spend the extra time improving performance and updating the flight controls. We worked straight through the weekend and have touched almost every system. We hope you'll be delighted with the new eating system, aerial acrobatics, growing/crafting system, updated shaders, dynamic sky, color palette, and more.

Of course, like any major patch, there will be bugs and tweaks. The list below details our patch notes.

Please let us know what you think!


**NEW: Version 8.50**
*New Terrain and Streaming code. Terrain will stream in around you based on your altitude.
*New Region: Winding Peaks. All regions load this area. We're able to create new terrains much faster now that we have a template and process.


*'Peer Ahead': Loads terrain even further ahead of your dragon! Great for scouting or scenic views. Press '1' to Toggle on/off.
*New Flight controls, your dragon can now bank, roll, and flip while flying; use S,A,D keys

*Momentum and Dive physics. Swoop down upon your prey!
*New shaders, textures, models, and lighting effects
*New day & night cycle including new sky, skybox, and ambient lighting
*Tooltips! Hit 'ESC' to bring up your mouse cursor: highlight object, prey, and NPCs of interest to learn more.
*New Eating, Belly, and Growing/Crafting Mechanics. Press and hold 'E' to eat. Dragons eat messily, you've been warned.

*New Health and Total Growth (your dragon's exp) bars.
*New Weapons (bite, breath, tail) and armor (hide,scale,plates)
*New Profile and Hoard pages. Hit 'ESC' and click the button to bring up these menus
*New: Archers and Wizard shoot projectiles! Dodge flaming arrows and bolts of magical energy.
*Major performance and stability tweaks.
*Fixed bug which caused grabbed creatures to "slingshot" away from you when released; it was caused by NPCs root position becoming unbound from your dragons due to AI issue.


*BUGS TO WATCH FOR*
*We're tweaking the dragon's controller and enabling falling damage; if you hit the ground hard and fast enough to take damage, you may fall through the terrain!
*NPCs may also clip or fall through the ground.
*Be prepared for longer load times!
*Trees and grass may forget your viewing distances. Open the options menu and reset your distances if this occurs.
*Random Crash to Desktop bugs (Possibly from bears?)
*The game may think you're a green dragon, instead of a red, blue, black, etc. This is purely a labeling issue. In the gameworld your dragon will appear correctly.
*Trees don't die: Most trees are much larger and stronger than small dragons. If you need to destroy a tree and hits aren't registering, run directly away 20 feet and then come back. This will reset which trees can be interacted with.
*Towns and cities are being reset for the new terrain, they may float above or below the terrain as well.
*Weapons and armor are still buggy. Food eaten is not usable for crafting...yet.
*You can reset your improvement points and growth points by manually tweaking the files. Our systems are not balanced and will be tweaked countless times. Change the dragons.json and improvements.json files found "C:\Users\USERNAME\AppData\LocalLow\Red Level Games\Dragon The Game_ Early Access". Your player preferences can be tweaked by running "RegEdit". Here are two screenshots for reference.





Here are the new features of our world:

High-rez textures, new shaders, far plane trees, terrain, and structures. A truly dragon size region, we're experimenting with 20x20km and 40x40km terrains. Players with powerful PCs can increase the draw distance of terrain and trees for miles, which really increases the immersion.

Dynamic day and night cycle, new sky system complete with clouds, moons, stars, and ambient effects.

New belly and growth mechanics Eating fallen prey fills your belly. This food is digested and converted into growth points, which can be used to grow new gear and upgrades for your dragon.

Grow new weapons, armor, abilities We’ve implemented a fun, crafting like system for your dragon. Spend growth points you’ve earned from hunting and quests to grow new jaws, breath weapons, scales, abilities and more. Unlock new upgrades, body parts, and special abilities or develop your own unique, specialized items. Stats are slightly randomized and different gear is tiered according to its power level and your dragon’s hoard requirements.


Archer and Wizard Projectiles Archers, towers, wizards, cyclops, and enemy dragons can now aim at and shoot you. Hails of arrows and spells will greet unwanted visitors to human lands. Cyclops (and other monsters) are now even more threatening when they throw boulders and other dragon-smashing projectiles at you.

What's Next?

We need to finish cleaning up your dragon's profile, optimize and stream the new terrains, and clean up the Hoard and Growth systems. Expect a new update on Friday or Saturday.

See you in the skies!
Dragon: The Game - Red Level Games

*Thank you for supporting Early Access! We couldn't do this without your participation, encouragement, and patience!*

I had originally intended to share this update last week but instead decided to spend the extra time improving performance and updating the flight controls. We worked straight through the weekend and have touched almost every system. We hope you'll be delighted with the new eating system, aerial acrobatics, growing/crafting system, updated shaders, dynamic sky, color palette, and more.

Of course, like any major patch, there will be bugs and tweaks. The list below details our patch notes.

Please let us know what you think!


**NEW: Version 8.50**
*New Terrain and Streaming code. Terrain will stream in around you based on your altitude.
*New Region: Winding Peaks. All regions load this area. We're able to create new terrains much faster now that we have a template and process.


*'Peer Ahead': Loads terrain even further ahead of your dragon! Great for scouting or scenic views. Press '1' to Toggle on/off.
*New Flight controls, your dragon can now bank, roll, and flip while flying; use S,A,D keys

*Momentum and Dive physics. Swoop down upon your prey!
*New shaders, textures, models, and lighting effects
*New day & night cycle including new sky, skybox, and ambient lighting
*Tooltips! Hit 'ESC' to bring up your mouse cursor: highlight object, prey, and NPCs of interest to learn more.
*New Eating, Belly, and Growing/Crafting Mechanics. Press and hold 'E' to eat. Dragons eat messily, you've been warned.

*New Health and Total Growth (your dragon's exp) bars.
*New Weapons (bite, breath, tail) and armor (hide,scale,plates)
*New Profile and Hoard pages. Hit 'ESC' and click the button to bring up these menus
*New: Archers and Wizard shoot projectiles! Dodge flaming arrows and bolts of magical energy.
*Major performance and stability tweaks.
*Fixed bug which caused grabbed creatures to "slingshot" away from you when released; it was caused by NPCs root position becoming unbound from your dragons due to AI issue.


*BUGS TO WATCH FOR*
*We're tweaking the dragon's controller and enabling falling damage; if you hit the ground hard and fast enough to take damage, you may fall through the terrain!
*NPCs may also clip or fall through the ground.
*Be prepared for longer load times!
*Trees and grass may forget your viewing distances. Open the options menu and reset your distances if this occurs.
*Random Crash to Desktop bugs (Possibly from bears?)
*The game may think you're a green dragon, instead of a red, blue, black, etc. This is purely a labeling issue. In the gameworld your dragon will appear correctly.
*Trees don't die: Most trees are much larger and stronger than small dragons. If you need to destroy a tree and hits aren't registering, run directly away 20 feet and then come back. This will reset which trees can be interacted with.
*Towns and cities are being reset for the new terrain, they may float above or below the terrain as well.
*Weapons and armor are still buggy. Food eaten is not usable for crafting...yet.
*You can reset your improvement points and growth points by manually tweaking the files. Our systems are not balanced and will be tweaked countless times. Change the dragons.json and improvements.json files found "C:\Users\USERNAME\AppData\LocalLow\Red Level Games\Dragon The Game_ Early Access". Your player preferences can be tweaked by running "RegEdit". Here are two screenshots for reference.





Here are the new features of our world:

High-rez textures, new shaders, far plane trees, terrain, and structures. A truly dragon size region, we're experimenting with 20x20km and 40x40km terrains. Players with powerful PCs can increase the draw distance of terrain and trees for miles, which really increases the immersion.

Dynamic day and night cycle, new sky system complete with clouds, moons, stars, and ambient effects.

New belly and growth mechanics Eating fallen prey fills your belly. This food is digested and converted into growth points, which can be used to grow new gear and upgrades for your dragon.

Grow new weapons, armor, abilities We’ve implemented a fun, crafting like system for your dragon. Spend growth points you’ve earned from hunting and quests to grow new jaws, breath weapons, scales, abilities and more. Unlock new upgrades, body parts, and special abilities or develop your own unique, specialized items. Stats are slightly randomized and different gear is tiered according to its power level and your dragon’s hoard requirements.


Archer and Wizard Projectiles Archers, towers, wizards, cyclops, and enemy dragons can now aim at and shoot you. Hails of arrows and spells will greet unwanted visitors to human lands. Cyclops (and other monsters) are now even more threatening when they throw boulders and other dragon-smashing projectiles at you.

What's Next?

We need to finish cleaning up your dragon's profile, optimize and stream the new terrains, and clean up the Hoard and Growth systems. Expect a new update on Friday or Saturday.

See you in the skies!
Jun 28, 2016
Dragon: The Game - Red Level Games


It’s the end of June and version 8.5 is almost here! Thanks for your patience, the last few weeks have been intense and challenging, yet extremely rewarding and fun.

I also want to apologize for the lack communication. The team has been trying to find another great dev to join us for the last 8 weeks, to no avail. After much consideration, Grant (me) decided to move from a part-time developer to a full-time role. It’s taken a couple hundred hours for me to get up to speed, giving myself a crash course in Unity and C# and I still have a lot more to learn. I was nervous about reaching out and promising any particular development and didn’t want to scare you guys (our awesome players) or commit to anything before putting my head down and seeing if this is something I can handle.

It is, and I'm proud to share what we have for you.

We’ve still got a ways to go, but think you’ll like what we’ve put together. A lot of these systems are tightly coupled and it didn’t make sense to work on one, without the other. For example, the day/night system has to work intimately with our new dynamic sky and cloud system. These systems need to play well with the terrain, draw distance options, and our horizon generator.

Here are the new features of our world:

High-rez textures, new shaders, far plane trees, terrain, and structures. A truly dragon size region, we're experimenting with 20x20km and 40x40km terrains. Players with powerful PCs can increase the draw distance of terrain and trees for miles, which really increases the immersion.

Dynamic day and night cycle, new sky system complete with clouds, moons, stars, and ambient effects.

New belly and growth mechanics Eating fallen prey fills your belly. This food is digested and converted into growth points, which can be used to grow new gear and upgrades for your dragon.

Grow new weapons, armor, abilities We’ve implemented a fun, crafting like system for your dragon. Spend growth points you’ve earned from hunting and quests to grow new jaws, breath weapons, scales, abilities and more. Unlock new upgrades, body parts, and special abilities or develop your own unique, specialized items. Stats are slightly randomized and different gear is tiered according to its power level and your dragon’s hoard requirements.


Archer and Wizard Projectiles Archers, towers, wizards, cyclops, and enemy dragons can now aim at and shoot you. Hails of arrows and spells will greet unwanted visitors to human lands. Cyclops (and other monsters) are now even more threatening when they throw boulders and other dragon-smashing projectiles at you.

What's Next?

We need to finish cleaning up your dragon's profile, optimize and stream the new terrains, and clean up the Hoard and Growth systems. Expect a new update on Friday or Saturday.

See you in the skies!
Jun 28, 2016
Dragon: The Game - Red Level Games


It’s the end of June and version 8.5 is almost here! Thanks for your patience, the last few weeks have been intense and challenging, yet extremely rewarding and fun.

I also want to apologize for the lack communication. The team has been trying to find another great dev to join us for the last 8 weeks, to no avail. After much consideration, Grant (me) decided to move from a part-time developer to a full-time role. It’s taken a couple hundred hours for me to get up to speed, giving myself a crash course in Unity and C# and I still have a lot more to learn. I was nervous about reaching out and promising any particular development and didn’t want to scare you guys (our awesome players) or commit to anything before putting my head down and seeing if this is something I can handle.

It is, and I'm proud to share what we have for you.

We’ve still got a ways to go, but think you’ll like what we’ve put together. A lot of these systems are tightly coupled and it didn’t make sense to work on one, without the other. For example, the day/night system has to work intimately with our new dynamic sky and cloud system. These systems need to play well with the terrain, draw distance options, and our horizon generator.

Here are the new features of our world:

High-rez textures, new shaders, far plane trees, terrain, and structures. A truly dragon size region, we're experimenting with 20x20km and 40x40km terrains. Players with powerful PCs can increase the draw distance of terrain and trees for miles, which really increases the immersion.

Dynamic day and night cycle, new sky system complete with clouds, moons, stars, and ambient effects.

New belly and growth mechanics Eating fallen prey fills your belly. This food is digested and converted into growth points, which can be used to grow new gear and upgrades for your dragon.

Grow new weapons, armor, abilities We’ve implemented a fun, crafting like system for your dragon. Spend growth points you’ve earned from hunting and quests to grow new jaws, breath weapons, scales, abilities and more. Unlock new upgrades, body parts, and special abilities or develop your own unique, specialized items. Stats are slightly randomized and different gear is tiered according to its power level and your dragon’s hoard requirements.


Archer and Wizard Projectiles Archers, towers, wizards, cyclops, and enemy dragons can now aim at and shoot you. Hails of arrows and spells will greet unwanted visitors to human lands. Cyclops (and other monsters) are now even more threatening when they throw boulders and other dragon-smashing projectiles at you.

What's Next?

We need to finish cleaning up your dragon's profile, optimize and stream the new terrains, and clean up the Hoard and Growth systems. Expect a new update on Friday or Saturday.

See you in the skies!
Dragon: The Game - Red Level Games
New update is live! This is a big playability update and we changed a lot of systems so be prepared for tweaks to animations, AI, ragdolls, the camera, combat, and controls. There are bound to be bugs, please let us know what you love and what needs more work. We’re working over the weekend to resolve the bugs and other issue you find.

April 15th Patch Notes
Adjusted the dragon's head angle for better visibility and aiming.
Bird in the skies: Birds dot the skies, an easy snack for agile drakes. Grab them out of the air and then roast them in your jaws for best results.
Bears roam the lands. Strong, territorial, and quick to anger. Hunting a bear is no small feat for a young dragon. You can find bears wandering by themselves, or in small groups around rocks. Be ready for a high stakes fight and a serious meal, if successful.
Goblins have been spotted: Cowardly with thin muscle and spindly bones, goblins are a nuisance and a serviceable snack. These one and small peons, ill-dressed and unarmed. However, if they find whatever it is they seek, surely their kin will arrive by the hundreds.
Fixed a bug which stopped your dragon from accumulating more growth points or food eaten.
Adjusted flight physics, rigid body bounce physics, and gravity. The dragon's handling in the air has been too "floaty" we're dialing this in and expect you'll enjoy this improvement.
Archers: Villagers have taken up bows to protect themselves from dragon attacks. Although your dragon's hide is tough, it won’t stand up to a dozen arrows. Watch for bowmen on top of keeps, towers, and around forester camps.
• Wizards continue to be feeble.
Bite attack; quickly snap and bite at foes directly ahead of your dragon, delivering serious injury. Your dragons bite is an essential and deadly tool in your arsenal.
The fort town of Laytefor is nearby. Full of unsuspecting livestock, but also warriors and archers. Be prepared for some lag, we’re still optimizing our code and assets.
Combat sound effects. Your dragon whines and protests when hit. It growls when landing a bite on an opponent. Bears roar when attacking you and arrows strike your hide with an audible “THAWP”
A handful of other tweaks to the UI, wildlife stats and spawn rates, lighting, and more.
• A hidden crypt with test zombies: Undead are a mysterious and persistent threat. They are not edible without dietary upgrades…

Still in Progress…
New dragon model
• Landscape and Terrain Improvements.
• Unique, savable stat and improvement profile for each dragon character.


Dragon: The Game - Red Level Games
New update is live! This is a big playability update and we changed a lot of systems so be prepared for tweaks to animations, AI, ragdolls, the camera, combat, and controls. There are bound to be bugs, please let us know what you love and what needs more work. We’re working over the weekend to resolve the bugs and other issue you find.

April 15th Patch Notes
Adjusted the dragon's head angle for better visibility and aiming.
Bird in the skies: Birds dot the skies, an easy snack for agile drakes. Grab them out of the air and then roast them in your jaws for best results.
Bears roam the lands. Strong, territorial, and quick to anger. Hunting a bear is no small feat for a young dragon. You can find bears wandering by themselves, or in small groups around rocks. Be ready for a high stakes fight and a serious meal, if successful.
Goblins have been spotted: Cowardly with thin muscle and spindly bones, goblins are a nuisance and a serviceable snack. These one and small peons, ill-dressed and unarmed. However, if they find whatever it is they seek, surely their kin will arrive by the hundreds.
Fixed a bug which stopped your dragon from accumulating more growth points or food eaten.
Adjusted flight physics, rigid body bounce physics, and gravity. The dragon's handling in the air has been too "floaty" we're dialing this in and expect you'll enjoy this improvement.
Archers: Villagers have taken up bows to protect themselves from dragon attacks. Although your dragon's hide is tough, it won’t stand up to a dozen arrows. Watch for bowmen on top of keeps, towers, and around forester camps.
• Wizards continue to be feeble.
Bite attack; quickly snap and bite at foes directly ahead of your dragon, delivering serious injury. Your dragons bite is an essential and deadly tool in your arsenal.
The fort town of Laytefor is nearby. Full of unsuspecting livestock, but also warriors and archers. Be prepared for some lag, we’re still optimizing our code and assets.
Combat sound effects. Your dragon whines and protests when hit. It growls when landing a bite on an opponent. Bears roar when attacking you and arrows strike your hide with an audible “THAWP”
A handful of other tweaks to the UI, wildlife stats and spawn rates, lighting, and more.
• A hidden crypt with test zombies: Undead are a mysterious and persistent threat. They are not edible without dietary upgrades…

Still in Progress…
New dragon model
• Landscape and Terrain Improvements.
• Unique, savable stat and improvement profile for each dragon character.


Apr 11, 2016
Dragon: The Game - Red Level Games



April 1st Patch Notes
Fixed an issue which causes some rocks to float above the ground.
Reworked the death system and your dragon’s health. Your dragon now starts with 100 health points and if it dies, will kick the player back to the main menu.
New NPCS: Warriors and Wizards. Warriors are braver, stronger versions of villagers who aren’t afraid to confront a young dragon. They wear armor and typically carry swords and shields. Their swords deal 15 damage and a handful of them can quickly overwhelm an unprepared drake. Wizards are recognizable by the soft blue glow their staves emanate. They are physically very weak and slow, and often carry gold and trinkets. Wizards have no spells which can threaten dragons…yet.
Introduction Screen and Birthright Quest: Players will see a short introduction to the game upon loading into the world. Your dragon will also receive it’s birthright quest, which will have you claiming hunting ground before receiving other quests.
Added Keeps and Towers: Raiding a Keep or Tower is risky but profitable as these buildings often have chests full of gold, carts of food, and livestock. However, they are guarded by warriors and wizards who would prefer if you didn’t stop to terrorize them.
Added a “Coming Soon” section to the Main Menu.
Added a food consumed tracker and reputation/alignment icon (not yet functioning) to the HUD.
Reorganized the dragon creation GUI. We’ve adjusted the ordering of the menus to be more intuitive and are making some back-end adjustments to accommodate the new dragon model and customization process.

Development Goals: 4/11 to 4/15
New Bite attack. Your dragon can now bite enemies directly ahead of it. Bites deal less damage than tail slaps but are very fast and (eventually) can be upgraded to cause bleeding, poison, and critical hits. Delivering a series of quick, powerful bites and then retreating (holding SHIFT to lock your heading while holding ‘S’) to breathe flames is highly effective.
Bears: Bears now roam the forests. Strong and immensely tough, bears are difficult to grab/carry and will attempt to close-in on top of you, keeping your dragon from taking off into the sky so they can maul you with their claws and teeth. Felling a bear will earn your dragon quite a meal, averaging about 10x as much food as a villager.
Changes in physics, handling, camera: We’re adjusting gravity, bounce physics, and the fit between your dragon’s controls and camera placement.
Saving unique attributes for each dragon. Currently, all dragons share same upgrades and food eaten. We want each dragon to have its own character file and are working to make the adjustment.
Improvements and Upgrades: Increasing your dragon's max health, size, and speed are still buggy. Squishing these bugs is a top priority.


Coming soon…
New animations, dragon model. Click to check out some videos of the dragon grabbing prey from flight, eating, and roaring.
Fearsome Roar
Nose Dive
Swooping Grab
Eating Fallen Prey

...We’re also adding spikes, fins, teeth, bone, and horn accessories to personalize your dragon’s appearance. These will have in-game benefits in addition to looking great.


Lore Update: In the Name of the Dreaded (QUEST)

Pirates have long been a scourge of the Western Shores, attacking any town or settlement that lacks the protection of a powerful sovereign. The most feared pirates become legends in their own rights, the frightful tales of their lives serving as fodder for campfire horror stories for generations to come. One such living legend is Captain Corvic, a fierce and merciless corsair who has been pillaging up and down the coast for years. Lately, he's been plaguing the city of Bror, a small yet prosperous port under the protection of Zin, a powerful blue dragon.

Information has always been Zin's greatest treasure, and her knowledge of the region's history leads her to suspect that these pirates are docking at a small island within the borders of Sseret's territory. Sseret, a fellow blue dragon, is no friend to Zin. Leader of a powerful cult, he guards the worship of his followers jealously and does not take kindly to other dragons entering his territory. The two have feuded before, and she would not put it past him to shelter the outlaws simply to cause her trouble. Unable to cross into his territory to confirm her hunch, Zin is left to wonder: How do these pirates always seem to know when she'll be away and when she'll return? What role, if any, does Sseret play in their predations?

This is where you come in.

As a young dragon in the earliest centuries of life, you can go where others cannot. Even Sseret, harsh though he may be, wouldn't dare to slay a hatchling unprovoked. Venture into Sseret's territory on Zin's behalf, and uncover the mystery of the Storm Petrel, the most feared pirate ship in the Western Shores. What secrets you unearth, and how you choose to handle them, will shape the balance of power in the Western Shores for centuries to come.
Apr 11, 2016
Dragon: The Game - Red Level Games



April 1st Patch Notes
Fixed an issue which causes some rocks to float above the ground.
Reworked the death system and your dragon’s health. Your dragon now starts with 100 health points and if it dies, will kick the player back to the main menu.
New NPCS: Warriors and Wizards. Warriors are braver, stronger versions of villagers who aren’t afraid to confront a young dragon. They wear armor and typically carry swords and shields. Their swords deal 15 damage and a handful of them can quickly overwhelm an unprepared drake. Wizards are recognizable by the soft blue glow their staves emanate. They are physically very weak and slow, and often carry gold and trinkets. Wizards have no spells which can threaten dragons…yet.
Introduction Screen and Birthright Quest: Players will see a short introduction to the game upon loading into the world. Your dragon will also receive it’s birthright quest, which will have you claiming hunting ground before receiving other quests.
Added Keeps and Towers: Raiding a Keep or Tower is risky but profitable as these buildings often have chests full of gold, carts of food, and livestock. However, they are guarded by warriors and wizards who would prefer if you didn’t stop to terrorize them.
Added a “Coming Soon” section to the Main Menu.
Added a food consumed tracker and reputation/alignment icon (not yet functioning) to the HUD.
Reorganized the dragon creation GUI. We’ve adjusted the ordering of the menus to be more intuitive and are making some back-end adjustments to accommodate the new dragon model and customization process.

Development Goals: 4/11 to 4/15
New Bite attack. Your dragon can now bite enemies directly ahead of it. Bites deal less damage than tail slaps but are very fast and (eventually) can be upgraded to cause bleeding, poison, and critical hits. Delivering a series of quick, powerful bites and then retreating (holding SHIFT to lock your heading while holding ‘S’) to breathe flames is highly effective.
Bears: Bears now roam the forests. Strong and immensely tough, bears are difficult to grab/carry and will attempt to close-in on top of you, keeping your dragon from taking off into the sky so they can maul you with their claws and teeth. Felling a bear will earn your dragon quite a meal, averaging about 10x as much food as a villager.
Changes in physics, handling, camera: We’re adjusting gravity, bounce physics, and the fit between your dragon’s controls and camera placement.
Saving unique attributes for each dragon. Currently, all dragons share same upgrades and food eaten. We want each dragon to have its own character file and are working to make the adjustment.
Improvements and Upgrades: Increasing your dragon's max health, size, and speed are still buggy. Squishing these bugs is a top priority.


Coming soon…
New animations, dragon model. Click to check out some videos of the dragon grabbing prey from flight, eating, and roaring.
Fearsome Roar
Nose Dive
Swooping Grab
Eating Fallen Prey

...We’re also adding spikes, fins, teeth, bone, and horn accessories to personalize your dragon’s appearance. These will have in-game benefits in addition to looking great.


Lore Update: In the Name of the Dreaded (QUEST)

Pirates have long been a scourge of the Western Shores, attacking any town or settlement that lacks the protection of a powerful sovereign. The most feared pirates become legends in their own rights, the frightful tales of their lives serving as fodder for campfire horror stories for generations to come. One such living legend is Captain Corvic, a fierce and merciless corsair who has been pillaging up and down the coast for years. Lately, he's been plaguing the city of Bror, a small yet prosperous port under the protection of Zin, a powerful blue dragon.

Information has always been Zin's greatest treasure, and her knowledge of the region's history leads her to suspect that these pirates are docking at a small island within the borders of Sseret's territory. Sseret, a fellow blue dragon, is no friend to Zin. Leader of a powerful cult, he guards the worship of his followers jealously and does not take kindly to other dragons entering his territory. The two have feuded before, and she would not put it past him to shelter the outlaws simply to cause her trouble. Unable to cross into his territory to confirm her hunch, Zin is left to wonder: How do these pirates always seem to know when she'll be away and when she'll return? What role, if any, does Sseret play in their predations?

This is where you come in.

As a young dragon in the earliest centuries of life, you can go where others cannot. Even Sseret, harsh though he may be, wouldn't dare to slay a hatchling unprovoked. Venture into Sseret's territory on Zin's behalf, and uncover the mystery of the Storm Petrel, the most feared pirate ship in the Western Shores. What secrets you unearth, and how you choose to handle them, will shape the balance of power in the Western Shores for centuries to come.
...