Improvements to your dragon's breath attack and flight controls.
Use the mouse to control where your dragon looks. This also aims your dragon's breath attack.
While flying, A and D keys now cause your dragon to bank.
Enjoy!
To opt into the beta right-click on "Dragon The Game" in your Steam library. Click on "Properties" and then select "public_ea1" under the "Betas" tab. *Warning: Switching to the beta server may delete your saved dragons.*
Improvements to your dragon's breath attack and flight controls.
Use the mouse to control where your dragon looks. This also aims your dragon's breath attack.
While flying, A and D keys now cause your dragon to bank.
Enjoy!
To opt into the beta right-click on "Dragon The Game" in your Steam library. Click on "Properties" and then select "public_ea1" under the "Betas" tab. *Warning: Switching to the beta server may delete your saved dragons.*
We've spent the last month improving the game to maximize this winter's update and the new features of Unity 5.
Short-list of New Code and Features
Large performance improvements
Streaming terrain and the planet's horizon creates a continuous, open world.
New, complex trees (soon to be destructible!)
Super dense, high-performance forests
Customize your dragon's scales (major and minor colors)
Underground, explorable caves, soon to be lairs, are in the game.
Swimming
Migration to new flight system and controls
Improved combat mechanics: weapon system for NPCs, cool down timers for your dragon's attacks, etc.
Deer and Cyclops are back in the world
Adjustable camera with the mouse wheel
Although many systems are still being rolled out, or are only partially functioning, we've never been in a better position to release high-quality, frequent updates.
Thanks again for your patience. You'll have more draconic content and features as soon as we can make it.
If you love the game and want to help, please give Dragon a positive Steam review with your feedback, favorite ideas, and constructive criticism. It really helps us improve the game!
We've spent the last month improving the game to maximize this winter's update and the new features of Unity 5.
Short-list of New Code and Features
Large performance improvements
Streaming terrain and the planet's horizon creates a continuous, open world.
New, complex trees (soon to be destructible!)
Super dense, high-performance forests
Customize your dragon's scales (major and minor colors)
Underground, explorable caves, soon to be lairs, are in the game.
Swimming
Migration to new flight system and controls
Improved combat mechanics: weapon system for NPCs, cool down timers for your dragon's attacks, etc.
Deer and Cyclops are back in the world
Adjustable camera with the mouse wheel
Although many systems are still being rolled out, or are only partially functioning, we've never been in a better position to release high-quality, frequent updates.
Thanks again for your patience. You'll have more draconic content and features as soon as we can make it.
If you love the game and want to help, please give Dragon a positive Steam review with your feedback, favorite ideas, and constructive criticism. It really helps us improve the game!
We've made a handful of updates this week. Including today's update you'll find...
+Health and Stamina counters for your dragon and NPCs.
+Streaming terrain; fly towards any edge of the map and the game world will load in, as you move the dragon across the landscape.
+Growth points are counting correctly after you eat them.
+Camera Orbit, hold the middle mouse button to rotate the camera.
+Compatability issues with Linux, Mac.
+Flight Mechanics and animations, you can now dive (hold shift) to pull back your dragon's wings for maximum acceleration.
-Changes to tree paging (fewer trees for now, they'll be back soon)
We're working over the weekend to dial in these features. Please let us know how the latest version runs for you.
See you on Monday, with another update!
--
To opt into the beta right-click on "Dragon The Game" in your Steam library. Click on "Properties" and then select "public_ea1" under the "Betas" tab. *Warning: Switching to the beta server may delete your saved dragons.*
We've made a handful of updates this week. Including today's update you'll find...
+Health and Stamina counters for your dragon and NPCs.
+Streaming terrain; fly towards any edge of the map and the game world will load in, as you move the dragon across the landscape.
+Growth points are counting correctly after you eat them.
+Camera Orbit, hold the middle mouse button to rotate the camera.
+Compatability issues with Linux, Mac.
+Flight Mechanics and animations, you can now dive (hold shift) to pull back your dragon's wings for maximum acceleration.
-Changes to tree paging (fewer trees for now, they'll be back soon)
We're working over the weekend to dial in these features. Please let us know how the latest version runs for you.
See you on Monday, with another update!
--
To opt into the beta right-click on "Dragon The Game" in your Steam library. Click on "Properties" and then select "public_ea1" under the "Betas" tab. *Warning: Switching to the beta server may delete your saved dragons.*
Earlier this week we posted July's second combat update.
Villagers are back in and your dragon's roar (R key) now produces a sonic boom effect, knocking creatures into the air and damaging buildings and trees. For now, we've removed the cooldown and stamina costs, so go crazy with it! In the game world this will be an upgradeable, potentially earth shattering, ability.
Hunting cyclopes is now much easier with a well timed roar.
Speaking of hunting, we're moving to the new FEEDING system. Creatures you kill must be eaten, they no longer just drop their food. Use the mouse to bring you dragon's head into contact with your food source and right click. This is still buggy so you may need to try multiple times.GUI prompts coming soon. Bigger prey will require more time and many more bites to fully consume, but that's a good problem to have. Other forms of food (prepared meals from tribute, fruit and branches of trees, schools of fish, etc) will be consumed in the same way.
We've polished the test world's terrain for your enjoyment too, as we continue to work on the lands of the game world.
--
To opt into the beta right-click on "Dragon The Game" in your Steam library. Click on "Properties" and then select "public_ea1" under the "Betas" tab. *Warning: Switching to the beta server may delete your saved dragons.*
Earlier this week we posted July's second combat update.
Villagers are back in and your dragon's roar (R key) now produces a sonic boom effect, knocking creatures into the air and damaging buildings and trees. For now, we've removed the cooldown and stamina costs, so go crazy with it! In the game world this will be an upgradeable, potentially earth shattering, ability.
Hunting cyclopes is now much easier with a well timed roar.
Speaking of hunting, we're moving to the new FEEDING system. Creatures you kill must be eaten, they no longer just drop their food. Use the mouse to bring you dragon's head into contact with your food source and right click. This is still buggy so you may need to try multiple times.GUI prompts coming soon. Bigger prey will require more time and many more bites to fully consume, but that's a good problem to have. Other forms of food (prepared meals from tribute, fruit and branches of trees, schools of fish, etc) will be consumed in the same way.
We've polished the test world's terrain for your enjoyment too, as we continue to work on the lands of the game world.
--
To opt into the beta right-click on "Dragon The Game" in your Steam library. Click on "Properties" and then select "public_ea1" under the "Betas" tab. *Warning: Switching to the beta server may delete your saved dragons.*