Shallow Space - Mawhrin-Skel
0.8.06 Update 4 Change log (29.10.2015)

Over 65 modifications in this update; 30 feature additions, 30 fixes (thank you community!) & 6 tweaks. Blog article up shortly to talk about the changes.

  • Added: Sorting for hull and ships in the Ship Config screen
  • Added: smooth value change and negative burn effects to energy bar in Ship Config screen
  • Added: mouse over compatible module previews energy usage in Ship Config screen
  • Added: mouse over installed module previews energy freed in Ship Config screen
  • Added: Apply button to Options menu
  • Added: Bevel to officer slots in the fleet screen to make them easier to see
  • Added: Shortcut to name configuration when save clicked in ship config screen
  • Added: Sorting for officer ranks
  • Added: Sexy AI voice for a number of tactical actions and abilities
  • Added: Sound effects to Objectives UI
  • Added: Railgun L and XL turrets animations
  • Added: Tooltips for minimap buttons
  • Added: Tooltips for filter buttons on ship/fleet config screens
  • Added: other keypress shortcuts to the tooltips
  • Added: PlayerShipDB upgrade system helping prevent DB wipes (wipe required #eyeroll)
  • Added: Asteroids scanning objective to scout map
  • Added: Objectives tracker shown when battlegrid is up
  • Added: Collapsable objectives (click on the title to expand/collapse them)
  • Added: Minimap objective icon for furniture
  • Added: 3D Objectives tracking icon (mouse over objective tracker or click icon next to objective title)
  • Added: Targetbox for selected furniture (unused)
  • Added: Scan completion status to sector furniture (fly close to furniture and use 'Deep Scan' ability to scan it)
  • Added: Sharing of sector furniture scans between allied forces (gonna be so cool in multiplayer!)
  • Added: Tooltips for sector furniture icons on minimap (shows information like scan progress, status effects and yeild)
  • Added: 'Surprised' status on target ship if attacking ship is not visible (20 second penalty, no jump, no weapons)
  • Added: Range delimiting spheres now on by default in move mode to aid depth perception
  • Added: Ability tooltips autoupdate themselves on mouseover
  • Added: Blue range delimiting sphere for support abilities
  • Added: Mouseover ability icon with range based effect will temporarily show Blue range
  • Added: 'Deep Scan' ability for all ships (30 seconds scanning of furniture, 90 second recharge, stacks with scan sector)
  • Added: 'Scan Sector' ability for all scanner modules (10 seconds double range, 240 second recharge)

  • Fixed: Emblem socket disappearing when double clicking to remove emblem in Fleet Config screen
  • Fixed: Issue with fleet icon showing as selected when Corvette docked
  • Fixed: Pause time button mapping fixed in tactical
  • Fixed: All UI sounds now controllable in options
  • Fixed: Corvette wings that have been docked can now be launched again
  • Fixed: Issue with turrets and fixed weapons despawning leaving invalid references
  • Fixed: Issue with storing valid support module references in PlayerShipDB
  • Fixed: Issue with ships still moving when reached target position
  • Fixed: When you switch between saved designs, the module sfx is played 2 times.
  • Fixed: Feedback when hovering over ability button
  • Fixed: Hold fire button in tactical
  • Fixed: Refactoring of core game controller
  • Fixed: Intermittant crash involving tooltips at start-up
  • Fixed: Intermittant crash involving having lots of configured ships in PlayerShipDB
  • Fixed: Intermittant crash entering Ship config screen from fleet config
  • Fixed: Changed UI to scale by screen height instead of screen width (should help with multiple displays and non-standard aspect ratios)delimiting sphere if battlegrid is shown.
  • Fixed: Incorrect range shown on minimap if scanner support module fitted
  • Fixed: Scaling issues with range circles on minimap
  • Fixed: Appearance of ability buttons in tactical
  • Fixed: Context issue with ability buttons
  • Fixed: Issue with negative values in ship SP/HP stats
  • Fixed: Issue with shields recharging due to timer class rewrite
  • Fixed: Rare crash reported with flashing fleet icon
  • Fixed: Oversized turret socket on Heavy Corvette
  • Fixed: Reports of game controllers locking the camera in movement (needs testing)
  • Fixed: Corrected pivots for buttons in Ship Config screen (it's a UI scaling thing)
  • Fixed: icons being dragged over are ignored in the Ship and Fleet Config screens
  • Fixed: predictive energy calculation for module icons being dragged onto already installed modules now correctly take into account removal of installed module.
  • Fixed: Rare crash in Ship Config screen when configured player ship stats are compared with unconfigured hull stats
  • Fixed: Delete button now correctly enabled in Ship Config screen when configured player ship is selected.

  • Update: Changed formatting of Tooltips and tweaked descriptions
  • Update: Removed support and weapon platforms filter icons from fleet config (mistake)
  • Update: to options menu; moved close button to opposite side, apply button locked when changes to config made
  • Update: Matar base MP rating increased from 210MP to 320MP
  • Update: Sped up Corvette docking proceedure
  • Update: Removed Brightness and Contrast bars (placeholders removed to avoid confusion, colour correction on todo list)
Shallow Space - Mawhrin-Skel
0.8.06 Update 4 Change log (29.10.2015)

Over 65 modifications in this update; 30 feature additions, 30 fixes (thank you community!) & 6 tweaks. Blog article up shortly to talk about the changes.

  • Added: Sorting for hull and ships in the Ship Config screen
  • Added: smooth value change and negative burn effects to energy bar in Ship Config screen
  • Added: mouse over compatible module previews energy usage in Ship Config screen
  • Added: mouse over installed module previews energy freed in Ship Config screen
  • Added: Apply button to Options menu
  • Added: Bevel to officer slots in the fleet screen to make them easier to see
  • Added: Shortcut to name configuration when save clicked in ship config screen
  • Added: Sorting for officer ranks
  • Added: Sexy AI voice for a number of tactical actions and abilities
  • Added: Sound effects to Objectives UI
  • Added: Railgun L and XL turrets animations
  • Added: Tooltips for minimap buttons
  • Added: Tooltips for filter buttons on ship/fleet config screens
  • Added: other keypress shortcuts to the tooltips
  • Added: PlayerShipDB upgrade system helping prevent DB wipes (wipe required #eyeroll)
  • Added: Asteroids scanning objective to scout map
  • Added: Objectives tracker shown when battlegrid is up
  • Added: Collapsable objectives (click on the title to expand/collapse them)
  • Added: Minimap objective icon for furniture
  • Added: 3D Objectives tracking icon (mouse over objective tracker or click icon next to objective title)
  • Added: Targetbox for selected furniture (unused)
  • Added: Scan completion status to sector furniture (fly close to furniture and use 'Deep Scan' ability to scan it)
  • Added: Sharing of sector furniture scans between allied forces (gonna be so cool in multiplayer!)
  • Added: Tooltips for sector furniture icons on minimap (shows information like scan progress, status effects and yeild)
  • Added: 'Surprised' status on target ship if attacking ship is not visible (20 second penalty, no jump, no weapons)
  • Added: Range delimiting spheres now on by default in move mode to aid depth perception
  • Added: Ability tooltips autoupdate themselves on mouseover
  • Added: Blue range delimiting sphere for support abilities
  • Added: Mouseover ability icon with range based effect will temporarily show Blue range
  • Added: 'Deep Scan' ability for all ships (30 seconds scanning of furniture, 90 second recharge, stacks with scan sector)
  • Added: 'Scan Sector' ability for all scanner modules (10 seconds double range, 240 second recharge)

  • Fixed: Emblem socket disappearing when double clicking to remove emblem in Fleet Config screen
  • Fixed: Issue with fleet icon showing as selected when Corvette docked
  • Fixed: Pause time button mapping fixed in tactical
  • Fixed: All UI sounds now controllable in options
  • Fixed: Corvette wings that have been docked can now be launched again
  • Fixed: Issue with turrets and fixed weapons despawning leaving invalid references
  • Fixed: Issue with storing valid support module references in PlayerShipDB
  • Fixed: Issue with ships still moving when reached target position
  • Fixed: When you switch between saved designs, the module sfx is played 2 times.
  • Fixed: Feedback when hovering over ability button
  • Fixed: Hold fire button in tactical
  • Fixed: Refactoring of core game controller
  • Fixed: Intermittant crash involving tooltips at start-up
  • Fixed: Intermittant crash involving having lots of configured ships in PlayerShipDB
  • Fixed: Intermittant crash entering Ship config screen from fleet config
  • Fixed: Changed UI to scale by screen height instead of screen width (should help with multiple displays and non-standard aspect ratios)delimiting sphere if battlegrid is shown.
  • Fixed: Incorrect range shown on minimap if scanner support module fitted
  • Fixed: Scaling issues with range circles on minimap
  • Fixed: Appearance of ability buttons in tactical
  • Fixed: Context issue with ability buttons
  • Fixed: Issue with negative values in ship SP/HP stats
  • Fixed: Issue with shields recharging due to timer class rewrite
  • Fixed: Rare crash reported with flashing fleet icon
  • Fixed: Oversized turret socket on Heavy Corvette
  • Fixed: Reports of game controllers locking the camera in movement (needs testing)
  • Fixed: Corrected pivots for buttons in Ship Config screen (it's a UI scaling thing)
  • Fixed: icons being dragged over are ignored in the Ship and Fleet Config screens
  • Fixed: predictive energy calculation for module icons being dragged onto already installed modules now correctly take into account removal of installed module.
  • Fixed: Rare crash in Ship Config screen when configured player ship stats are compared with unconfigured hull stats
  • Fixed: Delete button now correctly enabled in Ship Config screen when configured player ship is selected.

  • Update: Changed formatting of Tooltips and tweaked descriptions
  • Update: Removed support and weapon platforms filter icons from fleet config (mistake)
  • Update: to options menu; moved close button to opposite side, apply button locked when changes to config made
  • Update: Matar base MP rating increased from 210MP to 320MP
  • Update: Sped up Corvette docking proceedure
  • Update: Removed Brightness and Contrast bars (placeholders removed to avoid confusion, colour correction on todo list)
Oct 26, 2015
Shallow Space - Mawhrin-Skel


There are 8 human factions in the Shallow Space universe:
  • The 3 core empire factions with overall control of the majority of humanity.
  • The 3 mighty corporations, nipping at the emperors heels for dominance
  • The 2 subversive authorities living outside of the core worlds of Shallow Space in the fringe colonies nibbling at the edges of the Imperium.
Some of the factions are further split into subordinate authorities or companies, some with Elite units and/or special abilities. Find out about the next revealed corporate faction 'Incorporated' over on the blog...

"[Abbreviated: ICN] INC runs the Corporate Staryards (CSY), the largest ship building facility in Shallow Space. CSY leads the field in artificial intelligence, negative space research and combat computing. Their modular design philosophy allows quick production and turn around between their various designs however this necessitates"

Click on the image for more shots of the INC Armstrong modular cruiser front heavy, centre and rear heavy modules.

Oct 26, 2015
Shallow Space - Mawhrin-Skel


There are 8 human factions in the Shallow Space universe:
  • The 3 core empire factions with overall control of the majority of humanity.
  • The 3 mighty corporations, nipping at the emperors heels for dominance
  • The 2 subversive authorities living outside of the core worlds of Shallow Space in the fringe colonies nibbling at the edges of the Imperium.
Some of the factions are further split into subordinate authorities or companies, some with Elite units and/or special abilities. Find out about the next revealed corporate faction 'Incorporated' over on the blog...

"[Abbreviated: ICN] INC runs the Corporate Staryards (CSY), the largest ship building facility in Shallow Space. CSY leads the field in artificial intelligence, negative space research and combat computing. Their modular design philosophy allows quick production and turn around between their various designs however this necessitates"

Click on the image for more shots of the INC Armstrong modular cruiser front heavy, centre and rear heavy modules.

Shallow Space - Mathias
That day is finally here folks! But we haven't used it as an excuse to let progress slip, we have a lot of work to do. We bounce straight into the arena with UPDATE 3 which adds a sprinkling of new features most notably the ability to customize your ships appearance.

"The major feature added in this update is the ability for the player to skin their ships in many different ways. You can choose primary and secondary colours and even the texture of the material. The themes are applied to ship configurations themselves, so you could have scout ship configurations coloured differently to attack ships."

Head over to the website and see what else is new!



Also we get a helping hand from the General Manager of another popular project 'StarMade' who is currently hard at work skinning the forums and will soon be helping with support and growing the community for Shallow Space. Lets have a round of applause for DukeofRealms!

Did you check out the game forums yet? Go and take a look!



So this current version is merely a preview of what is to come. The game will expand massively in both scope and content as we head towards final release. We intend to update frequently and will be adding serious amounts of content over the coming months.

As we hope you will see, what we have here is a very solid foundation, a good amount of the core mechanics are present and the ways to interact with them are quite refined. It's a platform on which we will now keep building and iterating on.

I want to express a huge thanks from the guys at Special Circumstances, we really appreciate your interest and support and we hope you will enjoy playing Shallow Space as it develops!
Shallow Space - Mawhrin-Skel
That day is finally here folks! But we haven't used it as an excuse to let progress slip, we have a lot of work to do. We bounce straight into the arena with UPDATE 3 which adds a sprinkling of new features most notably the ability to customize your ships appearance.

"The major feature added in this update is the ability for the player to skin their ships in many different ways. You can choose primary and secondary colours and even the texture of the material. The themes are applied to ship configurations themselves, so you could have scout ship configurations coloured differently to attack ships."

Head over to the website and see what else is new!



Also we get a helping hand from the General Manager of another popular project 'StarMade' who is currently hard at work skinning the forums and will soon be helping with support and growing the community for Shallow Space. Lets have a round of applause for DukeofRealms!

Did you check out the game forums yet? Go and take a look!



So this current version is merely a preview of what is to come. The game will expand massively in both scope and content as we head towards final release. We intend to update frequently and will be adding serious amounts of content over the coming months.

As we hope you will see, what we have here is a very solid foundation, a good amount of the core mechanics are present and the ways to interact with them are quite refined. It's a platform on which we will now keep building and iterating on.

I want to express a huge thanks from the guys at Special Circumstances, we really appreciate your interest and support and we hope you will enjoy playing Shallow Space as it develops!
Shallow Space - Mawhrin-Skel
0.8.03 Update 3 Change log (19.10.2015)
  • Fixed: Scrolling direction on ships list in fleet config screen
  • Fixed: Improved responsiveness of scrolling on ships list in fleet config screen
  • Fixed: Issue with repeat ship configs getting overwritten in PlayerShipDB
  • Fixed: Menu buttons now disabled during ship/fleet config (UI overlay bug)
  • Fixed: Rare crash in tactical involving double tapping the 1,2,3 Flotilla selection keys
  • Fixed: Combat music in tactical stops when enemy destroyed
  • Fixed: Combat music in tactical restarts on new enemy sighted
  • Fixed: Bug in ship config screen with lingering holographic slots
  • Update: Removed legacy draggable windows support
  • Update: 'Movement Slowed' negative status renamed to 'Careful Navigating'
  • Update: Ranges of XL weapons slightly increased
  • Update: Reduced MP cost of fixed weapons
  • Added: hull markings editor in Ship Config screen to create ship themes
  • Added: Updated PlayerShipDB to hold instances of themes (previous configs will get wiped)
  • Added: Updated Core to apply themes to instances of materials and cache them
  • Added: Updated Tactical to skin player ships according the PlayerShipDB references grabbing material instances from Core
  • Added: Scrolling to hull/ship config lists on ship config screen (laggy)
  • Added: Filter for hull/ship config list on ship config screen
  • Added: Filter for ship config list on fleet config screen
  • Added: Jump ability disabled while inhibiting status 'Careful Navigating' applied
  • Added: Jump ability cancelled if trying to jump through inhibited zone
  • Added: Medium Machine Gun, Medium Plasma Pulse, Medium Duplex Scanner, Medium Generator
8.0RC Update 2 Change log (15.10.2015)
  • Fixed: entering Ship Config screen from Fleet Config screen crash
  • Fixed: spawning/despawning of notification entries
  • Fixed: General stability fixes relating to multiple playthroughs
  • Fixed: to drag selection box around single Flotilla
  • Fixed: sorting of drag selected Flotillas in the fleet pane
  • Fixed: ships rotating on spot after short range jump
  • Fixed: rare bug in tactical causing crash if wingleader destroyed
  • Fixed: AI attack as group when aggro'd
  • Fixed: crash showing tooltip before unit initialised
  • Added: AI may now call out for reinforcements from allied Flotilla
8.0RC Update 1 Change log (12.10.2015)
  • Fixed: move button on Tactical UI
  • Fixed: carrier ID issue on fleet selection screen causing silent crash in Tactical
  • Fixed: bug with ship slots on fleet selection screen causing silent crash in Tactical
  • Fixed: the plain space and moon scene in the map selector
  • Fixed: Screen transition system rewritten (fixes overlaid UI bug)
  • Fixed: glitchy selection of default scenery in the map selector
  • Fixed: incorrect MP allocation for map in the map selector
  • Fixed: a few typos
  • Fixed: resolution selector
  • Fixed: Officer icon drop replace another Officer icon on fleet screen
  • Fixed: RMB while in movement mode now correctly cancels movement mode (ships old path unaffected)
  • Update: Disabled turret targetboxes on max zoom as not currently in use
  • Update: Cursor is now hidden when panning camera with MMB
  • Update: Default music volume reduced
  • Update: Changed initial loading sequence to prevent minimised hang at start
  • Update: Changed click threshold with RMB move
  • Added: Installed error handler into console (no more silent crashes)
  • Added: additional option in controls 'Use Middle Mouse Button for Camera look'
  • Added: additional control ALT + LMB pans camera if 'Use Middle Mouse Button for Camera look' enabled
Shallow Space - Mawhrin-Skel
0.8.03 Update 3 Change log (19.10.2015)
  • Fixed: Scrolling direction on ships list in fleet config screen
  • Fixed: Improved responsiveness of scrolling on ships list in fleet config screen
  • Fixed: Issue with repeat ship configs getting overwritten in PlayerShipDB
  • Fixed: Menu buttons now disabled during ship/fleet config (UI overlay bug)
  • Fixed: Rare crash in tactical involving double tapping the 1,2,3 Flotilla selection keys
  • Fixed: Combat music in tactical stops when enemy destroyed
  • Fixed: Combat music in tactical restarts on new enemy sighted
  • Fixed: Bug in ship config screen with lingering holographic slots
  • Update: Removed legacy draggable windows support
  • Update: 'Movement Slowed' negative status renamed to 'Careful Navigating'
  • Update: Ranges of XL weapons slightly increased
  • Update: Reduced MP cost of fixed weapons
  • Added: hull markings editor in Ship Config screen to create ship themes
  • Added: Updated PlayerShipDB to hold instances of themes (previous configs will get wiped)
  • Added: Updated Core to apply themes to instances of materials and cache them
  • Added: Updated Tactical to skin player ships according the PlayerShipDB references grabbing material instances from Core
  • Added: Scrolling to hull/ship config lists on ship config screen (laggy)
  • Added: Filter for hull/ship config list on ship config screen
  • Added: Filter for ship config list on fleet config screen
  • Added: Jump ability disabled while inhibiting status 'Careful Navigating' applied
  • Added: Jump ability cancelled if trying to jump through inhibited zone
  • Added: Medium Machine Gun, Medium Plasma Pulse, Medium Duplex Scanner, Medium Generator
8.0RC Update 2 Change log (15.10.2015)
  • Fixed: entering Ship Config screen from Fleet Config screen crash
  • Fixed: spawning/despawning of notification entries
  • Fixed: General stability fixes relating to multiple playthroughs
  • Fixed: to drag selection box around single Flotilla
  • Fixed: sorting of drag selected Flotillas in the fleet pane
  • Fixed: ships rotating on spot after short range jump
  • Fixed: rare bug in tactical causing crash if wingleader destroyed
  • Fixed: AI attack as group when aggro'd
  • Fixed: crash showing tooltip before unit initialised
  • Added: AI may now call out for reinforcements from allied Flotilla
8.0RC Update 1 Change log (12.10.2015)
  • Fixed: move button on Tactical UI
  • Fixed: carrier ID issue on fleet selection screen causing silent crash in Tactical
  • Fixed: bug with ship slots on fleet selection screen causing silent crash in Tactical
  • Fixed: the plain space and moon scene in the map selector
  • Fixed: Screen transition system rewritten (fixes overlaid UI bug)
  • Fixed: glitchy selection of default scenery in the map selector
  • Fixed: incorrect MP allocation for map in the map selector
  • Fixed: a few typos
  • Fixed: resolution selector
  • Fixed: Officer icon drop replace another Officer icon on fleet screen
  • Fixed: RMB while in movement mode now correctly cancels movement mode (ships old path unaffected)
  • Update: Disabled turret targetboxes on max zoom as not currently in use
  • Update: Cursor is now hidden when panning camera with MMB
  • Update: Default music volume reduced
  • Update: Changed initial loading sequence to prevent minimised hang at start
  • Update: Changed click threshold with RMB move
  • Added: Installed error handler into console (no more silent crashes)
  • Added: additional option in controls 'Use Middle Mouse Button for Camera look'
  • Added: additional control ALT + LMB pans camera if 'Use Middle Mouse Button for Camera look' enabled
Shallow Space - Mawhrin-Skel
The latest 3D turntable for the PLC Command Carrier 'Sadalbari' is up for you to take a look at, along with accompanying description.

"The Sadalbari boasts 2 Extra Large [XL] and 2 Large [L] turret mounts, berthing for 20 standard Corvettes and still room enough for 3 Extra Large [XL] support mounts. In addition PLC have configured the internal dimensions of the craft so they can boast that it is ‘negative space ready’ which will further enhance the crafts capabilities when the technology arrives to market."

Shallow Space - Mawhrin-Skel
The latest 3D turntable for the PLC Command Carrier 'Sadalbari' is up for you to take a look at, along with accompanying description.

"The Sadalbari boasts 2 Extra Large [XL] and 2 Large [L] turret mounts, berthing for 20 standard Corvettes and still room enough for 3 Extra Large [XL] support mounts. In addition PLC have configured the internal dimensions of the craft so they can boast that it is ‘negative space ready’ which will further enhance the crafts capabilities when the technology arrives to market."

...