We’ve released our v1.83 (64569) Hotfix for WINTER'S EMBRACE. If you encounter any issues while playing The Long Dark please visit our Support Portal.
Thank you to everyone who took part in our first ever Summer Seasonal Event. We hope that you enjoyed struggling to survive in the frosty cold of WINTER’S EMBRACE.
A big part of any of these events is player participation and we would love to hear about your experience playing WINTER’S EMBRACE in the comments below. What would you like to see us do next time and what would you change about the event?
To stay up-to-date with news and information about The Long Dark and Hinterland, sign up for our newsletter and follow us on Twitter (Game | Studio).
We’ve released our v1.82 (64400) Hotfix for WINTER'S EMBRACE. If you encounter any issues while playing The Long Dark please visit our Support Portal.
To stay up-to-date with news and information about The Long Dark and Hinterland, sign up for our newsletter and follow us on Twitter (Game | Studio).
*****
THE LONG DARK v1.82 (64400) CHANGELIST
GENERAL FIXES
[General] Fixed an issue that caused the Disclaimer at launch to appear in the incorrect language.
[General] Fixed an issue that could block the Winter in July badge from triggering. If you’ve met the days survived criteria, but the badge has not triggered yet, it will trigger after the next full day survived.
[General] Fixed an issue that could prevent Players from loading or renaming a save file.
[General] Fixed an issue that could cause players to crash when transitioning between an interiors and exteriors.
GENERAL ART FIXES
[Enviro] Fixed the missing textures on several logs found throughout the game.
[Enviro] Fixed texture visible seams found in the Echo One Control Tower.
[UI] Fixed issue that would cause the Hunger/Thirst indicators to be hidden if subtitles triggered at the same time.
[UI] Map Filter Labels will now only appear when selected.
GAMEPLAY FIXES
[Gameplay] Items left in a cooking slot will now properly cool when the fire has burnt out.
[Gameplay] Fixed issue that would cause Players to become stuck if they entered placement on Inedible Burned Stuff.
We’ve released our v1.81 (64098) Hotfix for WINTER'S EMBRACE. If you encounter any issues while playing The Long Dark please visit our Support Portal.
To stay up-to-date with news and information about The Long Dark and Hinterland, sign up for our newsletter and follow us on Twitter (Game | Studio).
*****
THE LONG DARK v1.81 (64098) CHANGELIST
KNOWN ISSUES
GENERAL FIXES
[General] Disabled Save performance improvements as they caused some Player’s sessions to enter an unsavable state. As a result of reverting these changes you may notice a slight pause when saving. We are continuing to investigate the cause of this.
[General] Introduced several safeguards against a potential crash.
[General] Fixed duplicate cargo containers appearing in Timberwolf Mountain, while playing the WINTER’S EMBRACE event.
GENERAL ART FIXES
[Enviro] Fixed large sheet of ice blocking the cave entrance found at the top of Timberwolf Mountain.
[Envrio] Fixed missing computer monitor that contained a Buffer Memory, found in the Camp Office.
[Enviro] Fixed missing computer monitor that contained a Buffer Memory, found in the Rural Store.
We’ve released our v1.80 (63997) Hotfix for WINTER'S EMBRACE to turn off Cabin Fever for players while participating in the Event. If you encounter any issues while playing The Long Dark please visit our Support Portal.
To stay up-to-date with news and information about The Long Dark and Hinterland, sign up for our newsletter and follow us on Twitter (Game | Studio).
*****
THE LONG DARK v1.80 (63997) CHANGELIST
GENERAL FIXES
[General] Cabin Fever disabled when playing WINTER’S EMBRACE
[General] Players who are currently suffering from Cabin Fever while playing Winter’s Embrace will automatically recover after loading their WINTER’S EMBRACE save.
We’re excited to share our new month-long event in The Long Dark. Running from 10am Pacific on Monday June 29th, and lasting until July 31st at 10am PST, WINTER’S EMBRACE makes the harsh Winter environment of Great Bear Island even harsher, with:
Average world temperature is reduced by 10 degrees Celsius
Interior temperatures are reduced by 10 degrees Celsius
More frequent, and longer-lasting Blizzards
And since Canada Day occurs during this Event (on July 1st) we’re also adding two new Canadian-themed Food items:
Maple Syrup
Ketchup Chips
To celebrate your time in WINTER’S EMBRACE, we’ll unlock two badges for you if you accomplish the following tasks:
Canadian Feast: Find and consume 25 bottles of Maple Syrup and 25 bags of Ketchup Chips across multiple saves while WINTER’S EMBRACE is active.
Winter in July: Survive 25 consecutive days across a single WINTER’s EMBRACE save, while the event is active.
Please note that you don’t have to accomplish both these tasks in the same game!
As another nod to Canada Day, we’re also adding a Heritage Filter mode, inspired by old National Film Board TV and film content we grew up with in the 1970s and 1980s. This mode adds an old-school TV filter to the game world (but it does not affect the in-game user interface). And for film buffs out there, we’ve also added a Noir mode, which lets you experience The Long Dark or WINTERMUTE in a classic monochromatic filter. Both Filters can be applied from the Display settings.
Maple Syrup, Ketchup Chips, and the new view filters (Heritage & Noir) will persist in the game after WINTER’S EMBRACE ends, but you won’t be able to get the badges after July 31st at 10am PST, so we hope you’ll jump into the event and test your survival skills in the coldest The Long Dark has ever been!
To join the event, make sure you have updated the game to the latest version, and select the WINTER’S EMBRACE item from the Main Menu. If you run into any issues, please contact us at thelongdark.com/support.
We hope you enjoy WINTER’S EMBRACE, and please feel free to share your survival stories with us in the Official Community, or on social media using the tags #thelongdark and #wintersembrace.
– The Hinterland Team
THE LONG DARK v1.79 (63945) CHANGELIST
Added WINTER’S EMBRACE Content & Event.
GENERAL FIXES
[General] Added collision to the car's hood, so the Battery can no longer be interacted with through a closed hood.
GENERAL ART FIXES
[Enviro] Fixed various floating or clipping objects found throughout the world.
[Enviro] Fixed numerous areas where small chunks of rock appeared to unintentionally push through the snow.
[Enviro] Fixed numerous areas Players could become stuck on terrain.
[Enviro] Fixed issue that caused Backpacks to clip into objects they were placed against.
[Enviro] When spray painting the hood of a truck, the decal will no longer clip through the snow.
USER INTERFACE
[UI] Fixed an issue that caused the Pleasant Valley’s Prepper Cache map icon to not appear on the map after discovery.
[UI] Fixed an issue that caused an incorrect UI callout to appear after lighting a Match, and then opening and closing the Inventory.
[UI] Fixed an issue that prevented Players from editing Rock Cache notes when using a controller.
[UI] Fixed overlapping between Stamina UI and Spray Paint UI.
[UI] FIxed an issue that caused Mysterious Signal Fire to appear twice when viewing Surveyed Locations in the Journal.
[UI] FIxed an issue that caused the Map screens help to appear too low on the screen, cutting off text.
ALL GAME MODES
[Gameplay] Fixed an issue that caused clothing to become wet when left in the Trailers found next to the Cannery.
[Gameplay] Spray Paint Cans weight and durability now decrease at the same rate when used.
[Gameplay] Fixed an issue that prevented Timberwolves Pack Morale from being drained when using the Flashlight’s high beam.
WINTERMUTE
[WINTERMUTE] Timberwolves will now react to the Flashlight when appearing in WINTERMUTE.
SURVIVAL MODE
Fixed an issue that prevented feathers from spawning on carcasses after long amounts of time have passed.
Removed duplicated polaroid found in the FM Shortwave Tower, in the Forlorn Muskeg region.
We’ve released our v1.78 Hotfix for FEARLESS NAVIGATOR. If you encounter any issues while playing The Long Dark please visit our Support Portal.
To stay up-to-date with news and information about The Long Dark and Hinterland, sign up for our newsletter and follow us on Twitter (Game | Studio).
*****
THE LONG DARK v1.78 (62973) CHANGELIST
GENERAL FIXES
[General] When spraying a Marker with Spray Paint, after shooting a Wolf, the sprayed Marker will no longer appear as a blood drip texture.
[General] Improved stability for Players who were crashing when transitioning from between exteriors to an interior, and vice versa.
[General] Faithful Cartographer Achievement now updates progress correctly, when loading a save file from version 1.75 or earlier.
[General] Removed erroneous output in the debug logs, when inserting a Steam Controller
[General] Improved framerate while inspecting an item.
[General] Draw distance on the First Aid Kit increased, so it no longer appears to pop-in to the world.
GENERAL ART FIXES
[Enviro] Burnt out cabins now properly show bullet hole decals, after being shot.
[Enviro] Collision polish pass throughout all regions, to remove superfluous collision.
[Enviro] Microwave door state is now restored correctly, when reloading a save.
[Enviro] Fixed a number of locations where the Player could become stuck on the terrain.
USER INTERFACE
[UI] Players can now scroll using the mouse wheel, or clicking on the scroll bar, when viewing the Rock Cache page, in the Journal
[UI] Improved how Markers on the map are clustered together, to reduce crowding.
[UI] Spray Paint Marker localization is now properly updated, when changing the in-game language.
[UI] Discovered locations are now tracked correctly when viewing the Locations Discovered page in the Journal.
[UI] Total available Notes displayed on the Collections page, in the Journal, updated to show the correct total available.
ALL GAME MODES
[All Modes] Meat now decays at the correct rate, when stored in a Rock Cache.
[All Modes] Rock Caches can no longer be placed inside a building, by standing outside of the building and entering placement mode.
[All Modes] Crafting Ammo now requires light as intended. Players will no longer be able to craft Ammo without a light source.
[All Modes] When throwing a physics based object, such as a flare, it will no longer appear to stutter.
[All Modes] If the Player enters and exits the Crafting Menu while holding a Lantern, the Lantern is no longer hidden from view.
SURVIVAL MODE
[Survival] Bleak Inlet Polaroid will no longer spawn in the Quonset Garage, as it was unintended.
### END OF CHANGELIST ###
Update:
Due to technical issues we have turned off the interactivity of our in-game notification relating to the new telemetry system that was released with FEARLESS NAVIGATOR. To opt-in to the system please turn this on in the game’s Main Menu, under Options>Privacy.
At Hinterland, we value the diversity of our community of millions across the world. We also value the diversity of the game industry, and the strength of our medium to represent different points of view.
We look on in pain at the current violence erupting against Black people across the United States, and also reflect on the racism that exists in our own country.
We acknowledge that it isn’t enough to simply not be racist. We have to actively work to be anti-racist, and to intentionally dismantle the racist structures that we as privileged people are often not even aware of. We also know this statement is just the beginning of the work we must do.
To turn words into concrete action, we have made financial donations to the following organizations: Black Lives Matter (US org), Black Lives Matter (Vancouver chapter), and Minnesota Freedom Fund. We stand in solidarity with the Black community.
I believe that creators must be the custodians of their own content, and that developers should be able to determine for themselves which platforms their games are experienced on. In fact, I strongly believe that the continued vibrancy of the independent games industry depends on us being masters of our own destiny.
Back in March I decided to remove The Long Dark from NVIDIA’s GeForce NOW game streaming platform, as I disagreed with our game being incorporated into the service without our consent. We discussed our position with NVIDIA, which they respected. This week, NVIDIA announced they are shifting to an opt-in program for getting games onto GeForce NOW. This means developers now fully control whether or not their games appear on the platform. I’m thrilled to see NVIDIA move to this model as it’s best for everyone — for players, for the platform, and for the developers who create the games you love.
Accessibility is important to us. GeForce NOW is a great service that offers players with low-spec or incompatible hardware the chance to play the games that might otherwise be out of reach, and we’re happy to announce that we’re bringing The Long Dark back to GeForce NOW, effective immediately.
I applaud NVIDIA for embracing this opt-in approach, and for their support of independent creators like Hinterland. I also support any developers who choose, for their own reasons, to withhold their games from any platform, and I hope you will respect their decisions to do so as well. Developer choice is at the heart of a strong independent games industry.
We’ve released our v1.77 Hotfix for FEARLESS NAVIGATOR. If you encounter any issues while playing The Long Dark please visit our Support Portal.
To stay up-to-date with news and information about The Long Dark and Hinterland, sign up for our newsletter and follow us on Twitter (Game | Studio).
*****
THE LONG DARK v1.77 (62748) CHANGELIST
KNOWN ISSUES
We’re currently investigating an issue that results in some locations not appearing in the Journal, when viewing the Faithful Cartographer’s achievement progress. A full list of all locations can be found here.
GENERAL FIXES
[General] When using a Spray Can to place a symbol, quickly selecting “Erase” while still spraying will no longer cause a soft lock.
[General] Cap on the Spray Can will now match the colour of the Spray Paint.
[General] Windows found on the Forestry Lookout can no longer have Spray Paint applied to them.
[General] Spray Paint will no longer clip through snow, when sprayed on picnic tables.
[General] Added additional checks to ensure Players can not exit the game while a save is in progress.
GENERAL ART FIXES
[Enviro] Fixed an issue in the Mystery Lake to Mountain Town transition that caused invisible collision to spawn, blocking the Player.
[Enviro] Fixed an issue in Mystery Lake that caused some logs to appear to pop into the world.
[Enviro] The Milton Park Notice Board now checks for collision when retrieving a Polaroid, preventing the Player from being able to interact with the Polaroid from an invalid direction.
USER INTERFACE
[UI] When building a new Rock Cache, errant text will no longer appear briefly on the screen.
[UI] When editing Rock Cache Notes, in the Journal, the character limit is now properly enforced.
[UI] When editing Rock Cache Notes, in the Journal, the Player can now use backspace to delete previously written content, as intended.
[UI] When viewing the Journal, the scroll bar will now animate correctly when scrolling through content.
[UI] When viewing Rock Cache Notes, in the Journal, the Edit option will no longer appear unless there is content to edit.
[UI] Fixed an issue that prevented Players from editing previously written Rock Cache Notes, in the Journal.
[UI] When viewing the Map, the Player no longer has to press Escape twice if they try to exit the Map, while having the cursor over a cluster of icons.
[UI] Fixed overlapping UI when inspecting a Polaroid.
[UI] When deleting a Rock Cache icon cluster on the Map, “Delete All” now properly removes all associated icons from the Map.
[UI] Text size has been increased on warning messages as it was appearing too small.
[UI] Fixed overlapping Text and Button icons found on the Map, when using a controller.
[UI] Fixed incorrect Map cons for the Coastal Houses found in Coastal Highway.
[UI] When Spray Painting in a previously surveyed area, the “New Area Surveyed on Map” message will no longer erroneously appear.
[UI] Indoor markers will no longer appear on outdoor maps, after spray painting certain buildings.
ALL GAME MODES
[All Modes] A Full Moon during a Snow Storm will no longer allow the Player to perform actions such as crafting or reading a research book.
[Audio] Fixed missing wind sound effects during a Blizzard.
[All Modes] Surveying is restricted during low visibility weather, as intended.
Mac Only
[General] Spray Paint Markers will now appear correctly on the map.
We’ve just updated The Long Dark to v1.76 (62505) — FEARLESS NAVIGATOR.
For a detailed breakdown of the new features and changes, please review the latest Update video.
Full Release Notes are available below.
SURVIVAL MARKERS
Find Spray Cans in the world. Leave markers identifying important survival information such as the location of supplies or dangerous places to avoid. These in-world indicators appear on your map so that you can find things back even days or weeks after you’ve left a region.
ROCK CACHES
Build a landmark to help you navigate, and create emergency supply caches along commonly travelled routes. Review your Caches in the Journal, and leave notes on what you’ve stored in them so you can find vital tools or resources in the future.
VISTA SURVEYS
Hard to find Polaroids in the world indicate locations that offer sweeping Vista views of a region. Get to those locations and Survey them to reveal the majority of a region’s map!
IMPROVED CHARCOAL SURVEY
The Charcoal Survey action now reveals an enhanced radius on the Map. Surveying from higher altitudes now increases how much of the Map is revealed.
MAP & JOURNAL IMPROVEMENTS
Turn layers of information on and off in the Map. Locate and rename Rock Caches. Keep track of all Surveyed locations to know if you’ve found them all. Especially useful if you are hunting locations for the Faithful Cartographer achievement.
TELEMETRY & QUALITY OF LIFE
New Autowalk accessibility feature ensures comfort for players with hand or wrist issues. New Opt-in Telemetry gathers gameplay data the development team will use to inform future balance and feature development efforts (Note: Telemetry is defaulted to OFF and needs to be turned on in the Options>Privacy settings.)
…in addition to the dozens of general improvements listed below.
*****
THE LONG DARK v1.76 (62505) CHANGELIST
KNOWN ISSUES
These are issues we’re currently tracking and will be addressing in an upcoming hotfix:
[UI] When viewing the Rock Cache Notes in your Journal, the scroll bar will not scroll.
[UI] When viewing the Rock Cache Notes in your Journal, the edit button will appear, even if there are no notes to edit.
[Audio] Sometimes during a blizzard, ambient wind sounds may become muted.
GENERAL FIXES
[General] Fixed stuttering when looking towards Wolves, while in Milton.
[General] Fixed null exception that would occur when lighting the Pot Belly Stove.
[General] Bear sound effects no longer play when a carcass is removed from the world.
[General] Updated Steam Controller profile.
[General] Fixed an issue that prevented Players from being able to save or load their game if the save contained invalid data.
GENERAL ART FIXES
[Enviro] Numerous optimizations to improve performance.
[Enviro] Fixed numerous areas the player could become stuck in.
[Enviro] Fixed numerous areas the player could get outside of the intended play area.
[Enviro] Fixed numerous clipping and floating objects.
[Enviro] Performed various optimizations to avoid texture popping.
[Enviro] Added casting shadows to numerous trees.
[Enviro] Improvements to item placement system to reduce frequency of out of reach items.
[Enviro] Fixed many minor art bugs to improve general polish in Bleak Inlet region.
[Enviro] Environment art polish to improve sight-lines between major visual landmarks in Bleak Inlet.
[Enviro] Removed extra window outlines that could appear on Trailers.
[Enviro] Fixed several instances of trees placed incorrectly in Coastal Highway.
[Enviro] Fixed several instances of collision being incorrect on porches in the Milton townsite.
USER INTERFACE
[UI] Fixed an issue that caused icons on the Map to no longer populate, after mapping or discovering a large number of locations.
[UI] Updated alignment on help text to make it consistent.
[UI] Added missing Map icons found in the Town of Milton.
[UI] Added missing Map icon hover text, when viewing the Derailment in the Ravine Crummy.
[UI] Fixed missing UI elements when viewing notes, while the HUD is disabled.
[UI] Fixed an incorrect tooltip found in Options->Display menu.
[UI] Cooking UI now displays updated weight of items, instead of always showing the base weight.
[UI] Added Audio options for selecting Headphones or Speakers.
[UI] Fixed incorrectly named transitions areas on the Bleak Inlet Map.
[UI] Updated labels on transition zones to be more consistent.
[UI] When Crafting Tinder Plugs, the craft value will no longer appear as Rounds.
[UI] Updated scroll bars to work consistently across all menus.
[UI] Removed an extraneous line in the Skills menu.
[Loc] Fixed multiple instances of overlapping Russian text.
ALL GAME MODES
[All Modes] Added Lost and Found boxes to all remaining scenes.
[Gameplay] Players will no longer lose Stamina if they are holding shift, while lighting or extinguishing a Lantern.
[Gameplay] Replaced the non-interactable stack of papers found on the Workbench, with an interactable version.
[Gameplay] The Cooking Pot now provides the correct bonus when cooking meat.
[Gameplay] Breaking down items will no longer cause nearby gear items to drop through the ground.
[Gameplay] Updated the water in the Mine Tunnels to deal less cold damage.
[Gameplay] Fixed bug where Revolver Bullet weight changed when added to your inventory.
[Gameplay] Improved moving items to the Lost and Found box, if they have fallen outside of the world.
WINTERMUTE FIXES
[WINTERMUTE] Completing an Episode 1 or Episode 2 Side Missions now displays a completion message.
[EPISODE THREE] Fixed an issue in the Mine exiting Pleasant Valley, where players would be repositioned after reloading a saved game.
[EPISODE THREE] Added missing foley to the second part of the Mine Tremor cinematic.
[EPISODE THREE] IDs are now removed from the Players inventory when completing the Fallen Star mission in Episode Three .
[EPISODE THREE] Removed access to Timberwolf Mountain from Pleasant Valley.
[EPISODE THREE] Fixed the spawn condition of the Revolver found in Molly’s basement.
SURVIVAL MODE
[Survival] Fixed incorrect spawn rate for the Prepper Cache found in Pleasant Valley.
[Survival] All cabins now display smoke coming out of their chimney, when a fire is lit inside.
[Survival] When sleeping, the save file screenshot will now occur after the player transitions from sleep, instead of during the transition.
[Survival] Players can now place a Rifle on the gun rack found in the Hunting Lodge.
[Survival] Cancelling while drinking Coffee will now award the appropriate amount of progress to the “Straight to the Heart” Feat.
[Survival] Pre-Spawned campfires will no longer respawn, when loading a save where they were previously broken down.
[Saves] Implemented a check to force the Aurora to be enabled on Survival Mode save files created prior to the Aurora being enabled.