The Long Dark - Hinterland_Studio
Steam Patch 8 Updates The Long Dark to v1.12 (32503)



WARNING: There may be story spoilers in these notes.

* Fixed issue preventing "Lake Gunshots" mission from completing correctly.
* General cinematics polish.
* Clarified Survival School "Harvestable Plants" mission requires adding plants to crate outside Jeremiah's cabin.
* Fixed issues with Distress Pistol animation.
* General memory optimizations.
* Fixed issue where storage container in Lodge appeared to be interactive when it was not.
* Fixed issue where duplicate Trust option appeared for Grey Mother.
* Fixed issue where Torch Blueprint would not unlock correctly when starting a fresh Episode Two game.
* Fixed issue where players could return to Milton after completing Episode One.

### END OF PATCH NOTES ###

We're continuing to fix additional issues as quickly as we can. Thank you for your patience.

- The Hinterland Team
The Long Dark - Hinterland_Studio
Steam Patch 8 Updates The Long Dark to v1.12 (32503)



WARNING: There may be story spoilers in these notes.

* Fixed issue preventing "Lake Gunshots" mission from completing correctly.
* General cinematics polish.
* Clarified Survival School "Harvestable Plants" mission requires adding plants to crate outside Jeremiah's cabin.
* Fixed issues with Distress Pistol animation.
* General memory optimizations.
* Fixed issue where storage container in Lodge appeared to be interactive when it was not.
* Fixed issue where duplicate Trust option appeared for Grey Mother.
* Fixed issue where Torch Blueprint would not unlock correctly when starting a fresh Episode Two game.
* Fixed issue where players could return to Milton after completing Episode One.

### END OF PATCH NOTES ###

We're continuing to fix additional issues as quickly as we can. Thank you for your patience.

- The Hinterland Team
The Long Dark - Hinterland_Studio


We're thrilled to announce we've just released Trading Cards for The Long Dark.

For more information about Trading Cards and how they work, go here: https://steamcommunity.com/tradingcards

Have fun!

- The Hinterland Team
The Long Dark - Hinterland_Studio


We're thrilled to announce we've just released Trading Cards for The Long Dark.

For more information about Trading Cards and how they work, go here: https://steamcommunity.com/tradingcards

Have fun!

- The Hinterland Team
Deadly Premonition: The Director's Cut - contact@rockpapershotgun.com (Graham Smith)

longdarkpodcast

Toss another podcast episode upon the fire, stranger. The cold is closing in but the Electronic Wireless Show will keep us warm. Pip, Alice and Adam gather round the podfire this week to talk about the lies (Adam tells) at Gamescom, the icy reception to The Long Dark‘s story mode, the cleansing rain of Playerunknown’s Battlegrounds, and the deadly climates of No Man’s Sky.

We then turn to you, listeners, to discuss your favourite in-game weather. And somewhere in the middle there’s also a long discussion about karaoke, for some reason. (more…)

The Long Dark - Hinterland_Studio


Steam Updates The Long Dark to v1.10 (32415)

WARNING: There may be story spoilers in these notes.

Linux Specific

* Fixed issue with post-FX not rendering correctly on Linux when using Medium or higher display settings.
* Fixed issue with movie files not playing correctly on Linux.

General

* Fixed issue with Jeremiah's Flare Cache not spawning correctly. This fixes a blocker in getting the Supply Caches achievement.
* Fixed several small typos in various Trust dialogues.
* Memory optimizations.
* Fixed issue where Survival music could occasionally be heard in a story episode.
* Fixed issue where Jeremiah would be inanimate after completing the Bear Hunt mission.
* Fixed issue where the Snow Shelter would not unlock properly after completing the relevant Trust unlock.
* Fixed issue where Methuselah cinematic might not play in Renewed Hope mission.
* Fixed issue where Rifle could end up in a broken state when reloading during a door transition.
* Fixed issue in Survival Mode where the female survivor voice sometimes plays when playing as the male survivor.
* Fixed issue with a series of multiple exertion sounds being played after a Bear struggle.

### END OF PATCH NOTES ###

We're continuing to fix additional issues as quickly as we can. Thank you for your patience.

- The Hinterland Team
The Long Dark - Hinterland_Studio


Steam Updates The Long Dark to v1.10 (32415)

WARNING: There may be story spoilers in these notes.

Linux Specific

* Fixed issue with post-FX not rendering correctly on Linux when using Medium or higher display settings.
* Fixed issue with movie files not playing correctly on Linux.

General

* Fixed issue with Jeremiah's Flare Cache not spawning correctly. This fixes a blocker in getting the Supply Caches achievement.
* Fixed several small typos in various Trust dialogues.
* Memory optimizations.
* Fixed issue where Survival music could occasionally be heard in a story episode.
* Fixed issue where Jeremiah would be inanimate after completing the Bear Hunt mission.
* Fixed issue where the Snow Shelter would not unlock properly after completing the relevant Trust unlock.
* Fixed issue where Methuselah cinematic might not play in Renewed Hope mission.
* Fixed issue where Rifle could end up in a broken state when reloading during a door transition.
* Fixed issue in Survival Mode where the female survivor voice sometimes plays when playing as the male survivor.
* Fixed issue with a series of multiple exertion sounds being played after a Bear struggle.

### END OF PATCH NOTES ###

We're continuing to fix additional issues as quickly as we can. Thank you for your patience.

- The Hinterland Team
The Long Dark - contact@rockpapershotgun.com (Philippa Warr)

The Long Dark

The coloured lights flaring across the night sky in the frozen Canadian wilderness were one of the most anticipated elements of Hinterland’s survival game, The Long Dark [official site]. Since the Kickstarter we’ve known they would do more than brighten the night, playing a key part in the game’s episodic story mode, but now they’re in the game I find myself braving the uptick in danger they bring or setting aside a necessary survival task to stand outside and stare up at the skies in delight. So how did the design of the aurora develop. how did the team balance beauty and hostility and DID YOU KNOW that the Aurora Borealis makes a noise in real life that Hinterland incorporated into the game?? Here’s creative director Raphael van Lierop to explain more in our latest State of the Art feature! (more…)

The Long Dark - Hinterland_Studio

STEAM PATCH 6 For The Long Dark -- Updates the game to Version 1.08 (32384)

WARNING: There may be Story spoilers in these notes.

* Memory and performance optimizations.
* Fixed issue where Methuselah may not trigger correctly in certain circumstances in Episode Two.
* Fixed issue with "Hank's Hatch" side mission in Episode Two.
* General fixes to various cinematics.
* Fixed issue with players teleporting when exiting the Lone Lake Cabin in Episode Two.
* Fixed issue where players could get stuck in Grey Mother's Fuel mission in Episode One.
* Fixed issue with text jittering on some screens.
* Retuned Food and Fuel requirements of respective Grey Mother missions in Episode One.
* Fixed camera crashing during Climb and Harvesting animations when FOV is over 90 degrees.
* Fixed a variety of annoying collision bugs throughout.
* Fixed issue where the Flashlight's "high intensity" setting was ineffective against Aurora Wolves.
* Fixed endlessly feeding Wolf in Milton.
* Fixed issue where players could sometimes get stuck in a dialogue sequence.
* Fixed issue with overlapping text in the Give Items portion of the Trust interface.

### END OF PATCH NOTES ###

We're continuing to fix additional issues as quickly as we can. Thank you for your patience.

- The Hinterland Team
The Long Dark - Hinterland_Studio

STEAM PATCH 6 For The Long Dark -- Updates the game to Version 1.08 (32384)

WARNING: There may be Story spoilers in these notes.

* Memory and performance optimizations.
* Fixed issue where Methuselah may not trigger correctly in certain circumstances in Episode Two.
* Fixed issue with "Hank's Hatch" side mission in Episode Two.
* General fixes to various cinematics.
* Fixed issue with players teleporting when exiting the Lone Lake Cabin in Episode Two.
* Fixed issue where players could get stuck in Grey Mother's Fuel mission in Episode One.
* Fixed issue with text jittering on some screens.
* Retuned Food and Fuel requirements of respective Grey Mother missions in Episode One.
* Fixed camera crashing during Climb and Harvesting animations when FOV is over 90 degrees.
* Fixed a variety of annoying collision bugs throughout.
* Fixed issue where the Flashlight's "high intensity" setting was ineffective against Aurora Wolves.
* Fixed endlessly feeding Wolf in Milton.
* Fixed issue where players could sometimes get stuck in a dialogue sequence.
* Fixed issue with overlapping text in the Give Items portion of the Trust interface.

### END OF PATCH NOTES ###

We're continuing to fix additional issues as quickly as we can. Thank you for your patience.

- The Hinterland Team
...