The Long Dark

Open world survival game The Long Dark entered Steam's Early Access initiative in 2014. It first teased its much-anticipated Story Mode in late 2015, and set a provisional due date of spring 2016. That slipped, forcing Hinterland Studio to post a lengthy community update in December explaining it didn't want to rush something that wouldn't meet both it and players' expectations. 

The developer has now launched a mysterious countdown which, at the time of writing, stands at 22 days, five hours and 30 minutes. Besides the game's logo and iconic axe moniker there's nothing else to go on beyond that, except the option to sign up for further updates. 

The folks over at The Long Dark's corner of Reddit are convinced this is it, and, against the delays and Hinterland's previous updates, I struggle to imagine they're wrong. As part of the December update, Hinterland quoted Shigeru Miyamoto's philosophy on delayed games saying "a delayed game is eventually good, but a rushed game is forever bad."

Here's an excerpt from that update, posted by Raphael van Lierop:  

"2016 has been a challenging year for me, and for Hinterland. We opened the year with the plan of launching Story Mode this past Spring, but I just didn’t feel good about where things were at, given the compromises I felt we were making to do that. I wanted to push further, do more, with the game, knowing that after all this time of you waiting for Story Mode, it would have to be something truly groundbreaking to really live up to your expectations. And to live up to our expectations.

"It’s been a constant balancing act between keeping our Sandbox players engaged and happy with updates, and also having the majority of the team working away on Story mode. Since it’s difficult to share Story progress without spoiling it, people sometimes feel as though we’re not working on it, which is frustrating for them, and for us. We deal with this by trying to stay focused on our launch and remember Miyamoto’s adage: “A delayed game is eventually good, but a rushed game is forever bad.” We appreciate all of you who continue to support us patiently."

When The Long Dark's Story Mode finally arrives, it promises new regions which will serve to flesh out the background of the game's end-of-days scenario, and will let players see how the Aurora affects the world. New hazards are planned too, which we'll (hopefully) have the chance to see in detail come May 4.

Apr 11, 2017
The Long Dark - Hinterland_Studio


www.thelongdark.com

*****

There will be one more Sandbox update before Story Mode launches. More details about that update will be available soon. The team continues to be hard at work, creating the best experience we can for you. We appreciate your patience while we do so.

- The Hinterland Team
Apr 11, 2017
The Long Dark - Hinterland_Studio


www.thelongdark.com

*****

There will be one more Sandbox update before Story Mode launches. More details about that update will be available soon. The team continues to be hard at work, creating the best experience we can for you. We appreciate your patience while we do so.

- The Hinterland Team
The Long Dark - contact@rockpapershotgun.com (Adam Smith)

Below, a thin crevice carved into the rock. Above, the stars. I wasn’t quite at the roof of the world but I was definitely in some sort of grim penthouse. The cold didn’t bother me anymore, frostbite having chewed the nerves out of my extremities, and the cold wouldn’t claim me. Nor would the wolves that seemed determined to keep me on the mountainside. I’d decided to die on my own terms. I stepped into the void.

That morning, I’d been reflecting on how grand life can be as I cooked freshly caught whitefish on a pot-bellied stove, snug inside a lonely cabin by a frozen lake. This wasn’t The Long Dark [official site], this was an escape from the rat race, and I was happily prepared for the challenge of Timberwolf Mountain, looming overhead.

… [visit site to read more]

The Long Dark - Hinterland_Studio
We've just hotfixed The Long Dark to v.393 to address the following bug:

* Fixed issue where Arrows would disappear upon save or scene transition.

###END OF CHANGELIST###
The Long Dark - Hinterland_Studio
We've just hotfixed The Long Dark to v.393 to address the following bug:

* Fixed issue where Arrows would disappear upon save or scene transition.

###END OF CHANGELIST###
The Long Dark - Hinterland_Studio
We've just hotfixed The Long Dark to v.392 -- changelist below.

The Long Dark Sandbox v.392 Changelist:

* Fixed crash that could occur when getting Frostbite
* Fixed uncommon crash related to leaving footprints
* Reduced glare cast from first person Flare and Torch
* Fixed issue with predators interrupting player sleep in invalid locations
* Fixed issue with too many Wolves spawning in Pleasant Valley
* Fixed issue with harvested Saplings sometimes providing Cured Branches
* Fixed issue with items falling through ice after a Struggle
* Fixed issue with wildlife sometimes not being able to pathfind to valid locations
* Fixed issue with screen sometimes not smoothly fading in when starting a new game
* Fixed issue with extra cancel button prompt sometimes showing up on Inventory UI (gamepad only)
* Fixed issues with getting stuck in Forlorn Muskeg and Jackrabbit Island
* Fixed issue with getting stuck when exiting the bed in the Quonset
* Fixed issue with Forlorn Muskeg Safe not working properly in Interloper
* Fixed issue with a container being destroyed in Forlorn Muskeg when breaking down a metal shelf
* Fixed issue with being able to use Forge before it's hot enough
* Fixed issue with First Aid Kits floating after breaking down furniture
* Fixed issue with Research button not being localized
* Fixed background blur when cancelling the delete of a save slot
* Fixed missing damage state art for some clothing items
* Assign non-zero weight bonus for fish at Ice Fishing Skill Level 4
* Assign non-zero reduction in fishing time at Ice Fishing Skill Level 2
* Fixed collision issues in some caves that could prevent picking up items
* Fixed issue with drawn Survival Bow movement speed retained after Wolf or Bear struggle
* Fixed issue with Arrows not animating properly in certain cases
* Fixed corpse loot issue on Timberwolf Mountain
* Fixed issue with Snares not being visible at moderate distance
* Updated copyright notice on main menu

### END OF CHANGELIST ###
The Long Dark - hinterland_community
We've just hotfixed The Long Dark to v.392 -- changelist below.

The Long Dark Sandbox v.392 Changelist:

* Fixed crash that could occur when getting Frostbite
* Fixed uncommon crash related to leaving footprints
* Reduced glare cast from first person Flare and Torch
* Fixed issue with predators interrupting player sleep in invalid locations
* Fixed issue with too many Wolves spawning in Pleasant Valley
* Fixed issue with harvested Saplings sometimes providing Cured Branches
* Fixed issue with items falling through ice after a Struggle
* Fixed issue with wildlife sometimes not being able to pathfind to valid locations
* Fixed issue with screen sometimes not smoothly fading in when starting a new game
* Fixed issue with extra cancel button prompt sometimes showing up on Inventory UI (gamepad only)
* Fixed issues with getting stuck in Forlorn Muskeg and Jackrabbit Island
* Fixed issue with getting stuck when exiting the bed in the Quonset
* Fixed issue with Forlorn Muskeg Safe not working properly in Interloper
* Fixed issue with a container being destroyed in Forlorn Muskeg when breaking down a metal shelf
* Fixed issue with being able to use Forge before it's hot enough
* Fixed issue with First Aid Kits floating after breaking down furniture
* Fixed issue with Research button not being localized
* Fixed background blur when cancelling the delete of a save slot
* Fixed missing damage state art for some clothing items
* Assign non-zero weight bonus for fish at Ice Fishing Skill Level 4
* Assign non-zero reduction in fishing time at Ice Fishing Skill Level 2
* Fixed collision issues in some caves that could prevent picking up items
* Fixed issue with drawn Survival Bow movement speed retained after Wolf or Bear struggle
* Fixed issue with Arrows not animating properly in certain cases
* Fixed corpse loot issue on Timberwolf Mountain
* Fixed issue with Snares not being visible at moderate distance
* Updated copyright notice on main menu

### END OF CHANGELIST ###
The Long Dark - contact@rockpapershotgun.com (Adam Smith)

If I could, I’d attach their heads to spikes and mark out the perimeter of my territory with their blood. The frozen fields are already littered with carcasses, and I’m wrapped in a stinking hide, but it’s not enough to keep the wolves at bay. They are wary of me, but their hunger for my flesh is stronger than their fear.

I’ve been living at Pleasant Valley Farmstead for two weeks but it feels like a lifetime. These are my adventures in The Long Dark [official site], a game which has singlehandedly convinced me that the survival genre has a bright future.

… [visit site to read more]

The Long Dark - Hinterland_Studio
Hello community,

We've just hotfixed The Long Dark Sandbox to v.388, to fix a few bugs introduced (or discovered) after the release of our "Resolute Outfitter" update.

Changelist:

* Fixed delay after eating/drinking in inventory
* Fixed collision on shed in Forlorn Muskeg region
* Fixed minor clipping issues with objects in Forlorn Muskeg region
* Fixed area where player could exit the map in Forlorn Muskeg region
* Fixed bear getting stuck inside rail car in Forlorn Muskeg region
* Fixed broken stats for old save games

###END OF CHANGELIST###

A Note on Stats in v.386

We noticed that we accidentally included a bug with the stats, which shifted all of your stats down a field, so they appear in the wrong place. This hotfix should address the bug for all NEW games you start afterwards. However, it will not fix the issue for any games you started between v.386 and this version, v.388.

We apologize for any inconvenience this may cause you!

A Note on Holiday Hours

The team has worked hard this year and will be taking a break between now and January, to rest up for the big push in 2017.

As a result, Community support will be available, but at a reduced intensity over the next two weeks. Please keep this in mind when asking for support, either in the forums, or by email.

If you find bugs and would like to log them, please do so in our public bug database. We will check them ASAP:

https://hinterlandgames.atlassian.net/projects/TLDP/

If you prefer to send us an email, please do so at: support(at)hinterlandgames(dot)com, or post issues in the Technical Issues section of the forum, located here: http://steamcommunity.com/app/305620/discussions/4/

As mentioned, please allow extra time -- up to 48 hours -- for us to respond.

In general, the best support for the community tends to be the community itself, so feel free to ask for help if you are stuck, need game help or advice, are having technical issues, or just want to share your story. Our community is fantastic and we all look out for each other. Please remember to be kind to each other, mind our Community Guidelines, and enjoy a safe and happy holiday season.

2017 is going to be a very big year for The Long Dark. Thank you for being on this journey with us.

- The Hinterland Team

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