We've just hotfixed The Long Dark Sandbox to v.338. In addition to several general bug and crash fixes, we've also made some changes to the in-game lighting.
Lighting Updates
In Tireless Menace, we added colour grading to improve the treatment of colours and light in the game for various times of day. Unfortunately, this had the unexpected side effect of making the game darker for some players, depending on their hardware.
In this Hotfix, we've updated all the building interiors to be more navigable during the day. We've also added an additional layer of Time of Day lighting, to better reflect the way you'd expect light to change over the course of the day. Prior to this, our interiors had two light settings -- dark (from night), and light (from dawn to dusk). Now, we gradually ramp up the daylight from dawn, to peak brightness around Noon, and then start to fade down to full darkness by dusk again.
You can get a better idea of how these lighting changes look in-game in this short video.
Gameplay Tweaks
Fatigue Tuning: We also re-tuned Fatigue so it is consistent across all Experience Modes. Previously, since you would be less tired at the end of a Pilgrim day, this would mean you weren't usually fully Exhausted at the end of your "active" day and therefore couldn't Rest all the way through the night. Now, if you play with a good reasonably average activity level, you should be Exhausted by the end of a full day of exploration and activity, and be able to Rest all the way through the night. This should be true for Pilgrim, Voyageur, and Stalker.
Parasites: We've decided to limit the Intestinal Parasites Affliction to Stalker mode only. Parasites definitely make the game more challenging by introducing food scarcity built around risks to the use of available Wolf and Bear meat, which is more in line with the play style preferred by our Stalker players.
Cabin Fever: We've added a Cabin Fever Risk warning, to provide plenty of warning before you get Cabin Fever. This provides you with the opportunity to change your behaviour to avoid getting it. Depending on what we observe from our playtesters, if this is effective, we may re-introduce Cabin Fever as a potential risk earlier in the game (whereas currently the risk doesn't become a real concern until you have survived for 50 days in Voyageur (25 days in Stalker; Cabin Fever doesn't exist in Pilgrim).
More detail on the changes below:
THE LONG DARK SANDBOX HOTFIXED to v.338 CHANGELIST
* [CRASH] Fixed Mac-specific crash when exiting interiors in Coastal Highway. * [CRASH] Fixed rare crash on Windows at startup. * [SAVING] Fixed issue with game not saving on some Unicode Windows systems. * [SAVING] Fixed problem with starting the game in an interior in Pleasant Valley and not saving the state of that interior. * [GAMEPLAY] Improved the Warmth benefit gained by Sprinting. * [GAMEPLAY] Added Cabin Fever Risk. * [GAMEPLAY] Intestinal Parasites now only occur in Stalker. * [GAMEPLAY] Reduced chance of fishing line breaking upon successfully catching a Fish. * [GAMEPLAY] Tuned Fatigue so players are likely to be able to Rest through an entire night after a full day of activity. * [ART] Improved lighting for all interiors, including a new system for Time of Day lighting. * [MISC.] Added a Brightness slider to Display Options. * [BUG] Fixed issue with AI sometimes teleporting while pathfinding. * [BUG] Fixed issue with bears not respawning. * [BUG] Fixed issue where antibiotics button could reappear when already taken dose for parasites that day. * [BUG] Fixed issue with screen inverting when inspecting the Magnifying Glass. * [BUG] Fixed issue with JackRabbit Island not being discoverable.
We've just hotfixed The Long Dark Sandbox to v.338. In addition to several general bug and crash fixes, we've also made some changes to the in-game lighting.
Lighting Updates
In Tireless Menace, we added colour grading to improve the treatment of colours and light in the game for various times of day. Unfortunately, this had the unexpected side effect of making the game darker for some players, depending on their hardware.
In this Hotfix, we've updated all the building interiors to be more navigable during the day. We've also added an additional layer of Time of Day lighting, to better reflect the way you'd expect light to change over the course of the day. Prior to this, our interiors had two light settings -- dark (from night), and light (from dawn to dusk). Now, we gradually ramp up the daylight from dawn, to peak brightness around Noon, and then start to fade down to full darkness by dusk again.
You can get a better idea of how these lighting changes look in-game in this short video.
Gameplay Tweaks
Fatigue Tuning: We also re-tuned Fatigue so it is consistent across all Experience Modes. Previously, since you would be less tired at the end of a Pilgrim day, this would mean you weren't usually fully Exhausted at the end of your "active" day and therefore couldn't Rest all the way through the night. Now, if you play with a good reasonably average activity level, you should be Exhausted by the end of a full day of exploration and activity, and be able to Rest all the way through the night. This should be true for Pilgrim, Voyageur, and Stalker.
Parasites: We've decided to limit the Intestinal Parasites Affliction to Stalker mode only. Parasites definitely make the game more challenging by introducing food scarcity built around risks to the use of available Wolf and Bear meat, which is more in line with the play style preferred by our Stalker players.
Cabin Fever: We've added a Cabin Fever Risk warning, to provide plenty of warning before you get Cabin Fever. This provides you with the opportunity to change your behaviour to avoid getting it. Depending on what we observe from our playtesters, if this is effective, we may re-introduce Cabin Fever as a potential risk earlier in the game (whereas currently the risk doesn't become a real concern until you have survived for 50 days in Voyageur (25 days in Stalker; Cabin Fever doesn't exist in Pilgrim).
More detail on the changes below:
THE LONG DARK SANDBOX HOTFIXED to v.338 CHANGELIST
* [CRASH] Fixed Mac-specific crash when exiting interiors in Coastal Highway. * [CRASH] Fixed rare crash on Windows at startup. * [SAVING] Fixed issue with game not saving on some Unicode Windows systems. * [SAVING] Fixed problem with starting the game in an interior in Pleasant Valley and not saving the state of that interior. * [GAMEPLAY] Improved the Warmth benefit gained by Sprinting. * [GAMEPLAY] Added Cabin Fever Risk. * [GAMEPLAY] Intestinal Parasites now only occur in Stalker. * [GAMEPLAY] Reduced chance of fishing line breaking upon successfully catching a Fish. * [GAMEPLAY] Tuned Fatigue so players are likely to be able to Rest through an entire night after a full day of activity. * [ART] Improved lighting for all interiors, including a new system for Time of Day lighting. * [MISC.] Added a Brightness slider to Display Options. * [BUG] Fixed issue with AI sometimes teleporting while pathfinding. * [BUG] Fixed issue with bears not respawning. * [BUG] Fixed issue where antibiotics button could reappear when already taken dose for parasites that day. * [BUG] Fixed issue with screen inverting when inspecting the Magnifying Glass. * [BUG] Fixed issue with JackRabbit Island not being discoverable.
We're working on another hotfix for The Long Dark's Sandbox, to address some outstanding issues, and also to introduce some tuning fixes.
ETA on the hotfix is next Wednesday (May 25th) for Steam.
A few notable highlights include:
* Re-lit all interior scenes to compensate to the colour grading improvements released with Tireless Menace, which had the unfortunate side-effect of darkening the game for many players. We've made some other general improvements to Time of Day lighting as well. * Tuning changes to Rest, Fatigue, and some tweaks to Cabin Fever and Intestinal Parasites, and some other general gameplay fixes/tuning changes. * Fixes to a few outstanding crashes.
The full changelist will be published with the Hotfix.
Also, please note that Monday, May 23rd is a holiday in Canada, so the team will be taking the day off! Please keep this in mind for any support requests of feedback you send us, as responses will be delayed.
We're working on another hotfix for The Long Dark's Sandbox, to address some outstanding issues, and also to introduce some tuning fixes.
ETA on the hotfix is next Wednesday (May 25th) for Steam.
A few notable highlights include:
* Re-lit all interior scenes to compensate to the colour grading improvements released with Tireless Menace, which had the unfortunate side-effect of darkening the game for many players. We've made some other general improvements to Time of Day lighting as well. * Tuning changes to Rest, Fatigue, and some tweaks to Cabin Fever and Intestinal Parasites, and some other general gameplay fixes/tuning changes. * Fixes to a few outstanding crashes.
The full changelist will be published with the Hotfix.
Also, please note that Monday, May 23rd is a holiday in Canada, so the team will be taking the day off! Please keep this in mind for any support requests of feedback you send us, as responses will be delayed.
We've just hotfixed The Long Dark Sandbox to v.332 to address some bugs discovered recently.
THE LONG DARK SANDBOX HOTFIX to v.332 CHANGELIST
* Fix for autosaves not working on some systems. * Fixed issue with gear not decaying while in a specific container. * Fixed issue with some gear sometimes getting smaller when removed from a container. * Fixed issue that could cause large numbers of crows and crow feathers to spawn in specific locations. * Fixed issue where Intestinal Parasites were affecting fatigue incorrectly. * Fixed issue with Bears running too slowly. * Fixed crash when unloading the Distress Pistol. * Fixed Steam Controller issue that could accidentally trigger actions. * Fixed issue with first person items remaining offscreen when Inventory exited with Tab. * Fixed UI localized text overlap issues on HUD and journal. * Added missing localization for “no afflictions” on radial. * Fixed issue with AI sometimes spawning or despawning in view. * Burned Brands can no longer be added to inventory by pressing Equip during inspection. * Fixed problem with Save Journal option not appearing again after initial use * Fixed problem with saving icon not showing up when saving a journal * Fixed issue with equipped items not showing up in Examine UI
We've just hotfixed The Long Dark Sandbox to v.332 to address some bugs discovered recently.
THE LONG DARK SANDBOX HOTFIX to v.332 CHANGELIST
* Fix for autosaves not working on some systems. * Fixed issue with gear not decaying while in a specific container. * Fixed issue with some gear sometimes getting smaller when removed from a container. * Fixed issue that could cause large numbers of crows and crow feathers to spawn in specific locations. * Fixed issue where Intestinal Parasites were affecting fatigue incorrectly. * Fixed issue with Bears running too slowly. * Fixed crash when unloading the Distress Pistol. * Fixed Steam Controller issue that could accidentally trigger actions. * Fixed issue with first person items remaining offscreen when Inventory exited with Tab. * Fixed UI localized text overlap issues on HUD and journal. * Added missing localization for “no afflictions” on radial. * Fixed issue with AI sometimes spawning or despawning in view. * Burned Brands can no longer be added to inventory by pressing Equip during inspection. * Fixed problem with Save Journal option not appearing again after initial use * Fixed problem with saving icon not showing up when saving a journal * Fixed issue with equipped items not showing up in Examine UI
Just another quick hotfix to address a few issues we discovered last night, including one bad Cabin Fever bug that would have affected players who started in v.325.
THE LONG DARK SANDBOX HOTFIXED to v.327
* Fixed issue where Cabin Fever couldn't be treated if it was triggered during a v.325 savegame. * Fixed crash when trying to light the Torch from a fire. * Fixed issue when healing Afflictions that require two pills when holding a bottle with only one pill remaining.
###END OF CHANGELIST###
Please share all your feedback, comments, and questions in the Discussion boards! Thank you.
Just another quick hotfix to address a few issues we discovered last night, including one bad Cabin Fever bug that would have affected players who started in v.325.
THE LONG DARK SANDBOX HOTFIXED to v.327
* Fixed issue where Cabin Fever couldn't be treated if it was triggered during a v.325 savegame. * Fixed crash when trying to light the Torch from a fire. * Fixed issue when healing Afflictions that require two pills when holding a bottle with only one pill remaining.
###END OF CHANGELIST###
Please share all your feedback, comments, and questions in the Discussion boards! Thank you.
We've just hotfixed The Long Dark Sandbox to v.326, to address a few bugs and to make some tuning changes to mechanics we added in "Tireless Menace".
Intestinal Parasites
We've rebalanced Intestinal Parasites.
Parasite Risk: Raw Wolf and Raw Bear meat behaves the same as before. For Cooked Wolf and Cooked Bear, you will gain Parasites Risk per piece you eat, per day. The risk will stack, and is expressed as a % in your First Aid screen. Every 24 hours, we will check against this Risk. If you don't contract Parasites within that 24-hour period, we reset this Risk to 0%.
Parasites: Full-blown Parasites can now be treated with 5 Doses of Antibiotics or Reishi (Voyageur) or 10 Doses (Stalker). There is still no chance of contracting Parasites in Pilgrim.
Reishi Tea: You can now brew a cup of Reishi Tea using 2 Reishi Mushrooms (reduced from 3).
Cabin Fever
We've also re-balanced Cabin Fever:
* To get Cabin Fever, you now have to spend the majority of 6 days indoors. * If you develop Cabin Fever, you will now be prevented from Resting *indoors* for 24 hours. * We've added a "grace period" of 50 Days in Voyageur (25 Days in Stalker), during which you will not develop Cabin Fever. This is to "simulate" the idea that Cabin Fever only becomes an issue if you have been isolated for a long time. * There is no risk of Cabin Fever in Pilgrim.
*****
We may make further changes to these systems as we continue experimenting with them and reviewing community playtest feedback.
The full changelist for v.326 is below:
THE LONG DARK SANDBOX HOTFIX to v.326
* Intestinal Parasites tuning (see above for details) * Cabin Fever tuning (see above for details) * Removed affliction indicator when player only has at-risk afflictions; this indicator still appears for "full" afflictions. * Reishi Tea requirement reduced from 3 Reishi Mushrooms to 2 * Fixed issue with multiple wolves spawning in Desolation Point cave * Fixed issue that could allow rifles to spawn outside Trapper’s Cabin in the Hunted Challenge * Fixed issue with shutters disappearing on some Lake Cabins * Reduced Bedroll per-use Condition decay * Changed R3 to Click RS in Controls options
We've just hotfixed The Long Dark Sandbox to v.326, to address a few bugs and to make some tuning changes to mechanics we added in "Tireless Menace".
Intestinal Parasites
We've rebalanced Intestinal Parasites.
Parasite Risk: Raw Wolf and Raw Bear meat behaves the same as before. For Cooked Wolf and Cooked Bear, you will gain Parasites Risk per piece you eat, per day. The risk will stack, and is expressed as a % in your First Aid screen. Every 24 hours, we will check against this Risk. If you don't contract Parasites within that 24-hour period, we reset this Risk to 0%.
Parasites: Full-blown Parasites can now be treated with 5 Doses of Antibiotics or Reishi (Voyageur) or 10 Doses (Stalker). There is still no chance of contracting Parasites in Pilgrim.
Reishi Tea: You can now brew a cup of Reishi Tea using 2 Reishi Mushrooms (reduced from 3).
Cabin Fever
We've also re-balanced Cabin Fever:
* To get Cabin Fever, you now have to spend the majority of 6 days indoors. * If you develop Cabin Fever, you will now be prevented from Resting *indoors* for 24 hours. * We've added a "grace period" of 50 Days in Voyageur (25 Days in Stalker), during which you will not develop Cabin Fever. This is to "simulate" the idea that Cabin Fever only becomes an issue if you have been isolated for a long time. * There is no risk of Cabin Fever in Pilgrim.
*****
We may make further changes to these systems as we continue experimenting with them and reviewing community playtest feedback.
The full changelist for v.326 is below:
THE LONG DARK SANDBOX HOTFIX to v.326
* Intestinal Parasites tuning (see above for details) * Cabin Fever tuning (see above for details) * Removed affliction indicator when player only has at-risk afflictions; this indicator still appears for "full" afflictions. * Reishi Tea requirement reduced from 3 Reishi Mushrooms to 2 * Fixed issue with multiple wolves spawning in Desolation Point cave * Fixed issue that could allow rifles to spawn outside Trapper’s Cabin in the Hunted Challenge * Fixed issue with shutters disappearing on some Lake Cabins * Reduced Bedroll per-use Condition decay * Changed R3 to Click RS in Controls options