The temperature system has been overhauled to make winter gameplay more interesting than simply rushing to the nearest clothing store! Clothing is instead a protective layer by increasing your resistance to the snow [same with warmblooded] before you start freezing and reducing the damage you take from cold weather. If you begin freezing you can find cover to temporarily warm up a bit, use a heatstim or settle down by a campfire.
Building:
You can now pick up buildable items if they have full health, or if they have been damaged you will get some of the ingredients back! This can be done by the player who placed it and the group they were in. Now that weapons are not needed to remove these most guns and melee do not damage them anymore, so explosives are your best bet to take down a base.
Update Notes:
Additions:
Added ability to pick up full health built items and scrap damaged ones.
Added new temperature system.
Added directional snow which decreases temperature when exposed.
Added colored umbrellas. [IDs 1122-1128]
Added heatstim. [ID 1129]
Added note #2/3/4.
Improvements:
Improved swimming in frozen water to start freezing player.
Improved campfires to provide warmth and burn player if inside.
Improved umbrellas to only affect downward velocity.
Improved bear model.
Improved cow model.
Improved animals to attack player in vehicle.
Tweaks:
Tweaked most guns/melee to no longer damage buildables.
Tweaked display options to show refresh rate.
Tweaked animal neck edge alignment.
Tweaked snare to spawn at campsites.
Tweaked makeshift vehicles to drive well in snow.
Removed 3x damage multiplier against buildables from singleplayer.
The temperature system has been overhauled to make winter gameplay more interesting than simply rushing to the nearest clothing store! Clothing is instead a protective layer by increasing your resistance to the snow [same with warmblooded] before you start freezing and reducing the damage you take from cold weather. If you begin freezing you can find cover to temporarily warm up a bit, use a heatstim or settle down by a campfire.
Building:
You can now pick up buildable items if they have full health, or if they have been damaged you will get some of the ingredients back! This can be done by the player who placed it and the group they were in. Now that weapons are not needed to remove these most guns and melee do not damage them anymore, so explosives are your best bet to take down a base.
Update Notes:
Additions:
Added ability to pick up full health built items and scrap damaged ones.
Added new temperature system.
Added directional snow which decreases temperature when exposed.
Added colored umbrellas. [IDs 1122-1128]
Added heatstim. [ID 1129]
Added note #2/3/4.
Improvements:
Improved swimming in frozen water to start freezing player.
Improved campfires to provide warmth and burn player if inside.
Improved umbrellas to only affect downward velocity.
Improved bear model.
Improved cow model.
Improved animals to attack player in vehicle.
Tweaks:
Tweaked most guns/melee to no longer damage buildables.
Tweaked display options to show refresh rate.
Tweaked animal neck edge alignment.
Tweaked snare to spawn at campsites.
Tweaked makeshift vehicles to drive well in snow.
Removed 3x damage multiplier against buildables from singleplayer.
You can now create bases of any shape and size whether on land or vehicle! Previously houses were only built using the grid-aligned structure system, but you now have the option to use the new freeform buildables as well to construct much more believable and ramshackled creations. To further facilitate vehicle base building you can now also make your own vehicles from scratch by crafting a makeshift vehicle frame and extending it!
Update Notes:
Additions:
Added freeform wood buildables. [IDs 1058-1075]
Added berry pies. [IDs 1076-1082]
Added door/garage frames. [IDs 1083-1090]
Added freeform metal buildables. [IDs 1091-1094]
Added wood signs. [IDs 1095-1097]
Added locked metal sign. [ID 1098]
Added makeshift vehicle. [ID 1099]
Added sticky grenade. [ID 1100]
Added landmine. [ID 1101]
Added claymore. [ID 1102]
Added radiation lines when safezone radiator is active.
Added ability to arbitrarily rotate barricades. [RMB + Move/Scroll Wheel]
Added interactable object example.
Improvements:
Improved Steam item descriptions to use colors.
Improved menu item names to show quantity. [Steam seems to be combining items into stacks of items recently.]
Tweaked history and favorites list to show servers above recommended limit.
Fixes:
Fixed order of updating regions.
Fixed pebble shader.
Fixed rare crash with animals/items on server.
Fixed wheel acceleration using old values.
Fixed crash with out of range character index.
Fixed dragging items with triple monitors.
Fixed kicking dead players out of vehicles on servers.
Fixed crash related to barricades on vehicles.
Fixed coin scrap blueprints.
Fixed placing beds on walls.
Fixed bullet hole on dead objects in multiplayer.
Fixed ignoring region updates in some cases.
Fixed ignoring zombie updates in some cases.
Fixed leaving server while in vehicle.
Signs:
You can now make signs to leave a message for other players! Their text automatically scales to fit based on how much you have written, and they can be formatted using standard HTML tags like color e.g. <color=#ff0000>red</color>. If you don't want other players messing with your signs you can craft a metal one which has much higher health and is locked to players not in your group.
You can now create bases of any shape and size whether on land or vehicle! Previously houses were only built using the grid-aligned structure system, but you now have the option to use the new freeform buildables as well to construct much more believable and ramshackled creations. To further facilitate vehicle base building you can now also make your own vehicles from scratch by crafting a makeshift vehicle frame and extending it!
Update Notes:
Additions:
Added freeform wood buildables. [IDs 1058-1075]
Added berry pies. [IDs 1076-1082]
Added door/garage frames. [IDs 1083-1090]
Added freeform metal buildables. [IDs 1091-1094]
Added wood signs. [IDs 1095-1097]
Added locked metal sign. [ID 1098]
Added makeshift vehicle. [ID 1099]
Added sticky grenade. [ID 1100]
Added landmine. [ID 1101]
Added claymore. [ID 1102]
Added radiation lines when safezone radiator is active.
Added ability to arbitrarily rotate barricades. [RMB + Move/Scroll Wheel]
Added interactable object example.
Improvements:
Improved Steam item descriptions to use colors.
Improved menu item names to show quantity. [Steam seems to be combining items into stacks of items recently.]
Tweaked history and favorites list to show servers above recommended limit.
Fixes:
Fixed order of updating regions.
Fixed pebble shader.
Fixed rare crash with animals/items on server.
Fixed wheel acceleration using old values.
Fixed crash with out of range character index.
Fixed dragging items with triple monitors.
Fixed kicking dead players out of vehicles on servers.
Fixed crash related to barricades on vehicles.
Fixed coin scrap blueprints.
Fixed placing beds on walls.
Fixed bullet hole on dead objects in multiplayer.
Fixed ignoring region updates in some cases.
Fixed ignoring zombie updates in some cases.
Fixed leaving server while in vehicle.
Signs:
You can now make signs to leave a message for other players! Their text automatically scales to fit based on how much you have written, and they can be formatted using standard HTML tags like color e.g. <color=#ff0000>red</color>. If you don't want other players messing with your signs you can craft a metal one which has much higher health and is locked to players not in your group.
Added messages for all possible connection errors.
Improvements:
Improved server to handle world info requests, also helps prevent ESP.
Improved UI to display nicely on triple monitors.
Improved direct connect to attempt a few times before giving up.
Improved deleting object/tree assets to fail hash check.
Tweaks:
Tweaked crossing model usage on each map.
Tweaked rockets to be craftable.
Fixes:
Fixed servers exceeding maxplayers on serverlist.
Fixed metal material on wardrobe.
Fixed potential issue when closing auth ticket after server shutdown.
Fixed a crash related to generators.
Fixed order of power checking.
Fixed loading wrong character on free account.
Fixed applying initial saved state to objects on server.
Fixed powering interactable objects on server. [3.13.4.1]
Fixed updating generator on client. [3.13.4.1]
Fixed vehicle fuel request info. [3.13.4.1]
Fixed footsteps on path roads. [3.13.4.1]
Fixed out of date Linux file. [Thanks fr34kyn01535!] [3.13.4.1]
Multiplayer Improvements:
When the player moves around the map the server will now detect which information they need to know and send it to them, as opposed to beforehand where the client could ask for info allowing some long range ESP cheats.
If connecting to a server fails it will now explain exactly why as opposed to beforehand simply saying auth failure.
Connecting directly to a server makes multiple attempts before cancelling, whereas beforehand you had to manually click connect several times.
Trying to remove objects on a server by deleting the assets will now get a player kicked.
Interactable Objects:
The vast majority of objects in buildings can now be interacted with, and loot that was sitting outside of furniture now has to be actively searched for by opening these new furniture! Zombies will also be guarding the insides of these buildings, so to secure a location place a Safezone Radiator which blocks items and zombies from spawning.
Phone Call Log #004419:
*ring ring* *ring ring* Developer Nelson: Hello? Gamer Nelson: Hey! Sorry, very luckily I'm feeling sick the next few days unfortunately so I won't be able to come in to work on Unturned. *cough cough* Developer Nelson: Hmm... I don't suppose this has anything to do with the release of some highly anticipated games over the next week? Gamer Nelson: Err... *guilty cough cough* Gamer Nelson: Nononono of course not! I think I caught the zombie virus or something? :D *zombie noise* Developer Nelson: Well I suppose it's alright if you take a few days off, wouldn't want you to spread the zombie virus. Gamer Nelson: YES! Thanks bye. in-backgroundGamer Nelson: Alright let's play! *click*
Added messages for all possible connection errors.
Improvements:
Improved server to handle world info requests, also helps prevent ESP.
Improved UI to display nicely on triple monitors.
Improved direct connect to attempt a few times before giving up.
Improved deleting object/tree assets to fail hash check.
Tweaks:
Tweaked crossing model usage on each map.
Tweaked rockets to be craftable.
Fixes:
Fixed servers exceeding maxplayers on serverlist.
Fixed metal material on wardrobe.
Fixed potential issue when closing auth ticket after server shutdown.
Fixed a crash related to generators.
Fixed order of power checking.
Fixed loading wrong character on free account.
Fixed applying initial saved state to objects on server.
Fixed powering interactable objects on server. [3.13.4.1]
Fixed updating generator on client. [3.13.4.1]
Fixed vehicle fuel request info. [3.13.4.1]
Fixed footsteps on path roads. [3.13.4.1]
Fixed out of date Linux file. [Thanks fr34kyn01535!] [3.13.4.1]
Multiplayer Improvements:
When the player moves around the map the server will now detect which information they need to know and send it to them, as opposed to beforehand where the client could ask for info allowing some long range ESP cheats.
If connecting to a server fails it will now explain exactly why as opposed to beforehand simply saying auth failure.
Connecting directly to a server makes multiple attempts before cancelling, whereas beforehand you had to manually click connect several times.
Trying to remove objects on a server by deleting the assets will now get a player kicked.
Interactable Objects:
The vast majority of objects in buildings can now be interacted with, and loot that was sitting outside of furniture now has to be actively searched for by opening these new furniture! Zombies will also be guarding the insides of these buildings, so to secure a location place a Safezone Radiator which blocks items and zombies from spawning.
Phone Call Log #004419:
*ring ring* *ring ring* Developer Nelson: Hello? Gamer Nelson: Hey! Sorry, very luckily I'm feeling sick the next few days unfortunately so I won't be able to come in to work on Unturned. *cough cough* Developer Nelson: Hmm... I don't suppose this has anything to do with the release of some highly anticipated games over the next week? Gamer Nelson: Err... *guilty cough cough* Gamer Nelson: Nononono of course not! I think I caught the zombie virus or something? :D *zombie noise* Developer Nelson: Well I suppose it's alright if you take a few days off, wouldn't want you to spread the zombie virus. Gamer Nelson: YES! Thanks bye. in-backgroundGamer Nelson: Alright let's play! *click*
Added ability to raise/lower car lifts when powered.
Added ability to open/close gates and crossings when powered.
Added ability to turn traffic lights on/off when powered.
Added ability to open/close wardrobes.
Added new input networking system. [Note: 24 maxplayers is still recommended.]
Added new player/vehicle movement buffer.
Added new SSAO shader.
Added new item/object/vehicle outline shader.
Added "Outline Quality" graphics option.
Added option to mark object physics material as dynamic or static.
Added missing streetlights to Washington.
Improvements:
Improved key purchase to use Valve's new item store.
Tweaks:
Removed MSAA due to intention to transition to deferred rendering.
Tweaked interact hint to search for target recursively.
Tweaked zubeknakov aimed accuracy to be only slightly worse than other ARs. Hipfire is still wider.
Fixes:
Fixed outfit jeans internal name/icon issue.
Fixed beard appearing in front of hockey mask.
Fixed pie name to pumpkin pie.
Fixed saving settings in some cases.
Fixed farms not dropping pumpkin seeds.
Fixed buffered unreliable packets sent from client.
Fixed some issues with when player is added to vehicle.
Fixed linux 64-bit installscript.
Fixed item icon photobooth origin.
Fixed vehicle parent after respawning.
Fixed splatters on dynamic objects.
Multiplayer Improvements:
The multiplayer input system has been overhauled, and should lead to both much lower latency on servers and smoother movement for players/vehicles.
Interactable Objects:
Several objects in the world can now be interacted with! In the future you can expect many more objects to receive interactability. This feature is also available for modders on the workshop!
Added ability to raise/lower car lifts when powered.
Added ability to open/close gates and crossings when powered.
Added ability to turn traffic lights on/off when powered.
Added ability to open/close wardrobes.
Added new input networking system. [Note: 24 maxplayers is still recommended.]
Added new player/vehicle movement buffer.
Added new SSAO shader.
Added new item/object/vehicle outline shader.
Added "Outline Quality" graphics option.
Added option to mark object physics material as dynamic or static.
Added missing streetlights to Washington.
Improvements:
Improved key purchase to use Valve's new item store.
Tweaks:
Removed MSAA due to intention to transition to deferred rendering.
Tweaked interact hint to search for target recursively.
Tweaked zubeknakov aimed accuracy to be only slightly worse than other ARs. Hipfire is still wider.
Fixes:
Fixed outfit jeans internal name/icon issue.
Fixed beard appearing in front of hockey mask.
Fixed pie name to pumpkin pie.
Fixed saving settings in some cases.
Fixed farms not dropping pumpkin seeds.
Fixed buffered unreliable packets sent from client.
Fixed some issues with when player is added to vehicle.
Fixed linux 64-bit installscript.
Fixed item icon photobooth origin.
Fixed vehicle parent after respawning.
Fixed splatters on dynamic objects.
Multiplayer Improvements:
The multiplayer input system has been overhauled, and should lead to both much lower latency on servers and smoother movement for players/vehicles.
Interactable Objects:
Several objects in the world can now be interacted with! In the future you can expect many more objects to receive interactability. This feature is also available for modders on the workshop!