If you're interested in testing out this upcoming update head on over to the Preview branch! You can gain access by right clicking on Unturned in your Steam library, selecting properties, navigating to the Betas tab and entering the secret passcode "OPERATIONMAPLELEAF".
Fishing:
You can now get out your fishing gear and relax on the shoreline, enjoying the view while you wait for the fish to bite! Any water at least 4 meters deep is valid for fish to swim in. When you see bubbles around your bob they are near, so prepare to reel them in!
Update Notes:
Additions:
Added ability to fish with fishing rods in water deeper than 4 meters.
Added fishing skill to the support speciality which increases luck when fishing.
Added fishing rod. [ID 503]
Added raw trout. [ID 504]
Added raw salmon. [ID 505]
Added birch rod. [ID 506]
Added maple rod. [ID 507]
Added pine rod. [ID 508]
Added fishing hat. [ID 509]
Added fishing top. [ID 510]
Added fishing bottom. [ID 511]
Added cooked trout. [ID 512]
Added cooked salmon. [ID 513]
Added new UGC temporary download so server workshop content is not subscribed to.
Improvements:
Improved respawn systems in multiplayer.
Improved first person structure for better viewmodel lighting and ability to do view-world interactions like the fishing line between the fishing pole and bob.
Tweaks:
Tweaked multiplayer zombie respawn rate a bit lower.
Fixes:
Fixed fuel and canteen quality wrapping around.
Fixed dead zombies blocking spawn points.
Fixed respawned zombies not removing vests.
Fixed military knife blending into road.
Fixed multiple mega zombes per region.
Fixed string weapon audio range.
Fixed running over dead zombies.
Fixed taking off clothes covered by visual.
Fixed some dropped items not getting cleaned up.
Fixed leaning redundancy.
Fixed missing configuration options for canteen and fuel durability.
If you're interested in testing out this upcoming update head on over to the Preview branch! You can gain access by right clicking on Unturned in your Steam library, selecting properties, navigating to the Betas tab and entering the secret passcode "OPERATIONMAPLELEAF".
Fishing:
You can now get out your fishing gear and relax on the shoreline, enjoying the view while you wait for the fish to bite! Any water at least 4 meters deep is valid for fish to swim in. When you see bubbles around your bob they are near, so prepare to reel them in!
Update Notes:
Additions:
Added ability to fish with fishing rods in water deeper than 4 meters.
Added fishing skill to the support speciality which increases luck when fishing.
Added fishing rod. [ID 503]
Added raw trout. [ID 504]
Added raw salmon. [ID 505]
Added birch rod. [ID 506]
Added maple rod. [ID 507]
Added pine rod. [ID 508]
Added fishing hat. [ID 509]
Added fishing top. [ID 510]
Added fishing bottom. [ID 511]
Added cooked trout. [ID 512]
Added cooked salmon. [ID 513]
Added new UGC temporary download so server workshop content is not subscribed to.
Improvements:
Improved respawn systems in multiplayer.
Improved first person structure for better viewmodel lighting and ability to do view-world interactions like the fishing line between the fishing pole and bob.
Tweaks:
Tweaked multiplayer zombie respawn rate a bit lower.
Fixes:
Fixed fuel and canteen quality wrapping around.
Fixed dead zombies blocking spawn points.
Fixed respawned zombies not removing vests.
Fixed military knife blending into road.
Fixed multiple mega zombes per region.
Fixed string weapon audio range.
Fixed running over dead zombies.
Fixed taking off clothes covered by visual.
Fixed some dropped items not getting cleaned up.
Fixed leaning redundancy.
Fixed missing configuration options for canteen and fuel durability.
If you're interested in testing out this upcoming update head on over to the Preview branch! You can gain access by right clicking on Unturned in your Steam library, selecting properties, navigating to the Betas tab and entering the secret passcode "OPERATIONMAPLELEAF".
Additions:
Added scope overlay. This resolves the unfairness of turning the scope option off.
Added binoculars overlay.
Improvements:
Improved Scorpion-7 to be more worth visiting.
Improved 3rd person gun performance.
Improved water performance.
Fixes:
Fixed generator crash on client.
Fixed collision on some road models.
Fixed iron sights with scope off.
Fixed zombie respawn issue on servers.
Yesterday's update focused heavily on optimization, however there were a few issues that caused performance to drop on some computers. These have been tracked down, and performance should now be even higher than it was before.
All graphics settings have been reset. This is because of confusion over the new off-ultra scale. What you were able to run on before is not necessarily what you can run on now, so see what works before cranking up to your previous settings.
If you're interested in testing out this upcoming update head on over to the Preview branch! You can gain access by right clicking on Unturned in your Steam library, selecting properties, navigating to the Betas tab and entering the secret passcode "OPERATIONMAPLELEAF".
Additions:
Added scope overlay. This resolves the unfairness of turning the scope option off.
Added binoculars overlay.
Improvements:
Improved Scorpion-7 to be more worth visiting.
Improved 3rd person gun performance.
Improved water performance.
Fixes:
Fixed generator crash on client.
Fixed collision on some road models.
Fixed iron sights with scope off.
Fixed zombie respawn issue on servers.
Yesterday's update focused heavily on optimization, however there were a few issues that caused performance to drop on some computers. These have been tracked down, and performance should now be even higher than it was before.
All graphics settings have been reset. This is because of confusion over the new off-ultra scale. What you were able to run on before is not necessarily what you can run on now, so see what works before cranking up to your previous settings.
If you're interested in testing out this upcoming update head on over to the Preview branch! You can gain access by right clicking on Unturned in your Steam library, selecting properties, navigating to the Betas tab and entering the secret passcode "OPERATIONMAPLELEAF".
Additions:
Added off and ultra settings for some graphics settings.
Improvements:
Improved reflection performance.
Improved item/resource/vehicle/zombie respawn performance and reliability.
Improved vehicle networking performance.
Improved zombie networking performance.
Improved barricade performance.
Improved barricade placement precision on vehicles on servers.
Improved structure performance.
Improved structure networking performance.
Improved structure storage and limits.
Improved structure culling.
Improved server collider performance.
Improved carjack/grower detection.
Tweaks:
Tweaked SSAO configuration.
Tweaked bloom configuration.
Tweaked reflection configuration.
Tweaked fog on PEI.
Tweaked blur to not show on in-game graphics menu.
Tweaked physics option to only affect item physics.
If you're interested in testing out this upcoming update head on over to the Preview branch! You can gain access by right clicking on Unturned in your Steam library, selecting properties, navigating to the Betas tab and entering the secret passcode "OPERATIONMAPLELEAF".
Additions:
Added off and ultra settings for some graphics settings.
Improvements:
Improved reflection performance.
Improved item/resource/vehicle/zombie respawn performance and reliability.
Improved vehicle networking performance.
Improved zombie networking performance.
Improved barricade performance.
Improved barricade placement precision on vehicles on servers.
Improved structure performance.
Improved structure networking performance.
Improved structure storage and limits.
Improved structure culling.
Improved server collider performance.
Improved carjack/grower detection.
Tweaks:
Tweaked SSAO configuration.
Tweaked bloom configuration.
Tweaked reflection configuration.
Tweaked fog on PEI.
Tweaked blur to not show on in-game graphics menu.
Tweaked physics option to only affect item physics.
If you're interested in testing out this upcoming update head on over to the Preview branch! You can gain access by right clicking on Unturned in your Steam library, selecting properties, navigating to the Betas tab and entering the secret passcode "OPERATIONMAPLELEAF".
This update is disabled to allow normal play. The next test will come with the next update and should optimize another significant portion of the game.
Improvements:
Improved server structure performance.
Improved structure networking.
Improved structure storage and limits.
Improved singleplayer structure performance.
Improved server collider performance.
Fixes:
Fixed screen lock issues on Linux.
Fixed screwing up damage with mods.
Fixed giving/loadout full items.
Fixed punching says shot.
Fixed loading inventory in some cases.
Over the weekend there were some multiplayer tests with only players activated and it seemed to run very smoothly. The goal is to re-active one component of the game each day, in this case structures, optimizing it to try and add as little as possible to the baseline player-only performance.
As these tests disrupt normal play they will be closed after a bit and reverted to a previous version, but keep in mind that this is the preview branch.
Do not worry, all savedata is still there. Anything in each category will return when it is re-enabled.
If you're interested in testing out this upcoming update head on over to the Preview branch! You can gain access by right clicking on Unturned in your Steam library, selecting properties, navigating to the Betas tab and entering the secret passcode "OPERATIONMAPLELEAF".
Additions:
Added "Owner [SteamID]" command to allow full server setup without console.
Improvements:
Improved respawning to have a 30 second home timer on PvP servers.
Improved respawning to have a 10 second rapid respawn timer.
Improved leaving to have a 10 second timer on PvP servers.
Improved help command to sort alphabetically.
Tweaks:
Tweaked give command to create full items.
Fixes:
Fixed crazy insane wow texture bug.
Fixed saving generator state.
Fixed Linux loading empty bundles.
Fixed Linux server redistributables?
Fixed placing beds.
Fixed detecting whether files are needed or not.
Fixed networking buffer size.
Fixed SteamID commands when not on server.
Fixed crash when unclaiming beds.
Fixed loading state buffer size.
Thanks to everyone providing help crushing bugs on Linux! Keep it up!
This weekend I'll likely put out a networking test, heads up.
If you're interested in testing out this upcoming update head on over to the Preview branch! You can gain access by right clicking on Unturned in your Steam library, selecting properties, navigating to the Betas tab and entering the secret passcode "OPERATIONMAPLELEAF".
Additions:
Added "Owner [SteamID]" command to allow full server setup without console.
Improvements:
Improved respawning to have a 30 second home timer on PvP servers.
Improved respawning to have a 10 second rapid respawn timer.
Improved leaving to have a 10 second timer on PvP servers.
Improved help command to sort alphabetically.
Tweaks:
Tweaked give command to create full items.
Fixes:
Fixed crazy insane wow texture bug.
Fixed saving generator state.
Fixed Linux loading empty bundles.
Fixed Linux server redistributables?
Fixed placing beds.
Fixed detecting whether files are needed or not.
Fixed networking buffer size.
Fixed SteamID commands when not on server.
Fixed crash when unclaiming beds.
Fixed loading state buffer size.
Thanks to everyone providing help crushing bugs on Linux! Keep it up!
This weekend I'll likely put out a networking test, heads up.
If you're interested in testing out this upcoming update head on over to the Preview branch! You can gain access by right clicking on Unturned in your Steam library, selecting properties, navigating to the Betas tab and entering the secret passcode "OPERATIONMAPLELEAF".
Priorities:
You may have noticed several updates that were switched on and then back off the last week or so, as the current major goal is to improve networking performance. I still have several things to test, but hopefully it will get much better in the future.
To help with this I've also added Linux support which should lower hosting costs and open up access to higher quality servers. There are still some issues to work out though, so the client is not yet in tip-top shape. When testing it on your server run it with ulimit -n 2048 as it currently opens too many files as part of mod support. Post any issues you find to the Bug Reports section!
Other than that I want to try and fix up the game as much as possible before moving onto new content and features such as hunting/fishing/the next map.
Trello:
The to-do list page found here is now a lot more organized! If you want to see what is currently being worked on you can check back there.
3.10.3.0 Patch:
Additions:
Added ability to escape out of alerts on the menu.
Added colored chat support and R/G/B parameters to say/welcome commands. This is open to rocket mod developers as well.
Improvements:
Improved barricade/structure networking with many items in crates.
Improved dedicated server to show exceptions.
Improved dedicated server performance.
Improved tooltip to match the color if its button.
Improved tooltip to swap sides based on space on screen.
Improved inventory backgrounds to show item quality.
Improved cosmetic inventory scaling.
Improved vehicle speed smoothing on client.
Improved resource ID linking.
Tweaks:
Tweaked "Effect Quality" to "Debris Quality" to make more sense.
Fixes:
Fixed changing resolution in-game.
Fixed bug when zombies respawned.
Fixed item positioning over network.
Fixed an exploit using rich text in chat.
Fixed changing scope resoltion in-game.
Fixed zombies loading on main menu.
Fixed invalid casts with attachments.
Fixed invalid casts with clothing.
Fixed elbow bending weight.
Fixed preview achievement.
Fixed dedicated server default quality.
Fixed cosmetic cloth swapping collider.
Fixed glasses not register for hair/beard.
Fixed loading structures extra packet.
Fixed message like reload getting colored.
Fixed vehicles not to damage structures.
Fixed slot items stuck after crafting them.
Fixed attachments save getting corrupted.
Fixed closing clothing UI icons file.
Fixed order of character saving.
Fixed some classes in the wrong namespace.
Fixed resource IDs needing to be continuous.
Fixed no servers box on server list.
Fixed confirmation buttons to reset after closing.
Fixed dedicated server failing to load visual clothes.
On a personal note this Wednesday is graduation! :D (Although there are still exams to do.)