If you're interested in testing out this upcoming update head on over to the Preview branch! You can gain access by right clicking on Unturned in your Steam library, selecting properties, navigating to the Betas tab and entering the secret passcode "OPERATIONMAPLELEAF".
Priorities:
You may have noticed several updates that were switched on and then back off the last week or so, as the current major goal is to improve networking performance. I still have several things to test, but hopefully it will get much better in the future.
To help with this I've also added Linux support which should lower hosting costs and open up access to higher quality servers. There are still some issues to work out though, so the client is not yet in tip-top shape. When testing it on your server run it with ulimit -n 2048 as it currently opens too many files as part of mod support. Post any issues you find to the Bug Reports section!
Other than that I want to try and fix up the game as much as possible before moving onto new content and features such as hunting/fishing/the next map.
Trello:
The to-do list page found here is now a lot more organized! If you want to see what is currently being worked on you can check back there.
3.10.3.0 Patch:
Additions:
Added ability to escape out of alerts on the menu.
Added colored chat support and R/G/B parameters to say/welcome commands. This is open to rocket mod developers as well.
Improvements:
Improved barricade/structure networking with many items in crates.
Improved dedicated server to show exceptions.
Improved dedicated server performance.
Improved tooltip to match the color if its button.
Improved tooltip to swap sides based on space on screen.
Improved inventory backgrounds to show item quality.
Improved cosmetic inventory scaling.
Improved vehicle speed smoothing on client.
Improved resource ID linking.
Tweaks:
Tweaked "Effect Quality" to "Debris Quality" to make more sense.
Fixes:
Fixed changing resolution in-game.
Fixed bug when zombies respawned.
Fixed item positioning over network.
Fixed an exploit using rich text in chat.
Fixed changing scope resoltion in-game.
Fixed zombies loading on main menu.
Fixed invalid casts with attachments.
Fixed invalid casts with clothing.
Fixed elbow bending weight.
Fixed preview achievement.
Fixed dedicated server default quality.
Fixed cosmetic cloth swapping collider.
Fixed glasses not register for hair/beard.
Fixed loading structures extra packet.
Fixed message like reload getting colored.
Fixed vehicles not to damage structures.
Fixed slot items stuck after crafting them.
Fixed attachments save getting corrupted.
Fixed closing clothing UI icons file.
Fixed order of character saving.
Fixed some classes in the wrong namespace.
Fixed resource IDs needing to be continuous.
Fixed no servers box on server list.
Fixed confirmation buttons to reset after closing.
Fixed dedicated server failing to load visual clothes.
On a personal note this Wednesday is graduation! :D (Although there are still exams to do.)
If you're interested in testing out this upcoming update head on over to the Preview branch! You can gain access by right clicking on Unturned in your Steam library, selecting properties, navigating to the Betas tab and entering the secret passcode "OPERATIONMAPLELEAF".
Priorities:
You may have noticed several updates that were switched on and then back off the last week or so, as the current major goal is to improve networking performance. I still have several things to test, but hopefully it will get much better in the future.
To help with this I've also added Linux support which should lower hosting costs and open up access to higher quality servers. There are still some issues to work out though, so the client is not yet in tip-top shape. When testing it on your server run it with ulimit -n 2048 as it currently opens too many files as part of mod support. Post any issues you find to the Bug Reports section!
Other than that I want to try and fix up the game as much as possible before moving onto new content and features such as hunting/fishing/the next map.
Trello:
The to-do list page found here is now a lot more organized! If you want to see what is currently being worked on you can check back there.
3.10.3.0 Patch:
Additions:
Added ability to escape out of alerts on the menu.
Added colored chat support and R/G/B parameters to say/welcome commands. This is open to rocket mod developers as well.
Improvements:
Improved barricade/structure networking with many items in crates.
Improved dedicated server to show exceptions.
Improved dedicated server performance.
Improved tooltip to match the color if its button.
Improved tooltip to swap sides based on space on screen.
Improved inventory backgrounds to show item quality.
Improved cosmetic inventory scaling.
Improved vehicle speed smoothing on client.
Improved resource ID linking.
Tweaks:
Tweaked "Effect Quality" to "Debris Quality" to make more sense.
Fixes:
Fixed changing resolution in-game.
Fixed bug when zombies respawned.
Fixed item positioning over network.
Fixed an exploit using rich text in chat.
Fixed changing scope resoltion in-game.
Fixed zombies loading on main menu.
Fixed invalid casts with attachments.
Fixed invalid casts with clothing.
Fixed elbow bending weight.
Fixed preview achievement.
Fixed dedicated server default quality.
Fixed cosmetic cloth swapping collider.
Fixed glasses not register for hair/beard.
Fixed loading structures extra packet.
Fixed message like reload getting colored.
Fixed vehicles not to damage structures.
Fixed slot items stuck after crafting them.
Fixed attachments save getting corrupted.
Fixed closing clothing UI icons file.
Fixed order of character saving.
Fixed some classes in the wrong namespace.
Fixed resource IDs needing to be continuous.
Fixed no servers box on server list.
Fixed confirmation buttons to reset after closing.
Fixed dedicated server failing to load visual clothes.
On a personal note this Wednesday is graduation! :D (Although there are still exams to do.)
If you're interested in testing out this upcoming update head on over to the Preview branch! You can gain access by right clicking on Unturned in your Steam library, selecting properties, navigating to the Betas tab and entering the secret passcode "OPERATIONMAPLELEAF".
Additions:
Added direct correlation between draw distance and mesh quality as separating them proved confusing for most players.
Added configuration in the in-game pause menu.
Added effect quality which impacts how long ragdolls, bullet holes, blood splatters, etc last before despawning.
Added ragdoll to wear clothing. [Is this good or bad?]
Improvements:
Improved menu scaling and alert system for connecting, etc.
Improved clothing performance.
Improved keybinding system.
Tweaks:
Tweaked sensitivity to have a value 1.0 - 10.0 to make more sense.
Fixes:
Fixed repair hitmarker when fully healed.
Fixed attack hitmarker against dead vehicles.
Fixed crash when wearing glasses.
Fixed bug picking up items in multiplayer.
Fixed visual clothes to turn on after death.
Fixed own ragdoll on client.
Fixed bubbles/clouds disappearing.
Fixed lighting loading after screen.
Fixed incorrect inventory callback.
To clarify what I meant by "disabling 3.9.9.6 network change" is that there was a major networking change patch put out only on Saturday for a couple hours adding some network optimizations which was disabled to improve it a bit more. Any previous optimizations are still in place.
If you're interested in testing out this upcoming update head on over to the Preview branch! You can gain access by right clicking on Unturned in your Steam library, selecting properties, navigating to the Betas tab and entering the secret passcode "OPERATIONMAPLELEAF".
Additions:
Added direct correlation between draw distance and mesh quality as separating them proved confusing for most players.
Added configuration in the in-game pause menu.
Added effect quality which impacts how long ragdolls, bullet holes, blood splatters, etc last before despawning.
Added ragdoll to wear clothing. [Is this good or bad?]
Improvements:
Improved menu scaling and alert system for connecting, etc.
Improved clothing performance.
Improved keybinding system.
Tweaks:
Tweaked sensitivity to have a value 1.0 - 10.0 to make more sense.
Fixes:
Fixed repair hitmarker when fully healed.
Fixed attack hitmarker against dead vehicles.
Fixed crash when wearing glasses.
Fixed bug picking up items in multiplayer.
Fixed visual clothes to turn on after death.
Fixed own ragdoll on client.
Fixed bubbles/clouds disappearing.
Fixed lighting loading after screen.
Fixed incorrect inventory callback.
To clarify what I meant by "disabling 3.9.9.6 network change" is that there was a major networking change patch put out only on Saturday for a couple hours adding some network optimizations which was disabled to improve it a bit more. Any previous optimizations are still in place.
If you're interested in testing out this upcoming update head on over to the Preview branch! You can gain access by right clicking on Unturned in your Steam library, selecting properties, navigating to the Betas tab and entering the secret passcode "OPERATIONMAPLELEAF".
Several things related to animations and the character models were changed in this update to make you look more awesome! Your arms should clip through your vest less, your body should be smoother, textures should align better to your shape and animations should look more natural.
Additions:
Added button to swap between visual and physical clothing in-game and in clothing tab. This means if you find a ghillie and want to wear it rather than your suit you only have to click the button.
Added new skeleton to make animatons look nicer and less "glitchy."
Improvements:
Improved clothing performance.
Improved singleplayer cloud performance.
Tweaks:
Tweaked menu layout a bit, although several more changes to it can be expected next update.
Tweaked maximum stat values a bit higher for kills, items, experience, etc.
Fixes:
Fixed case where singleplayer barricades/vehicles would not save.
Fixed case where item models such as logs would move across region boundries and become unpickupable.
Fixed getting stuck with a low third person field of view after dequipping a gun.
Fixed hitmarker issue.
Fixed several bugs from yesterday's patch in some hotfixes last night.
Unfortunately yesterday's update was a little bit rocky from all the major changes, but everything should be back to normal now.
If you're interested in testing out this upcoming update head on over to the Preview branch! You can gain access by right clicking on Unturned in your Steam library, selecting properties, navigating to the Betas tab and entering the secret passcode "OPERATIONMAPLELEAF".
Several things related to animations and the character models were changed in this update to make you look more awesome! Your arms should clip through your vest less, your body should be smoother, textures should align better to your shape and animations should look more natural.
Additions:
Added button to swap between visual and physical clothing in-game and in clothing tab. This means if you find a ghillie and want to wear it rather than your suit you only have to click the button.
Added new skeleton to make animatons look nicer and less "glitchy."
Improvements:
Improved clothing performance.
Improved singleplayer cloud performance.
Tweaks:
Tweaked menu layout a bit, although several more changes to it can be expected next update.
Tweaked maximum stat values a bit higher for kills, items, experience, etc.
Fixes:
Fixed case where singleplayer barricades/vehicles would not save.
Fixed case where item models such as logs would move across region boundries and become unpickupable.
Fixed getting stuck with a low third person field of view after dequipping a gun.
Fixed hitmarker issue.
Fixed several bugs from yesterday's patch in some hotfixes last night.
Unfortunately yesterday's update was a little bit rocky from all the major changes, but everything should be back to normal now.
If you're interested in testing out this upcoming update head on over to the Preview branch! You can gain access by right clicking on Unturned in your Steam library, selecting properties, navigating to the Betas tab and entering the secret passcode "OPERATIONMAPLELEAF".
This update adds Steam cosmetics and cloud support! There is currently no definitive plan regarding Steam cosmetics, so what would you like to see?
Personally I think that Steam cosmetics should be chosen from the workshop, and only ones that wouldn't make sense to find in-game like an astronaut suit or pirate clothes.
Additions:
Added Steam cosmetics support for clothing and converted Gold suits into Steam items.
Added separate clothing system for cosmetics, they no longer have any impact on storage/damage/etc.
Added Gold aviators for Gold members.
Added Steam cloud support for singleplayer savedata. Saving singleplayer will transfer your singleplayer world to the cloud.
Added curated submission option, however this is not currently being used.
Improvements:
Updated to Steamworks SDK 1.33a.
Tweaks:
Tweaked metal barricade/structure health a bit higher.
Tweaked melee damage against barricade/structure a bit lower.
Tweaked pant icons a bit smaller.
Fixes:
Fixed ping update time.
Fixed characters spinning offscreen/at long distances.
Fixed range exploit.
Fixed crash when loading.
Fixed some leftover code.
Fixed taking off clothes.
Fixed failing to handle time message.
Fixed first spawn not using selected clothing.
Fixed case where loading screen could get stuck.
Fixed crash when writing UInt64 to network.
Fixed crash when shooting dead players.
Fixed crash when saving level related files.
Fixed kicking non-pending players after authentication.
Regarding the network optimizations in 3.9.9.6 that were taken down there was definitely promise there, but it looks like some tweaks might be required first.
Optimization and networking improvements are still a big focus, but with the new features in this update it made sense to enter the next big version.
If you're interested in testing out this upcoming update head on over to the Preview branch! You can gain access by right clicking on Unturned in your Steam library, selecting properties, navigating to the Betas tab and entering the secret passcode "OPERATIONMAPLELEAF".
This update adds Steam cosmetics and cloud support! There is currently no definitive plan regarding Steam cosmetics, so what would you like to see?
Personally I think that Steam cosmetics should be chosen from the workshop, and only ones that wouldn't make sense to find in-game like an astronaut suit or pirate clothes.
Additions:
Added Steam cosmetics support for clothing and converted Gold suits into Steam items.
Added separate clothing system for cosmetics, they no longer have any impact on storage/damage/etc.
Added Gold aviators for Gold members.
Added Steam cloud support for singleplayer savedata. Saving singleplayer will transfer your singleplayer world to the cloud.
Added curated submission option, however this is not currently being used.
Improvements:
Updated to Steamworks SDK 1.33a.
Tweaks:
Tweaked metal barricade/structure health a bit higher.
Tweaked melee damage against barricade/structure a bit lower.
Tweaked pant icons a bit smaller.
Fixes:
Fixed ping update time.
Fixed characters spinning offscreen/at long distances.
Fixed range exploit.
Fixed crash when loading.
Fixed some leftover code.
Fixed taking off clothes.
Fixed failing to handle time message.
Fixed first spawn not using selected clothing.
Fixed case where loading screen could get stuck.
Fixed crash when writing UInt64 to network.
Fixed crash when shooting dead players.
Fixed crash when saving level related files.
Fixed kicking non-pending players after authentication.
Regarding the network optimizations in 3.9.9.6 that were taken down there was definitely promise there, but it looks like some tweaks might be required first.
Optimization and networking improvements are still a big focus, but with the new features in this update it made sense to enter the next big version.
If you're interested in testing out this upcoming update head on over to the Preview branch! You can gain access by right clicking on Unturned in your Steam library, selecting properties, navigating to the Betas tab and entering the secret passcode "OPERATIONMAPLELEAF".
This patch is early today so that it can be tested with tons of people. It completely changes how the networking sends packets in the hopes of significantly boosting performance with many players, so the results of this test will determine how further networking optimizations proceed. If it goes poorly the game will be reverted to 3.9.9.5 and these notes will be deleted.
Additions:
Added new packet batching system.
Tweaks:
Tweaked metal barricade/structure health a bit higher.
Tweaked melee damage against barricade/structure a bit lower.
Fixes:
Fixed ping update time.
Fixed characters spinning offscreen/at long distances.
If you're interested in testing out this upcoming update head on over to the Preview branch! You can gain access by right clicking on Unturned in your Steam library, selecting properties, navigating to the Betas tab and entering the secret passcode "OPERATIONMAPLELEAF".
Additions:
Added ability to drop items by holding control and left clicking on them.
Added back specialities in the form of lowered skill costs.
Improvements:
Improved food/water to visibly get moldier the lower quality it is.
Tweaks:
Tweaked gun ranges a bit lower.
Tweaked VAC icon on server list to match.
Tweaked clothing hint to show as alert when changing.
Tweaked player buttons smaller.
Fixes:
Fixed appearance/controls resetting when saving.
Fixed zombies not getting alerted when hit.
Fixed joining multiple servers at the same time.
Fixed loading screen to wait until the area has appeared.