If you're interested in testing out this upcoming update head on over to the Preview branch! You can gain access by right clicking on Unturned in your Steam library, selecting properties, navigating to the Betas tab and entering the secret passcode "OPERATIONMAPLELEAF".
Additions:
Added blueprints for salvaging guns into scrap metal.
Added blueprints for making supplies such as tape and rope.
Added icon on the server list to servers with workshop content.
Improvements:
Improved day/night commands to take into account fade duration.
Improved clothing tab to show that changes take effect upon respawning.
Improved looking around code to use less memory.
Improved server logging performance.
Tweaks:
Tweaked smoothing speed a bit lower.
Tweaked ranger weapon/attachment spawn rate a bit lower.
Fixes:
Fixed wheel turning direction across network.
Fixed crosshair when entering vehicles in third person.
Fixed look update send rate.
Fixed vehicle not waiting long enough before stopping.
Fixed opening in-game menus when the cursor is free.
Fixed compound bow repair blueprint.
Fixed repairing orange juice.
Fixed some classes/shaders getting misincluded.
Fixed using time related commands when starting up.
Fixed saving buffer size.
Fixed barricades not showing on newly spawned vehicles.
Just to clear up confusion: The plan is to use 3.9.9.0 -> 3.9.9.X to polish up existing content, fix bugs and improve performance.
If you're interested in testing out this upcoming update head on over to the Preview branch! You can gain access by right clicking on Unturned in your Steam library, selecting properties, navigating to the Betas tab and entering the secret passcode "OPERATIONMAPLELEAF".
Additions:
Added blueprints for salvaging guns into scrap metal.
Added blueprints for making supplies such as tape and rope.
Added icon on the server list to servers with workshop content.
Improvements:
Improved day/night commands to take into account fade duration.
Improved clothing tab to show that changes take effect upon respawning.
Improved looking around code to use less memory.
Improved server logging performance.
Tweaks:
Tweaked smoothing speed a bit lower.
Tweaked ranger weapon/attachment spawn rate a bit lower.
Fixes:
Fixed wheel turning direction across network.
Fixed crosshair when entering vehicles in third person.
Fixed look update send rate.
Fixed vehicle not waiting long enough before stopping.
Fixed opening in-game menus when the cursor is free.
Fixed compound bow repair blueprint.
Fixed repairing orange juice.
Fixed some classes/shaders getting misincluded.
Fixed using time related commands when starting up.
Fixed saving buffer size.
Fixed barricades not showing on newly spawned vehicles.
Just to clear up confusion: The plan is to use 3.9.9.0 -> 3.9.9.X to polish up existing content, fix bugs and improve performance.
If you're interested in testing out this upcoming update head on over to the Preview branch! You can gain access by right clicking on Unturned in your Steam library, selecting properties, navigating to the Betas tab and entering the secret passcode "OPERATIONMAPLELEAF".
Additions: Added perspective command. Added perspective server filter. Added ability to attach in 3rd person. Improvements: Improved smoothness of all networked objects on the client. Improved vehicles to exit further away when traveling fast. Tweaks: Tweaked interact distance a bit higher in third person. Fixes: Fixed highlighting yourself in 3rd person. Fixed player info tags not coloring correctly. Fixed character slot items getting setup in multiplayer. Fixed achievement test code leftover. Fixed zombie related crash when spawning. Fixed colliding with dead zombies on clients. Fixed loading into third person not disabling viewmodel. Fixed password and security filters. Fixed speed reseting on client. Fixed vehicles to use current information when driving. By default servers are first person only and singleplayer allows both.
If you're interested in testing out this upcoming update head on over to the Preview branch! You can gain access by right clicking on Unturned in your Steam library, selecting properties, navigating to the Betas tab and entering the secret passcode "OPERATIONMAPLELEAF".
Additions: Added perspective command. Added perspective server filter. Added ability to attach in 3rd person. Improvements: Improved smoothness of all networked objects on the client. Improved vehicles to exit further away when traveling fast. Tweaks: Tweaked interact distance a bit higher in third person. Fixes: Fixed highlighting yourself in 3rd person. Fixed player info tags not coloring correctly. Fixed character slot items getting setup in multiplayer. Fixed achievement test code leftover. Fixed zombie related crash when spawning. Fixed colliding with dead zombies on clients. Fixed loading into third person not disabling viewmodel. Fixed password and security filters. Fixed speed reseting on client. Fixed vehicles to use current information when driving. By default servers are first person only and singleplayer allows both.
If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.
Tweaks:
Tweaked vehicle 3rd person camera distance a bit lower.
Fixes:
Fixed leaning reversed in 3rd person when left handed.
Fixed steering hands reversed in 1st person when left handed.
Fixed binoculars to zoom out when swapping to 3rd person.
Fixed some errors related to weapon attachments.
Fixed equipment quality in the wrong order.
Fixed major network errors in equipment.
Fixed reliability of important player setup.
Fixed skeleton not activating on the server.
Fixed blowtorch effects/animations.
Fixed camera blocked by power line.
Fixed equipment asset not reset.
Fixed flashing screen when swapping seats in vehicles.
Since there were quite a few bugs needed fixing the 1st/3rd only option will be added once 3rd person has been thoroughly tested.
It seems that the "no damage" issues on the server should be fixed, but report it if you find that still happening.
If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.
Tweaks:
Tweaked vehicle 3rd person camera distance a bit lower.
Fixes:
Fixed leaning reversed in 3rd person when left handed.
Fixed steering hands reversed in 1st person when left handed.
Fixed binoculars to zoom out when swapping to 3rd person.
Fixed some errors related to weapon attachments.
Fixed equipment quality in the wrong order.
Fixed major network errors in equipment.
Fixed reliability of important player setup.
Fixed skeleton not activating on the server.
Fixed blowtorch effects/animations.
Fixed camera blocked by power line.
Fixed equipment asset not reset.
Fixed flashing screen when swapping seats in vehicles.
Since there were quite a few bugs needed fixing the 1st/3rd only option will be added once 3rd person has been thoroughly tested.
It seems that the "no damage" issues on the server should be fixed, but report it if you find that still happening.
If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.
3rd person view is now in 3.0!
Press H to swap to 3rd person view and Q/E to swap shoulders. If you have a mouse the middle mouse button works very well as a view swap key.
Additions:
Added 3rd person mode.
Added swap perspective key. [Default H]
Improvements:
Improved forward/backward leaning to match the range of pitch available.
Improved vehicle barricades to destroy when it explodes rather than when it despawns.
Improved appearance of vehicle tires when turning.
Improved leaning to only start a bit after pressing the key to avoid twitching when accidentally pressing.
Improved items on easy mode to spawn with full quality and amount.
Improved wall camera blocking.
Tweaks:
Tweaked range of impact audio a bit higher.
Tweaked chainsaw damage a bit lower.
Fixes:
Fixed consistency of larger fonts.
Fixed trap state not getting set causing no damage.
Fixed player kills/deaths capped at 1000.
Fixed crash when placing some barricades.
Right now 3rd person is only disabled on hard servers for the sake of more people to test, but in the future it will be a server option.
Note: When using melee weapons in 3rd person it won't use your cursor position, rather it hits where the melee looks like it hits.
Be sure to report any issues you find! I fully expect there to be some pretty wacky ones as a ton of code was re-written to integrate 3rd person.
If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.
3rd person view is now in 3.0!
Press H to swap to 3rd person view and Q/E to swap shoulders. If you have a mouse the middle mouse button works very well as a view swap key.
Additions:
Added 3rd person mode.
Added swap perspective key. [Default H]
Improvements:
Improved forward/backward leaning to match the range of pitch available.
Improved vehicle barricades to destroy when it explodes rather than when it despawns.
Improved appearance of vehicle tires when turning.
Improved leaning to only start a bit after pressing the key to avoid twitching when accidentally pressing.
Improved items on easy mode to spawn with full quality and amount.
Improved wall camera blocking.
Tweaks:
Tweaked range of impact audio a bit higher.
Tweaked chainsaw damage a bit lower.
Fixes:
Fixed consistency of larger fonts.
Fixed trap state not getting set causing no damage.
Fixed player kills/deaths capped at 1000.
Fixed crash when placing some barricades.
Right now 3rd person is only disabled on hard servers for the sake of more people to test, but in the future it will be a server option.
Note: When using melee weapons in 3rd person it won't use your cursor position, rather it hits where the melee looks like it hits.
Be sure to report any issues you find! I fully expect there to be some pretty wacky ones as a ton of code was re-written to integrate 3rd person.
If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.
This update adds the ability to build on your vehicles!
Vehicle storage is now only limited by how unstable you want your vehicle to become! This upgrade required tons of changes to everything related to building which means there are quite likely some issues, so be sure to report them!
Additions:
Added chainsaw. (ID 490)
Added asset classes for more item types so properties such as storage size, trap damage and growth time are configurable.
Added seperate singleplayer saves for different characters. Your first character will have the previous singleplayer world.
Added ability to combine ammo boxes of the same type together.
Improvements:
Improved menu and game dashboard understandability a bit.
Improved hitboxes on many vehicles to better fit building on them.
Improved crafting to show total amount of crafted ammo.
Tweaks:
Tweaked smoothness of movement on server.
Tweaked ambulance turning radius a bit higher.
Tweaked boost cost a bit higher.
Tweaked gun spawn rates a bit lower.
Fixes:
Fixed equipping items as a passenger in singleplayer and swapping back to the driver's seat wrecking vehicle physics.
Fixed not being able to craft rifle clips.
Fixed some spots not to go to.
Fixed repeated melee impact.
Fixed bow blueprints to require rope.
Fixed missing aid animations on pill items.
Fixed missing polygon on the bottom of crates.
Various ways of implementing animals were also tested. There is some added complication compared to 2.0 now that the navigation data does not cover the entire map for performance reasons, but it looks like hunting will make its way in eventually.
Keep in mind that electrical items only power others that are on or not on a vehicle the same way as themself, as in a generator on a vehicle will only power lights on that vehicle but not ones on the ground.
If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.
This update adds the ability to build on your vehicles!
Vehicle storage is now only limited by how unstable you want your vehicle to become! This upgrade required tons of changes to everything related to building which means there are quite likely some issues, so be sure to report them!
Additions:
Added chainsaw. (ID 490)
Added asset classes for more item types so properties such as storage size, trap damage and growth time are configurable.
Added seperate singleplayer saves for different characters. Your first character will have the previous singleplayer world.
Added ability to combine ammo boxes of the same type together.
Improvements:
Improved menu and game dashboard understandability a bit.
Improved hitboxes on many vehicles to better fit building on them.
Improved crafting to show total amount of crafted ammo.
Tweaks:
Tweaked smoothness of movement on server.
Tweaked ambulance turning radius a bit higher.
Tweaked boost cost a bit higher.
Tweaked gun spawn rates a bit lower.
Fixes:
Fixed equipping items as a passenger in singleplayer and swapping back to the driver's seat wrecking vehicle physics.
Fixed not being able to craft rifle clips.
Fixed some spots not to go to.
Fixed repeated melee impact.
Fixed bow blueprints to require rope.
Fixed missing aid animations on pill items.
Fixed missing polygon on the bottom of crates.
Various ways of implementing animals were also tested. There is some added complication compared to 2.0 now that the navigation data does not cover the entire map for performance reasons, but it looks like hunting will make its way in eventually.
Keep in mind that electrical items only power others that are on or not on a vehicle the same way as themself, as in a generator on a vehicle will only power lights on that vehicle but not ones on the ground.