The Steam economy is now fully integrated into Unturned spanning from trading cosmetics to selling them on the Community Market! This allows you to give your character a unique appearance and keep that appearance between servers regardless of what loot you find.
The easiest way to get cosmetics into your Steam backpack is to play the game! After playing a certain amount of time you will occasionally see a cosmetic drop notification showing what has been given to you.
The rarest drops are Mystery Boxes which, when opened, will give you a random mystery item, or if you're extra lucky you might get a super-rare one with a mythical property like fire or sparkles! These require a key to open which cost $0.99 USD or your currency equivalent.
While in-game if you find an item you would like to show instead of your cosmetics, for example a ghillie suit, you can click the button underneath your character preview to toggle them on and off.
The Steam economy is now fully integrated into Unturned spanning from trading cosmetics to selling them on the Community Market! This allows you to give your character a unique appearance and keep that appearance between servers regardless of what loot you find.
The easiest way to get cosmetics into your Steam backpack is to play the game! After playing a certain amount of time you will occasionally see a cosmetic drop notification showing what has been given to you.
The rarest drops are Mystery Boxes which, when opened, will give you a random mystery item, or if you're extra lucky you might get a super-rare one with a mythical property like fire or sparkles! These require a key to open which cost $0.99 USD or your currency equivalent.
While in-game if you find an item you would like to show instead of your cosmetics, for example a ghillie suit, you can click the button underneath your character preview to toggle them on and off.
A new map set in the Yukon is available to play now! It's much harsher than PEI, with the snow making finding clothing a much higher priority. The increased separation between locations means that building a base is highly recommended, and log cabins found intermittently throughout the woods provide places to fortify for the night.
Feel free to leave any feedback about the map, as you probably have some amazing ideas on how to improve it! I fully expect that there are some bugs which need fixing and spawns that need balancing. In the future it will hopefully be expanded on further with hostile animals like wolves and more survival elements such as traps and a better warmth system.
If the Yukon is not your cup of tea rest assured because PEI is still available, the workshop is full of awesome community created maps which can now use the new items/vehicles/models/animals and additional official maps should be completed within the next month or so.
Update Notes:
Additions:
Added new survival map set in the Yukon.
Added options for crosshair/hitmarkers/cursor color.
Added explorer. [ID 58]
Added snowmobile. [ID 59-66]
Added leather pack. [ID 1014]
Added biohazard suit. [ID 1015-1017]
Added moose. [ID 2]
Added biodome.
Added ice sheet.
Added snow drifts.
Added lodge #3.
Added lodge #4.
Added warehouse #2.
Added research lab #2.
Added research sign #2.
Added orange cargo ship.
Added ski path flag #1.
Added helicopter #3.
Added mine cart.
Added mine tunnel.
Added support for emissive textures on shirts/pants.
Added support for particle effects on shirts/pants.
Added ladders to the shipyard docks on PEI.
Added yield signs to some intersections on PEI.
Added various other small editor models such as wrecked vehicles, snowmobile wheels and steering handlebars.
Improvements:
Improved nightvision lights to glow in the dark.
Improved outside of dual-render scope to blur when zoomed.
Improved tree loading/saving to better support custom ones. Recommended to re-save your maps to update their data to this new format.
Tweaks:
Tweaked flower stem color darker.
Tweaked steam inventory to be visible.
Tweaked cam tools to need Shift held at the same time.
Tweaked agriculture skill to affect drop chance rather than only when full.
Tweaked orientation of Scorpion-7 radar dishes.
Fixes:
Fixed toggling tactical laser.
Fixed ice sheet material.
Fixed t-shirt names.
Fixed extra high zombie health in survival mode.
Fixed scrapping fishing top and police vest.
Fixed missing crossing #1 model.
Fixed desert military vest color.
Fixed mobile #1's navmesh.
Fixed loading item/zombie spawns with nonexistant assets.
Fixed ragdolls perpetually dancing.
Fixed glowing white character on menu.
Fixed underground hero on menu.
Fixed igloo level of detail.
Fixed extended cobra magazine spawn rate on PEI.
Fixed boulders/grass damaging vehicle.
Fixed dock #2 damaging vehicle.
Fixed map2 button tooltip.
Fixed military barrel rotation on gun.
Fixed potential cause of UI shader issue.
Fixed swapping seats in third person.
Fixed footprint on objects near the region border.
A new map set in the Yukon is available to play now! It's much harsher than PEI, with the snow making finding clothing a much higher priority. The increased separation between locations means that building a base is highly recommended, and log cabins found intermittently throughout the woods provide places to fortify for the night.
Feel free to leave any feedback about the map, as you probably have some amazing ideas on how to improve it! I fully expect that there are some bugs which need fixing and spawns that need balancing. In the future it will hopefully be expanded on further with hostile animals like wolves and more survival elements such as traps and a better warmth system.
If the Yukon is not your cup of tea rest assured because PEI is still available, the workshop is full of awesome community created maps which can now use the new items/vehicles/models/animals and additional official maps should be completed within the next month or so.
Update Notes:
Additions:
Added new survival map set in the Yukon.
Added options for crosshair/hitmarkers/cursor color.
Added explorer. [ID 58]
Added snowmobile. [ID 59-66]
Added leather pack. [ID 1014]
Added biohazard suit. [ID 1015-1017]
Added moose. [ID 2]
Added biodome.
Added ice sheet.
Added snow drifts.
Added lodge #3.
Added lodge #4.
Added warehouse #2.
Added research lab #2.
Added research sign #2.
Added orange cargo ship.
Added ski path flag #1.
Added helicopter #3.
Added mine cart.
Added mine tunnel.
Added support for emissive textures on shirts/pants.
Added support for particle effects on shirts/pants.
Added ladders to the shipyard docks on PEI.
Added yield signs to some intersections on PEI.
Added various other small editor models such as wrecked vehicles, snowmobile wheels and steering handlebars.
Improvements:
Improved nightvision lights to glow in the dark.
Improved outside of dual-render scope to blur when zoomed.
Improved tree loading/saving to better support custom ones. Recommended to re-save your maps to update their data to this new format.
Tweaks:
Tweaked flower stem color darker.
Tweaked steam inventory to be visible.
Tweaked cam tools to need Shift held at the same time.
Tweaked agriculture skill to affect drop chance rather than only when full.
Tweaked orientation of Scorpion-7 radar dishes.
Fixes:
Fixed toggling tactical laser.
Fixed ice sheet material.
Fixed t-shirt names.
Fixed extra high zombie health in survival mode.
Fixed scrapping fishing top and police vest.
Fixed missing crossing #1 model.
Fixed desert military vest color.
Fixed mobile #1's navmesh.
Fixed loading item/zombie spawns with nonexistant assets.
Fixed ragdolls perpetually dancing.
Fixed glowing white character on menu.
Fixed underground hero on menu.
Fixed igloo level of detail.
Fixed extended cobra magazine spawn rate on PEI.
Fixed boulders/grass damaging vehicle.
Fixed dock #2 damaging vehicle.
Fixed map2 button tooltip.
Fixed military barrel rotation on gun.
Fixed potential cause of UI shader issue.
Fixed swapping seats in third person.
Fixed footprint on objects near the region border.
It's about time that some new official maps are implemented into the game, and it looks like the first one is going to be set in the Yukon! Far in the Canadian North you can expect a harsh, cold climate with few signs of civilization.
Where PEI offers an easier survival experience the Yukon is all about scavenging, improvising and struggling against the wilderness. You find yourself in the wreckage of a massive crash and must quickly find clothing and supplies to protect yourself from the freezing weather.
You're not the only one up here however, Scorpion-7 seems to have been working on something in collaboration with their maniacal PEI division!
Right now the map is visually close to completion, but some areas still need detail, spawns need to be placed and hopefully some new vehicles/items/animals will be added, too. If all goes well 3.12.0.0 will be ready for next Friday (the 14th of August), but if not there will be a progress report to let you know.
It's about time that some new official maps are implemented into the game, and it looks like the first one is going to be set in the Yukon! Far in the Canadian North you can expect a harsh, cold climate with few signs of civilization.
Where PEI offers an easier survival experience the Yukon is all about scavenging, improvising and struggling against the wilderness. You find yourself in the wreckage of a massive crash and must quickly find clothing and supplies to protect yourself from the freezing weather.
You're not the only one up here however, Scorpion-7 seems to have been working on something in collaboration with their maniacal PEI division!
Right now the map is visually close to completion, but some areas still need detail, spawns need to be placed and hopefully some new vehicles/items/animals will be added, too. If all goes well 3.12.0.0 will be ready for next Friday (the 14th of August), but if not there will be a progress report to let you know.
Added Twitch promo t-shirt. Not sure about when this will be available though.
Added forest camoflauge variants of all military items, vehicles and objects to replace the current ones. The old desert variants are still available with the following IDs:
Added desert beret. [ID 1009]
Added desert military helmet. [ID 1010]
Added desert military top. [ID 1011]
Added desert military bottom. [ID 1012]
Added desert military vest. [ID 1013]
Added desert ural. [ID 55]
Added desert humvee. [ID 56]
Added desert APC. [ID 57]
Added stone fence #2.
Improvements:
Improved layout of Summerside Military Base.
Improved menu to save singleplayer/editor map selection.
Improved animals to have configurable speed.
Improved horde mode to not save/load.
Improved horde mode to spawn zombies in waves.
Tweaks:
Tweaked masks/glasses/backpacks to be repairable, although there is currently no downside to wearing low quality ones.
Tweaked balaclava/bandana spawn rate lower.
Tweaked food/water/virus to not decrease in horde mode.
Tweaked workshop to feature 8 items at a time rather than 5.
Fixes:
Fixed save event issue when using shutdown command.
Fixed shirt/pant alpha in item icon/world.
Fixed highlighter when selecting transparent items and material flags.
Fixed highlighted item material instancing and associated AO noise issue.
Fixed loading empty objects.
Fixed default time not dawn.
Fixed case where laser could disappear.
Fixed toggling non laser/light tacticals.
To see rangefinder distances in yards swap from metric to imperial in the options menu.
Added Twitch promo t-shirt. Not sure about when this will be available though.
Added forest camoflauge variants of all military items, vehicles and objects to replace the current ones. The old desert variants are still available with the following IDs:
Added desert beret. [ID 1009]
Added desert military helmet. [ID 1010]
Added desert military top. [ID 1011]
Added desert military bottom. [ID 1012]
Added desert military vest. [ID 1013]
Added desert ural. [ID 55]
Added desert humvee. [ID 56]
Added desert APC. [ID 57]
Added stone fence #2.
Improvements:
Improved layout of Summerside Military Base.
Improved menu to save singleplayer/editor map selection.
Improved animals to have configurable speed.
Improved horde mode to not save/load.
Improved horde mode to spawn zombies in waves.
Tweaks:
Tweaked masks/glasses/backpacks to be repairable, although there is currently no downside to wearing low quality ones.
Tweaked balaclava/bandana spawn rate lower.
Tweaked food/water/virus to not decrease in horde mode.
Tweaked workshop to feature 8 items at a time rather than 5.
Fixes:
Fixed save event issue when using shutdown command.
Fixed shirt/pant alpha in item icon/world.
Fixed highlighter when selecting transparent items and material flags.
Fixed highlighted item material instancing and associated AO noise issue.
Fixed loading empty objects.
Fixed default time not dawn.
Fixed case where laser could disappear.
Fixed toggling non laser/light tacticals.
To see rangefinder distances in yards swap from metric to imperial in the options menu.