Jul 20, 2015
Unturned - Nelson Sexton
Additions:
  • Added focus camera tool for cinematic pans. [default F4]
  • Added filter command to enable the old name filter.
Improvements:
  • Improved inventory to show clothing icons and quality.
  • Improved storage to drop items when destroyed.
  • Improved camera tool to work while in vehicles.
  • Improved helmets/vests to be scrappable/repairable with metal.
Tweaks:
  • Tweaked camera tool to be useable on server when admin.
  • Tweaked clothing quality to not go down in easy mode.
Fixes:
  • Fixed vehicle bumper collision issue.
  • Fixed singleplayer to not start listen server.
  • Fixed interacting in camera tool.
Note: This should fix the crash when loading Linux singleplayer on 64-bit machines.
Jul 20, 2015
Unturned - Nelson Sexton
Additions:
  • Added focus camera tool for cinematic pans. [default F4]
  • Added filter command to enable the old name filter.
Improvements:
  • Improved inventory to show clothing icons and quality.
  • Improved storage to drop items when destroyed.
  • Improved camera tool to work while in vehicles.
  • Improved helmets/vests to be scrappable/repairable with metal.
Tweaks:
  • Tweaked camera tool to be useable on server when admin.
  • Tweaked clothing quality to not go down in easy mode.
Fixes:
  • Fixed vehicle bumper collision issue.
  • Fixed singleplayer to not start listen server.
  • Fixed interacting in camera tool.
Note: This should fix the crash when loading Linux singleplayer on 64-bit machines.
Jul 19, 2015
Unturned - Nelson Sexton
Additions:
  • Added safezone nodes to the level editor.
  • Added quality to clothing. Lower quality has less armor benefit. Quality decreases when damage is taken.
  • Added repair blueprints for shirts/pants/hats/vests.
  • Added ability to use basic 3rd person camera tools in singleplayer. [F1-3 by default.]
  • Added executable specifically for 64-bit Linux servers.
Improvements:
  • Improved zombies to take armor into account when attacking players. Different zombies target different body parts, ie crawlers damage pants while mega zombies damage helmets.
Tweaks:
  • Tweaked crawlers to do 2x damage.
  • Tweaked sprinters to do 0.75x damage.
Fixes:
  • Fixed a possible cause of getting stuck on the loading screen.
  • Fixed vehicle running into its own barricades.
  • Fixed using clothing/consumeable when safe.
  • Fixed getting stuck behind crate in scorpion 7 on PEI.
  • Fixed getting stuck behind bed in prison cell on PEI.
  • Fixed zombie materials.
  • Fixed loading zombie textures.
  • Fixed loading good/bad outline material.
  • Fixed scrapping the engineer hat.
  • Fixed Hawkhound to repair with maple planks. [Pine trees are repurposed for another map.]
  • Fixed filling desert eagle magazines with civilian ammo.
Jul 19, 2015
Unturned - Nelson Sexton
Additions:
  • Added safezone nodes to the level editor.
  • Added quality to clothing. Lower quality has less armor benefit. Quality decreases when damage is taken.
  • Added repair blueprints for shirts/pants/hats/vests.
  • Added ability to use basic 3rd person camera tools in singleplayer. [F1-3 by default.]
  • Added executable specifically for 64-bit Linux servers.
Improvements:
  • Improved zombies to take armor into account when attacking players. Different zombies target different body parts, ie crawlers damage pants while mega zombies damage helmets.
Tweaks:
  • Tweaked crawlers to do 2x damage.
  • Tweaked sprinters to do 0.75x damage.
Fixes:
  • Fixed a possible cause of getting stuck on the loading screen.
  • Fixed vehicle running into its own barricades.
  • Fixed using clothing/consumeable when safe.
  • Fixed getting stuck behind crate in scorpion 7 on PEI.
  • Fixed getting stuck behind bed in prison cell on PEI.
  • Fixed zombie materials.
  • Fixed loading zombie textures.
  • Fixed loading good/bad outline material.
  • Fixed scrapping the engineer hat.
  • Fixed Hawkhound to repair with maple planks. [Pine trees are repurposed for another map.]
  • Fixed filling desert eagle magazines with civilian ammo.
Jul 15, 2015
Unturned - Nelson Sexton
Additions:
Improvements:
  • Improved zombies to wander around every once and a while.
  • Improved singleplayer to save the current time, and start by default at dawn.
  • Improved clothing to track state allowing night vision to save whether it was on or off.
Fixes:
  • Fixed relay servers not being used.
  • Fixed build type naming convention.
  • Fixed wheel force application distance.
  • Fixed despawning items away from spawn points.
Every single type of content in the game is now documented! This means you can replace or create your own of anything you see.
Jul 15, 2015
Unturned - Nelson Sexton
Additions:
Improvements:
  • Improved zombies to wander around every once and a while.
  • Improved singleplayer to save the current time, and start by default at dawn.
  • Improved clothing to track state allowing night vision to save whether it was on or off.
Fixes:
  • Fixed relay servers not being used.
  • Fixed build type naming convention.
  • Fixed wheel force application distance.
  • Fixed despawning items away from spawn points.
Every single type of content in the game is now documented! This means you can replace or create your own of anything you see.
Jul 12, 2015
Unturned - Nelson Sexton
Additions:
Improvements:
  • Improved web request implementation.
Tweaks:
  • Tweaked password/workshop filters to not block others when enabled.
  • Tweaked levels to be unlockable.
Fixes:
  • Fixed crash when loading clothing.
  • Fixed zombie animation index issue.
  • Fixed crash with misconfigured vehicles/zombies.
  • Fixed crawler damage in singleplayer.
  • Fixed primary/secondary getting included in crafting.
  • Fixed birch rampart color at from far away.
  • Fixed pausing tooltip issue.
Note: The Trello page has been re-organized to offer a better idea of what's being worked on and how to get involved. If something seems to be missing be sure let me know!
Jul 12, 2015
Unturned - Nelson Sexton
Additions:
Improvements:
  • Improved web request implementation.
Tweaks:
  • Tweaked password/workshop filters to not block others when enabled.
  • Tweaked levels to be unlockable.
Fixes:
  • Fixed crash when loading clothing.
  • Fixed zombie animation index issue.
  • Fixed crash with misconfigured vehicles/zombies.
  • Fixed crawler damage in singleplayer.
  • Fixed primary/secondary getting included in crafting.
  • Fixed birch rampart color at from far away.
  • Fixed pausing tooltip issue.
Note: The Trello page has been re-organized to offer a better idea of what's being worked on and how to get involved. If something seems to be missing be sure let me know!
Jul 10, 2015
Unturned - Nelson Sexton
Hello!

Additions:
Tweaks:
  • Tweaked loading screen to show which asset is loading.
Fixes:
  • Fixed replacing worlds folder.
  • Fixed dawn/dusk fog uglyness on PEI.
  • Fixed resetting full moon state.
  • Fixed inspect camera color issue.
Sorry about the delay with this update, I had my wisdom teeth out which fortunately went well.
There are some formatting issues with the news feed on the title screen, but those will be tidied up with the update to Unity 5 UI (hopefully soon!)

Thanks for reading!
Jul 10, 2015
Unturned - Nelson Sexton
Hello!

Additions:
Tweaks:
  • Tweaked loading screen to show which asset is loading.
Fixes:
  • Fixed replacing worlds folder.
  • Fixed dawn/dusk fog uglyness on PEI.
  • Fixed resetting full moon state.
  • Fixed inspect camera color issue.
Sorry about the delay with this update, I had my wisdom teeth out which fortunately went well.
There are some formatting issues with the news feed on the title screen, but those will be tidied up with the update to Unity 5 UI (hopefully soon!)

Thanks for reading!
...