Aug 15, 2024
Unturned - SDGNelson
Hello!

Vehicle Improvements


Bicycles, dirtbikes, and snowmobiles have received upgrades to physics handling and their visuals, similar to those received by 4+ wheelers in the Carr Update! They're still somewhat janky, but it should be a step in the right direction.

Quality of Life


  • Volume sliders for each type of audio replacing the on / off toggles!
  • Rather than typing in a map's name in the server browser you can now pick which ones you want from a sub-menu, and filter for multiple maps at once!
  • Expand and collapse the server browser quick filters panel to choose which filters you want shown! The full suite of filters is always accessible from the presets editor.

Online Safety



A reminder about online safety and quick access to several important settings is now shown before opening any of the multiplayer menus. Links to third-party sites are redirected through the Steam community link filter, and links to join Discord servers other than our official Discord server for Unturned are hidden in-game, but can still be linked from external pages.

These changes are intended both to increase safety for younger players, and to improve the first-time player experience. If you've had an unsafe experience as a minor we'd strongly encourage you to speak with a trusted adult like a parent, guardian, or teacher.

We'd like to take this opportunity to reinforce the importance of practicing online safety. You should never give out personal information like your password, address, phone number, age, or full name to people online. Considering that many gaming communities are hosted on Discord, you should be aware that they have their own rules for promoting safe and healthy environments, and inappropriate behavior can be reported to Discord's Trust & Safety team. Discord is in the best position to help with those reports. Here are some relevant resources:

How to Report Discord Messages and Users
Discord Community Guidelines
Discord Safety & Privacy

Although we cannot directly help with inappropriate behavior outside of our official communities, if you feel there's something we should know or be aware of please contact us through our help center:

Smartly Dressed Games Support

Changelog

Added
  • Volume sliders for overall music, death screen, main menu, and ambient/in-game.
  • Exclude_From_Satellite_Capture object asset property.
  • NPC vehicle reward property to override vehicle's paint color.
  • -PreviewLevelBatchingUniqueMaterials command-line flag to assist in debugging static batching.
  • Vehicle option to fully randomize default color (as opposed to a list of colors) and applied to vanilla cars.
  • Per-level Death_Music property to override default death music.
  • Per-object option to remove owned culling volume.
  • Vehicle AdditionalTransparentSections property.
  • Quest asset AbandonmentRewards property for cleaning up unfinished quests.
  • Seppuku Waffles Tee achievement reward for Buak's "Do You Like Waffles?" achievement.
  • Server list filtering for multiple maps at once and a map selection screen.
  • Toggles for which quick filters are visible in server browser.
  • UseableEventHook component for Inspect animation notification.
  • Fishing rod Quest_Rewards and Reward_Experience_Min/Max properties.
  • Option for toggle voice rather than push-to-talk.
  • Effect NPC reward type as an alternative to Effect Spawner component.
  • Config for players to lose one level in a number of skills after death, rather than a percentage.
  • Online safety screen when first opening multiplayer menus.
Changed
  • Improved handling of vanilla bicycle, dirtbikes, and snowmobile.
  • Lose a level from a random skill in normal mode and two skills in hard mode. (none in easy mode)
  • Snap player movement to the ground when stepping down.
  • Physics material net ID table can resize if needed.
  • Paint affects more parts of Bicycle.
  • Adjust freecam FOV with mouse scroll wheel while holding CTRL.
  • Separated aircraft third-person camera mode from non-aircraft vehicles.
  • Redirect non-Steam/non-SDG links through Steam's link filter.
Fixed
  • Remove error for non-vanilla vehicles with legacy ID less than 200 (including zero). [Thanks WW-TC and iBowie!]
  • Pink material visible when inspecting APC skin. [Thanks Diddlyono!]
  • Russia quest lasers visible in satellite capture. [Thanks Da_Exploding_Oli!]
  • Spine_Hook item parent missing extra offset shoulders receive. [Thanks DerEnte!]
  • Delete and scrap item buttons slightly too wide. [Thanks ai-kana!]
  • A change to how vehicles were moved on clients broke some modded physics. [Thanks Mew!]
  • Mark vehicle for replication update when steering input changes. [Thanks Mew!]
  • Mythical effects not synchronizing on equipped gun when toggled. [Thanks LNQX!]
  • Beds and sentry guns in multiplayer using wrong yaw after quaternion upgrade. [Thanks sowbad180!]
  • Update Türkiye country name in Turkish jersey text. [Thanks Beratcan!]
  • Heartbeat counter on Medic Vest on left-handed characters. [Thanks Thirteen!]
  • Missing description details for Earpiece and FilterDegradationRateMultiplier stats. [Thanks Spebby!]
  • Shoulder flag direction on US jersey, Desert top, and Arctic top. [Thanks TrueNinjafrog!]
  • Fighter Jet glass canopy water sort [Thanks Alexondeer and skeleton-(withgun)!]
  • Vehicle stamina boost not applied when using newer gear configuration. [Thanks Spebby!]
  • Running out of tire motion particles at high speed. [Thanks Mew!]
  • Wait for vehicle to stop before changing to reverse gear. [Thanks Mew!]
  • Boombox UI performance bad with thousands of songs installed. [Thanks DANNYL!]
  • Pooled barricade ignored by previously attached vehicle. [Thanks Snowb34r!]
  • Incorrect item spawns in St. Petersburg prison and hardware store. [Thanks Naamell8!]
  • German prison vehicle spawn table using wrong police cars spawn table. [Thanks Naamell8!]
  • German firetruck wrong wheels connected to engine. [Thanks Naamell8!]
  • Battery-powered boats getting cleared on save. [Thanks sensucha and Gamingtoday093!]
  • Ragdoll effect on meshes with more than one material and on DL volatiles. [Thanks Diddlyono!]
  • Main menu off roader wheels not updated to new models. [Thanks Diddlyono!]
  • Again Diner #1 interior door missing slot. [Thanks HathHub and AdamDN!]
  • Curated level link buttons too short for translated text. [Thanks Susu!]
  • Acid and Nuclear zombie spit emissive too dark. [Thanks elsultaan!]
  • Mistakenly copy-pasted exception message in GuidBuffer.Read. [Thanks Jdance!]
  • Potential cause of a door/gate/window/etc snapping issue. [Thanks prank!]
  • Cosmetic icon visible while waiting for skin icon. [Thanks Buggobot!]
  • Airdrop temporarily audible for some players. [Thanks ItsRodrigoAl and Jdance!]
Special thanks to CPL, DanielWillett, GatoAgus, ItsRodrigoAl, Jdance, and RBMKBlaze for their help resolving a variety of issues while this update was on the preview branch!
Behind the Scenes

For the modders out there looking for details on how to implement these improvements in your own content, here are some links to the relevant documentation:

Effect Reward Type
Fishing Rod Rewards
Object Exclude From Satellite Capture
Per-Level Death Music
Quest Abandonment Rewards
Vehicle Reward Paint Color
Vehicle Random Paint Color Mode
Vehicle Balancing Forces
Vehicle Transparent Sections

Thanks for reading!
Unturned - MoltonMontro
Hey, everyone! There's only one week left to pick up the SDGNelson Plushie from Makeship. We've almost reached the order funding threshold - thank you to everyone who has supported the campaign so far!
The plush is only available for a limited time, so make sure to get yours before the campaign ends:

Edit 2024-07-23: Thanks to your support we've now reached the funding threshold, thank you!

Edit 2024-07-29: The campaign for the SDGNelson Plushie on Makeship has ended. Since the campaign goal was met, these are estimated to start shipping out on October 22, 2024! Once they ship, its estimated to take 7-15 days to arrive. Some regions may take 10-30 days. Thank you for your support!

View SDGNelson Plush on Makeship

With your own genetic* clone of Unturned's developer (Nelson), you'll have unprecedented access to request features, report bugs, and ask your burning questions about the lore**.

*It's yet unconfirmed whether the original Nelson is composed of polypropylene cotton and ultra-soft fleece. This is almost certainly a marketing gimmick.

**Plushie is incapable of responding or acting on these inquiries. But hey, don't let that stop you from asking away!





View Makeship FAQ
Unturned - SDGNelson
Today, we celebrate ten years of Unturned on Steam!

If you'd like to read a long-winded rambling blog post from the overly nostalgic developer, you may enjoy:
Reflecting on 10 Years of Unturned

Event Content

The main menu is decorated with a harkening back to the 2.0 era. And, for the first time, we're releasing a craftable mystery box, or, more accurately, mystery... tophat?

Reach in and draw a random item from the hat! Its design pays homage to the company's early hat-themed logos (I named SDG when I was around 12-13 and unfortunately don't recall quite what I was thinking). The hat contains a variety of classic items from Unturned 2.2.5. It's similar to the original Anniversary Gift Bag, but freely craftable rather than a playtime drop in our continued opposition against bot farms.

For the next two weeks, as part of the anniversary event, you can craft it from Menu > Survivors > Inventory > Crafting:



Credit and special thanks to Toothy Deerryte! We hired her to port the assets from her 2.0 data mining, and I think she brought a special nostalgic perspective as a player from that time.

New SDGNelson Plush

We're also excited to unveil a new collaboration with Makeship to make the SDGNelson/SDG-logo-character into a limited-edition collectible plush toy!


With your own genetic* clone of Unturned's developer (Nelson), you'll have unprecedented access to request features, report bugs, and ask your burning questions about the lore**.

*It's yet unconfirmed whether the original Nelson is composed of polypropylene cotton and ultra-soft fleece. This is almost certainly a marketing gimmick.

**Plushie is incapable of responding or acting on these inquiries. But hey, don't let that stop you from asking away!

View SDGNelson Plush on Makeship

Edit 2024-07-29: The campaign for the SDGNelson Plushie on Makeship has ended. Since the campaign goal was met, these are estimated to start shipping out on October 22, 2024! Once they ship, its estimated to take 7-15 days to arrive. Some regions may take 10-30 days. Thank you for your support!

View Makeship FAQ

Recent Major Update: A Carr Update

In case you missed it, earlier this week we released a major gameplay update, too! Various vehicle improvements, an audio menu, kicking for grass-colored skin, and more:


Read A Carr Update Announcement Post
Jul 3, 2024
Unturned - SDGNelson
Ahoy there me hearty!
What, why is this update vaguely pirate-themed? Because it's fun to say "car" with an extra 'r', that's why!

I left my offroader parked in the Pirate Cove for 5 minutes and some scallywag vandalized it with magenta paint. As a navy man, that is, a man who likes the color navy (not to be confused with a pirate's enemy, the navy), it was a clear choice how to restore ol' reliable:


Oh right, the update! Well, vehicles with 4+ wheels - like cars and trucks - should behave a fair bit more reasonably now! With new suspension and a somewhat more realistic engine system they handle much better, though this is hard to show with a picture so here's me kicking up sand on the beach:


It's hopefully worth giving them a try in-game! Note, however, that two-wheeler vehicles like bikes and snowmobiles are still rather questionable (to say the least) and haven't been addressed by this update yet.


Can you spot a green-skinned player in this screenshot? If you can, you may need to get your eyes checked because I took the screenshot in singleplayer mode.

That said, it can be challenging to spot players online whose skin color perfectly matches the terrain. In an experment to protect against this, we're requiring players' skin color not to be too similar to the terrain before they join a PEI, Washington, or Russia server.

o7 to our O.G. double-R Unturned pirate, yarrrr! (He's not dead or anything, I just felt he deserved acknowledgement considering the piracy here.)

3.24.4.0 Changelog

Added
  • Vehicle spraypaint items. [IDs 1840-1866]
  • Audio Menu with new Game Volume slider separate from Master Volume and Voice Volume.
  • Options for adjusting volume and limiting framerate while alt-tabbing.
  • Preliminary engine RPM and automatic gearbox systems for vanilla cars.
  • Tire kickup particle effects on vanilla physics materials.
  • New wheel models that properly match suspension, steering angle, and speed for vanilla cars.
  • Support for item names in vanilla /give command and vehicle names in /vehicle command.
  • Kick for skin color too similar to terrain color. Enabled on PEI, Washington, and Russia.
  • Enable_Terrain_Color_Kick server config and TerrainColors level asset property.
  • Per-item-type options for Has_Durability tuning.
  • Spread_Midair and Recoil_Midair gun properties.
  • Invulnerable [true/false] property for attachments. Enables Invulnerable property on the gun.
  • Shared_Skin_Apply_Visuals item property.
  • Per-deadzone damage and radiation control.
  • FilterDegradationRateMultiplier mask item property. Multiplier for per-deadzone radiation intensity.
  • Redirector asset type for replacing one asset with another.
  • VehicleRedirector asset type specifically for consolidating vehicle color variants.
  • OnExploded event for VehicleEventHook.
  • -LogVehicleWheelConfigurations command-line flag to assist in converting to new wheel system.
Changed
  • Changing directions while driving is more responsive by automatically braking until velocity changes direction.
  • Third-person camera rotates independently of vehicle.
  • Converted barricade and structure rotations to use quaternions rather than euler angles.
  • Perform host bookmark GET request without protocol specified if address contains forward slash.
  • Consolidated all vanilla vehicle LOD groups so wheels don't disappear so soon.
  • Merged vanilla vehicle color variants into paintable base vehicles.
  • Respawn affected vehicles when reloading assets.
  • Physics material names are replicated using a string table now that tires use them.
  • Vehicles should no longer require a legacy ID for anything.
  • Similarly, spawn table legacy IDs should be mostly optional except for references by legacy systems.
  • Updated example assets and project packages.
Fixed
  • Laser/light/rangefinder attachments now only affect damage and firerate when enabled. [Thanks danaby2!]
  • Aprix bandit shirt and pants overriding elf ears color. [Thanks Armstrong!]
  • NPC support EquipablePrefab override. [Thanks NSTM!]
  • Boss_Spirit zombie type missing bullet resistance. [Thanks Molt!]
  • Focus camera mode drifting away from focal point if spinning. [Thanks diddlyono!]
  • Hide attachments without name in otherwise unsupported slot from item description. [Thanks Happy12222!]
  • A few small visual bugs on Russia. [Thanks Happy12222 and Williriano!]
  • Maybe fix some visual issues with mythical effects. [Thanks ai-kana!]
  • Escalation Bionic Spine and Spirit Signs adjustments. [Thanks dug!]
  • Adjusted a few vehicle names including renaming Russian APC to Vodyanov.
  • Duplicating NPC reward volume not preserving asset reference.
Special thanks to Big-Raider, Der Ente, Diddlyono, elsultaan, Flodo, Molt, Renaxon, Senior-S, WWTC, and YOUALLWA2 for their help resolving a variety of issues while this update was on the preview branch!

3.24.4.1 Changelog

Added
  • Vehicle paint color preview when buying a vehicle from an NPC vendor.
  • NPC vendor asset property to override vehicle's paint color.
  • More helper functions for plugin devs updating for vehicle paint changes.
Fixed
  • Has_Durability backwards compatibility not working when overridden by level config. [Thanks NSTM!]
  • Out of date info in reload, give, and vehicle help text. [Thanks Molt!]
  • Exception with LDM /v command handling vehicle redirector asset. [Thanks ItsRodrigoAl!]
  • Missing non-repairable wheels on vehicles with new wheels added like APC. [Thanks Pete!]
  • Wheel model tread direction. [Thanks LocoCZ!]
Behind the Scenes

If you're interested in the thought process behind this update, you might find this blog post interesting. It explains why and in what order some vehicle changes were worked on:

A Carr Update - Notes from the Preview Branch

For the modders out there looking for details on how to implement these improvements in your own content, here are some links to the relevant documentation:

Vehicle Wheel Configurations
Vehicle Engine RPM and Gears
Vehicle Paint
Vehicle Engine Audio
Vehicle Redirector Asset
Vehicle Paint Tool
Tire Motion Effects
Redirector Asset
Terrain Color Rules
Jun 14, 2024
Unturned - SDGNelson
BattlEye needed this client update released as soon as possible, so it's the only change in this tiny patch.
Jun 5, 2024
Unturned - SDGNelson
Changelog

Added
  • Add_Default_Actions item property. Defaults to true when no actions are specified.
  • Buildable_Placement_Rule vehicle property. Replaces vehicle Supports_Mobile_Buildables property.
Fixed
  • Russia keycard door progress for players who follow a friend into the room. [Thanks SkeJ!]
  • Replacing vehicle battery using the wrong guid. [Thanks NSTM!]
  • Headlamp not overriding Priority_Over_Cosmetic. [Thanks Zombs-R-Cute!]
  • Duplicate automatic repair/salvage blueprint actions. [Thanks TeemoCell!]
  • Default new terrain tiles to Fallback_Green material. [Thanks Jdance!]
  • Map credits list cut off in some cases without enough height. [Thanks WWTC!]
  • Push forward rendering decal out from surface 2 mm.
  • Exception when logging out inside ambiance volume.
  • Potential cause of out-of-sync NPC date/time counter.
Edit: Released a .2 patch to fix an exception related to effect cleanup. My apologies for any inconvenience! I'm still not actually sure *why* this exception arose after the .1 patch rather than the 3.24.3.0 update, so if you ran into it in .1 and know why I'd love to hear about it.
May 23, 2024
Unturned - SDGNelson

Welcome to Escalation

Featuring a myriad of new gameplay mechanics, systems, unique items, and more, Escalation raises the bar for Unturned.

Escalation's arsenal is designed to feel great between immersive animations, precise attention to detail, and high-quality sound design. A great deal of focus went into weapon balance to ensure that each gunfight feels fair.

You may come across certain objects that can be shot or blown up. When set off, these objects can cause considerable harm to any unfortunate souls caught in their wake.

Strike Calls are powerful, single-use offensive weapons. They can be utilized with the assistance of an LTLM (Laser Target Locator Module) to cause considerable damage at a targeted location.

Base building is designed to be easy to understand but also has a great depth of functionality and detailing. Complex structures are available to those who choose to make them. A variety of decorations allow any survivor to decorate their base however they like.


Watch the Escalation Trailer Here

To host a server running the map add its workshop file ID (3251926587) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to "Escalation" (without quotes) in Commands.dat.




For the next two weeks, as part of the map's release event, you can craft a random new limited item from Menu > Survivors > Inventory > Crafting.



This project was created by dug, NSTM, Renaxon, and Witness Protection. If you enjoy the map and would like to support them, consider checking out their items in the Stockpile:

Escalation Map Mystery Box
Escalation Map Bundle
Escalation Mythical Singularity Aura (available during release event)

Other links:

Bug Reports
Feedback
ID List

Changelog

Added
  • Escalation Mystery Box, Map Bundle, and Singularity Aura.
  • Escalation Steam achievements and Hush Up achievement item.
  • Escalation cosmetic items craftable during release event.
  • Jaded Weapon Kit new ragdoll effect available in crafting and bonus items.
Changed
  • Moved Spread_Hip conversion logging to separate -LogGunSpreadConversion command-line flag.
Fixed
  • Quite a few LOD group issues with core assets, now found by asset validation.
  • Backwards +/- symbol for scope sway description. [Thanks WWTC!]
May 9, 2024
Unturned - SDGNelson
Changelog

Added
  • Server bookmarks as an alternative to Steam's Favorites list.
  • Option for whether group member name tags fade out near crosshair.
  • "-ScrollViewSensitivity" command-line value.
  • Rewards_List_Asset reward type which can reference a RewardsList asset or spawn table.
  • NPC Rewards Volume which grants a RewardsList asset.
  • Zombie kills condition LevelTableOverride option to spawn specific zombies.
  • NPC "cutscene mode" reward type which hides viewmodel and prevents shooting weapons.
  • NPC player stamina condition and reward types.
  • Spread_Swimming and Recoil_Swimming multipliers for guns.
  • Support for plugins to verify players on custom backends using Steam web API.
Changed
  • Firerate offset can be applied to all attachment types and supports negative values.
  • Show a tiny dot on map when player avatar images are turned off.
  • Default Allow_Per_Character_Saves to off in multiplayer.
  • Separated experience loss on death from skill loss. Default to retaining skill levels but losing 50% of XP.
Fixed
  • Bad positioning of Frying Pan kill counter. [Thanks Arturbraun1408!]
  • Russia militia spawns containing Viper rather than Viper Magazine. [Thanks RadicalBeetle and babybillygaming!]
  • Anastasia door symbol stuck in place. [Thanks analizin!]
  • Problems related to deleting group while in exit queue. [Thanks sunnamed434!]
  • Equipment stuck in busy state after attempting to fire gun with invalid magazine. [Thanks DerpyHoowes!]
  • Progress Pride Pin too far to the side. [Thanks Unkn0wn_Gh0st!]
  • Previous fix to -SkipAssets doing the opposite of intended. Oof. [Thanks rube200!]
  • Buildable transform out of sync if edit was cancelled on client. [Thanks StilauGamer!]
  • Setting invalid render mode in config file to make terrain invisible. [Thanks FORTI!]
  • Missing default text formatting for base NPC reward. [Thanks LocoCZ!]
  • Quest screen scrollbar not taking UI scale into consideration. [Thanks Spebby!]
  • Ammo per shot, bullet damage multiplier, and spread multiplier sentry gun inconsistencies. [Thanks MoltonMontro!]
  • Explosive bullets not detonating in sentry guns. [Thanks Renaxon!]
  • Default Priority_Over_Cosmetic behavior was backwards. [Thanks Waryth!]
  • Vehicle turret keeping previously equipped item's quality. [Thanks Renaxon!]
  • Out-of-bounds exception with chat text repeat. [Thanks Lion4K!]
  • Misplaced lamp on Russia. [Thanks WilliamB0rum!]
  • Catch exceptions when formatting NPC condition/reward text. [Thanks sunnamed434!]
  • Names of a few locations on Russia. [Thanks DerpyHoowes!]
  • Positive oxygen modifier incorrectly listed as stamina in item descriptions. [Thanks Toothy Deerryte!]
  • Dango headband circle z-fighting when far from origin. [Thanks Jdance!]
  • NPC dialogue animated text when first character is '<'. [Thanks CPL!]
  • Changing weapons before rechambering animation finishes. [Thanks Spebby!]
  • Rain barrel item collider oriented along wrong axis. [Thanks WWTC!]
  • Sneaky bug of doors stuck with colliders off if destroyed while animating. [Thanks Gamingtoday093!]
  • Some dumb mistakes on the preview branch. [Thanks DiFFoZ!]
  • Compression artifacts on Kuwait pajama tops and detective top. [Thanks Animatic!]
Server Bookmarks

One downside of the favorites server list is that if the host address or port changes, there can be a long delay before Steam internally updates the listing. This update adds a new "BookmarkHost" property to the server's Config.json file to help work around this issue (among others).

If the server has a GSLT and BookmarkHost is set to a DNS record (e.g., "myunturnedserver.example.com"), a Bookmark button will appear on the server info screen and in-game pause menu. The bookmark saves a few details about the server, such as the name, description, and thumbnail. It can then be quickly rejoined from the Bookmarks menu without refreshing the server list.

For more advanced usage, the BookmarkHost property can be set to a web API URL starting with https://. In this case, the client will initiate a GET request. The response can include an address or DNS name, along with an optional query port override. This allows the address and port to change without affecting bookmarks. Servers using Fake IPs can then keep the randomly assigned address and port in sync with a custom backend. Pandahut has already implemented this on their servers and has graciously offered to share their implementation. We will update this post with a link to it when it's ready.
Unturned - MoltonMontro
TL;DR: We’ve moved the official Unturned Wiki to wiki.gg! Tell us what you think on our Forum, and consider getting the wiki.gg Redirect browser extension!

Hey, players! A few years ago, we moved our official wiki to our own website in order to provide a better experience to both readers and volunteer editors. It’s important to us that we are always looking to provide a better, higher-quality, and more comprehensive game wiki for Unturned. We’re going on nearly 10 years worth of updates now (wow!), with even more to come.

With this in mind, we’ve partnered with the people at wiki.gg – a platform built by experienced developers and editors to create the best experience for gamers looking for information – to host the official Unturned Wiki.


You can now find the official Unturned Wiki at unturned.wiki.gg!
Discuss the migration on our Forum.


What does this mean?

As the wiki continues to grow with the game, it became clear that the current wiki wasn't up-to-par. Here's some of the changes you'll notice:
  • The wiki is more focused on Unturned rather than "Smartly Dressed Games"! No more confusing categories, page names, logos, etc.
  • Switch between light and dark themes that are more closely inspired by the game and some of our other sites.
  • If you're coming from the FANDOM site, ads are significantly less intrusive, and are only for other games! For an ad-free experience, create an account.
  • Browse from your mobile device – we've made several changes to make mobile viewing a better experience, including to the main page.
  • New editors have more information about getting started! You can also join the wiki.gg Discord server for help.
  • Use the wiki.gg Redirect browser extension (for Chrome, Firefox, and Edge) to be automatically redirected to the new site.

wiki.gg Redirect extension (Chrome)
wiki.gg Redirect extension (Firefox)
wiki.gg Redirect extension (Edge)


Eaglefire page as displayed in both the light and dark themes.

All of the up-to-date content from our old official wiki is still here – but you can help by joining the community and creating new pages or adding more information, or recommending that other players use the new wiki!

There's already a lot of information about vanilla content, but we always need more information added about all of the community-created content we've accepted into the game.

If you'd like to provide feedback, please visit the dedicated thread on our Forum! We're super excited about this migration, and we hope you'll join us on the new wiki.

Learn how to get started as a new editor!
Join the wiki.gg Discord server for help.
Feb 13, 2024
Unturned - SDGNelson
Changelog

Added
  • Map options to hide markers, name labels, and avatars.
  • InteractableObjectQuestEventHook component.
Changed
  • Replaced Raw Explosives in vanilla carepackages with Demolition Charges.
  • Fade out group member labels near the center of the screen.
  • Included character action and zombie animations in examples package.
  • Increased max item drop height (again) from 512 m to 2048 to cover full level height.
  • Replaced tutorial button gap with confirmation button.
  • Monitor all server workshop files for updates instead of just the map.
  • Seeds planted by non-players can grow by default.
Fixed
  • Aurora Skier helmet/glasses slight adjustments. [Thanks August!]
  • Lime Tracksuit cap/fannypack slight adjustments. [Thanks Joko!]
  • Pharaoh hat/necklace and Strawberry Waitress hair fixes. [Thanks Animatic!]
  • Incorrect level buildable object ID conflict warning. [Thanks GreyTC!]
  • Misplaced bookshelf in St. Petersburg. [Thanks Erdbeersahnetorte!]
  • AssetBundleName:AssetPath format not supported by newer dat parser. [Thanks Curly0-brackets0!]
  • IOBS event hook inconsistency between singleplayer and dedicated server. [Thanks DrDallas1!]
  • Lack of warning for destructible objects with more than 8 sections. [Thanks Axodouble!]
  • Copying transform in global space only applies position, not rotation. [Thanks DanielWillett!]
  • Buildable distance from hull not considering train cars. [Thanks Tiway!]
  • Various minor visual issues around PEI. [Thanks AdamDN!]
  • Physics material discrepancies between some terrain materials accompanying boulders. [Thanks Spebby!]
  • Merged barriers around Volk Military Base to increase draw distance - also provides more cover. [Thanks Happy12222!]
  • Log rather than crashing when capturing screenshot larger than max supported texture size. [Thanks Karma!]
  • Missing impact effect in gaps around vanilla doors, doubledoors, gates, hatches, and shutters. [Thanks kelllmonakil!]
  • No padding around news feed contents. [Thanks Jdance!]
  • Planting seeds on top of vanilla berry bushes. [Thanks LocoCZ!]
  • Unclear create/update workshop file error popup despite logging more details. [Thanks DanielWillett!]
  • Melee swing and punch swoosh sound only audible for attacking player. [Thanks diddlyono!]
  • Zombies and animals alerted by damage despite plugin cancelling. [Thanks Gamingtoday093!]
  • Bulk disconnect message showing average for all clients rather than kicked clients.
  • Startup stuck if saving curated map auto-sub without write permissions.
...