Quoted from MoltonMontro's announcement of Yarrrr's retirement from Unturned yesterday:
It has been an honor to work alongside Yarrrr for as many years as I have been able to. He has been a part of the community since the beginning. Now, as Yarrrr is retiring from the community, it is time to say farewell. I have no doubts when I say that he has had a profound impact on the game and its various communities.
Yarrrr has stepped down from his administrative roles on the Steam Discussions forum, our SDG Forum, the game wikis, and the official Discord server.
I am extremely happy for him to have stuck around for as long as he has, and I know there are many veterans who will be sad to see him retire. Best wishes to Yarrrr, and whatever he focuses his time towards next!
Individually replicated structures using wrong fractional precision.
Groups, airdrops, and weather not closing savedata stream. Thanks DiFFoZ!
Ignore request to save if level has not finished loading.
Plugin disabling freecam, admin edit, or name overlay force disables on client.
Spec ops helmet missing from Russia and Germany spawns.
Ireland:
Зефирка has replaced the Ireland map with a reenvisioned / remastered Winter update! They are looking for modders to help on the project, and would be happy to hear from you if you are interested in joining their team.
Edit: the funding goal of 200 orders required for production was met! Thank you to all the early customers for your interest and support. For anyone still interested, the campaign will remain open to orders until the 1st of July, 2021. More details here:
Fixed a few bugs with -OfflineOnly dedicated server option.
During the Unity upgrade there were some instances where serialized material and texture references needed to be reassigned. Hopefully all of these have been caught, but if there is a weird new visual bug it is probably related to this, and should be an easy fix.
Over the warning period these past two weeks twelve server networks were reported. Every notified host graciously cooperated, and at this time there are no reported servers in bad standing.
Patch #1:
Unfortunately as predicted some visual bugs crept through with the Unity upgrade. Namely some NPCs not wearing clothes, and a variety of decals not working in deferred rendering mode. These should be fixed now.
Asset validation warning when clothing prefabs are on the wrong collision layer.
Projectile_Lifespan option for guns with physics projectiles. Default is 30 seconds.
Filter in server list for players to find non-monetized or non-gameplay monetization hosts.
Tools for moderating server list without requiring a client update.
Changed:
Consolidated door, melee attack, and helicopter ignition audio clips.
Fixed:
Formatting missing tree asset error.
Duplicate powerline pole near Liberation Bridge on PEI.
Collision layer of several dozen curated clothing prefabs.
Germany, PEI, and Russia quest initialization case sensitivity.
Exception if collision hit sound was missing.
Dragging item missing asset.
Server Hosting Rule Changes Reminder:
The new "Monetization" field in each server's Config.json file defaults to "Unspecified", but can be set to "None" or "NonGameplay". If configuring this field please ensure to be truthful. "None" is for unmonetized or donation-only servers, and "NonGameplay" is for servers with purchases that do not provide a gameplay advantage. Players filtering the server list by "NonGameplay" will also see "None" servers.
Warnings will start being sent to server hosts breaking the new rules scheduled to take effect on June 11th. Read more details here.
Config for custom links in server lobby screen and monetization filter.
Separated vehicle explosion option into ShouldExplosionCauseDamage and ShouldExplosionBurnMaterials.
Target_Acquired_Effect and Target_Lost_Effect for custom sentries.
Can_Be_Damaged option for buildable items.
Plugin ShowUseableGunStatus and ShowVehicleStatus UI flags.
Changed:
Replaced PDW on Yukon with Swissgewehr.
Moved when buildable spawned events are called.
Fixed:
Saving levels with hundreds of different tree assets installed.
Tree audio in Kuwait menu.
Asset casting exceptions across the entire codebase. These were responsible for the NPC and zombie damage problems on Kuwait when there were ID conflicts with mods of a different type.
Visible_On_Ragdoll was accidentally disabled for cosmetics.
Server Links Config:
Servers can now include links to their website, support, forums, etc., in the lobby screen. The "Links" field in each server's Config.json file is an array, each entry has a richtext "Message" and "Url" field. For example:
An unforgiving desert where basic necessities are scarce, weapons are even scarcer, and everything is trying to kill you. A mix of Yukon, Russia and Elver, the map mixes up the status quo of survival, making it more engaging, fun, overall less grind-y. Want to speedrun to the deadzone? You will have to craft your gasmask. Want to get straight into shooting things? Craft yourself a trusty rifle. More of the laid back PvE type? Try your hand at the available 200 quests. All playstyles are accommodated in Kuwait.
Besides the inherent difficulty that comes with the setting of the map; in which you cannot grow your own food on the land, your thirst depletes quicker, and visibility is on either end of the extreme spectrum depending the weather, you may notice several other changes that will impact the way you play the game.
Most guns you will come across are Semi or Burst, with the occasional Auto firing weapon. Recoil will also not be on your side. You will have to really pick your shots or risk wasting precious ammo.
Watch out for straw baskets that can drop anything from basic food and water, to life saving medicines and crafting supplies.
A lot of conventional features in Vanilla Unturned may have been abandoned in Kuwait, from freeform buildables to metal structures; you will have to seek out the alternatives provided.
To host a server running the map add its workshop file ID (2483365750) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to Kuwait in Commands.dat.
For the next two weeks a variety of exclusive new free items will be dropping:
This project was created by Animatic and NSTM. If you enjoy the map and would like to support them, consider checking out their Kuwait-themed bundles on the Stockpile: Assorted Hats Bundle Divine Duneman Bundle Mythical Sunrise Bundle - was available from 2021-05-13 to 2021-05-28 Mythical Sunset Bundle - was available from 2021-05-13 to 2021-05-28 Letterman Bundle
Dark grey fog signals the danger of lightning during a rain storm. The damage from a lightning strike is similar to a rocket launcher explosion, so protecting valuables with a roof is recommended. In multiplayer lightning strikes are always within half a kilometer of a player.
Gentle snowfall on Yukon map rather than spans without weather.
Peak normalization for inbound voice chat.
Per-material bullet and shell casing impact audio.
New per-material bullet impact audio.
Double and triple stacked upgrades of the Experienced Beret.
Changed:
Updated older core.content assets to newer format. This enables multiplayer file integrity checks for terrain textures.
Fixed:
Large slippery metal plate was vulnerable to lowcal.
Crafting exception if canteen had invalid state.
Workaround for deferred decals using wrong ambient light values.
Not updating vehicle speed units label when changing unit system in-game.
Yukon Snowfall:
In early versions of Yukon the blizzarding weather was permanent, but it was brutal not having any respite. A later change introduced periods of clear skies, but the unrestricted sight-lines interfered with the balancing. This update replaces the clear skies with gentle snowfall which limits sight-lines, but not as much as the blizzard, and does not freeze the player. Existing saves will cycle the scheduled weather before taking effect.
Voice Chat Normalization:
Most players should have the same apparent loudness now. This replaces the inbound voice chat gain option. Depending on feedback there may need to be some further adjustments, so please share your thoughts.
Bullet Audio:
Bullet impact, bullet casing bounce, and shell casing bounce sounds have been replaced on most surfaces. These may need some tuning, so please share your feedback. In particular the bullet casing sounds were designed towards the metallic sounding bounce which might be a little too loud? For modders please note that the *_NoAudio effect variants are temporary until the visual effects are upgraded.
Older *.content Bundle Deprecation:
Terrain materials, along with a few miscellaneous other file types, were still being kept in an older asset bundle format. Unlike the newer format these files did not have integrity tests in multiplayer, so players could delete the terrain materials for an advantage. All vanilla usage of the old format has been replaced, as well as on the Hawaii and Greece maps. Support for the old format will be kept for the foreseeable future, but please consider upgrading.