Mar 12, 2021
Unturned - SDGNelson
Changelog:

Added:
  • Bullet flyby / near-miss audio.
  • Limit framerate and max framerate options in display settings.
Changed:
  • Consolidated car horn audio clips.
Fixed:
  • Object visibility quest added condition.
  • Nightvision disabling weather fog.
  • Disable devkit viewport outside of editor.
  • Orientation of atomic effect on several Elver items.
  • Check client weather asset matches server.
Up Next:

Most of the development time this week was focused on the next set of netcode improvements. They will hopefully be available on a beta branch sometime next week.
Mar 5, 2021
Unturned - SDGNelson
Weather:

Rain and snow have been built-in for a long time, but not in a way that was customizable or extendable. There were even some old comments in the code for "todo: heavy rain storms". They have now been rebuilt in a moddable fashion so maps can customize them or add new weather events, and lightning storms on official maps are planned for a future update.

Update Notes:

Added:
  • Collision audio for bullet casings and spent shells.
  • Full support for custom weather. Hardcoded rain and snow have been converted to custom weather.
Changed:
  • Replace personal name when streamer mode is enabled.
Fixed:
  • Fixed admin flag ignoring hide_admins during initial connect.
  • Placement of kill counter on Nightraider.
  • Z-fighting quad on log under wooden window.
  • Buildable door snaps to end of animation on load.
  • Asset validation checks motion vectors are enabled.
Feb 26, 2021
Unturned - SDGNelson
Update Notes:

Added:
  • Game version check on server lobby screen.
Changed:
  • Rewrote network messaging code. See details below.
  • Moved Washington Arena out of the core install into an optional workshop file.
  • Updated Alpha Valley and Washington to use road splines.
  • Client compares workshop file timestamp similarly to server change from the last update.
  • Blacklisted servers cannot be joined.
Fixed:
  • Blending out weather after set to none.
  • Elver radio backpack light mirroring on left-handed characters.
  • Helicopters and blimps use configured engine pitch.
  • Include terrain materials in level hash.
  • Spending NPC currency while currency condition is active.
Network Messaging Changes:

Following the network packing rewrite from earlier this month the code responsible for low-level network messages like the queue, authentication, BattlEye, etc has been rewritten. These systems are now more performant, resilient, and sets the foundation for the next step: game netcode improvements.

Important notice for plugin developers: the next set of network changes will remove support for RPC onTriggerSend and onTriggerReceive. If your plugins are using them please discuss here and we will find an alternative: Issue Tracker

Patch #1:

Older plugins manually sending RPCs were causing players to get kicked because of an oversight
when changing some messaging constants. For the common case these older values are remapped to the new ones now, however recompiling with the 3.21.8.0 or 3.21.8.1 update is recommended. Note that manually sending RPCs is not officially supported.

Fixed:
  • Last eight gameplay config using wrong values on client because it was off by one bit.
  • Punches not invoking Rocket backwards compatibility event.
Feb 19, 2021
Unturned - SDGNelson



Watch the Elver Update Teaser Trailer Here

This marks the final major expansion of the Elver map: a mind-bending endgame questline that greatly surpasses the Russia Mk. II easter egg. Elver has received hundreds of quality additions since its initial release such as fortifiable bunkers scattered throughout the forests, so now is a great time to come back and check out the newest version.

Read the Full Update #10 Notes Here

To host a server running the map add its workshop file ID (2136497468) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to Elver in Commands.dat.

For the next two weeks a variety of exclusive new free items will be dropping:


This project was created by danaby2 and Renaxon. If you enjoy the map and would like to support them, consider checking out the Elver Map Mystery Box II or Elver Map Bundle II on the Stockpile:


Watch the Elver Item Showcase II Here
Watch the Original Elver Map Trailer Here

Base Game Changelog:
  • Added Elver Bundle II, Elver Box II, new free items, and new mythicals.
  • Updated PEI to use road splines.
  • Moved PEI Arena out of the core install into an optional workshop file.
  • Server compares local workshop file timestamp to query timestamp.
  • Increased network position precision for structures.
  • Fixed custom weather stat modifier time scale.
  • Fixed voffset and sprite tags in player names.
Update Notifications:
If you would like to be notified of Unturned Steam updates on Twitter or Facebook, accounts have been created.
Twitter @UnturnedOnSteam
Facebook Page

In order to make it easier for server owners to get notified of updates a Discord web hook and RSS feed have been created. Read details in the documentation here.
Feb 12, 2021
Unturned - SDGNelson
Update Notes:

Added:
  • In-game menu for Stockpile (rather than overlay / browser) in the Steam inventory menu.
  • Life stat (e.g. food, water) modifiers for custom weather.
Changed:
  • Updated Yukon to use road splines.
  • Reverted uGUI experimental fix from last update.
  • Consolidated several duplicate audio clips.
Fixed:
  • Treat CR character without LF as new line.
  • Skybox ambient lighting update when entering / leaving water.
  • Electric vehicles creating a new battery when charged from empty. This was abusable for scrap metal.
  • Vehicle seat capsules not ignoring terrain holes.
  • Vendor return button when next dialogue (e.g. "thanks for shopping") has not been specified.
  • Road gap on the East side of Moscow.
  • Exporting economy item icons from the icon tool.
Edit: ironically the Stockpile went offline shortly before the update went out, in which case it still falls back to using the overlay / browser.

Elver Update Teaser:


Watch the Elver Map Teaser Here
The Church doors will open on the 19th.
Feb 5, 2021
Unturned - SDGNelson
Network Packing Changes:

The main goal for Unturned this year is to rewrite the netcode, and this update lays the foundation for that by rewriting the code for converting game data (e.g. position, rotation) to and from bytes sent over the network. Client and server performance should be slightly improved by this replacement, and since packing is done at the bit level rather than byte level now more data can be sent with less bandwidth. This is only the beginning however!

Update Notes:

Added:
  • Weather_Status and Weather_Blend_Alpha condition types for NPCs.
  • Per-level custom weather scheduling and multipliers in server config.
Changed:
  • Rewrote underlying network serialization / deserialization code.
  • Name filters apply to friends-only nickname as well.
  • Experimenting with updating uGUI visibility at end of frame to avoid flickering artifact.
  • Options menu shows horizontal and vertical field of view.
  • Removed unnecessary icons from the extras folder. They can still be generated from the editor.
Fixed:
  • NPC vendor menu not releasing buttons properly.
  • Terrain poking through road in one spot on a steep Germany hill.
  • Covered a stuck spot on the cliffside to Germany mountain stronghold.
  • Rotating equipped items by swapping with a rotated item in storage.
  • Potential problem loading options with huge number of supported resolutions.
  • Several unnecessary example files accidentally included with the dedicated server.
  • Log file accidentally included in the 64-bit Windows depot.
  • Crafting, skills and map hotkeys in levels with them disabled.
Jan 29, 2021
Unturned - SDGNelson
Added:
  • Item icon anti-aliasing graphics option.
  • Use_Auto_Icon_Measurements per-item asset boolean setting.
  • Override_Vertical_Field_Of_View setting in preferences file.
  • Support for bulk replacing objects in the level editor.
Changed:
  • Names containing newlines are now kicked regardless of whether name filter is enabled.
  • Consolidated several duplicate audio clips.
Fixed:
  • Save after subscribing to fix re-subscribing after startup crash.
  • Exception using secondary attack on same input that primary attack destroyed the item.
  • Gap between rock and terrain in the Washington map SE corner.
  • Blowtorch and bow item icon bounds.
  • Short section of Hawaii cave missing darkness.
  • Floating fern near Unyielding HQ on Hawaii.
  • Warning when blueprints had the same inputs/outputs but different tools.
  • Metal garage placement not using metal sound.
  • Opening boombox song URL. (broke during UI update whoops)
  • Projectile launcher magazine modifiers not applying when magazine was deleted.
  • Potential cause of respawning at vehicle when entering on the same frame.
My apologies for leaving the blowtorch and bow icons broken over the past week. Since it turned out to be the only bug introduced in the update I decided to hold off until today rather than require everyone to update again.
Jan 22, 2021
Unturned - SDGNelson
Update Notes:

Added:
  • Min/max filter to flatten landscape tool.
  • Collision teleporter component and devkit volume for an upcoming map update.
Changed:
  • Separated kick message for exceeding server ping limit.
  • Player capsule contributes to short vehicle (e.g. bike, quad, jetski, etc) collision.
  • Disabled bed placement on trains because they could be extended off the sides into tunnel walls using plates.
  • Automatically calculate axis aligned item icon camera size from bounds. This also means attachments are included in the icon.
Gameplay Bugs Fixed:
  • Cancel crouch/prone input while swimming.
  • Moved Yukon terrain underneath ice closer to the surface.
  • Exception when mod replaced zombie clothing with a non-clothing item.
  • Changing from rest stance to prone.
  • Aiming interrupted by inspect confirmation.
  • Empty nailgun ammo and paintball hoppers not being deleted.
  • Double-clicking complete quest button causing local misprediction.
  • Re-opening workshop subscriptions list.
  • Treat access denied workshop items as private visibility.
Minor Issues Fixed:
  • APC headlights missing emission.
  • Sandpiper and Otter using LOD1 wing for LOD0.
  • Adjusted alicepack to reduce z-fighting with vest.
  • Metal gate placement not using metal sound.
  • Corrected tunnel roads at edge of Washington and Yukon maps.
  • Missing faces at arm tips of aviator glasses.
  • Mirror clothing models on left-handed characters to avoid issues with animated items.
  • Propeller blades spinning without vehicle battery.
  • Zero width vertical tail fin on airliner prop.
  • Enabled movement collision on boombox item.
Jan 8, 2021
Unturned - SDGNelson
Small update to fix two exploits reported over the past week.

Gameplay:
  • Use dragged item rotation when swapping items. Previously only items that fit directly in the other item's spot could be swapped.
  • Increased trophy case storage height from 2 to 3. Allows the Hell's Fury to be displayed.
  • Precision charges can be converted into regular charges.
  • Increased maximum number of concurrent sounds from 32 to 64. Helpful for guns with high fire rate.
  • Prioritize local player's gunshot audio over other guns.
Fixed:
  • uGUI components are pooled now rather than the wrapper classes which should prevent old owners from modifying them, and make it easier to catch any remaining cases.
  • Map properly defaults to fully zoomed out again.
  • Client unable to connect to servers using system net transport.
Exploits:
  • Include per-level Config.json in file integrity test. Several editor settings like the option to disable global water intended for levels using water volumes were being exploited.
  • Fixed potential exploit opening feedback, song, and plugin links with overlay disabled.
  • Fixed small gap in Germany cave near the seed vault.
Jan 1, 2021
Unturned - SDGNelson
Changed:
  • Profanity filter matches leetspeak replacements.
  • Banned workshop files are shown with red name.
  • Steam inventory page buttons loop around.
  • Server rejects building on constrained vehicles. (e.g. hooked by skycrane)
  • Increased gesture menu spacing to accommodate longer non-English strings.
  • BattlEye disabled warning opens the BattlEye directory on Windows.
Fixed:
  • Entering vehicle while unable to stand up from crouch/prone.
  • Devkit cursor IMGUI implementation.
  • Item alert exception after regular text alert.
  • Off-by-one error loading empty character name.
  • In-game group overlay cleanup exception.
  • Browser request exception after re-joining server.
  • Server groups exception when received before UI after re-joining server.
  • Dishwasher intersecting wall at a Yukon campsite.
  • Navmesh gap between lights and Germany barracks.
  • Taking a point of radiation damage after respawning from deadzone.
  • Editing signs that have been destroyed while typing.
  • Mannequin hat hair color matches body color.
  • Stay crouched while resting with hold crouch mode, and next press exits rest.
...