Dec 8, 2017
Unturned - SDGNelson
Bunker Arena Timed Curated Map:



Danaby, the creator of several popular arena maps on the workshop, has just released his latest creation: Bunker Arena! It's now available in the official pool of arena maps so hop on a server and battle to the death! If you'd like to support Danaby in his creation of future maps you can check out the Bunker Arena Bundle on the Stockpile - get it quick, those items are available for a limited time only.

Update Notes:

Additions:
  • Accepted Bunker Arena by Danaby as a timed curated arena map.
  • Added Max_Packets_Per_Second server config option which kicks spamming players. The default value is very generous, so it can be worth experimenting with what works for your network.
Improvements:
  • Improved server to rate limit several more potentially spamable actions.
  • Improved admin buildable editor to hide rotation compression.
Tweaks:
  • Tweaked vehicle to show Blocked messsage when unable to reach entrance.
Fixes:
  • Fixes from the Hawaii team for several melee items and huts.
  • Fixed showing published workshop items in submit menu with more than 50 items.
Dec 8, 2017
Unturned - SDGNelson
Bunker Arena Timed Curated Map:



Danaby, the creator of several popular arena maps on the workshop, has just released his latest creation: Bunker Arena! It's now available in the official pool of arena maps so hop on a server and battle to the death! If you'd like to support Danaby in his creation of future maps you can check out the Bunker Arena Bundle on the Stockpile - get it quick, those items are available for a limited time only.

Update Notes:

Additions:
  • Accepted Bunker Arena by Danaby as a timed curated arena map.
  • Added Max_Packets_Per_Second server config option which kicks spamming players. The default value is very generous, so it can be worth experimenting with what works for your network.
Improvements:
  • Improved server to rate limit several more potentially spamable actions.
  • Improved admin buildable editor to hide rotation compression.
Tweaks:
  • Tweaked vehicle to show Blocked messsage when unable to reach entrance.
Fixes:
  • Fixes from the Hawaii team for several melee items and huts.
  • Fixed showing published workshop items in submit menu with more than 50 items.
Dec 1, 2017
Unturned - SDGNelson
Blimps:

You can now find blimps anchored at Kent Raceway in Washington ready to spectate the race!



They're the first air vehicle in the game that remains at their set cruising altitude without a pilot. You exit the blimp on top which makes it easier to build on.

Update Notes:

Additions:
  • Added Blimp. [ID 189]
  • Added rest, prone, crouch and under_arrest poses for NPCs.
Tweaks:
  • Tweaked snowstorms in the Yukon to be 10x more frequent.
  • Tweaked trains to allow placing bedrolls and sentry guns.
Fixes:
  • Fixed server to rate-limit skills related requests.
Development Progress:

Admittedly this patch is pretty small - most of my focus has been on 4.x this week, however there are some fairly big exciting updates to 3.x planned for December and January coming up! Since I've been working on boring stuff e.g. controller support, AI, menus, custom editors, etc the next devlog will likely be someday the week after next.
Dec 1, 2017
Unturned - SDGNelson
Blimps:

You can now find blimps anchored at Kent Raceway in Washington ready to spectate the race!



They're the first air vehicle in the game that remains at their set cruising altitude without a pilot. You exit the blimp on top which makes it easier to build on.

Update Notes:

Additions:
  • Added Blimp. [ID 189]
  • Added rest, prone, crouch and under_arrest poses for NPCs.
Tweaks:
  • Tweaked snowstorms in the Yukon to be 10x more frequent.
  • Tweaked trains to allow placing bedrolls and sentry guns.
Fixes:
  • Fixed server to rate-limit skills related requests.
Development Progress:

Admittedly this patch is pretty small - most of my focus has been on 4.x this week, however there are some fairly big exciting updates to 3.x planned for December and January coming up! Since I've been working on boring stuff e.g. controller support, AI, menus, custom editors, etc the next devlog will likely be someday the week after next.
Nov 24, 2017
Unturned - SDGNelson
Update Notes:

Additions:
  • Added Police Motorcycle. [ID 188]
  • Added hunting quest condition type. (Condition_#_Type Kills_Animals)
  • Added support for item crafting blueprints to use quest conditions and rewards. (Blueprint_#_Conditions and Blueprint_#_Rewards)
  • Added DamageTool::playerDamaged event for plugins to override damage values.
  • Added support for plugins to adjust gravity per-player. (PlayerMovement::sendPluginGravityMultiplier)
  • Added ability to set 3rd person center in vehicle with "Camera_Center" child transform.
  • Added support for trains on looped tracks.
Tweaks:
  • Tweaked vehicle removal to kick all passengers in case of being called incorrectly.
Fixes:
  • Fixed train unable to ram mannequins and double doors.
  • Fixed revoking storage access after death.
4.0 Development Progress:

Earlier this week I put up a blog post describing recent progress on 4.x.
You can find it here if you'd like to give it a look:

4.x Devlog #002
Nov 24, 2017
Unturned - SDGNelson
Update Notes:

Additions:
  • Added Police Motorcycle. [ID 188]
  • Added hunting quest condition type. (Condition_#_Type Kills_Animals)
  • Added support for item crafting blueprints to use quest conditions and rewards. (Blueprint_#_Conditions and Blueprint_#_Rewards)
  • Added DamageTool::playerDamaged event for plugins to override damage values.
  • Added support for plugins to adjust gravity per-player. (PlayerMovement::sendPluginGravityMultiplier)
  • Added ability to set 3rd person center in vehicle with "Camera_Center" child transform.
  • Added support for trains on looped tracks.
Tweaks:
  • Tweaked vehicle removal to kick all passengers in case of being called incorrectly.
Fixes:
  • Fixed train unable to ram mannequins and double doors.
  • Fixed revoking storage access after death.
4.0 Development Progress:

Earlier this week I put up a blog post describing recent progress on 4.x.
You can find it here if you'd like to give it a look:

4.x Devlog #002
Nov 17, 2017
Unturned - SDGNelson
Trunk Storage:

The long, long requested trunk storage space has finally arrived! You can access it underneath the usual vehicle menu controls like door locks and passenger seating. I did my best to add it to every vehicle, but there are quite a few so some tweaking might be required.

Update Notes:

Additions:
  • Added trunk space to all official vehicles.
  • Added support for level configs to override mode configs. See the Destruction map config for an example.
  • Added vehicle explosion force option for bicycles.
Tweaks:
  • Tweaked auth event for mods to only be called for pending joining players.
Fixes:
  • Fixed to force players off destroyed bicycles without killing them.
  • Fixed using doors on car to boost through closed hatch.
  • Fixed crash when zombie destroys bicycle.
  • Fixed dropping throwable when killed while throwing.
  • Fixed using chewing gum in safezone.
  • Fixed chewing gum to explode after fully finishing using.
  • Fixed Liberator lights not turning on/off.
  • Fixed tutorial CCTV note NPC mixup.
Next 4.x Devlog:

Lots more progress this week! I've been excited seeing your responses to the first Devlog and taking into account all your feedback at this early stage. The next post will probably be sometime next week - moreso timed around milestones than weekly.
Nov 17, 2017
Unturned - SDGNelson
Trunk Storage:

The long, long requested trunk storage space has finally arrived! You can access it underneath the usual vehicle menu controls like door locks and passenger seating. I did my best to add it to every vehicle, but there are quite a few so some tweaking might be required.

Update Notes:

Additions:
  • Added trunk space to all official vehicles.
  • Added support for level configs to override mode configs. See the Destruction map config for an example.
  • Added vehicle explosion force option for bicycles.
Tweaks:
  • Tweaked auth event for mods to only be called for pending joining players.
Fixes:
  • Fixed to force players off destroyed bicycles without killing them.
  • Fixed using doors on car to boost through closed hatch.
  • Fixed crash when zombie destroys bicycle.
  • Fixed dropping throwable when killed while throwing.
  • Fixed using chewing gum in safezone.
  • Fixed chewing gum to explode after fully finishing using.
  • Fixed Liberator lights not turning on/off.
  • Fixed tutorial CCTV note NPC mixup.
Next 4.x Devlog:

Lots more progress this week! I've been excited seeing your responses to the first Devlog and taking into account all your feedback at this early stage. The next post will probably be sometime next week - moreso timed around milestones than weekly.
Nov 10, 2017
Unturned - SDGNelson
Update Notes:

Additions:
  • Added Explosive Chewing Gum. [ID 1510]
  • Added Cargo Train #2 to Yukon.
  • Added Discord Rich Presence integration meaning you can now create invites and see friend status through Discord.
  • Added ability to load platform specific asset bundles e.g. _Mac.unity3d or _Linux.unity3d.
  • Added gameplay config option to disable suicide button.
  • Added level config option to disable compactor.
Tweaks:
  • Tweaked ground to not prevent stance changes.
  • Tweaked train to not show health bar.
  • Tweaked Alpha Valley to no longer spawn with default gun.
Fixes:
  • Fixed track sample when curve start and end are parallel.
  • Fixed server to consider WorkshopDownloadIDs.json for map loading.
  • Fixed blocking top front of cargo train hitbox.
  • Fixed spawning vehicles missing tires on server.
Discord Integration:

Unturned is in the first wave of games with Discord Rich Presence support! The Discord API has been integrated into the game to show friend status, sending invites and joining lobbies or servers through the Discord client.
Nov 10, 2017
Unturned - SDGNelson
Update Notes:

Additions:
  • Added Explosive Chewing Gum. [ID 1510]
  • Added Cargo Train #2 to Yukon.
  • Added Discord Rich Presence integration meaning you can now create invites and see friend status through Discord.
  • Added ability to load platform specific asset bundles e.g. _Mac.unity3d or _Linux.unity3d.
  • Added gameplay config option to disable suicide button.
  • Added level config option to disable compactor.
Tweaks:
  • Tweaked ground to not prevent stance changes.
  • Tweaked train to not show health bar.
  • Tweaked Alpha Valley to no longer spawn with default gun.
Fixes:
  • Fixed track sample when curve start and end are parallel.
  • Fixed server to consider WorkshopDownloadIDs.json for map loading.
  • Fixed blocking top front of cargo train hitbox.
  • Fixed spawning vehicles missing tires on server.
Discord Integration:

Unturned is in the first wave of games with Discord Rich Presence support! The Discord API has been integrated into the game to show friend status, sending invites and joining lobbies or servers through the Discord client.
...