We're trying something a bit different - this past week I've been involved cleaning up and fixing the map, but the continued development remains in their hands (although I will still help with fixes, making sure it fits the artstyle, etc) and they'll be able to upload updates to the map. You can submit your feedback/bug reports to them through the feedback link in the map selection menu.
Here's the launch post on their team's blog: Hawaii is here!
Screenshot Contest:
Thanks for all your submissions - the response was overwhelming! I scanned through a couple thousand and accepted many winners, but unfortunately couldn't cover them all. It's obviously been very popular however, so it will continue through the community screenshots section. I will consider screenshots following the same rules uploaded to Steam with the Screenshot key [default Insert] sorting through the highest upvoted posts and picking winners each week.
Update Notes:
Additions:
Added Hawaii Map.
Added Mysterious Papertrail quest for Commander Laurence.
Added all maple structures to structure example package.
Improvements:
Improved screenshot key to upload to Steam, tag location and tag players.
We're trying something a bit different - this past week I've been involved cleaning up and fixing the map, but the continued development remains in their hands (although I will still help with fixes, making sure it fits the artstyle, etc) and they'll be able to upload updates to the map. You can submit your feedback/bug reports to them through the feedback link in the map selection menu.
Here's the launch post on their team's blog: Hawaii is here!
Screenshot Contest:
Thanks for all your submissions - the response was overwhelming! I scanned through a couple thousand and accepted many winners, but unfortunately couldn't cover them all. It's obviously been very popular however, so it will continue through the community screenshots section. I will consider screenshots following the same rules uploaded to Steam with the Screenshot key [default Insert] sorting through the highest upvoted posts and picking winners each week.
Update Notes:
Additions:
Added Hawaii Map.
Added Mysterious Papertrail quest for Commander Laurence.
Added all maple structures to structure example package.
Improvements:
Improved screenshot key to upload to Steam, tag location and tag players.
Edit: There's been an overwhelming number of submissions, so many so that the e-mail server has been up and down! I've started accepting winners, but it's too many for me to individually parse through. The contest will continue through the next update with more info on a better submission process then.
Are you a survivor with an eye for photography? You're in luck - this week we're running a contest to update Unturned's loading screens! If your screenshot is selected it will be used in the background art and you'll win a special in-game item!
Requirements:
Game running at 1920x1080 resolution
Disable HUD - press the home key by default
Turn up graphics to ultra for the screenshot
Use the screenshot key for 2x resolution - press the insert key by default. The output image will be saved as "Screenshot.png" in your Unturned folder
No post-processing mods/image editing
Update Notes:
Additions:
Added keybind to take a 2x resolution screenshot. [Default Insert]
Added swimming trunks to beach spawns.
Added credits screen to main pause menu.
Added animated lava object.
Tweaks:
Tweaked vehicles with inconsistent numbers of physical and visual wheels to have invincible tires temporarily.
Fixes:
Fixed a foliage related performance regression.
Fixed equipping newly dropped/exchanged items.
Fixed non-physical tires appearing dead on client.
Fixed unable to use batteries/tires while in safezone.
Fixed potential incorrect "not playing on this server" kick.
Fixed equipped gear icon showing on display items.
Fixed a contradiction in the Russia Mystery Box description.
Fixed trees with mismatched client/server collision.
Edit: There's been an overwhelming number of submissions, so many so that the e-mail server has been up and down! I've started accepting winners, but it's too many for me to individually parse through. The contest will continue through the next update with more info on a better submission process then.
Are you a survivor with an eye for photography? You're in luck - this week we're running a contest to update Unturned's loading screens! If your screenshot is selected it will be used in the background art and you'll win a special in-game item!
Requirements:
Game running at 1920x1080 resolution
Disable HUD - press the home key by default
Turn up graphics to ultra for the screenshot
Use the screenshot key for 2x resolution - press the insert key by default. The output image will be saved as "Screenshot.png" in your Unturned folder
No post-processing mods/image editing
Update Notes:
Additions:
Added keybind to take a 2x resolution screenshot. [Default Insert]
Added swimming trunks to beach spawns.
Added credits screen to main pause menu.
Added animated lava object.
Tweaks:
Tweaked vehicles with inconsistent numbers of physical and visual wheels to have invincible tires temporarily.
Fixes:
Fixed a foliage related performance regression.
Fixed equipping newly dropped/exchanged items.
Fixed non-physical tires appearing dead on client.
Fixed unable to use batteries/tires while in safezone.
Fixed potential incorrect "not playing on this server" kick.
Fixed equipped gear icon showing on display items.
Fixed a contradiction in the Russia Mystery Box description.
Fixed trees with mismatched client/server collision.
All vehicles now spawn with a battery. The battery charges while the engine is running, and drains down if the headlights/siren are left on with the engine off. If the battery runs out while driving the horn, headlights, taillights and sirens will stop working. If the battery is dead when entering the vehicle the ignition will not function. You can remove the battery in the vehicle context menu, and add one by using a replacement found at mechanics/gas stations.
Caltrops and weaponry now damage most wheeled vehicles' tires. Handling is significantly impacted by lack of wheels, but they can be replaced by attaching a new tire found at mechanics/gas stations.
Update Notes:
Additions:
Added Vehicle Battery. [ID 1450]
Added battery charge required to use headlights/sirens/horn.
Added ability to steal vehicle battery to disable ignition.
Added Car Tire. [ID 1451]
Added ability for weapons and caltrops to damage car tires.
Added Use_Water_Height_Transparent_Sort flag for transparent objects above/below water.
Added death cause option to kill volumes.
Finished most of the Hawaii cosmetics/skins.
Improvements:
Improved loading screens to pick random image from and map /Screenshots folder.
All vehicles now spawn with a battery. The battery charges while the engine is running, and drains down if the headlights/siren are left on with the engine off. If the battery runs out while driving the horn, headlights, taillights and sirens will stop working. If the battery is dead when entering the vehicle the ignition will not function. You can remove the battery in the vehicle context menu, and add one by using a replacement found at mechanics/gas stations.
Caltrops and weaponry now damage most wheeled vehicles' tires. Handling is significantly impacted by lack of wheels, but they can be replaced by attaching a new tire found at mechanics/gas stations.
Update Notes:
Additions:
Added Vehicle Battery. [ID 1450]
Added battery charge required to use headlights/sirens/horn.
Added ability to steal vehicle battery to disable ignition.
Added Car Tire. [ID 1451]
Added ability for weapons and caltrops to damage car tires.
Added Use_Water_Height_Transparent_Sort flag for transparent objects above/below water.
Added death cause option to kill volumes.
Finished most of the Hawaii cosmetics/skins.
Improvements:
Improved loading screens to pick random image from and map /Screenshots folder.
You can use this to quickly mass-place objects like pebbles, grass, trees and boulders. For example you could paint some pebbles onto the ground around a crash site, or boulder objects onto a cliffside like in the Russia map. Check out painting the Boulders_00_Collection for an example of that. Hold shift to erase painted details, or control to erase only the selected asset/collection.
You can use this to quickly mass-place objects like pebbles, grass, trees and boulders. For example you could paint some pebbles onto the ground around a crash site, or boulder objects onto a cliffside like in the Russia map. Check out painting the Boulders_00_Collection for an example of that. Hold shift to erase painted details, or control to erase only the selected asset/collection.
Valve have confirmed they're working on fixing it for the next Steam update, however there isn't a solid release date for that yet. In the meantime a temporary workaround is to dequip your skins and cosmetics.
Update Notes:
Additions:
Added water volumes to devkit. [Demos in Devtest4]
Added selection tool options menu.
Added tooltips to devkit.
Added kill volumes to devkit.
Added basis for gamemode mods.
Improvements:
Improved PEI materials/boulders to more closely match reality.
Improved devkit to save editor position/rotation.
Improved devkit to allow dragging/dropping type references.
Tweaks:
Tweaked devkit loading window to show editable levels list.
Fixes:
Fixed spamming swap thirdperson shoulder next to wall to see through it for a frame.
Fixed creating empty assets without hash.
Fixed stuck reloading assets when pressing insert.
Fixed gaps in castle_1 turrets.
Fixed calling card iron sights name.
Fixed to include new trees in examples folder.
Fixed canned ham 2nd LOD color.
Water Changes:
It's now possible to have multiple elevations and connected bodies of water in a level using the new water volumes, for example lakes, dams and swimming pools. Previously water was completely flat allowing a simple check whether you were above/below it, so in the transition process a few features might behave strangely but should be easy fixes. You can disable the old flat water completely in your map's config file. Note that multiple water volumes with reflections enabled will kill your performance.
Curated Workshop Changes:
Going forward skin designs (e.g. Hypertech) that have been included in the stockpile won't be considered for inclusion in workshop crates, and vice versa. Preferably workshop crate skins will be more creative and varied similar to those in previous mystery boxes.
Valve have confirmed they're working on fixing it for the next Steam update, however there isn't a solid release date for that yet. In the meantime a temporary workaround is to dequip your skins and cosmetics.
Update Notes:
Additions:
Added water volumes to devkit. [Demos in Devtest4]
Added selection tool options menu.
Added tooltips to devkit.
Added kill volumes to devkit.
Added basis for gamemode mods.
Improvements:
Improved PEI materials/boulders to more closely match reality.
Improved devkit to save editor position/rotation.
Improved devkit to allow dragging/dropping type references.
Tweaks:
Tweaked devkit loading window to show editable levels list.
Fixes:
Fixed spamming swap thirdperson shoulder next to wall to see through it for a frame.
Fixed creating empty assets without hash.
Fixed stuck reloading assets when pressing insert.
Fixed gaps in castle_1 turrets.
Fixed calling card iron sights name.
Fixed to include new trees in examples folder.
Fixed canned ham 2nd LOD color.
Water Changes:
It's now possible to have multiple elevations and connected bodies of water in a level using the new water volumes, for example lakes, dams and swimming pools. Previously water was completely flat allowing a simple check whether you were above/below it, so in the transition process a few features might behave strangely but should be easy fixes. You can disable the old flat water completely in your map's config file. Note that multiple water volumes with reflections enabled will kill your performance.
Curated Workshop Changes:
Going forward skin designs (e.g. Hypertech) that have been included in the stockpile won't be considered for inclusion in workshop crates, and vice versa. Preferably workshop crate skins will be more creative and varied similar to those in previous mystery boxes.