Added Weak, Bulletproof and Oneway Glass. [IDs 1297-1299]
Added streamer mode option.
Added example structure to sources.
Accepted 12 new Curated Workshop items.
Improvements:
Improved character movement to slide down steep surfaces.
Improved profanity filter option to work with signs and notes.
Tweaks:
Tweaked custom objects with a non-one scale to show error, but ignore scale tool.
Tweaked arrow weapon ranges higher now that ballistics make them harder to use.
Tweaked amount of scope sway slightly lower.
Tweaked Matamorez player damage back up.
Tweaked footsteps in Arena lobby to be silent.
Tweaked debug info to hide when HUD is disabled.
Fixes:
Fixed several obstruction check issues with triangular structures.
Fixed escape while connecting to cancel further attempts.
Fixed rubber banding right after exiting vehicle.
Fixed viewmodel precision on larger maps.
Fixed climbing sides of barracks.
Fixed failed exchange to show timed out message.
Fixed inventory to show message when waiting for response.
Fixed to damage cover before players during explosions.
Fixed triggers blocking stance changes.
Fixed extra icons for items with the same name.
Gasmask:
The trend toward more challenging deadzones continues: gasmask filters are no longer infinite and need to be kept track of as you loot a deadzone. Previously wearing a complete biohazard suit would protect you from the radioactive waste, but now the gasmask or biohazard hood are the key items acting as a higher capacity buffer to your immunity. When wearing a mask with depleted filters you can equip a new filter and screw it on to replace the old one. On future official maps the endgames will be in the deadzones, so you'll need to collect filters and quickly get in and out in raids with your team.
Streamer Mode:
If you are streaming the game and running into issues with viewers stalking you there is now an option called "Streamer Mode" intended to prevent this. When enabled it prevents joining you through Steam, hides server info from the loading screen and pause menu, player icons from the player list and replaces player names based on Steam ID. You can customize the replacement names used by modifying the file "StreamerNames.json" which can be cool for putting viewer/subscriber names in-game with you.
Added Weak, Bulletproof and Oneway Glass. [IDs 1297-1299]
Added streamer mode option.
Added example structure to sources.
Accepted 12 new Curated Workshop items.
Improvements:
Improved character movement to slide down steep surfaces.
Improved profanity filter option to work with signs and notes.
Tweaks:
Tweaked custom objects with a non-one scale to show error, but ignore scale tool.
Tweaked arrow weapon ranges higher now that ballistics make them harder to use.
Tweaked amount of scope sway slightly lower.
Tweaked Matamorez player damage back up.
Tweaked footsteps in Arena lobby to be silent.
Tweaked debug info to hide when HUD is disabled.
Fixes:
Fixed several obstruction check issues with triangular structures.
Fixed escape while connecting to cancel further attempts.
Fixed rubber banding right after exiting vehicle.
Fixed viewmodel precision on larger maps.
Fixed climbing sides of barracks.
Fixed failed exchange to show timed out message.
Fixed inventory to show message when waiting for response.
Fixed to damage cover before players during explosions.
Fixed triggers blocking stance changes.
Fixed extra icons for items with the same name.
Gasmask:
The trend toward more challenging deadzones continues: gasmask filters are no longer infinite and need to be kept track of as you loot a deadzone. Previously wearing a complete biohazard suit would protect you from the radioactive waste, but now the gasmask or biohazard hood are the key items acting as a higher capacity buffer to your immunity. When wearing a mask with depleted filters you can equip a new filter and screw it on to replace the old one. On future official maps the endgames will be in the deadzones, so you'll need to collect filters and quickly get in and out in raids with your team.
Streamer Mode:
If you are streaming the game and running into issues with viewers stalking you there is now an option called "Streamer Mode" intended to prevent this. When enabled it prevents joining you through Steam, hides server info from the loading screen and pause menu, player icons from the player list and replaces player names based on Steam ID. You can customize the replacement names used by modifying the file "StreamerNames.json" which can be cool for putting viewer/subscriber names in-game with you.
Scope sway, bullet drop and bullet travel time have been added! You can steady your scope by holding your sprint key. Dedicated snipers now have slightly longer range with a faster muzzle velocity than all other weapons, and their stats have been adjusted to prevent quickscoping while allowing you to track the bullet through the air to adjust for drop.
Suppressors slightly decrease muzzle velocity causing a bit more bullet drop, but even more so with internally suppressed weapons. By default all guns will use the default ballistic values with Ballistic_Travel set to 10.0, Ballistic_Steps as Range / 10.0 rounded up and a Ballistic_Drop of 0.002.
Deadzone:
Zombies in deadzones now explode in a radioactive mess when killed! This means you need range on these zombies, so melee combat isn't an option. The intention is that any future official maps will have high quality rare loot in heavily protected deadzones, and several upcoming changes will work towards making deadzones more challenging.
Update Notes:
Additions:
Added scope sway to zoom optics. Focus keybind is same as sprint.
Added bullet ballistics i.e. travel time and drop.
Added radioactive zombies to deadzones.
Added Triangular Floor. [IDs 1262-1265]
Added Triangular Roof. [IDs 1266-1269]
Added View Comments button to in-game news feed.
Accepted 9 new Curated Workshop items.
Improvements:
Improved zombies/animals/resources/objects to have configurable XP rewards.
Improved gas/canteens to be full when manually spawned.
Improved in-game news to allow clicking links in the post.
Tweaks:
Tweaked freeform buildables to be vulnerable to all weapons.
Tweaked sentry to not be placable on vehicles.
Tweaked military zombies to grant bonus XP and targets give 1 XP when knocked over.
Tweaked wire crafting recipe to use half as much scrap.
Tweaked local coordinate to use first object position as well.
Scope sway, bullet drop and bullet travel time have been added! You can steady your scope by holding your sprint key. Dedicated snipers now have slightly longer range with a faster muzzle velocity than all other weapons, and their stats have been adjusted to prevent quickscoping while allowing you to track the bullet through the air to adjust for drop.
Suppressors slightly decrease muzzle velocity causing a bit more bullet drop, but even more so with internally suppressed weapons. By default all guns will use the default ballistic values with Ballistic_Travel set to 10.0, Ballistic_Steps as Range / 10.0 rounded up and a Ballistic_Drop of 0.002.
Deadzone:
Zombies in deadzones now explode in a radioactive mess when killed! This means you need range on these zombies, so melee combat isn't an option. The intention is that any future official maps will have high quality rare loot in heavily protected deadzones, and several upcoming changes will work towards making deadzones more challenging.
Update Notes:
Additions:
Added scope sway to zoom optics. Focus keybind is same as sprint.
Added bullet ballistics i.e. travel time and drop.
Added radioactive zombies to deadzones.
Added Triangular Floor. [IDs 1262-1265]
Added Triangular Roof. [IDs 1266-1269]
Added View Comments button to in-game news feed.
Accepted 9 new Curated Workshop items.
Improvements:
Improved zombies/animals/resources/objects to have configurable XP rewards.
Improved gas/canteens to be full when manually spawned.
Improved in-game news to allow clicking links in the post.
Tweaks:
Tweaked freeform buildables to be vulnerable to all weapons.
Tweaked sentry to not be placable on vehicles.
Tweaked military zombies to grant bonus XP and targets give 1 XP when knocked over.
Tweaked wire crafting recipe to use half as much scrap.
Tweaked local coordinate to use first object position as well.
You can now defend your base while offline! The sentry turret will keep a watchful eye out as long as it receives power and ammunition, and if it spots a hostile player or zombie it will begin peppering them with gunfire. It will not shoot people in your group or handcuffed survivors, and will suspiciously track enemies with their hands up.
Similarly to the weapon rack you can mount a firearm in the turret's clamp to arm it. This means the turret is more effective with better weaponry, and makes the light machine guns more useful. Keep in mind that the turret cannot reload on its own, so it can be a good idea to routinely check up on your defenses and refill ammo when necessary.
The sentry does have its drawbacks however: it has a lower firerate and accuracy than a human survivor, and will only scan a short area in its field of view allowing bandits to sneak up behind it. Likely the game balance will still need some adjustments, for example being able to place it on moving vehicles might be too powerful, so as always feel free to voice your suggestions once you've given it a try!
Library:
With a library you can read and write books to pass experience points between survivors! Libraries tax transferred experience at 10% as opposed to a 25% loss upon death. This can be helpful for avoiding huge losses following repeated deaths during combat.
News Feed:
Hello, world! If you can read this then the update worked - the main menu news feed has been upgraded to the Unity 5 user interface system to mimic the existing UI while taking advantage of several scaling improvements. Previously extra information like this was only available in the web browser with a [More info in full post!] tag, but is now easily viewable in the client, and thanks to Steam's recent addition of an image CDN for announcements all pictures like the ones above are downloaded as well.
Update Notes:
Additions:
Added Sentry. [ID 1244]
Added Library. [IDs 1257-1260]
Added Oxygenator. [ID 1261]
Added Counter Cupboards. [IDs 1245-1248]
Added Counter Sinks. [IDs 1251-1254]
Added Cot. [ID 1243]
Added Fridge. [ID 1249]
Added Oven. [ID 1250]
Added Lamp. [ID 1255]
Added Couch. [ID 1256]
Added destruction to billboards.
Added death messages for non-grenade explosives.
Added option for static/dynamic hitmarkers.
Improvements:
Improved in-game news feed to format all text and download images.
Improved player loading performance.
Improved flags to blow in the wind.
Tweaks:
Tweaked to only use dynamic hitmarkers for shotguns in static mode.
You can now defend your base while offline! The sentry turret will keep a watchful eye out as long as it receives power and ammunition, and if it spots a hostile player or zombie it will begin peppering them with gunfire. It will not shoot people in your group or handcuffed survivors, and will suspiciously track enemies with their hands up.
Similarly to the weapon rack you can mount a firearm in the turret's clamp to arm it. This means the turret is more effective with better weaponry, and makes the light machine guns more useful. Keep in mind that the turret cannot reload on its own, so it can be a good idea to routinely check up on your defenses and refill ammo when necessary.
The sentry does have its drawbacks however: it has a lower firerate and accuracy than a human survivor, and will only scan a short area in its field of view allowing bandits to sneak up behind it. Likely the game balance will still need some adjustments, for example being able to place it on moving vehicles might be too powerful, so as always feel free to voice your suggestions once you've given it a try!
Library:
With a library you can read and write books to pass experience points between survivors! Libraries tax transferred experience at 10% as opposed to a 25% loss upon death. This can be helpful for avoiding huge losses following repeated deaths during combat.
News Feed:
Hello, world! If you can read this then the update worked - the main menu news feed has been upgraded to the Unity 5 user interface system to mimic the existing UI while taking advantage of several scaling improvements. Previously extra information like this was only available in the web browser with a [More info in full post!] tag, but is now easily viewable in the client, and thanks to Steam's recent addition of an image CDN for announcements all pictures like the ones above are downloaded as well.
Update Notes:
Additions:
Added Sentry. [ID 1244]
Added Library. [IDs 1257-1260]
Added Oxygenator. [ID 1261]
Added Counter Cupboards. [IDs 1245-1248]
Added Counter Sinks. [IDs 1251-1254]
Added Cot. [ID 1243]
Added Fridge. [ID 1249]
Added Oven. [ID 1250]
Added Lamp. [ID 1255]
Added Couch. [ID 1256]
Added destruction to billboards.
Added death messages for non-grenade explosives.
Added option for static/dynamic hitmarkers.
Improvements:
Improved in-game news feed to format all text and download images.
Improved player loading performance.
Improved flags to blow in the wind.
Tweaks:
Tweaked to only use dynamic hitmarkers for shotguns in static mode.