Added armor command to adjust buildable damage multipliers.
Added "Bypass_Hash_Verification" asset flag for server owners.
Added separate keybind for inspecting item.
Improvements:
Improved player lights to attract AI.
Improved region performance while moving between areas.
Tweaks:
Tweaked traps to take more damage from impacts.
Tweaked enclosed vehicles to provide cover from snow.
Tweaked horde beacon difficulty harder.
Tweaked restaurant food name.
Tweaked viper to accept military barrels.
Fixes:
Fixed lock foreground tint.
Fixed objects closing after loading.
Fixed horde not respawning in singleplayer.
Fixed DX11 basemap lighting issue.
Fixed nails in explosive blueprints.
Fixed to not be able to craft scythe.
Fixed some crashes when missing assets.
Fixed perf spikes when dragging objects.
Fixed unable to quick equip on client.
Handcuffs:
You can now passively restrain other players! Using handcuffs on a surrendered player will lock up their hands preventing them from using items and punching. Only the one who arrested them in the first place can unlock the handcuffs using a handcuffs key. You are able, however, to wiggle your way out of handcuffs by quickly leaning left and right for several seconds.
Roomscale VR Support:
Right after putting out the update last week there was a ring at the doorbell, and suprise it was a Vive devkit from Valve/HTC! I spent a couple days this week getting started with support in the Unturned editor for this roomscale virtual reality, and I think it's shaping up to be a lot of fun.
Right now I've got the movement and object systems mostly integrated, so you can be anywhere between person size exploring a building or a giant stomping around the whole map. Alongside the normal editor object features like dragging transform/rotate handles/lasers you can also pick things up to move them around, and even throw them! I must admit I spent quite a while just throwing Stratford around the level watching it explode.
Next week I'm going to prioritize working on these VR features because I think I can get all the tools working nicely in that time, and considering they sent over a devkit I want to make sure it's prepared before the full Vive launch. Once it's ready I'll also try and get a video together to show you what it's like!
Added armor command to adjust buildable damage multipliers.
Added "Bypass_Hash_Verification" asset flag for server owners.
Added separate keybind for inspecting item.
Improvements:
Improved player lights to attract AI.
Improved region performance while moving between areas.
Tweaks:
Tweaked traps to take more damage from impacts.
Tweaked enclosed vehicles to provide cover from snow.
Tweaked horde beacon difficulty harder.
Tweaked restaurant food name.
Tweaked viper to accept military barrels.
Fixes:
Fixed lock foreground tint.
Fixed objects closing after loading.
Fixed horde not respawning in singleplayer.
Fixed DX11 basemap lighting issue.
Fixed nails in explosive blueprints.
Fixed to not be able to craft scythe.
Fixed some crashes when missing assets.
Fixed perf spikes when dragging objects.
Fixed unable to quick equip on client.
Handcuffs:
You can now passively restrain other players! Using handcuffs on a surrendered player will lock up their hands preventing them from using items and punching. Only the one who arrested them in the first place can unlock the handcuffs using a handcuffs key. You are able, however, to wiggle your way out of handcuffs by quickly leaning left and right for several seconds.
Roomscale VR Support:
Right after putting out the update last week there was a ring at the doorbell, and suprise it was a Vive devkit from Valve/HTC! I spent a couple days this week getting started with support in the Unturned editor for this roomscale virtual reality, and I think it's shaping up to be a lot of fun.
Right now I've got the movement and object systems mostly integrated, so you can be anywhere between person size exploring a building or a giant stomping around the whole map. Alongside the normal editor object features like dragging transform/rotate handles/lasers you can also pick things up to move them around, and even throw them! I must admit I spent quite a while just throwing Stratford around the level watching it explode.
Next week I'm going to prioritize working on these VR features because I think I can get all the tools working nicely in that time, and considering they sent over a devkit I want to make sure it's prepared before the full Vive launch. Once it's ready I'll also try and get a video together to show you what it's like!
Added heightblend terrain option and upgraded official terrains.
Improvements:
Improved APC to look way more intimidating and awesome.
Improved server to verify item hash before equip.
Improved item quality color transition.
Improved map to swap chart/satellite based on which you have.
Improved alt player spawns to be visually different.
Improved server to verify vehicle hash before driving.
Improved some text fields to react to esc/return inputs.
Improved drop range check to not apply in singleplayer.
Tweaks:
Tweaked nailgun magazines to be craftable with nails.
Tweaked bullet trial visibility a bit lower.
Tweaked military muzzle to decrease in quality when used.
Tweaked map not to default zoomed out.
Tweaked primary slot items to not be equipable in water.
Tweaked scythe stats a bit lower.
Tweaked quad/jetski to allow passenger on back.
Tweaked drum magazines to take slightly longer to reload.
Tweaked movement keys to close player dashboard.
Tweaked ranger items to spawn in prisons.
Tweaked military barrel/muzzle appearance.
Fixes:
Fixed character texture bleed with MSAA.
Fixed overlapping counters in Montague.
Fixed lobby spawns in arena on PEI Arena.
Fixed yellow faces on bottom of diving tank valve.
Fixed salvage hint showing up in inventory.
Fixed landing view tilt backwards.
Fixed updating reload/hammer time while equipped.
Fixed unable to see rocket.
Fixed aggressive animals not losing interest.
Fixed navmesh cuts running in editor.
Fixed checking for generators in editor.
Fixed refreshing assets as client.
Fixed respawn index check when respawing mega zombie.
Prototype Horde Beacon:
The horde beacon is a new buildable that when placed draws in waves of zombies. Once they are defeated you get several rare items, but if you die, run away or disconnect it gets destroyed. Ideally this will provide an interesting risk/challenge to gear up, an easy way to summon zombies to attack the awesome base you built or perhaps bring the horde to someone else's doorstep. In the future some new super rare guns/items may be added as rewards for winning this horde mode. What are your thoughts?
Curated Workshop:
A few community-created workshop cosmetics/skins were accepted! Feel free to check them out here: Stockpile
Going forward curated items will be accepted in smaller batches at a more frequent pace.
Asset Hash Verification:
When equipping items/getting in vehicles the server now verifies that the client's asset configuration, for example recoil, matches its own configuration. This prevents several clientside exploits, but also means that servers which modify buildable item health can't be equipped. For now to work around this you can use a mod which globally decreases barricade/structure damage, but one goal for the next update is to add an official command for multiplying buildable damage/health.
Added heightblend terrain option and upgraded official terrains.
Improvements:
Improved APC to look way more intimidating and awesome.
Improved server to verify item hash before equip.
Improved item quality color transition.
Improved map to swap chart/satellite based on which you have.
Improved alt player spawns to be visually different.
Improved server to verify vehicle hash before driving.
Improved some text fields to react to esc/return inputs.
Improved drop range check to not apply in singleplayer.
Tweaks:
Tweaked nailgun magazines to be craftable with nails.
Tweaked bullet trial visibility a bit lower.
Tweaked military muzzle to decrease in quality when used.
Tweaked map not to default zoomed out.
Tweaked primary slot items to not be equipable in water.
Tweaked scythe stats a bit lower.
Tweaked quad/jetski to allow passenger on back.
Tweaked drum magazines to take slightly longer to reload.
Tweaked movement keys to close player dashboard.
Tweaked ranger items to spawn in prisons.
Tweaked military barrel/muzzle appearance.
Fixes:
Fixed character texture bleed with MSAA.
Fixed overlapping counters in Montague.
Fixed lobby spawns in arena on PEI Arena.
Fixed yellow faces on bottom of diving tank valve.
Fixed salvage hint showing up in inventory.
Fixed landing view tilt backwards.
Fixed updating reload/hammer time while equipped.
Fixed unable to see rocket.
Fixed aggressive animals not losing interest.
Fixed navmesh cuts running in editor.
Fixed checking for generators in editor.
Fixed refreshing assets as client.
Fixed respawn index check when respawing mega zombie.
Prototype Horde Beacon:
The horde beacon is a new buildable that when placed draws in waves of zombies. Once they are defeated you get several rare items, but if you die, run away or disconnect it gets destroyed. Ideally this will provide an interesting risk/challenge to gear up, an easy way to summon zombies to attack the awesome base you built or perhaps bring the horde to someone else's doorstep. In the future some new super rare guns/items may be added as rewards for winning this horde mode. What are your thoughts?
Curated Workshop:
A few community-created workshop cosmetics/skins were accepted! Feel free to check them out here: Stockpile
Going forward curated items will be accepted in smaller batches at a more frequent pace.
Asset Hash Verification:
When equipping items/getting in vehicles the server now verifies that the client's asset configuration, for example recoil, matches its own configuration. This prevents several clientside exploits, but also means that servers which modify buildable item health can't be equipped. For now to work around this you can use a mod which globally decreases barricade/structure damage, but one goal for the next update is to add an official command for multiplying buildable damage/health.
Added bullet trails when shooting without muzzle brake.
Added map info to selection screen.
Added new note to Montague.
Added ability to use items while swimming.
Added workshop errors tool to help identify simple bugs in custom content.
Added bundle tool to Sources/Tools folder.
Improvements:
Improved stars blending from midnight to dawn.
Improved attachments to show arrow quality.
Improved character UV layout.
Improved suicide and drowning deaths to not get new spawn point.
Improved refilling canteens ease.
Tweaks:
Tweaked PEI Arena spawn locations.
Tweaked Washington spacecraft crash to have deadzone.
Tweaked last suppressor shot to stay suppressed.
Tweaked playerlist to show skillset.
Tweaked created Arena maps to show in singleplayer list.
Tweaked sand color a bit darker.
Tweaked firefighter/police skillsets.
Tweaked exercise/diving skills.
Fixes:
Fixed buildable save corruption issue, restored files.
Fixed keeping empty nailgun magazines.
Fixed crafting nailgun magazines together.
Fixed map zooming past first level.
Fixed campfire audio poor looping.
Fixed duplicate item drops in singleplayer.
Fixed Arena maps in singleplayer.
Fixed keeping arrow when shot misses.
Fixed impact particle smoothness.
Fixed losing all xp in Horde mode.
Fixed some texture unloading issues.
Fixed duplicate nailgun blueprint.
Fixed impact bubbles shader.
Fixed border difference in satellite map.
Tip for level creators: You can customize the colors used for your road map by overriding the Charts file with either your own bundle or one copied from the other default maps.
If you have created some custom workshop content please check out the new logs tool on the main menu! It will let you know if there are any potential issues/misconfigured files.
Added bullet trails when shooting without muzzle brake.
Added map info to selection screen.
Added new note to Montague.
Added ability to use items while swimming.
Added workshop errors tool to help identify simple bugs in custom content.
Added bundle tool to Sources/Tools folder.
Improvements:
Improved stars blending from midnight to dawn.
Improved attachments to show arrow quality.
Improved character UV layout.
Improved suicide and drowning deaths to not get new spawn point.
Improved refilling canteens ease.
Tweaks:
Tweaked PEI Arena spawn locations.
Tweaked Washington spacecraft crash to have deadzone.
Tweaked last suppressor shot to stay suppressed.
Tweaked playerlist to show skillset.
Tweaked created Arena maps to show in singleplayer list.
Tweaked sand color a bit darker.
Tweaked firefighter/police skillsets.
Tweaked exercise/diving skills.
Fixes:
Fixed buildable save corruption issue, restored files.
Fixed keeping empty nailgun magazines.
Fixed crafting nailgun magazines together.
Fixed map zooming past first level.
Fixed campfire audio poor looping.
Fixed duplicate item drops in singleplayer.
Fixed Arena maps in singleplayer.
Fixed keeping arrow when shot misses.
Fixed impact particle smoothness.
Fixed losing all xp in Horde mode.
Fixed some texture unloading issues.
Fixed duplicate nailgun blueprint.
Fixed impact bubbles shader.
Fixed border difference in satellite map.
Tip for level creators: You can customize the colors used for your road map by overriding the Charts file with either your own bundle or one copied from the other default maps.
If you have created some custom workshop content please check out the new logs tool on the main menu! It will let you know if there are any potential issues/misconfigured files.
Fixed max accepted XZ non-car travel distance on server.
Fixed some unnecessary game/editor rendering.
Fixed item despawn responsiveness.
Fixed loadout to not play sound on spawn.
Fixed level list going offscreen.
Fixed washing machine tag/layer.
Building Decay:
One issue on large public servers is players who join, place a few buildables and leave forever. With the decay command you can now specify a delay before these items will no longer be saved. By default the timers last 7 real-life days, and are reset whenever the owner or group who placed the buildables joins. You can disable them by using 0 as the timer length, or for example 604800 to restore the 7 day timer. To avoid issues with losing bases on private servers or servers which only boot up every few days the timers also reset when the server has not been launched in half of the duration of the decay.
Loadouts:
Skillsets have made a return from 3.0.0.0! By default they do not spawn with loadouts, but you can configure this on your server by using the ID of the skillset in front of your normal loadout commands. To give the items to all players similarly to how loadouts worked before this update use 255 as the ID, or for a specific skillset the following are supported:
0 - Civilian 1 - Fire Fighter 2 - Police Officer 3 - Spec Ops 4 - Farmer 5 - Fisher 6 - Lumberjack 7 - Worker 8 - Chef 9 - Thief 10 - Doctor 255 - All Skillsets
Fixed max accepted XZ non-car travel distance on server.
Fixed some unnecessary game/editor rendering.
Fixed item despawn responsiveness.
Fixed loadout to not play sound on spawn.
Fixed level list going offscreen.
Fixed washing machine tag/layer.
Building Decay:
One issue on large public servers is players who join, place a few buildables and leave forever. With the decay command you can now specify a delay before these items will no longer be saved. By default the timers last 7 real-life days, and are reset whenever the owner or group who placed the buildables joins. You can disable them by using 0 as the timer length, or for example 604800 to restore the 7 day timer. To avoid issues with losing bases on private servers or servers which only boot up every few days the timers also reset when the server has not been launched in half of the duration of the decay.
Loadouts:
Skillsets have made a return from 3.0.0.0! By default they do not spawn with loadouts, but you can configure this on your server by using the ID of the skillset in front of your normal loadout commands. To give the items to all players similarly to how loadouts worked before this update use 255 as the ID, or for a specific skillset the following are supported:
0 - Civilian 1 - Fire Fighter 2 - Police Officer 3 - Spec Ops 4 - Farmer 5 - Fisher 6 - Lumberjack 7 - Worker 8 - Chef 9 - Thief 10 - Doctor 255 - All Skillsets