If you're interested in testing out this upcoming update head on over to the Preview branch! You can gain access by right clicking on Unturned in your Steam library, selecting properties, navigating to the Betas tab and entering the secret passcode "OPERATIONMAPLELEAF".
Additions:
Added back better cloud saving for singleplayer.
Added graphics option to choose FXAA, 2xMSAA, 4xMSAA or 8xMSAA.
If you're interested in testing out this upcoming update head on over to the Preview branch! You can gain access by right clicking on Unturned in your Steam library, selecting properties, navigating to the Betas tab and entering the secret passcode "OPERATIONMAPLELEAF".
Additions:
Added back better cloud saving for singleplayer.
Added graphics option to choose FXAA, 2xMSAA, 4xMSAA or 8xMSAA.
If you're interested in testing out this upcoming update head on over to the Preview branch! You can gain access by right clicking on Unturned in your Steam library, selecting properties, navigating to the Betas tab and entering the secret passcode "OPERATIONMAPLELEAF".
Tweaks:
Disabled reflections on objects as they looked out of place.
Tweaked loading area of navigation so zombies can roam a bit further.
Tweaked sun size a bit smaller.
Fixes:
Fixed first person view super bright on DX9.
Fixed character inspect screen brightness. [Temporary fix]
Fixed information screen map brightness.
Fixed player icons brightness.
Fixed black skybox reflection.
Fixed nighttime lighting configuration.
Fixed reflective trees.
Fixed navmesh visibility.
Fixed gaps in shadows.
Fixed bumpy spots in roads of PEI.
If you have a moment I'd appreciate if you could check in with this poll so I can get a bit of an indicator as to how well the transition to Unity 5 is going: http://strawpoll.me/4760497
If you're interested in testing out this upcoming update head on over to the Preview branch! You can gain access by right clicking on Unturned in your Steam library, selecting properties, navigating to the Betas tab and entering the secret passcode "OPERATIONMAPLELEAF".
Tweaks:
Disabled reflections on objects as they looked out of place.
Tweaked loading area of navigation so zombies can roam a bit further.
Tweaked sun size a bit smaller.
Fixes:
Fixed first person view super bright on DX9.
Fixed character inspect screen brightness. [Temporary fix]
Fixed information screen map brightness.
Fixed player icons brightness.
Fixed black skybox reflection.
Fixed nighttime lighting configuration.
Fixed reflective trees.
Fixed navmesh visibility.
Fixed gaps in shadows.
Fixed bumpy spots in roads of PEI.
If you have a moment I'd appreciate if you could check in with this poll so I can get a bit of an indicator as to how well the transition to Unity 5 is going: http://strawpoll.me/4760497
If you're interested in testing out this upcoming update head on over to the Preview branch! You can gain access by right clicking on Unturned in your Steam library, selecting properties, navigating to the Betas tab and entering the secret passcode "OPERATIONMAPLELEAF".
Additions:
Added DX11 support.
Added HDR support.
Added linear color space support.
Added basic compatibility checks to items and objects.
Added cubemap reflections to some standard objects. Object reflections no longer update throughout the day, but rather render once while loading with the midday lighting settings and then have their intensity adjusted according to the current time.
Added ability to assign workshop content to individual server instances by placing it in Servers/ YourServerID /Workshop/ Content or Maps.
Improvements:
Improved terrain detail shader to use the right lighting colors.
Improved terrain basemap shader to work with linear color space.
Improved character inspect to not render when closed.
Improved 32 and 64 bit OSX/Linux depots to be separate.
Tweaks:
Tweaked Workshop to be visible to anyone with the game. Membership in the Workshop test group is no longer required.
Tweaked sun rays configuration.
Tweaked terrain to perhaps boost performance.
Tweaked flares to no longer be bundled.
Tweaked specularity of several materials.
Fixes:
Fixed anti-aliasing hiding sun rays.
Fixed material icons invisible in the editor.
Fixed link to workshop guide. (Thanks to Valve for fixing http bug)
Fixed missing server API files on Linux. (Thanks Lunarpolitiks)
Fixed 64-bit steam API getting included on Windows 32-bit.
Fixed issue drawing inventory grid.
Fixed grass clearing on server.
Fixed water foam intensity at night.
Fixed fog to not impact skybox.
Note: The character inspect screen in the inventory should be the only unfixed aspect of swapping to the linear color space (it's very dark). Soon the game should be upgraded to use Unity 5's UI system which will solve this among other things.
Right now the big focuses are to solve as many bugs as possible, improve the code to be more maintainable and upgrade all elements of the game to Unity 5. After testing with some helpful users the issues with 32-bit windows have been narrowed down a bit, but if you find anything be sure to let me know.
Several players have found that upgrading their graphics drivers resolved issues they were having with launching the game correctly, so give that a try as well.
Fortunately all of my exams are now finished and I'm completely done high school! The limitless potential of summer awaits.
If you're interested in testing out this upcoming update head on over to the Preview branch! You can gain access by right clicking on Unturned in your Steam library, selecting properties, navigating to the Betas tab and entering the secret passcode "OPERATIONMAPLELEAF".
Additions:
Added DX11 support.
Added HDR support.
Added linear color space support.
Added basic compatibility checks to items and objects.
Added cubemap reflections to some standard objects. Object reflections no longer update throughout the day, but rather render once while loading with the midday lighting settings and then have their intensity adjusted according to the current time.
Added ability to assign workshop content to individual server instances by placing it in Servers/ YourServerID /Workshop/ Content or Maps.
Improvements:
Improved terrain detail shader to use the right lighting colors.
Improved terrain basemap shader to work with linear color space.
Improved character inspect to not render when closed.
Improved 32 and 64 bit OSX/Linux depots to be separate.
Tweaks:
Tweaked Workshop to be visible to anyone with the game. Membership in the Workshop test group is no longer required.
Tweaked sun rays configuration.
Tweaked terrain to perhaps boost performance.
Tweaked flares to no longer be bundled.
Tweaked specularity of several materials.
Fixes:
Fixed anti-aliasing hiding sun rays.
Fixed material icons invisible in the editor.
Fixed link to workshop guide. (Thanks to Valve for fixing http bug)
Fixed missing server API files on Linux. (Thanks Lunarpolitiks)
Fixed 64-bit steam API getting included on Windows 32-bit.
Fixed issue drawing inventory grid.
Fixed grass clearing on server.
Fixed water foam intensity at night.
Fixed fog to not impact skybox.
Note: The character inspect screen in the inventory should be the only unfixed aspect of swapping to the linear color space (it's very dark). Soon the game should be upgraded to use Unity 5's UI system which will solve this among other things.
Right now the big focuses are to solve as many bugs as possible, improve the code to be more maintainable and upgrade all elements of the game to Unity 5. After testing with some helpful users the issues with 32-bit windows have been narrowed down a bit, but if you find anything be sure to let me know.
Several players have found that upgrading their graphics drivers resolved issues they were having with launching the game correctly, so give that a try as well.
Fortunately all of my exams are now finished and I'm completely done high school! The limitless potential of summer awaits.
If you're interested in testing out this upcoming update head on over to the Preview branch! You can gain access by right clicking on Unturned in your Steam library, selecting properties, navigating to the Betas tab and entering the secret passcode "OPERATIONMAPLELEAF".
Additions:
Added history and favorites list to server browser.
Added ability to favorite servers in the pause menu.
Added workshop filter to server browser.
Improvements:
Improved separation between steam cloud and game.
Tweaks:
Tweaked workshop content to be enabled again.
Fixes:
Fixed sun/moon to fade out in snow.
Fixed skybox transition in water.
Fixed skybox transition in blizzard.
Fixed saving stat/achievement unlocks.
Fixed changing password while running.
Fixed enum parsing.
There seems to be some confusion over the addition of 64-bit support. This does not mean that 32-bit computers cannot play, but rather that players who have a 64-bit operating system will install the 64-bit version of the game. Edit: It seems there are some issues for users running 32-bit Windows. I'll do my best to get this sorted out as soon as possible.
This Wednesday and Thursday I have my last two final exams. After that it's summer break and tons of progress! :D
If you're interested in testing out this upcoming update head on over to the Preview branch! You can gain access by right clicking on Unturned in your Steam library, selecting properties, navigating to the Betas tab and entering the secret passcode "OPERATIONMAPLELEAF".
Additions:
Added history and favorites list to server browser.
Added ability to favorite servers in the pause menu.
Added workshop filter to server browser.
Improvements:
Improved separation between steam cloud and game.
Tweaks:
Tweaked workshop content to be enabled again.
Fixes:
Fixed sun/moon to fade out in snow.
Fixed skybox transition in water.
Fixed skybox transition in blizzard.
Fixed saving stat/achievement unlocks.
Fixed changing password while running.
Fixed enum parsing.
There seems to be some confusion over the addition of 64-bit support. This does not mean that 32-bit computers cannot play, but rather that players who have a 64-bit operating system will install the 64-bit version of the game. Edit: It seems there are some issues for users running 32-bit Windows. I'll do my best to get this sorted out as soon as possible.
This Wednesday and Thursday I have my last two final exams. After that it's summer break and tons of progress! :D
If you're interested in testing out this upcoming update head on over to the Preview branch! You can gain access by right clicking on Unturned in your Steam library, selecting properties, navigating to the Betas tab and entering the secret passcode "OPERATIONMAPLELEAF".
This patch does not resolve all the issues due to the recent engine upgrade from Unity 4 to Unity 5, but over the next several days I'll hopefully get it working much more smoothly as I learn what's causing problems and how to fix them.
Additions:
Added async item icon generation.
Added uploading/updating documentation to the workshop page.
Improvements:
Improved floors to cover grass.
Improved separation of steamworks and game scripts.
Tweaks:
Tweaked workshop content to not load TEMPORARILY so that all bug reports are about the vanilla game.
If you're interested in testing out this upcoming update head on over to the Preview branch! You can gain access by right clicking on Unturned in your Steam library, selecting properties, navigating to the Betas tab and entering the secret passcode "OPERATIONMAPLELEAF".
This patch does not resolve all the issues due to the recent engine upgrade from Unity 4 to Unity 5, but over the next several days I'll hopefully get it working much more smoothly as I learn what's causing problems and how to fix them.
Additions:
Added async item icon generation.
Added uploading/updating documentation to the workshop page.
Improvements:
Improved floors to cover grass.
Improved separation of steamworks and game scripts.
Tweaks:
Tweaked workshop content to not load TEMPORARILY so that all bug reports are about the vanilla game.